SM OU Can u please rate my team?

=== [gen7ou] Balanced team 01 ===

Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Power-Up Punch
- High Jump Kick
- Ice Punch

I decided to build my team around Mega-Lopunny since it is a straightforward Pokemon to build around due to it's great offensive and speed stats whose type coverage allows it to hit most Pokemon in the meta. Return allows it to hit most Pokemon for neutral damage due to Scrappy. High Jump Kick is it's most powerful STAB move that hits any steel or rock Pokemon that resists Return. Power-Up Punch is to be used on switch-ins, giving it a free attack boost to hit bulkier threats late-game. Ice Punch is used for hitting the bulky-dual ground type Pokemon in the meta such as Garchomp, Zygarde, and Landorus-Therian.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]
Landorus-T serves as the physically defensive pivot for the team along as a stealth rock setter to make it easier to Lopunny to sweep the opposing team. Stealth rock is used to set up hazards that are to wear down the opposing team's Pokemon for Lopunny to sweep. Earthquake is it's most damaging move without attack investment. Hidden power Ice is for Zygarde and other Landorus-Therians. U-Turn allows it to bring it's teammates without damage from the opposing Pokemon. Intimidate along with being given a rocky helmet is to discourage any physical threats from staying in too long to set up or kill any frail teammates.

Magnezone @ Assault Vest
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Hidden Power [Fire]
Magnezone is to deal with troublesome steel types that mega-Lopunny struggles with such as defensive-celesteela and skarmory. Assault vest is to give it a bit more bulk to survive an uninvested flamethrower from celesteela or anything with HP fire. Thunderbolt is Magnezone's strongest STAB move to use against Celesteela and Skarmory. HP Fire is to deal with Kartana, Ferrothorn and Mega Scizor. ash Cannon provides a neutral hit against Ground-types while doing a significant amount of damage to Tyranitar, Tapu Bulu, and Tapu Lele. Volt Switch completes the set to allow Magnezone to keep up momentum provided, of course, it isn't used against an opposing Ground-type.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Shadow Ball
- Focus Blast

Tapu Lele is the choice scarf revenge killer that kills fast offensive Pokemon that pose threat to Lopunny. Psychic is Lele's strongest unbolted move which deals a significant amount of damage to most Pokemon. Moonblast is used as an alternative STAB move for opposing dark types, healthy psychic types, fighting and dragon types who may threaten mega-lopunny. Shadow Ball is a recent change since I have struggled against Mega-Alakazam so I would rather have something to hit it with super effective damage. Focus Blast is used to deal with non-defensive steel types.

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Defog
- Taunt

Tapu Fini is the special wall/defogger whose is meant to tank fire, ice and water attacks that threatens Lando-T and Magnezone while preventing the opposing team from setting hazards or cleaning them up with defog. The Mago berry is to have a reliable form of recovery especially if it needs to switch out to avoid being worn down too much. Taunt allows Tapu Fini to shut down opposing walls such as Chansey and Skarmory while also preventing offensive Pokemon such as Dragon Dance Mega Charizard X and Coil Zygarde from obtaining too many boosts. In addition, it enables Tapu Fini to prevent slower Pokemon like Clefable, defensive Landorus-T, and Ferrothorn from setting up entry hazards. Nature's Madness deals damage equal to half of the target's current HP stat and is incredibly useful in conjunction with Taunt for weakening troublesome walls such as Ferrothorn and Toxapex. Moonblast is a reliable Fairy-type STAB attack, hitting Pokemon such as Keldeo, Zygarde, and Garchomp for super effective damage. Defog may be used to clear the field of entry hazards, which provides good utility for Tapu Fini's teammates.


Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Bulk Up
- Drain Punch
- Leech Life
- Ice Punch
Buzzwole is the bulky sweeper of the team in which I chose him due to type coverage and its ability to take on bulkier threats that give Mega-Lopunny trouble. Drain Punch is a reliable STAB move that allows Buzzwole to amass recovery while taking on troublesome threats such as Kartana, Tyranitar, and Mega Gyarados. Ice Punch is a useful coverage move that allows Buzzwole to consistently check Zygarde, Gliscor, Tapu Bulu, and non-Flyinium Z Landorus-T. Bulk Up allows Buzzwole to set up alongside setup sweepers such as Kartana and Zygarde in order to more reliably check them, and it makes Buzzwole an endgame sweeper capable of taking down weakened teams. Leech Life is used to predict on switch-ins meant to counter it such as psychic types or take out bulky grass types while acting as another form of recovery.
 

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