
Hey all!
It's that time again! Let's get ready to dive into our Prevos! As I have done previously with double prevos, we try to do a few stages at once! This is going to be complicated because this time we are going to be making 6 pokemon all at the same time! I know some of our amazing artists have already been hard at work producing designs and getting feedback for these Pokemon.
There are a number of things I wish to discuss before going into any specific thread (and can probably be decided in polls off of this post). Starter Pokemon have a number of "fixed" Aspects. We all know this, and they are not difficult to research. I have had discussions with a few users on Discord about a number of these things. We have two "big" issues currently that need to be discussed.
The first, and main one, is Typings.
Starter Pokemon ALL follow the "Grass > Water > Fire > Grass" circle in both directions. This includes Pokemon like Bulbasaur and Rowlet who have secondary typings. This becomes and issue with our starters because our Water-type starter final stage is also part Bug-type. This "breaks" the type triangle in the offensive direction (both Grass and Fire become neutral vs our Water starter, while it would also be able to hit both types SE early on depending on movepool). With this in mind, I wish to discuss how we can resolve this dilemma easily. The easiest way is for me to simply mandate that the first formes must all be pure Grass/Fire/Water Pokemon. If everyone is behind that, we can move onto the Second formes. These are a fair bit easier. We know from other games that these can do what they like. I'd like suggestions on type combinations people are happy with to take forward into a vote (which a huge emphasis on their final formes typings).
The second one (and lesser issue) is Abilities.
All starter Pokemon have Overgrow/Blaze/Torrent as their primary abilities. This is no different for our CaPs. Hidden Abilities are also uniform across the board with the single exception of the Tepig Line. Tepig and Pignite both have Thick Fat, while Emboar has Reckless. I am open for discussion on this if people would like to try and work out feasible abilities for the First Two stages, which turn into a logical ability in their Final Form. Personally, I would prefer we stay uniform and keep all the HA's the same for all stages.
These prevos will work like all others before, just we might be able to massively condense some steps and give more time to others. I'd like these wrapped up relatively quickly and get them on the sim. For later stages, I will be putting a huge emphasis on well researched and explained entries for Movepools in particular, but stats will also be under scrutiny. While making 6 Pokemon at once may seen daunting, with them being starters we have a lot of aspects worked out for us ahead of time. Let's get going!