CAP 19 CAP 19 - Part 11 - Sprite Poll 1

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pink wingull
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It's finally time to vote for how our 19th CAP creation will be represented on the simulator in the upcoming playtest! Get to it! Thanks so much to our awesome creative contributors! We have a challenging design as we often do but our spriters were up to the challenge.


This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most preferred, etc.), the details of which are outlined here and here. This is a ranked vote: order does matter! You can upvote your favourites and downvote your least favourites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.

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Check out the submissions thread for sprite discussion, background and pokemon comparisons that can help you make your decision!

When voting, only use the submitters' names to indicate which entries you support.

Here is the slate:


And here are their entries:

Quanyails >>>

Jaret >>>

HeaLnDeaL >>>

DougJustDoug >>>

This poll will be open for 24 hours!


CAP 19 So Far:

Yilx said:
Name: Einherjar ~Acta Est Fabula~

Description: A Pokemon that dissuades your opponent from fainting it, or can even leave it's presence on the field felt even after it faints.

Justification: When a Pokemon faints, it's usually thought of as the battle having gotten down to a 5-6. However, we've yet to discover if a Pokemon can leave a lasting impression on the battle even after having fainted; be it through moves like Healing Wish and Destiny Bond, placing hazards that the opponent can't remove as their removal has been taken care of, or by leaving an opponent's key member weakened and/or taken out.

Questions To Be Answered:
  • How can a Pokemon leave a long-lasting effect on the rest of the battle with just it's moves?
  • How the hell is it different from simply ramming a sacrificial martyr into your opponent's team and hoping it punches holes in it?
  • Building on the previous question, is it possible to build this Pokemon as a defensive threat rather than a "Glass Cannon"?
  • Is it even possible for a Pokemon to leave a lasting effect on on the battle, even after it faints?
  • Could changing your opponent's way of thinking even be plausible? From, "I need to take CAP X out!", to, "Damn, if I take CAP X out, I'll be in trouble...!"
Type: Electric/Poison
Abilities: Storm Drain / (Insomnia/Vital Spirit)
Stats: 60 HP / 57 Atk / 119 Def / 131 SpA / 98 SpD / 100 Spe

Leadership Team:

Pwnemon- Topic Leader
ginganinja - Ability Leader
srk1214 - Typing Leader
alexwolf - Movepool Leader

All of these sprites are great, really. I wouldn't mind any of them.

Plasmanta's back is way too neat-looking to hide behind its boring yellow belly.


Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

The only concern I have with Quanyails's is that I'm not positive the backsprite is actually at the right angle compared to the frontsprite. But both look damn good individually.
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