CAP 30 - Part 4 - Typing Poll 1

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quziel

I am the Scientist now
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Ranked Pairs Vote Instructions

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CAP 30 So Far


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This is a poll for the typing of both formes of CAP 30. So far we have decided on Tinted Lens for the item forme, and that the item forme should be a utility wallbreaker. I have quoted spoo's summary of the slated typings below:

Okay, 24hrs is over and with that we've got our final slate. You can find the reasonings for changes later in this post.

Dark/Flying
Fire/Psychic
Grass/Flying
Grass/Water
Poison/Flying
Steel/Electric
Steel/Fighting
Dark/Flying: This typing is one of the strongest here offensively, especially with Tinted Lens. Both Dark and Flying are powerful in their own right, but being able to seriously dent common Dark-type resists like Clefable and Flying-type answers like Tapu Koko makes this typing all the more potent. Defensively, this typing offers a Ghost-type resist which is at an all-time high for usefulness in the metagame due to Dragapult, while offering other key defensive traits like a Dark-type resist and immunities to Ground and Psychic.

Fire/Psychic: Between factors like a powerful dual-STAB combo, being able to hit fat pivots like Toxapex super-effectively, threatening the host of omnipresent bulky Steel-types, and useful resistances to Fairy, Psychic, and Fire, this typing is an incredibly strong option that still maintains certain checks like Heatran to balance it all out. Our unremovable item also lessens the power of opposing super-effective Knock Off, meaning that certain users of the move that would otherwise be able to threaten us out will now have much more to fear.

Grass/Flying: This typing's defensive profile allows it to potentially answer seriously threatening wallbreakers like Urshifu-R while also having an immensely positive matchup against common Ground-type pivots in the metagame. Offensively this combination can face difficulty from the likes of Corviknight and Heatran, but Flying-type's strength as a Tinted Lens abuser is still as powerful as ever, especially when backed up by the list of great utility options that Grass-types can provide like Leech Seed and ever-useful status moves.

Grass/Water: This combination is exceptionally balanced; neither typing is immensely strong offensively, but they go quite well together as Water can deal with traditional Grass-type answers and Grass alleviates a weakness to Electric-types while providing other useful resistances to types like Ground. Furthermore, Tinted Lens helps this typing power through the bulky Grass-types that it would otherwise face trouble from, ultimately all leading to a typing which has clearly defined switch-in opportunities and defensive uses while hardly being useless on the offensive side of things.

Poison/Flying: This typing's defensive and offensive utility is quite strange, but in a fantastic way; this typing is a deceptively good answer to Ground-types as it has an immunity to Toxic and Earthquake, while also possessing three other 4x resistances to Grass, Bug, and Fighting. Offensively, this typing really appreciates Tinted Lens in powering through Steel-types, with Poison also having a lot of baked-in utility in its STABs that have a chance to poison its foes.

Steel/Electric: Coming in with one of the largest amount of resistances in the game and strong offensive coverage to boot, this typing has the defensive prowess offered by Steel combined with the offensive nature of Electric to really get the best of both worlds. This typing has the great strengths of being able to hit prominent fat Regenerator pivots super-effectively, being able to spread status and attack at the same time, and benefiting significantly from Tinted Lens in matchups against common Electric-types, all while preserving a safe amount of clearly defined checks like Equilibra to stop things from getting out of control.

Steel/Fighting: Here we have another take on the classic "Steel + great offensive type" combination; this duo essentially aims to get the most out of its Tinted Lens boosted Fighting-type moves while having the great resists of Steel-type to always fall back on, with Steel additionally helping to target the bulky Fairy-types when Tinted Lens doesn't seem to cut it. Having essentially an ideal matchup against physical attackers like Weavile and Rillaboom leaves us with no doubt about finding switch-in opportunities to wallbreak or provide utility, and a 4x resistance to Stealth Rock and a Toxic immunity are just great perks as well.


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This is a ranked pairs poll. The order of your preferences DOES matter. You may rank as many or as few options as you like, but we encourage you to rank as many options as possible. A typical ballot might look like the following:


All ballots will be revealed at the end of the poll and votes will be counted via automated scripts. If you do not compose a legal ballot, your post will be subject to moderation.
  • Do NOT bold anything other than the options you are voting for.
  • Do NOT put any formatting other than bold in your post.
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  • Capitalization and spaces are ignored by the counting scripts, but you probably should not depend on it.
Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.

The voting options are:

Dark / Flying
Fire / Psychic
Grass / Flying
Grass / Water
Poison / Flying
Steel / Electric
Steel / Fighting


This poll will be open for 24 hours.
 

dex

As far as I know, I'm immortal
is a Pre-Contributor
Fire / Psychic
Grass / Flying
Dark / Flying
Poison / Flying
Steel / Fighting
Steel / Electric
Grass / Water
 
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quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Live Chat Contributoris a CAP Contributoris a Tiering Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
Moderator
Grass / Flying
Dark / Flying
Fire / Psychic
Grass / Water
Steel / Fighting
Poison / Flying

Steel / Electric


To a fair extent I think I made my biases clear during the debate. I favor ensuring significant weaknesses that will come into effect in most games, hence ranking SR weak typings fairly high. Knock Weakness for me is a complete neutral point, as it either gives us pseudo filter, or it gives us a very clearly defined switchin. Grass/Flying is something I think would be very, very cool in practice, with a limited but usable list of resists/mons it can come into, grass type moves which are very cool, and flying's absurdity of
 
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Grass / Water
Steel / Fighting
Poison / Flying

Fire / Psychic

Dark / Flying
Grass / Flying
Steel / Electric
 
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Steel / Fighting
Steel / Electric
Grass / Flying
Poison / Flying
Dark / Flying
Fire / Psychic
Grass / Water
 
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Steel / Electric
Grass / Flying
Fire / Psychic

Grass / Water
Poison / Flying
Steel / Fighting
Dark / Flying
 
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spoo

this is the hard drive
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a CAP Contributor
Moderator
Poison / Flying
Dark / Flying
Fire / Psychic
Grass / Flying
Grass / Water
Steel / Fighting
Steel / Electric
 
Fire / Psychic
Poison / Flying
Dark / Flying
Steel / Fighting
Steel / Electric
Grass / Flying
Grass / Water
 

Zetalz

formerly Zetasniper
is a Pre-Contributor
Grass / Flying
Steel / Electric
Poison / Flying
Fire / Psychic
Grass / Water
Dark / Flying
Steel / Fighting
 

Mowtom

I'm so meta, even this acronym!
Poison / Flying
Grass / Flying
Dark / Flying
Steel / Fighting
Fire / Psychic
Grass / Water
Steel / Electric
 
Poison / Flying
Grass / Water
Dark / Flying
Fire / Psychic
Grass / Flying
Steel / Fighting
Steel / Electric


mod edit; fixed formatting
 
Last edited by a moderator:
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