CaP 25 F Prevo - Art Submissions

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DHR-107

Robot from the Future
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Smogon Media Contributor
Orange Islands
It's time everyone! Let's get these guys some artwork! We have a few ability polls to finish off, but this thread will be running for as long as I can feasibly allow it to give all you amazing artists time to make some cohesive designs!


This art thread will require you to post both a first and second form of your prevo! These designs are linked!

This thread is open for WIPs, comments, and final submissions for the design of the CAP X. Important considerations that will come into play over the course of this thread are base stats and abilities. Please see the process guide for clarification on the timing of these decisions and for the timing of the closure of this thread. Warnings will be posted multiple days ahead of submission closure.

Posting Rules

***All material in both the main design and supporting material must be your own. Using another piece of art for inspiration is allowed, but blatant plagiarism will result in warnings or bans depending on the severity.***

Collaborative material (such as work made by multiple artists or a vision and art direction by a non-artist and execution by an artist) is not permitted.

Posting Frequency

Intentionally or unintentionally, thread-hogging tends to be more prevalent in the art submission thread compared to other CAP threads. In order to ensure that everyone has a reasonable chance to showcase their designs and air their opinions, thread-hogging will be moderated. If you wish to add new comments or art, but don't want to hog the thread, please consider editing your most recent post to add new content.

Posting Rules: Artists
  • Artists can post any work-in-progress (WIP) artwork in order to solicit feedback or to help develop ideas. WIP artwork does not need to conform to the standards of a Main Design. It can be in any medium or stage of completion, but it must be related to an original art design by the poster.
  • Do not post to state your intended design. You may not reserve an idea for yourself.
  • Do not post questions asking for help in making art. For art resources on Smogon, check out Smeargle's Studio.
  • Do not post inconsequential updates to designs. Only if you have made a significant change should you post an update in the thread.
  • Do not bump art or beg for feedback. If no one comments on your design, consider the silence to be your feedback. Also, check out the CAP Discord channel or the CAP PS Room for open real-time discussion on CAP art.
  • Images posted are subject to the following rules:
    • They must be in .jpg, .png, or .gif format.
    • They must be hosted on a reliable image hosting service (such as Imgur or puush). Do not use the forum's 'Upload a File' feature. Do not use the 'Attach a photo' tool on messaging apps (e.g. Discord). Do not use Iaza or Ezimba.
  • Each post should contain no more than one (1) full-sized image, meaning:
    • The image is at most 640 pixels in both width and height.
    • The image has a file size of no larger than 200 kB.
  • Artists should post links to additional art or use linking thumbnails. Each thumbnail can be no larger than 160 pixels in either dimension. Any number of thumbnails can be included in a post.
  • Out of courtesy to users with lower bandwidth, artists must include a warning when posting links to images with file sizes exceeding 500 kB.
  • The use of hide tags does not circumvent or alter any of the image posting rules.

Posting Rules: Commenters
  • Please DO post constructive feedback for artists.
  • Do not post ideas or images to serve as inspiration for artists or attempt to commission an artist in the thread to render your idea.
  • Do not declare any artwork as "the winner" or make similar comments to that effect. Such posts are insulting to all the other competing artists.
  • Do not comment that a design does or does not "look like a Pokemon/Digimon". There is no artistic style guide for Pokemon and therefore such comments are unable to be substantiated or refuted.
  • Do not repost images from the thread. When quoting a post, remove any images.

Final Submission Post

All artists must make a final submission post conforming to the following rules, including those for the Main Design, in order to be included in the art poll.
  • The post must have "Final Submission" (in bold) as the first line, the Main Design included in image tags below that, and supporting material (if applicable) below the main design.
  • All supporting art must be included as links or as linked thumbnails no larger than 160 pixels in either dimension. Do not include full images of supporting art in the final submission.
  • Only make one (1) final submission post. Artists are welcome to work on multiple designs and get feedback from the community, but only one design can be submitted for final consideration. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.

By making a final submission, an artist gives the CAP project permission to use the submitted art for CAP and related projects. The artist also consents that the design can be interpreted by other artists for the CAP project and for other promotional purposes.

Artists cannot submit any artwork that has been previously or that is currently used by another project not affiliated with CAP. The winning CAP artist agrees to not later use the winning design for another project or contest not affiliated with CAP.

Main Design

The main design is intended to follow the same general posing and layout as the "Official Art" for existing in-game Pokemon. It must be suitable for display on the CAP Pokedex section of the CAP Website and any other CAP propaganda where a picture of the Pokemon is needed.

The comparison to 'Official Pokemon Art' is only applicable to the basic content of the main design; it does not imply any standards or guidelines regarding artistic style or rendering technique.

The following rules of content must be followed for the Main Design:
  • The image must consist of a single Pokemon on a plain white background. The background cannot be transparent.
  • The image must be a 2D digital or scanned traditional drawing. 3D media and photos are not allowed.
  • No part of the Pokemon may be cut off by the canvas.
  • The Pokemon must be in full color.
  • The design must have a distinct outline on the entire subject in contrast to the subject and background. Colored outlines are allowed but must not obstruct the clarity of the design.
  • No part of the design can be blurred into the background or blended into the background in any way.
  • No props, action effects, move effects, or additional objects can be rendered on or around the Pokemon. If a prop is part of the Pokemon's basic design (i.e. Conkeldurr's pillars), then it is acceptable.
  • The image must not include offensive or obscene imagery, or be intended to mock or insult the project or other users.
  • The image must be in .jpg, .png or .gif format.
  • The image must be at least 320 pixels and at most 640 pixels in both width and height.
  • The image must have a file size of no more than 200 kB.
  • The image must be hosted on a reliable image hosting service (such as Imgur or puush). Do not use the forum's 'Upload a File' feature. Do not use the 'Attach a photo' tool on messaging apps (e.g. Discord). Do not use Iaza or Ezimba.

The rules for main designs will be strictly enforced. Do not make comparisons to in-game Pokemon designs or to past CAP designs to determine if your design is in compliance with these rules. Some in-game Pokemon designs and past CAP designs do not conform with the current CAP art submission rules, and emulating those designs is not an acceptable excuse for breaking the strict interpretation of the current rules.

Supporting Material

There are almost no rules when it comes to supporting material. Action scenes, movement studies, interaction with other Pokemon, animations, sculptures, and cartoon strips are all allowed. Non-art supporting material is also allowed. This includes detailed descriptions of the art, background data, stories, etc. All supporting art and information must be related to the main design in some way.


Art Polls

All art polls will contain the Main Design and, if applicable, a link below it titled "Supporting Material". This will link to the artists final submission post, if applicable. All final submissions conforming to the rules above will be slated.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As I said earlier, please post two images with the above rules stating which form is which. It should be obvious but tag them anyway! These designs will be voted on as pairs! So there will only be a SINGLE POLL FOR BOTH FORMES. Final Submissions are open from the start of this thread.

Our Prevos So Far:

Caribolt
Type:
Grass -> Grass/Electric -> Grass/Electric

Smokomodo
Type:
Fire -> Fire/Ground -> Fire/Ground

Snaelstrom
Type:
Water -> Water/Bug -> Water/Bug
 
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Final Submission
Stage 1:

Stage 2:


Here are my final submissions! Big thanks to everyone on Discord for their support and criticism.

The base stage here is based on bearded dragons and toad-headed agamas. Bearded dragons are pretty common pets, so I felt that this would be a fun critter to use as the basis for a starter Pokemon. It may be clumsy and have an unwieldy temper, but its fiery determination is perfect for trainers who aspire to become the very best!

The middle stage is based on iguanas and chameleons, with a little inspiration taken from Katsuki Bakugo (My Hero Academia). Normally slow-moving and stubborn, it can instantly burst into battle from a standstill by pumping hot gas from its limbs, allowing it to propel itself around at blinding speeds. This comes at a cost, though, as it tires out easily, and must rest constantly to regain energy.

Going from the base to middle stage, it develops a more well-proportioned body, but can only use one or two limbs at a time when propelling itself with smoke. With the smokestacks now on its back when it evolves into Smokomodo, it finally frees up all of its limbs for brutal, fast-paced combat.

A new process I tried for this CAP was making very rough 3D puppets for my entries. This helped me figure out what looked good in 3D, and what I could change if it didn't. I gave them pretty simple rigs as well, which allowed me to mess around with poses. This helped immensely with my final renders!

Supporting Art:

Base Stage Reference Sheet
Midstage Reference Sheet

Base Stage Puppet + Animation! (Over 500 kB)
Midstage Puppet
 
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Reiga

im dying squirtle
is a Top Artist
Final Submission


My idea for the Smokomodo line tries to keep a consistent theme of volcanic chameleons, with various chimneys and lava veins showing on the designs.
The base is the most clearly based on a chameleon, and is fitted with a curled up chameleon tongue that not only fits well with its also curled tail, but evidences its childish looks and is also supplemented by how Smoky learns Lick very early, pretty much right after being obtained, so its perfectly fitting, and justifies how something with an admittedly small tongue gets Lick.
Its also got that sort of tired look, but with just the sort of smirk of a technician in training, who thinks with its (volcano) head. Devious!

Midstage acts as a midstage should and links between the base and final. Its large claws evidence a shift in emphasis from a more animal-like quadruped stance to Smokomodo's upright one. Its starting to depend less on lizardy moves, and more on smart technician attacks with its claws. Along its back trickle a couple volcanoes, with one especially big chimney showing the first signs of Smokomodo's smoke, although a rather wonky and erratic plume fitting of an adolescent stage, and still not as grand as Smoky's.

Thank you for everyone who sent feedback over at Discord! yo u guys are cool
 
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WIP

Some idea doodles. First one is a gecko, second is a chameleon.
EDIT:

Changed up the first stage a bit with some feedback I got. I think it helped!
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
WIP

Some idea doodles. First one is a gecko, second is a chameleon.
EDIT:

Changed up the first stage a bit with some feedback I got. I think it helped!
I definitely think that you should try and give it a more of a classic starter look, with an upright, well defined head and neck, as it still has that one glowing body that reminds me of bugs. Also, for the legs, any reason why they are all curled up to resemble that of a frog or sumn? Anatomically speaking, lizard legs are usually out from the side, with the belly sometimes on the ground, but I believe giving it the more dinosaurian sturdy, upright legs that kinda come directly under the body would give it more defined proportions.
 
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Sunfished

fisch
is a Top Artistis a Community Contributoris a Forum Moderator Alumnus
Final Submission

Stage 1:


Stage 2:

Fire 1:
Based primarily on chameleons, with sturdy forearms. The yellow crevices is where it shoots out fire/smoke/whatever

Fire 2:
Moves away from being primarily chameleon and adds a bit of generic lizard/komodo in it, which is why it's very skinny and thin looking. It can still shoot fire from the cracks, and now emits steam from the brown spouts when calming down from an attack or just for flaunting at the foe.

Supporting Art:
Fire 1 with the realmons
Fire 2 with the midstage realmons
 
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Final Submission

First Stage:


Middle Stage:


DESCRIPTION:
-FirstStage:
Based primarily on a baby Jackson chameleon. It can roll using its horn, which has a orifice, as a propeller.
-MiddleStage: Both of its horns share the same orifice and function that its pre evolution has. Its tail resembles a vulcano and its back is growing little mounds and a lava vein. Also, on its body, it has now some red dots that are pretty hot.

SUPPORTING ART:
ConceptArt-FirstStage

Artwork - HighResolution:
FirstStage
MiddleStage
 
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Final Submission

Stage 1:

Stage 2:


This is one of the more out-there takes for this little art contest, but I like how it turned out. The first stage is a slight relic from a little design process I wanted to implement: a legless, snake-like form (based on the Chinese Zodiac fan-theory for the Fire Starters), that became something with two front legs but no hind legs, and finally the four-legged third stage. I tried sketching it but it didn't look quite right, and the Smogon Discord spoke against it, so I tinkered it to get the forms you see here. They're not based on any particular species of reptile, though the first one does bring to mind a Mexican mole lizard, which has front legs but no back legs and is a burrower as well, harkening back to Smokomodo's Fire/Ground type. I also gave the second form two smokestacks to foreshadow all the exhaust pipes coming from the final form, and all four of its legs are well-developed although the back legs are smaller, continuing from the first form's lacking legs entirely. It also has a helmet-like skull cap, which will probably become the cowl of the third form, and the tongue becomes shorter as it progresses, too.

Hope you like 'em!
 

MrDollSteak

CAP 1v1 me IRL
is a Community Contributoris an Artist Alumnusis a Forum Moderator Alumnus
Final Submission



My base stage's design is primarily based on the skink, a snake-like lizard with stubby limbs. Following a suggestion from paintseagull on Discord I decided to lighten its body colour to a sort of terracota red to show that it is primarily a fire-type, but still have the ability to transition into its ground typing later. It keeps Smokomodo's chameleon tail although significantly more coiled, as well as the horn on its nose but smaller. I've decided to put the volcano on its head like a horn to mimic Smokomodo's head spike as well as allow for the back to be completely covered by the tail. I've used little sandy coloured hexagons to spice its body up slightly and point to Smokomodo's underbelly. Thanks to all the others on discord who helped me come to this design from a slightly larger and more complex one, by helping me decide on its focal features, in this case its little chimney head.

The middle stage keeps in following with the precedent set by my base stage of the mixing of multiple types of lizards, being based on an Iguana. I thought of this as a suitable mid-stage as it is quadrupedal with large claws and a body shape that is inbetween the more tiny-limbed skink and the bipedal chameleon. I've continued some of the motifs from the middle stage, namely possessing one singular volcano as well as hexagonal patches on its body. I've changed the volcano on its head into a flange more like an iguana's to lead into Smokomodo's singular spike. The streams of lava coming out of the volcano on its back are designed to allude to the heat lines on Smokomodo's body. Thanks again to paintseagull for providing that suggestion.

Supporting Art:

Smokomodo Line
Base Stage Fire Starters
Mid Stage Fire Starters
 
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Final Submission


Stage 1:



Stage 2:



Nothing overly specific with the concept here, i just kind of went with what felt right for the design and I'm happy with where it ended up with. Focusing more on form than overarching concept. Hopefully people like this late addition!
 
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DHR-107

Robot from the Future
is a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Pokemon Researcheris a Smogon Media Contributor
Orange Islands
Hey all!

Consider this your just under 48 hours remaining post! All the designs for all the starters look ace so far!
 

BP

Upper Decky Lip Mints
is a Contributor to Smogon
Final Submission


My idea for the Smokomodo line tries to keep a consistent theme of volcanic chameleons, with various chimneys and lava veins showing on the designs.
The base is the most clearly based on a chameleon, and is fitted with a curled up chameleon tongue that not only fits well with its also curled tail, but evidences its childish looks and is also supplemented by how Smoky learns Lick very early, pretty much right after being obtained, so its perfectly fitting, and justifies how something with an admittedly small tongue gets Lick.
Its also got that sort of tired look, but with just the sort of smirk of a technician in training, who thinks with its (volcano) head. Devious!

Midstage acts as a midstage should and links between the base and final. Its large claws evidence a shift in emphasis from a more animal-like quadruped stance to Smokomodo's upright one. Its starting to depend less on lizardy moves, and more on smart technician attacks with its claws. Along its back trickle a couple volcanoes, with one especially big chimney showing the first signs of Smokomodo's smoke, although a rather wonky and erratic plume fitting of an adolescent stage, and still not as grand as Smoky's.

Thank you for everyone who sent feedback over at Discord! yo u guys are cool
I'm not sure how I feel about the Primary stage of the evolution. I feel like the tongue could reduced a bit and it looks kind of tired but other than everything looks great. I really love the slender and serpentine look of the 2nd evolution.
 

paintseagull

pink wingull
is a Top Artistis a Forum Moderator Alumnus
Final Submission
Stage 1:

Stage 2:


Thank you very much to many folks on Discord for all the constructive crit I got on these guys.
 
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