Quanyails
On sabbatical!
Caribolt:
I'm on board with preserving Grass/Electric and Galvanize for the entire Caribolt line. I can see the case for a different Hidden Ability. I like the idea of Lightning Rod, since Caribolt does have electric antlers, and it's a nice precursor to Galvanize. Static is another option that works.
I'm also fine with pure Grass with a change of Hidden Ability to match. Blitzle, Deerling, and Skiddo are hooved 'mons that get Sap Sipper, so that's a pretty safe option. Other options include Run Away, Grass Pelt, and Chlorophyll. (Chlorophyll -> Galvanize is neat flavor, too.)
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Smokomodo:
We should have pure Fire for Smokomodo's first stage so it doesn't take more than 2x damage from Water to preserve the type triangle. I'm fine with either pure Fire or Fire/Ground for the second stage. I'm inclined towards Fire/Ground, since Smokomodo's movepool has some Ground-type moves early on which hint at a Ground typing earlier, but that's not absolute.
Technician feels more like an inherit part of the 'mon rather than a trait it has, so I'm reluctant to change it. We could give it Keen Eye (because of chameleon's independent eyes) Magma Armor, or other abilities, if we started with art instead of stats. I'm not strongly sold on changing the ability for Smokomodo's pre-evos, though.
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Snaelstrom:
We should have pure Water for Snaelstrom's first stage to preserve the type triangle, and like with Smokomodo, I don't have a strong preference for whether we go with Water or Water/Bug for the second stage.
Poison Heal is fine as its ability in all three stages. I see the argument for the Triton snail not being mature enough to devour Toxapex, however, so we could do something else. We could do something like Immunity -> Poison Heal as Gligar -> Gliscor does, or have its pre-evos get something snail-like. Goodra and Accelgor both get Hydration, which would make sense on a Water-type snail 'mon. Gastrodon and Accelgor get Sticky Hold, which also sounds fitting. Other options include Gooey, Overcoat, and Shell Armor.
I'm on board with preserving Grass/Electric and Galvanize for the entire Caribolt line. I can see the case for a different Hidden Ability. I like the idea of Lightning Rod, since Caribolt does have electric antlers, and it's a nice precursor to Galvanize. Static is another option that works.
I'm also fine with pure Grass with a change of Hidden Ability to match. Blitzle, Deerling, and Skiddo are hooved 'mons that get Sap Sipper, so that's a pretty safe option. Other options include Run Away, Grass Pelt, and Chlorophyll. (Chlorophyll -> Galvanize is neat flavor, too.)
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Smokomodo:
We should have pure Fire for Smokomodo's first stage so it doesn't take more than 2x damage from Water to preserve the type triangle. I'm fine with either pure Fire or Fire/Ground for the second stage. I'm inclined towards Fire/Ground, since Smokomodo's movepool has some Ground-type moves early on which hint at a Ground typing earlier, but that's not absolute.
Technician feels more like an inherit part of the 'mon rather than a trait it has, so I'm reluctant to change it. We could give it Keen Eye (because of chameleon's independent eyes) Magma Armor, or other abilities, if we started with art instead of stats. I'm not strongly sold on changing the ability for Smokomodo's pre-evos, though.
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Snaelstrom:
We should have pure Water for Snaelstrom's first stage to preserve the type triangle, and like with Smokomodo, I don't have a strong preference for whether we go with Water or Water/Bug for the second stage.
Poison Heal is fine as its ability in all three stages. I see the argument for the Triton snail not being mature enough to devour Toxapex, however, so we could do something else. We could do something like Immunity -> Poison Heal as Gligar -> Gliscor does, or have its pre-evos get something snail-like. Goodra and Accelgor both get Hydration, which would make sense on a Water-type snail 'mon. Gastrodon and Accelgor get Sticky Hold, which also sounds fitting. Other options include Gooey, Overcoat, and Shell Armor.