CAP 4 CAP 4 - Part 12 (Complete Movepool Poll 2)

Whose Movepool should we use?


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Sunday

God Bless Nintys Incompetence :*)
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Only one choice this time guys! X-Act, Tennis, Deck Knight or Hyra? Top 2 move on to the final poll.


Pure Utility Pokemon
Description: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Primary Typing: Poison
Secondary Typing: Ground
Style Bias: Mixed, Between -5 and -10 -- Slightly towards defence
Build Bias: Between 5 and 10 -- Slightly towards physical
Base Stat Rating: 300 to 419 -- Very Good
Base Stat Spread: 95 / 76 / 109 / 90 / 80 / 105 = 555 Speed Last.
Primary Ability: Persistant
Secondary Ability: Vital Spirit



X-Act
Here is my proposed movepool:

Code:
[B]Level-up List:[/B]
 
(Pre evo: Gust, Tailwind)
H. Teeter Dance
H. Disable
1. Doubleslap
1. Acid
1. Encore
5. Acid
9. [B]Encore[/B]
14. [B]Rapid Spin[/B]
20. Mud-slap
25. [I]Whirlwind[/I]
30. [I]Knock Off[/I]
36. Sludge
42. Sand Tomb
42. [B]Gravity[/B]
50. Me First
58. [I]Earth Power[/I]
67. Gunk Shot
 
 
[B]Egg Moves:[/B]
 
[B]Wish[/B]
[B]Spikes[/B]
[B]Toxic Spikes[/B]
[I]Pursuit[/I]
[I]Sucker Punch[/I]
[I]Block[/I]
Wake-up Slap
Mud Sport
Helping Hand
Follow Me
Metronome
Assist
 
 
[B]TM List:[/B]
 
TM01 - Focus Punch
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM77 - Psych Up
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
Basically I put in all the important moves that people wanted for our Pokemon without making the movepool look broken or forced.

The moves in bold are the ones that I consider being definitely worthy of using, while the ones in italics are those that might find a place in a few movesets, but should generally not be standard.

The following is a list of utility moves that our Pokemon would be capable of learning if this movepool wins the poll:

Code:
Encore
Rapid Spin
Trick Room
Tailwind (as a pre evo move)
Wish
Whirlwind
Disable
Block
Gravity
Knock Off
Spikes
Toxic Spikes
Stealth Rock
Safeguard
Reflect
Light Screen
Taunt
Torment
Thief
Embargo
Recycle
Skill Swap
Snatch
Psych Up
Helping Hand (for 2vs2)
Follow Me (for 2vs2)
As you can see, I tried to cater for what the people wanted for this Pokemon. I listened to what reasonable people wanted and tried to tailor make my movepool in that regard, while adding some personal interesting options for our Pokemon (the Heart Scale moves, Teeter Dance and Disable, for example).

As for attacking moves, I didn't go much overboard. Besides giving it the obvious STAB moves, I gave it Shadow Ball, Energy Ball, Shock Wave and Gyro Ball. Since this Pokemon will not focus on attacking, I deemed these moves to be enough. I removed BlindingMire from the movepool of this Pokemon because it seemed like people didn't want it that much, so, again, I listened to what they wanted and removed it.

The egg moves are all possible to be learned if this Pokemon would be in the Ground egg group (a reasonable assumption), where Smeargle resides.

Thank you in advance for voting for my movepool!

Tennis
Code:
[B]Level Up[/B]

H- Ice Punch 
H- Fire Punch
H- Thunderpunch
1. Sand Attack
1. Pound
1. Growl
5. Sand Attack
8. Pound
10. Growl
13. Acid
17. Magnitude
21. Toxic Spikes
26. Poison Jab
31. Encore
38. Gravity
45. Earthquake
51. Earth Power
60. Fissure

[B]Egg Moves[/B]

Spikes
Wish
Tailwind
Rapid Spin
Light Screen 
Cross Poison 
Skull Bash 
Mud Bomb 
Wring Out
Sand-Attack
Disable
Haze

[B]TMs[/B]

TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day 
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance 
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract 
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM54 - False Swipe
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM74 - Gyro Ball
TM76 - Stealth Rock
TM78 - Captivate 
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM04 - Strength
HM08 - Rock Climb
Why my movepool is different:

For starters, there is no Prevo flavor bullshit in there. All the necessary moves are there.
Second, it has almost no flavor moves, because most of them don't make sense.
Last, it completely conforms to the guide.

Here's why some moves are missing by the way:

Counter/Mirror Coat - Never really wanted them on here, no room.
Block/Spider Web - " "
Icy Wind - Come on people, there really WASN'T room. It sucks anyways.
New Move - Nothing personal X-Act, but I really don't like making a new move.
Focus Punch- Common sense people, we didn't give it Close Combat/Cross Chop.
Elemental Attacks - Don't make sense.

Deck Knight

Code:
[B]Level-Ups:[/B]

1: Pound
1: Growl
4. Mud Slap
7. Arm Thrust
13. Acid
17. Bullet Punch
22. Taunt
27. Pursuit
32. [B]Toxic Spikes[/B]
37. [B]Earth Power[/B]
42. [B]Gravity[/B]
47. [B]Tailwind[/B]
52. Haze

[B]Egg Moves:[/B]

[B]Rapid Spin[/B]
[B]Encore[/B]
Gastro Acid
Helping Hand
Harden
Disable
Heal Block
[B]Wish[/B]
[B]
TM List:[/B]

TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM70 - Flash
TM71 - Stone Edge
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM92 - Trick Room
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
SELL IT!:

My learnset sacrifices elemental punches to maximize the most coherent move combinations. Gravity, Earth Power, and Toxic Spikes work well together, as do Rapid Spin and Pursuit. I then focused on giving it as many quirky moves as possible. Viable Gastro Acid? Viable Heal Block? Finally a useful Hazer? Heck if I know, but this will serve as a great test for some of these lesser seen options.

If my set is selected, it will be an insightful study in field control. Join me in this grand experiment to aid all of pokemondom. Or something. >_>

Hyra
Code:
Level Up List!
 H. ThunderPunch
 H. Fire Punch
 H. Ice Punch
 1. Poison Sting
 1. Sand Attack
 6. Mud Slap
 11. Acid
 17. Sand Tomb
 22. Encore *
 25. Sludge
 29. Gravity *
35. Earth Power
 41. Sludge Bomb
 45. Wish *
51. Fissure

Pretty standard level up list. Allows for Encore, Wish, and Gravity to be used with any other moves he learns.

Egg Moves (Bug):
- Spikes (from Forretress) *
- Toxic Spikes (from Forretress) *
- Rapid Spin (from Forretress) *
- Tailwind (from Butterfree)
- Counter (from Heracross)
- Pursuit (from Scyther)
- Guillotine (from Gliscor)
- Disable (from Venomoth)
- Knock Off (from Drapion)
Doesn't really limit anything, since all the moves you would want are from Forretress. Disable is a nice option as is Tailwind.


TMs & HMs:
TM01 - Focus Punch
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM34 - Shock Wave
TM36 - Sludge Bomb
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM63 - Embargo
TM66 - Payback
TM68 - Giga Impact
TM71 - Stone Edge
TM72 - Avalanche
TM76 - Stealth Rock
TM78 - Captivate
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb

Pretty standard. Roar is here because I don't want to argue over the viability of Whirlwind.
Yeah.... I made a lot of last minute changes once I realized that Tailwind could be an Egg move (to shut Tennis up lol) and that Encore as an Egg move sucks horribly.
 
I voted tennis, but I'm concerned with his Egg movepool.

Just what breeding group do you want this to be in [tennis]? Because with Skull Bash in there, I'm pretty sure only Ground can get you all the moves in two Egg groups. Without it Bug/Indeterminate could work I guess.
 

tennisace

not quite too old for this, apparently
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I voted tennis, but I'm concerned with his Egg movepool.

Just what breeding group do you want this to be in [tennis]? Because with Skull Bash in there, I'm pretty sure only Ground can get you all the moves in two Egg groups. Without it Bug/Indeterminate could work I guess.
It is ground, I gave up halfway through making the movepool and decided that this would breed with Smeargle.
 
I had a really hard time deciding, I almost voted for X-act, but I went with Hydra for two reasons:
1. u-turn - trickroom to fast(slow) u-turn helps you use stuff like marowak more easily
2.Hyrdra's is trailing behind at the moment
 
Eh, roar/whirlwind does Haze's job for the most part anyway.

The lack of U-turn on X-act's set made me rather sad. I could see some uses for that but X-act has quite the impressive list of utility moves. Ended up voting Tennis but i'm happy with either.
 

Frosty

=_=
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I voted for tennis.

In the end, I decided to choose the most voted option with U-turn. The fact that it also has both haze and roar and doesn't have block is also nice.
 
Vote me because I am screwed by being the last one shown! (Right now, its going in order of the movepools shown...)
 
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