Going down the rest of the list. *Sigh* Most of these are really trivially useful and won't be used primarily or even secondarily on virtually all sets. Regardless, there will be a lot of room for creativity with movepools because of how many things are allowed and how few of them are actually needed. That's good.
Outrage
Allow
I really don't like the idea of being locked into a move like Outrage for multiple turns, especially on CAP10, but it is the only way to OHKO Kingdra on physical CAP10 sets. It also scores KOs on the other dragons, for what it's worth, although you're probably using a Dragon move only if you're really scared of Kingdra. (It also hits Latias the hardest of every available option, for what it's worth)
Calcs:
Code:
252 Jolly Life Orb Pokemon Outrage
vs. Adamant Life Orb Kingdra : 91.4% - 107.9%
vs. 4/0 Timid Choice Scarf Latias : 91.4% - 107.9%
vs. Naive Life Orb Salamence : 92.4% - 108.8%
vs. 224/0 Adamant Leftovers Dragonite : 70.2% - 82.8%
Sucker Punch
Allow
This is another whatever option. It's generally unreliable, low PP, easy to play around, and gives the Pokemon it will hit hard the option to set up in its face as it tries to Sucker Punch. We have Payback, which in all significant cases hits harder than Sucker Punch, so give it Sucker Punch too. Sucker Punch has a nice niche in being able to sucker KOs against those attackers who want to smack you really hard before you revenge KO them. I say go for it, no need even for calculations here.
Pursuit
Disallow
Why is Pursuit even an option? If our goal is to counter pursuit-bait with CAP10, we want to force them out, and we can do this sufficiently with things like Payback. Pursuit reminds me too much of arguments that people were using in favor of Shadow Tag on CAP10, which we all remember. I also much prefer the notion of the opponent being able to switch out of CAP10 for fear of being countered. For the record, it really hurts most of the Pokemon weak to it.
Calcs:
Code:
252 Jolly Life Orb Pokemon Pursuit
vs. 4/0 Timid Choice Scarf Latias : 61.6% - 72.8%
vs. 0/4 Timid Life Orb Gengar : 97.3% - 114.9%
vs. 4/0 Modest Choice Scarf Rotom-H : 65.3% - 77.7%
vs. 4/0 Modest Choice Specs Celebi : 49.7% - 59.1%
vs. 4/0 Timid Life Orb Azelf : 77.4% - 91.1%
You'll wish they'd stayed in and that you'd used Payback instead. Trust me.
Code:
252 Adamant Life Orb Pokemon Payback
vs. 4/0 Timid Choice Scarf Latias : 83.4% - 98.7%
vs. 0/4 Timid Life Orb Gengar : 133.3% - 157.1%
vs. 4/0 Modest Choice Scarf Rotom-H : 90.9% - 107.4%
vs. 4/0 Modest Choice Specs Celebi : 67.8% - 80.1%
vs. 4/0 Timid Life Orb Azelf : 106.2% - 125.3%
Dark Pulse
Allow
It offers some decent coverage against some things. Most notable of the offensive threats weak to this are things that are generally pursuit-bait, so Latias, Rotom-A, offensive Celebi, NP Azelf, Gengar, and that's all that comes to mind offhand.
Calcs:
Code:
252 Timid Life Orb Pokemon Dark Pulse
vs. 4/0 Timid Choice Scarf Latias : 45% - 53%
vs. 4/0 Modest Choice Scarf Rotom-H : 65.3% - 77.7%
vs. 4/0 Modest Choice Specs Celebi : 49.7% - 58.5%
vs. 4/0 Timid Life Orb Azelf : 77.4% - 91.1%
vs. Timid Life Orb Gengar : 82% - 96.6%
None of these are really significant, and every single one of them tends to be hit way harder on the physical side of the spectrum. Furthermore, every single one of these except Celebi outspeeds CAP10, making Payback the best option. Anyways, Dark Pulse works for special variants of CAP10 to beat these threats, so I say allow.
Low Kick
Allow
Why isn't this allowed already, yet? It has many of the perks of Superpower, but is reliable over many turns. Furthermore, it hits TTar and Snorlax the same as Superpower, but due to its reliability actually threatens Curselax at +1. Also, for the record, it barely taps Blissey.
Calcs:
Code:
252 Jolly Life Orb Pokemon Low Kick
vs. 24/252 Calm Leftovers Blissey : 38.4% - 45.4%
vs. 168/120 Careful Leftovers Snorlax +1 : 40.6% - 47.7%
vs. 160/0 Adamant Choice Band Tyranitar : 123.9% - 145.9%
vs. 40/0 Jolly Choice Band Weavile : 123.7% - 147.1%
Superpower
Allow
Superpower is controversial only because it can 2HKO Blissey if it switches into it. Meanwhile, Superpower OHKOs Tyranitar and Weavile, but leaves CAP10 open to Snorlax.
Calcs:
Code:
252 Jolly Life Orb Pokemon Superpower
vs. 24/252 Calm Leftovers Blissey : 76.4% - 90.1%
vs. 168/120 Careful Leftovers Snorlax +1 : 40.6% - 47.7%
vs. 160/0 Adamant Choice Band Tyranitar : 123.9% - 145.9%
vs. 40/0 Jolly Choice Band Weavile : 248.8% - 292.8%
That is sweeper CAP10 on the physical side, mind you. Let's consider mixed sweeper CAP10, which is where it would be more prevalent. (To punch through Bliss!)
Code:
40 Naive Life Orb Pokemon Superpower
vs. 24/252 Calm Leftovers Blissey : 61.2% - 72.1%
vs. 168/120 Careful Leftovers Snorlax +1 : 32.6% - 38.6%
vs. 160/0 Adamant Choice Band Tyranitar : 98.7% - 116.5%
vs. 40/0 Jolly Choice Band Weavile : 197.9% - 233.7%
Notice that now you fail to 2HKO Blissey unless you catch it on the switch and have SR down. I think these show that it'll definitely be powerful, but not too powerful so as to put CAP10 over the top.
Focus Blast
Allow
Focus Blast and Aura Sphere are the easiest to allow of this list. You need to consider that Fighting-type attacks are excellent as
physical attacks. Everything that is hit significantly in the metagame by Fighting-type attacks is done on its weaker physical defense than special defense. The list here includes: Blissey, Snorlax, Tyranitar (In Sand), Weavile (He dies to a strong wind), etc. Focus Blast is an option for special variants of CAP10, and honestly, because it fails to do any serious damage to Blissey and Snorlax, I say it's OK for it to have a significantly higher and more consistent base power in 120. (Superpower isn't consistent) Move likely won't be viable with a 70% accuracy, though.
Calcs:
Code:
252 Timid Life Orb Pokemon Focus Blast
vs. 24/232 Calm Leftovers Blissey : 22.5% - 26.8%
vs. 168/220 Careful Leftovers Snorlax : 35% - 41.4%
vs. 160/0 Adamant Choice Band Tyranitar : 89.2% - 105%
vs. 40/0 Jolly Choice Band Weavile : 197.9% - 233.7%
Aura Sphere
Allow
Same reasoning as Focus Blast. It's more reliable, yet hits far weaker. It fails to even OHKO Tyranitar at max investment, so it's pretty worthless. I say allow it on principle because it won't be winning CAP10 any awards.
Calcs:
Code:
252 Timid Life Orb Pokemon Aura Sphere
vs. 24/232 Calm Leftovers Blissey : 17% - 20.4%
vs. 168/220 Careful Leftovers Snorlax : 26.2% - 31%
vs. 160/0 Adamant Choice Band Tyranitar : 66.1% - 78.7%
vs. 40/0 Jolly Choice Band Weavile : 148.5% - 175.9%
Ok, I'm done with these calculations now. Phew.