CAP 10 CAP 10 - Part 10b - Attacking Moves Poll

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beej

everybody walk the dinosaur
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reachzero said:
Name: Utility Counter
General Description: This Pokemon is capable of being customized to counter virtually any specific Pokemon, but is incapable of countering a large number of Pokemon at the same time.
Justification: It is not unusual for people to say that "versatility is broken" from an offensive standpoint; less attention is given to versatile defensive Pokemon such as Zapdos or Hariyama. This Pokemon would allow us to study the impact of having a Pokemon that is capable of dealing with such varied threats as Salamence, Lucario, and Gengar....but not all at once.
Questions To Be Answered:
--How useful is defensive versatility in a metagame with so many different threats to account for?
--Given the existence of a Pokemon that can hard counter only specific major threats, which threats will be prepared for the most?
--How would team building change if certain difficult-to-prepare-for threats became easier to prepare for?
--Which is more useful, a Pokemon that can somewhat handle a wide range of threats, or a Pokemon that can handle a few threats extremely well?
Typing: Water/Electric
Stat Spread: 151/84/73/83/74/105
Ability: Trace
Ability: Magic Guard

IMPORTANT:
The purpose of this poll is to vote on which of the attacks deemed controversial in the discussion thread will be allowed into movepool submissions. List the attacks here that you would like to have allowed in bold, and list the ones you are against as unbolded. Leave out a move to abstain.

Controversial

Cross Chop
Signal Beam
X-Scissor
Overheat
Superpower
Focus Blast
Aura Sphere
Brave Bird

Moves that receive a majority of the votes will be listed as allowed in the final movepool submissions thread, and ones that recieve a minority will be considered disallowed. This is a bold poll, so you *can* just post a vote and nothing else, but you are welcome to back up your choices with logic. This is not an on-going discussion thread, so you should confine what you have to say to your one post and move on. If you post in this thread and you are not voting, the post will be deleted and possibly infracted.

Regarding Charge Beam: This was a tough decision, but I disallowed it on the basis that there was absolutely no argument for the inclusion of Charge Beam other than that 1, all Electric-types learn it, and that 2, it might not be overwhelming. My primary issue with Charge Beam is that it's a boosting move that effectively sets up this Pokemon to run a sweeping set beyond just coverage attacks and a Life Orb, which is something I would like to avoid. Furthermore, it doesn't offer anything to this Pokemon other than the ability to become a boosting sweeper. For these reasons, I couldn't allow it the chance to get into a movepool feasibly. If you want to make the argument that it's a travesty not to allow it because of the Electric-type argument, I'll have you know that this isn't the first time we've broken a trend for the sake of competitive cohesiveness, and it most certainly won't be the last. So please don't dwell on it.

Happy voting, and as I said in the name poll, no being a Negative Nancy.

This poll will be open for approximately 24 hours.
 
Superpower
Overheat
Focus Blast
Aura Sphere
Signal Beam
Brave Bird
Cross Chop
X-Scissor

Retracted support from Superpower because a simple set of Superpower/Ice Beam/Surf/Thunderbolt can be quite devastating to stall with entry hazard + sand support (also, Tyranitar gets rid of Latias which may bother this Pokemon, though SpecsLatias can't switch into this thing's Ice Beam anyways), and considering CAP10 takes no residual damage it can switch in a lot and cause issues.

(also Superpower/Brave Bird/Thunderbolt/Surf sounds like a fun set to run in the CAP metagame)

Changed again to add support for X-Scissor
 
Cross Chop
Signal Beam
X-Scissor
Overheat
Superpower
Focus Blast
Aura Sphere
Brave Bird

I was doing calculations with Jib on a mixed sweeper set that ran Brave Bird instead of Ice Punch, and I found that it was very bothering how easily a low-investment Brave Bird could 2HKO even defensive variants of many Grass-type Pokemon. For that reason, I want to see Brave Bird disallowed. I also disallowed X-scissor for how it hurts Celebi even with only 5 base power over Signal Beam; I want Celebi to be better off than that. Signal Beam is the highest I'm willing to go with for a Bug-type attack, since it's only 5 base power over Hidden Power, and hurts Celebi only marginally more.

Furthermore, after thinking it over, I'm OK with just Low Kick. I don't need Superpower, as the only extra coverage it provides is against Lucario and Blissey. As long as I get Overheat, I won't use Superpower for Lucario anyways, so I took my vote away from Superpower.
 
Cross Chop
Signal Beam
X-Scissor
Overheat
Superpower
Focus Blast
Aura Sphere
Brave Bird
 
Cross Chop
Signal Beam
X-Scissor
Overheat
Superpower
Focus Blast
Aura Sphere
Brave Bird

sorry to be such a negative nancy, but i couldn't help but notice that there's no way to vote against every option! :)
 
Attention: I kind of messed up on copying down/interpreting the voting procedure for this kind of thread. In actuality, what you want to do is bold what you want to have allowed on this Pokemon and unbold what you DON'T want to have allowed on this Pokemon. This also means you can abstain by not listing a move. For example, here is my vote:

Cross Chop
Signal Beam
X-Scissor
Overheat
Superpower
Focus Blast
Aura Sphere
Brave Bird

Very sorry for the confusion, and you may freely edit your votes to reflect this quick change.
 
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