My preposal:
PS- 4
PT- 5 (maybe 6)
SS- 8
ST- 5
Ovr-6-7
My reasoning for the offensive bias is pretty much identiacal to Decks so I'll leave it alone.
In response to Fuzznip. I believe CAP 11 should be a balance of both physically and specially defensive with a slight bias to physical. Most the ice beams Togekiss faces come from unstabbed and relatively frail sources. With CAP 11's already amazing offensive STAB's and the likelyhood of it getting a very high speed stat (As illustrated by a fantastic SS rating) it will not need a large amount of special defense to survive an incoming Ice Beam and then attack back with it's wonderful attacking dynamic.
For the users of thundebolt, this CAP can take a, "the best defense is a good offense." Sort of approach. Most the users of thunderbolt are either fairly frail or specially frail mean CAP 11 can come in and threaten them with it's high special attack. A 5 rating gives CAP 11 plenty of room to develop adequate defenses for surving thunder bolts from most users. Specs Jolteon would still be a problem, but I see him being a problem regardless.
My argument for having slightly higher physical defense relies on two main points.
The first point being that it balances Togekiss' high Special Tankiness and low Phyiscal tankiness rather nicely, adding synergy.
The second point revovles around the many many physical threats in the metagame. A 5 or 6 rating (preferably on the low side of 6) gives CAP 11 enough to physical defense to survive and counter physical threats for Togekiss without actually walling and/or dominating them. Plus with the way the make-up of CAP 11 is looking, it seems as if EV's will have to be divided between all 6 stats, or be put heavily into offenses meaning that 90/90 (roughly) defenses should do this CAP fine. Finally, since Gengar has been mentioned a couple times, it's major weakness is revenge killers (and it's lack of defenses), mainly Scizor with Pursuit and Bullet Punch. Though Pursuit is not a problem for CAP 11, the thought of being killed by a quick Bullet Punch after being set up with a Nasty Plot sweep from Togekiss would suck majorly.
As far as the overall, I like 6 for stats but 7 for movepool.
PS- 4
PT- 5 (maybe 6)
SS- 8
ST- 5
Ovr-6-7
My reasoning for the offensive bias is pretty much identiacal to Decks so I'll leave it alone.
In response to Fuzznip. I believe CAP 11 should be a balance of both physically and specially defensive with a slight bias to physical. Most the ice beams Togekiss faces come from unstabbed and relatively frail sources. With CAP 11's already amazing offensive STAB's and the likelyhood of it getting a very high speed stat (As illustrated by a fantastic SS rating) it will not need a large amount of special defense to survive an incoming Ice Beam and then attack back with it's wonderful attacking dynamic.
For the users of thundebolt, this CAP can take a, "the best defense is a good offense." Sort of approach. Most the users of thunderbolt are either fairly frail or specially frail mean CAP 11 can come in and threaten them with it's high special attack. A 5 rating gives CAP 11 plenty of room to develop adequate defenses for surving thunder bolts from most users. Specs Jolteon would still be a problem, but I see him being a problem regardless.
My argument for having slightly higher physical defense relies on two main points.
The first point being that it balances Togekiss' high Special Tankiness and low Phyiscal tankiness rather nicely, adding synergy.
The second point revovles around the many many physical threats in the metagame. A 5 or 6 rating (preferably on the low side of 6) gives CAP 11 enough to physical defense to survive and counter physical threats for Togekiss without actually walling and/or dominating them. Plus with the way the make-up of CAP 11 is looking, it seems as if EV's will have to be divided between all 6 stats, or be put heavily into offenses meaning that 90/90 (roughly) defenses should do this CAP fine. Finally, since Gengar has been mentioned a couple times, it's major weakness is revenge killers (and it's lack of defenses), mainly Scizor with Pursuit and Bullet Punch. Though Pursuit is not a problem for CAP 11, the thought of being killed by a quick Bullet Punch after being set up with a Nasty Plot sweep from Togekiss would suck majorly.
As far as the overall, I like 6 for stats but 7 for movepool.