DetroitLolcat
Maize and Blue Badge Set 2014-2017
Brattler is what we shall call CAP 5 Pre-Evo. That is a good name because CAP 5 Pre-Evo is eleven characters long so it would not be legal. Now, Brattler needs some moves to use or else it would have no moves and would not be a legal Pokemon.
Unlike movepools with regular CAPs, Brattler's movepool process is much more restrictive. That is because every one of Brattler's moves must be in Malaconda's movepool. I don't care how insignificant the move seems to be, we are not allowed to change the makeup of our competitive CAP Pokemon with this flavor project. Now, that does not mean that Brattler's moves must be identical to Malaconda's. You can and should omit moves in Malaconda's movepool when creating your submission for Brattler. You may omit whichever moves in Malaconda's movepool that you please, but you may not add moves to Brattler's movepool that are not in Malaconda's. In addition, remember that the egg movepool of the pre-evolution should be identical to Malaconda's.
Furthermore, this is also the stage where we determine just exactly how Brattler evolves into Malaconda. There is no need to get terribly creative with this step; remember that most Pokemon evolve through simple level-up. However, feel free to get creative if you so please. Just remember that although making Brattler evolve only at level 66 at night on Thursday while your (3)DS has a pentagram drawn around it and you're reciting the Our Father backwards while in a black robe may be an interesting method of evolution, it is not necessarily a reasonable method of evolution.
Although you are heavily restricted by the allowed moves (only moves in Malaconda's movepool may be included in Brattler's), there is still plenty of room for insight and creativity. There are a multitude of moves you can include and exclude based on you own reasoning, so try to have fun with it!
Here is Malaconda's movepool in its entirety. I can't place it in "hide" tags so be prepared for the incoming wall of text!
Level Up Moves
1 - Rapid Spin
1 - Vine Whip
1 - Pursuit
1 - Wrap
6 - Pursuit
12 - Wrap
18 - Grass Knot
25 - Sucker Punch
30 - Slam
36 - Leaf Blade
42 - Crunch
48 - Wring Out
57 - Power Whip
66 – Punishment
TM/HM Moves
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM93 Wild Charge
TM95 Snarl
HM01 Cut
HM04 Strength
Tutor Moves
Bind
Dark Pulse
Foul Play
Giga Drain
Heal Bell
Iron Tail
Knock Off
Seed Bomb
Sleep Talk
Snore
Spite
Synthesis
Worry Seed
Egg Groups: Grass/Dragon
Egg Moves:
Aromatherapy
Beat Up
Glare
Haze
Night Slash
Poison Powder
Scary Face
Screech
Sweet Scent
Stun Spore
Remember that Egg Moves must be the exact same for Brattler and Malaconda!
And here is Our Prevo so Far:
Name: Brattler
Art:
Type: Grass/Dark
Abilities: Harvest/Infiltrator
Stats: 80/70/40/20/90/30
Have fun submitting your movepools guys! If you have any questions about legality, feel free to ask. There are no silly VGM/Total Move limits other than the fact that all of your moves must come from Malaconda's movepool.
There is not a set deadline at the moment. I will give 48-hour and 24-hour warnings when applicable, and the 48-hour warning is when you may make your post a Final Submission.
Only posts with Final Submission in them somewhere will be counted.
http://smogon.com/forums/threads/cap-5-final-product.3482704/ (Malaconda's Final Product thread!)
Ready? Begin!
Unlike movepools with regular CAPs, Brattler's movepool process is much more restrictive. That is because every one of Brattler's moves must be in Malaconda's movepool. I don't care how insignificant the move seems to be, we are not allowed to change the makeup of our competitive CAP Pokemon with this flavor project. Now, that does not mean that Brattler's moves must be identical to Malaconda's. You can and should omit moves in Malaconda's movepool when creating your submission for Brattler. You may omit whichever moves in Malaconda's movepool that you please, but you may not add moves to Brattler's movepool that are not in Malaconda's. In addition, remember that the egg movepool of the pre-evolution should be identical to Malaconda's.
Furthermore, this is also the stage where we determine just exactly how Brattler evolves into Malaconda. There is no need to get terribly creative with this step; remember that most Pokemon evolve through simple level-up. However, feel free to get creative if you so please. Just remember that although making Brattler evolve only at level 66 at night on Thursday while your (3)DS has a pentagram drawn around it and you're reciting the Our Father backwards while in a black robe may be an interesting method of evolution, it is not necessarily a reasonable method of evolution.
Although you are heavily restricted by the allowed moves (only moves in Malaconda's movepool may be included in Brattler's), there is still plenty of room for insight and creativity. There are a multitude of moves you can include and exclude based on you own reasoning, so try to have fun with it!
Here is Malaconda's movepool in its entirety. I can't place it in "hide" tags so be prepared for the incoming wall of text!
Level Up Moves
1 - Rapid Spin
1 - Vine Whip
1 - Pursuit
1 - Wrap
6 - Pursuit
12 - Wrap
18 - Grass Knot
25 - Sucker Punch
30 - Slam
36 - Leaf Blade
42 - Crunch
48 - Wring Out
57 - Power Whip
66 – Punishment
TM/HM Moves
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM53 Energy Ball
TM66 Payback
TM67 Retaliate
TM68 Giga Impact
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM93 Wild Charge
TM95 Snarl
HM01 Cut
HM04 Strength
Tutor Moves
Bind
Dark Pulse
Foul Play
Giga Drain
Heal Bell
Iron Tail
Knock Off
Seed Bomb
Sleep Talk
Snore
Spite
Synthesis
Worry Seed
Egg Groups: Grass/Dragon
Egg Moves:
Aromatherapy
Beat Up
Glare
Haze
Night Slash
Poison Powder
Scary Face
Screech
Sweet Scent
Stun Spore
Remember that Egg Moves must be the exact same for Brattler and Malaconda!
And here is Our Prevo so Far:
Name: Brattler
Art:
Type: Grass/Dark
Abilities: Harvest/Infiltrator
Stats: 80/70/40/20/90/30
Have fun submitting your movepools guys! If you have any questions about legality, feel free to ask. There are no silly VGM/Total Move limits other than the fact that all of your moves must come from Malaconda's movepool.
There is not a set deadline at the moment. I will give 48-hour and 24-hour warnings when applicable, and the 48-hour warning is when you may make your post a Final Submission.
Only posts with Final Submission in them somewhere will be counted.
http://smogon.com/forums/threads/cap-5-final-product.3482704/ (Malaconda's Final Product thread!)
Ready? Begin!