IMPORTANT INCOMING MESSAGE FROM YOUR TL!
So I have seen a wide range of discussion here and in CAPcord and it seems we are all in agreement on Shox needing some form of buff to make it fit a bit better onto the teams it should ideally see itself on. Whether that be a straight stat boost, an adjustment to its core movepool, or replacing an ability seems to be the hot topic of this PPL so I wanna give some thoughts after discussing things with the mods as well as the TLT before coming to a conclusion.
On Electromorphosis
I have noticed multiple users, including myself, point out that, of its two abilities, Electromorphosis just doesn't keep up with the
hold that Shox's secondary ability has when it comes to Shox and its sets. While this isn't something we could have seen when doing the initial process for Shox as everything has shaken out, we can almost all agree that Sticky Hold is definitely the go-to ability of the two (now three with Cud Chew) abilities that Shox has. That being said, after a bit of a back and forth amongst the mods and the TLT, it has been decided that Electromorphosis will
NOT be replaced as it's an integral part of Shox and has merit in not being replaced as replacing primary ability is one of the big no's of suggestions within the PPL step of the process. Therefore, Shox will be keeping Electromorphosis, Sticky Hold, and now Cud Chew as its three abilities.
However, I have been informed that if an ability change
were to be suggested, we can focus on potentially swapping Cud Chew for something a bit more competitively focused. With that being said though, any ability buff package that is to be submitted shall be met with a
higher level of scrutiny than other stat/move-focused packages.
On Stat Buffs
I am more inclined to seeing this type of buff as Shox itself is on the lower end of total BST when in comparison to other fully evolved CAPs and we have seen that it just doesn't quite hit the mark in terms of power or bulking hits. This one seems to be the path of least resistance as beefing up its Defense, Special Attack, and/or Special Defense will definitely allow Shox to slot in a bit easier if it can provide the right amount of defense and/or offense to whatever team it may find itself on.
On Movepool Changes
This one I am a bit more hesitant with as Shox has a fairly solid selection of defining moves that allow it to do the things it needs for teams (Glare to spread paralysis, Ice Beam to threaten Gliscor/Ground-types not named Libra, Super Fang for wearing down walls that lack recovery, Knock Off, etc.) That being said, I have seen talk of it being a potentially good hazard setter or remover (even back in the defining moves stage of the process) so I can definitely see that approach as it pairs well with things like Gliscor and Arghonaut to be able to either provide removal or to stack hazards.
And with all that, I am happy to announce that
buff package submissions are now OPEN! If you feel like you have an idea on what kinda buff you think would make Shox give the public a
shock then feel free to submit something. Ideally I wanna wrap this up definitely by the end of the week so I am aiming for
Thursday for a preliminary slate with a final slate on
Friday January 31st!
This has been a fantastic ride and we are almost done with it so get on in here and let's make this ox one all the cows will swoon over ;)