I'll try to keep this short
You may remember me as Topic Leader for CAP 4, Aurumoth, which is widely considered the community's greatest blunder since EVO, and helped to usher in a vast reduction in the Topic Leader's powers. So, to that end, I won't call that a contribution I'm extremely proud of. But for what it's worth, I worked bloody hard on trying to make it work throughout, as I'm sure some people will attest to, and can claim some credit for introducing a few ideas into the mix, but more than anything else I'd like to think that the fact that I was voted in as Topic Leader at all shows that I have had, in the past if not now, some measure of recognition for the work I've put into the community and the amount of effort I am willing to put into filling the holes where necessary, as it were. I won't talk much more about this - you're free to make your own conclusions regarding what happened then.
Since then, I've been on something of a sabbatical, but I decided to come back once XY fever claimed me. I have not made any posts for Cawmodore, as I felt that I didn't want to make a re-entry on the tail end of a CAP, but I made an effort to get conversation going again in the Kitchen (which failed) and have updated the BSR calculator for XY to the best of our current knowledge, though whether or not it will be necessary remains to be seen. If past contributions are worth anything, I count the current Movepool Submissions guide on-site as mine, as well as the ideas behind certain alterations to the VGM lists, and repeated moves in movepools. I also wrote updates to about ten different out-of-date pages for BW which were never implemented for a number of reasons, but are still available for viewing. I also wrote a BSR calculator and basic movepool builder in Excel for community use, and wrote at least 499% of the current on-site Necturna analysis. In terms of policy that I've had any input into, I only really have the Kitchen and the currently postponed introductory paragraphs to show for my own ideas, the rest having been veto'd or, in the case of the immediate CAP4 commencement, not being much of anything, although I had some input into the conclusions and final proposed motions of some of the CAP3 cycle PRC topics, such as threats/counters, cap mission, non-OU CAPs, and more prc opportunities. For a brief period I was also trying, rather unsuccessfully, to attempt to drum up a team to go to work on fully overhauling the CAP site with regard to new articles, more artwork, updated and easier-to-find pages, and the like, as well as trying to find places to put all the information. That all aside, this isn't much compared to some other people, and I'm very conscious of the fact that really, my contributions to the project as a whole aren't all that many (hence why I can list them here) - the point being that, well, I've tried, I've worked myself near to collapse at some points for sake of trying to get things sorted, and I do have a CAP contributor badge to show for my efforts, for which I am very grateful.
In terms of participation in the project itself, I've been paying mild attention since before Stratagem, but only actually began to post seriously and post often around the time of Kitsunoh/Cyclohm, so I can say that I've been around and contributing in the project for around 8-9 CAPs, having missed out on the last two. In all that time I've never won a single CAP poll, unless you count the CAP4 TL poll, but I still make a point of contributing both critiques and submissions for near enough every stage, including the flavour ones - while I do have an art badge I haven't drawn much for yonks, and my somewhat dry and esoteric wit means that my names and dex submissions are rather patrician for most tastes - and more than that, I thoroughly enjoy doing so, both for the arguments and hopefully for the support. I'll confess to not being the most avid OU battler, though I still have a fairly huge knowledge of what works and what doesn't and all the little game mechanics that really would ideally be filled with more useful details for my UD, but that can't be helped. I suppose I should also mention that I held a community contributor badge for 3 months before my departure necessitated its removal, and given that the nomination occurred three months prior to that, I think I can say that I was a positive presence for at least a brief period of time. I guess I was also joint runner-up for best CAP poster in 2011 in the Smog awards, if that's worth mentioning.
As far as contributions outside of CAP go, I've been badged for my ability to both write and grammar check in both C&C and the Smog, and I think I can lay claim to being one of the earliest GP team members to still be kicking around. I am also reasonably good at organisation - I was responsible for the creation of the BW OU analysis index, probably one of the more complicated indices on Smogon, and kept it up-to-date for over two years while continually improving it, providing a record for more or less the whole of BW OU C&C in one thread. I also initially led and helped drive to completion the BW moves/items/abilities pages, and was responsible for more than one sleepless night adding in all the necessary detail to every page possible, as well as introducing the Competitive Use section and improving the Related Move sections to include competitive alternatives. For this I was temporarily made a member of the Site Staff, which was also lost upon sabbatical.
Competitively speaking, I'm not much to talk about. I was mediocre at DPP OU, bad to abysmal at BW OU and am currently not wanting to find out how bad I really am at XY OU. I think I made suspect test requirements twice in late DP, but I can't remember when or what for. I make an effort to playtest the CAPs as much as I possibly can, but all things considered it's not as much fun as reading, writing, and trying to solve theoretical problems. I have played a few games of the Cawmodore playtest and come up against some reasonable opposition, and I seem to be still capable of reading the game and thinking critically at least to an adequate standard, even if my impatience with teambuilding means I can't enjoy the games as much as I'd like to be able to. I am hoping that I will be able to contribute in XY OU, and have a fairly good basic idea of the current immensely turbulent metagame through what I've played so far and what I've GP checked, though I'm sure it will be all change once Pokebank comes out in a month's time. Even so, I'm looking forward to seeing where it takes us, particularly as far as CAP is concerned.
Anyway - I'm an old contributor, I'm here now, and I'm looking forward to being able to participate in a new generation of CAP, and hopefully having a voice in how it all plays out. I have already requested that I be allowed to put forward some of my own little projects for reconsideration in the next PRC cycle, but even if this never comes to fruition I'm still happy to be around to help out, whether it be in writing or simply trying to set an example. I suppose I ought also to say that, well, as much as I say that XY is what brought me back, I did miss this community a lot, and I want to help keep it strong and make it even better if possible.