CAP 34 - Part 2 - Typing Poll 1

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spoo

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CAP 34 So Far

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After a great discussion led by our Typing Leader, ausma, we will be deciding on CAP 34's typing through two series of polls. If you haven't taken the chance to read through the thread, please refer to the Typing Discussion thread here to make an informed decision when submitting your ballot! Lastly, here are the descriptions for each typing combination slated, pulled from ausma's final post here.

Water/Electric has proven itself to be the most popular choice in the thread, with many people expressing high praise for it, and for good reason! Its offensive profile is excellent and comes packed with two competent sound moves to give it very good autonomy in activating our Throat Spray. Defensively it is no slouch either, with only two weaknesses, an important immunity to Paralysis to give us leverage into Cresceidon, and highly relevant resistances in Fire-, Ice-, and Flying-type moves to give it solid entry points. It's an extremely honest option that comes with great intrinsic qualities that blend offense and defense in a highly relevant way for how we aim to utilize Throat Spray.
Relevant Moves: Sparkling Aria, Overdrive

Water/Poison is a variant of Water/Electric that leans closer toward finding more aggressive entry opportunities by maxing out our resistance profile. This typing gives us flexibility into big threats like Venomicon, Iron Moth, Primarina, and Hemogoblin with its insane resistance profile while not sacrificing a secondary STAB to cover the sound move's weak point. Although only having one sound STAB, it's a very competent one with no immunities and comes with an excellent secondary typing to complement it, and makes solid use of Psychic Noise as coverage. While still having a very respectible offensive presence, the primary draw really is those resistances, which gives us an undeniable amount of room to leverage ourselves with and maximize the needed opportunities to set up.
Relevant Moves: Sparkling Aria, Psychic Noise

Dragon/Poison is a STAB combination that demands your respect, and is easily the best option for Clanging Scales enthusiasts. While it may thud into Steel-types, this typing's ability to threaten the Fairy-types immune to Clanging Scales is an excellent boon for it as a Throat Spray activator. However what propels it to the slate is the defensive utility it adds to the equation. Dragon/Poison comes with great resistances that can be of aid into Pokemon like Iron Moth, Ogerpon-Wellspring, and dangerous priority options like Rillaboom's Grassy Glide, the latter of which standing out given Clanging Scales's drawback.
Relevant Moves: Clanging Scales

Fighting/Electric leans more into offense, but still maintains solid resistances into important priority like Kingambit's Sucker Punch and Raging Bolt's Thunderclap, all wrapped up in the nice bow that is a Paralysis immunity. This type combination offensively is no slouch in spite of these useful defensive qualities, however; in fact, it's arguably one of the stronger ones, only really needing one other option at most to hit a vast majority of the tier super effectively to force switches and clean efficiently once it gets in.
Relevant Moves: Overdrive, Psychic Noise, Clangorous Soul

Psychic/Fighting leans pretty much entirely into offense, packing only a Rock- and Fighting-type resistance and neutralizing Sucker Punch/U-turn. However, because it commits to offense, it commits hard. Out of all of the Psychic-type options, this type combination is best suited to taking advantage of Psychic Noise as a STAB with a secondary Fighting-type to smite most Steel- and Dark-type switch-ins. Psychic-types may resist its dual STAB combination, but these are uncommon, if not exploitable. Although it may not come with much defensive utility, it does demand your respect and can take the most advantage out of clicking Psychic Noise.
Relevant Moves: Psychic Noise, Clangorous Soul

Fire/Electric has a really promising spread, with resistances into nearly all relevant priority options and a highly potent dual STAB combination that can threaten super-effective (or at least neutral) damage on a majority of the tier. It is certainly a volatile option though and while it may have a tantalizing blend of offense and defense, does pack awkward weaknesses and resistances that don't superbly synergize into the metagame's best options. This can make setup fickle, but its unique resistance profile is still very useful. Its resilience into priority is unmatched in this slate, and it still packs very nice resistances into Pokemon like Hemogoblin, Clefable, and Caribolt to leverage setup. Of the many Fire-types discussed in the thread, this is easily the best choice for our build.
Relevant Moves: Overdrive

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This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.

This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.

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Second Most Preferred
Third Most Preferred


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The voting options are:

Water/Electric
Water/Poison
Dragon/Poison
Fighting/Electric
Psychic/Fighting
Fire/Electric

This poll will be open for 24 hours.
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Water/Poison
Water/Electric
Dragon/Poison
Psychic/Fighting
Fighting/Electric
Fire/Electric
 
Last edited:

Valteyek

'Cause you and I, we were born to die
is a Pre-Contributor
Fighting/Electric
Dragon/Poison
Psychic/Fighting
Water/Electric
Water/Poison
Fire/Electric
 

Cheryl.

Celesteela is Life
Fighting/Electric
Water/Poison
Dragon/Poison
Psychic/Fighting
Fire/Electric

Water/Electric
 
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