CaP 6 Pre-Evo - Part 5 - Move Pool Submissions

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DHR-107

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#1
Getting a little behind schedule here... But let's crack on anyway! Here we have the wonderful decision to make on Movepools! Remember, This is much stricter than a normal CaP Movepool! We are only allowed the moves which Cawmodore itself has in its movepool. You can move them around/change their order move TMs into level up moves and vice versa, but you cannot add any moves. This still leaves a surprising amount of variability and character for you to twist into the Prevo!

Cawmodore's vital statistics are below...

Typing: Steel / Flying
Abilities: Intimidate / Volt Absorb / Big Pecks
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
Movepool:

0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
26. Detect
31. Steel Wing
35. Belly Drum
39. Bullet Punch
44. Brine
48. Tailwind
52. Flash Cannon
58. Hurricane

Air Slash - Braviary, Crobat, Farfetch’d, Mandibuzz, Noctowl, Pelipper, Pidgeot, Sigilyph, Skarmory, Swanna, Swellow, Swoobat, Togekiss, Unfezant
Drill Peck - Dodrio, Fearow, Honchkrow, Skarmory, Xatu
Metal Sound - Skarmory
Mirror Move - Altaria, Chatot, Dodrio, Farfetch’d, Fearow, Honchkrow, Mandibuzz, Noctowl, Pidgeot, Sigilyph, Swanna, Swellow, Togekiss
Pursuit - Aerodactyl, Altaria, Crobat, Dodrio, Fearow, Honchkrow, Pelipper, Pidgeot, Skarmory, Staraptor, Swellow
Quick Attack - Archeops, Crobat, Dodrio, Farfetch’d, Fearow, Honchkrow, Pelipper, Pidgeot, Staraptor, Swellow, Unfezant, Xatu
Quick Guard - Archeops
Razor Wind - Fearow, Unfezant
Water Sport - Pelipper, Swanna
Legal Move Combinations:
Air Slash + Drill Peck + Metal Sound + Pursuit (Skarmory)
Air Slash + Pursuit + Quick Attack + Water Sport (Pelipper)
Air Slash + Quick Attack + Razor Wind (Unfezant)
Air Slash + Mirror Move + Quick Attack (Farfetch’d)
Drill Peck + Mirror Move + Pursuit + Quick Attack + Razor Wind (Fearow)
Mirror Move + Water Sport (Swanna)
Quick Attack + Quick Guard (Archeops)

Illegal Move Combinations:
Air Slash + Quick Guard
Drill Peck + Quick Guard + Water Sport
Metal Sound + Mirror Move + Quick Guard
Metal Sound + Quick Guard + Razor Wind
Metal Sound + Quick Attack
Metal Sound + Water Sport
Pursuit + Quick Guard
Razor Wind + Quick Guard + Water Sport

Note: There aren't any notable Egg move illegalities, mostly because there aren't many notable Egg moves.

TM06 - Toxic
TM10 - Hidden Power
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Smack Down
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM58 - Sky Drop
TM62 - Acrobatics
TM67 - Retaliate
TM68 - Giga Impact
TM77 - Psych Up
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM03 - Surf
HM04 - Strength

Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind


Go forth and make your changes and the like. Remember, we are still in a Generation 5 mentality here! This will be open for about 48 hours!

Don't forget to tag a post as a Final Submission! You also get to pick the method of evolution!
 
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#2
Final Submission
0-Peck
0-Leer
5-Growl
13- Metal Claw
13- Screech
23- Steel Wing
28- Bullet Punch
41- Tailwind
46- Flash Cannon

Air Slash - Braviary, Crobat, Farfetch’d, Mandibuzz, Noctowl, Pelipper, Pidgeot, Sigilyph, Skarmory, Swanna, Swellow, Swoobat, Togekiss, Unfezant
Drill Peck - Dodrio, Fearow, Honchkrow, Skarmory, Xatu
Metal Sound - Skarmory
Mirror Move - Altaria, Chatot, Dodrio, Farfetch’d, Fearow, Honchkrow, Mandibuzz, Noctowl, Pidgeot, Sigilyph, Swanna, Swellow, Togekiss
Pursuit - Aerodactyl, Altaria, Crobat, Dodrio, Fearow, Honchkrow, Pelipper, Pidgeot, Skarmory, Staraptor, Swellow
Quick Attack - Archeops, Crobat, Dodrio, Farfetch’d, Fearow, Honchkrow, Pelipper, Pidgeot, Staraptor, Swellow, Unfezant, Xatu
Quick Guard - Archeops
Razor Wind - Fearow, Unfezant
Water Sport - Pelipper, Swanna
Move Combos
Legal Move Combinations:
Air Slash + Drill Peck + Metal Sound + Pursuit (Skarmory)
Air Slash + Pursuit + Quick Attack + Water Sport (Pelipper)
Air Slash + Quick Attack + Razor Wind (Unfezant)
Air Slash + Mirror Move + Quick Attack (Farfetch’d)
Drill Peck + Mirror Move + Pursuit + Quick Attack + Razor Wind (Fearow)
Mirror Move + Water Sport (Swanna)
Quick Attack + Quick Guard (Archeops)
Illegal Move Combinations:
Air Slash + Quick Guard
Drill Peck + Quick Guard + Water Sport
Metal Sound + Mirror Move + Quick Guard
Metal Sound + Quick Guard + Razor Wind
Metal Sound + Quick Attack
Metal Sound + Water Sport
Pursuit + Quick Guard
Razor Wind + Quick Guard + Water Sport

TM06- Toxic
TM10- Hidden Power
TM17- Protect
TM21- Frustration
TM23- Smack Down
TM27- Return
TM31- Brick Break
TM32- Double Team
TM42- Façade
TM44- Rest
TM45- Attract
TM58- Sky Drop
TM67- Retaliate
TM77- Psych Up
TM87- Swagger
TM88- Pluck
TM90- Substitute
TM91- Flash Cannon
HM02- Fly
HM03-Surf

Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sleep Talk
Snatch
Snore
Tailwind

Method of Evolution: Use Water Stone at level 35 or above.
Notes: This Pokémon's level-up moves are based on the usual Pokémon tradition of pre-evolutions not learning as many moves as their evolutions, while learning the moves they do have more quickly. From this Pokémon's movesets the most significant changes I made were inspired by the idea that this pre-evolution would not be as skilled at sailing or flying as Cawmodore, so I took away moves that imply skillful sailing and/or flying such as Brine, Hurricane, Detect (not that it's necessary with Protect), Aerial Ace, Rain Dance, Sky Attack, etc. I also took away Strength and Rock Smash, implying that this pre-evolution is not as strong as Cawmodore, and other moves for the sake of having this Pokémon not be just Cawmodore-mini. Pretty much the only other notable detraction I made from the moveset was Belly Drum, as I felt that this was mostly how Cawmodore is defined, and therefore should be saved for Cawmodore, keeping with the tradition of final-form Pokémon having better moves. Sorry this post is so long, I don't know how to do Show/Hide (still new to the Forums) and would appreciate if someone would explain how. Edit: Got the Show/Hide tabs. Also, I feel like this pre-evolution should evolve at level 35 and above, as Cawmodore learns Belly Drum, its most utilized move, at level 35. I also felt that its evolution should have to do with water, as Cawmodore is based off of a sailor, so I chose the required use of a Water Stone, as I felt the "Evolve in the Rain" method was impractical (getting my Goodra was annoying), so the Water Stone felt like the best option. Although it may seem like a weird method, think about Nosepass becoming Probopass, Eevee becoming its Fourth-Generation evolutions, etc., and it might seem more reasonable.
 
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HeaLnDeaL

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#3
After experimenting a bit, I too could not figure out how to get the hide/show tags to work.

Overall, I like your suggested moves epicumbreon. However, my main critique would be that in the level up moves you go from level 28 all the way until 41 before there are new moves.
 
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#4
Well, I felt like the pre-evolution would be one of those Pokémon where, once it has the potential to evolve, one would always do so immediately and would only keep it as the pre-evolution in order to more quickly get Tailwind or Flash Cannon, which, as I felt would never really work well (only Tailwind would be decent, but then it would be a Sacrificial-Cawmodore set), there isn't really that much purpose to a competitive player to keep the pre-evolution. It could also represent how, in sailing, staying on a straightforward path often isn't the best way to get around. I just felt like, after it could evolve at any given time, move-level-spacing wasn't that important. Also, thanks for the like HeaLnDeaL.
 

HeaLnDeaL

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#5
Final Submission

0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
26. Detect
31. Steel Wing
35. Brine
39. Tailwind
43. Flash Cannon


TM06 - Toxic
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Smack Down
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM67 - Retaliate
TM77 - Psych Up
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
HM02 - Fly
HM02 - Surf


Block
Endeavor
Iron Head
Knock Off
Sleep Talk
Snatch
Snore
Tailwind


Method of Evolution: Lv. 35

Originally I had included rain being part of the evolution, but now I can see how that might be too gimmicky. I wasn't really sure what level to do, so I tried to choose something not too low and not too high. After Magical Manticore suggested it, however, 35 seemed to be a perfect fit due to that being the same level that Cawmodore learns Belly Drum.

Level up moves were spaced to have something every 4 or 5 levels. This is the level differences seen with Vullaby and Rufflet, though the pattern/order was slightly tweaked to accommodate the same levels of Cawmodore's moves prior to evolution.

Belly Drum and the punching moves were the ones that I thought felt most out of place for a prevo, so they got cut from my list. Most of the designs in the art submission thread don't really look as if they have usable hands to punch with. Hyper Beam and Giga Impact were left out because of their power, as well as Hurricane and Sky Attack that EpicUmbreon also mentioned. Rock Smash, Brick Break and Strength seem out of place as well, due to similar logic as with the punching moves. I also decided that Swagger was more suitable to the ship captain Cawmodore than the lacky sailor pre-evolution. Sky drop was removed because Rufflet is the only not-fully-evolved Pokemon that learns it. I hope that covers about everything.

Egg moves would naturally be the same, I would assume.

Edit: Added method of evolution and slightly changed the levels in the level-up moves.
Edit2: Increased evolution level from 34 to 35 as per Magical Manticore's suggestion, removed rain
 
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#6
0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
26. Detect
30. Steel Wing
33. Brine
38. Tailwind
43. Flash Cannon


TM06 - Toxic
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Smack Down
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM67 - Retaliate
TM77 - Psych Up
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
HM02 - Fly
HM02 - Surf


Block
Endeavor
Iron Head
Knock Off
Sleep Talk
Snatch
Snore
Tailwind


Belly Drum and the punching moves were the ones that I thought felt most out of place, so they got cut from my list. Most of the designs in the art submission thread don't really look as if they have usable hands to punch with. Hyper Beam and Giga Impact were left out because of their power, as well as Hurricane and Sky Attack that EpicUmbreon also mentioned. Rock Smash, Brick Break and Strength seem out of place as well, due to similar logic as with the punching moves. I also decided that Swagger was more suitable to the ship captain Cawmodore than the lacky sailor pre-evolution. I hope that covers about everything.

Egg moves would naturally be the same, I would assume.
You could add Brave Bird and Defog. Crush Claw, Drill Peck and Bulk up could also make sense.
 

HeaLnDeaL

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#7
solana said:
You could add Brave Bird and Defog. Crush Claw, Drill Peck and Bulk up could also make sense.
In the rules it says we're not allowed to add any moves that Cawmodore doesn't know.
 

DHR-107

Robot from the Future
is a Community Leaderis a Community Contributoris a Live Chat Contributoris a Pokemon Researcheris a Smogon Media Contributor
Orange Islands
#9
You could add Brave Bird and Defog. Crush Claw, Drill Peck and Bulk up could also make sense.
Yeah, unfortunately this is not an option as it could potentially really screw up Cawmodore itself.

HeaLnDeaL and EpicUmbreon29 - Can you please add an evolution method to your movepools when you submit them as final? Movepool creators get to decide that, nothing too extreme!
 
#10
Final Submission

0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
24. Detect
26. Steel Wing
31. Belly Drum
36. Brine
41. Tailwind
45. Flash Cannon


TM06 - Toxic
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM67 - Retaliate
TM77 - Psych Up
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM03 - Surf


Block
Endeavor
Iron Head
Knock Off
Sleep Talk
Snatch
Snore
Tailwind


Evolves at Level 35

So the level-up movepool, I removed Hurricane and Bullet Punch. Hurricane was removed because it signifies that it has mastered the seas to the point were it can create Hurricanes, while lil' Caw isn't quite there yet. Bullet Punch was removed because all of the drawing submissions lack the gigantic fists that Cawmodore has. I did not remove Belly Drum because Pokemon with Belly Drum share the move with their Prevos, the only exception being Chestnaut, who is Gen 6 so we'll pretend he doesn't exist and Muchlax before Gen 6, which is our mindset, so that is an example against it. Other than that, it's just Cawmodores moveset but with the levels reduced because that's how level-up moves generally work.

Now for the TMs and HMs, I removed some of them. The first to go were the obvious Hyper Beam / Giga Impact, as those are generally saved for final evolutions. Next I removed Strength, Sky Drop, Brick Break (but not Rock Smash), and Smack Down for a very common reason - lil' Caw doesn't seem like it's going to get Cawmodore's gigantic fists and arms of death. Rock Smash was kept though as a little preview to Caw's strength, plus smashing rocks isn't too difficult.

Finally, the Tutor moves, which weren't that difficult either. Sky Attack was removed because that's usually left to final evolutions. Drain Punch was removed because of the lack of gigantic fists I've mentioned like 3 times already. Everything else was kept there.

The evolution method is a bit unique and special, but I made it that way because it represents lil' Caw sailing the oceans and getting enough experience in the ocean to become the captain. Changed it to something more standard.
 
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HeaLnDeaL

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#12
That does seem like it would fit very well, as evolving and immediately learning moves happens often enough! I'm still a little unsure if evolving in the rain would be best, so if anyone has input on that it would be appreciated.
 
#13
Final Submission

0 - Peck
0 - Leer
4 - Growl
8 - Swift
13 - Metal Claw
17 - Screech
22 - Wing Attack
28 - Steel Wing
33 - Brine
39 - Tailwind
46 - Flash Cannon


TM06- Toxic
TM10- Hidden Power
TM17- Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM77 - Psych Up
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
HM02 - Fly
HM03 - Surf


Block
Endeavor
Iron Head
Knock Off
Sleep Talk
Snatch
Snore
Tailwind


Evolve at level 35

My main changes from Cawmodore's moveset are changes where I removed some of the more "aggressive" attacks such as Bullet Punch, Drain Punch, the never-used but still powerful Hurricane, and anything that sounds like a feat of strength (Strength, Sky Drop). Also, the pattern I have may seem weird at first glance, but it was a morphing of Wingull's (5, 5, 5, 3; a repeating pattern) and Taillow's (3, 4, 5, 6; +1 additional level between each level gap) level up patterns, rather than Cawmodore's erratic "pattern".
And since others seem to be doing the evolution stage here, might as well put that in too, as well as the justification. Cawmodore learns Belly Drum at level 35, and it only makes sense that as soon as he evolves, he learns the move central to his design. Additionally, I put a plain and simple evolve, rather than something extravagant because, while a unique evolution would be cool, plain and simple has not failed us yet.
 
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#14
Final Submission

- Leer
- Peck
5 - Growl
9 - Peck
13 - Metal Claw
18 - Screech
22 - Wing Attack
26 - Detect
28 - Steel Wing
34 - Pluck
44 - Tailwind

I left out a few noticeable moves, specifically Belly Drum (I will be using the art submissions as a reasoning tool throughout my submission, with this being the first time. Cawmodore's entire concept may be based around this one move, but none of the art submissions really look like a likely user of the move IMO, so I left it out), Brine (I have purposely excluded all damaging Water-type moves, as nautical design or not, the ability to control water for attacking purposes isn't usually something that many non-Water-types have.), Flash Cannon, Hurricane (both of these were excluded because of their general power, although Flash Cannon does show up later in the TM list) and Bullet Punch (upon looking at the art submissions, I can't really see any of them using any punch move). I also have included Pluck in the Level-Up movepool in the place of Belly Drum, as frigate birds do steal food from other seabirds, and a young chick may not be have the same honorable conduct that Cawmodore has, making it more likely to steal food from others. As far as the level up move pattern goes, I (again, if you count my stat spread) took reference from Wingull/Pelipper. Upon inspection, Cawmodore has a move pattern of 5-4-4-5-4-4-5-4-4-5-4-4-6. Since Wingull has a move pattern of (note: my research may be a bit off, as I used the BW movepools instead of the BW2, but it shouldn't affect too much) 6-5-5-3-5-5-5-3-5-5-3, and Pelipper has a move pattern of 6-5-5-3-5-1-6-7-5-7-6-6, I drew information from all three of these, and came up with a move pattern of 5-4-4-5-4-4-2-6-10. This may not be the best reference, as Wingull and Pelipper have entirely different move pools past level 25, but that doesn't particularly matter to me.


Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

No changes here, for obvious reasons.


TM06 - Toxic
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM67 - Retaliate
TM77 - Psych Up
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly

Not many changes here, except for the exclusion of moves that only fully evolved Pokemon learn (Hyper Beam/Giga Impact), moves that only fully evolved Flying-types (technically Rufflet does as well, but it's the exception, not the rule) learn (Sky Drop), Smack Down (maybe it's just me, but I can't see any of the art submissions so far throwing rocks), and Surf (yes, Cawmodore has a nautical design, but frigate birds aren't great swimmers at all, and a frigate bird chick wouldn't be any better at it than an adult).


Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind

Tutor moves are mostly the same, except for the exclusion of Block and Drain Punch, as our prevo will most likely be way too small to make use of the former, and will probably not have the arm structure required to throw punches. Actually, looking at the art submissions, none of them stand out as being able to use these excluded moves, so that is a reason as well.


Evolves at level 27.

Yes, I know that the evolution method is a bit odd, but I have my reasons. This method differs from normal happiness evolutions in that it has to reach a certain level first, but I chose this because not only would our prevo need experience to grow and become stronger like any other animal, but sailors need to work as a team to function to the best of their abilities, which I represented with a happiness evolution. Edit: Thanks to some helpful advice, my suspicions were confirmed and as a result I have changed the evolution method. Anyway, about the level requirement, Commodores have a NATO ranking code of OF-6, so I wanted to somehow find a way to incorporate that into the design, and I did. Given the fact that O is the 15th letter of the alphabet, while F is the sixth, I added together 15 + 6 + 6 (from OF-6) for a sum of 27, which became the level needed for evolution.
 
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#15
P2X7 I like all your reasoning, especially the chosen level to evolve at, with the exception of the max happiness thing. There's really no need to do this, Caw isn't a cutemon like lots of other happiness based poke's and your evo method is unprecedented. I know you have a reason but imo it's really not nearly strong enough to invent a new evolution method.
 

DHR-107

Robot from the Future
is a Community Leaderis a Community Contributoris a Live Chat Contributoris a Pokemon Researcheris a Smogon Media Contributor
Orange Islands
#16
Hey guys,

Please don't be too abstract with your evolution methods. Obviously you can decide, but past polls have shown having "novel" ways of evolving can really hamper your chances. More "Standard" methods of evolution will likely be much better. P2X7 and The Reptile could you re-evaluate?
 
#17
FINAL SUBMISSION
0. Leer
0. Peck
7. Growl
12. Swift
17. Metal Claw
23. Screech
29. Wing Attack
35. Belly Drum
40. Brine
45. Tailwind
TM06 - Toxic
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM67 - Retaliate
TM88 - Pluck
TM90 - Substitute
HM03 - Surf
Endeavor
Knock Off
Sleep Talk
Snatch
Snore
Tailwind

Evolves at Level 35.

Notes: My reasoning behind all this is, I'll admit, largely concerned with aesthetics; I want this Pokemon to feel like a cadet, just starting out. This in mind, I've removed a lot of the more powerful moves and slowed down the growth in the Level-Up. I've also weeded out moves that, from a flavour perspective, require confidence or physical prowess; the thought of what's basically a little baby seabird chick using Swagger, while amusing and precious, doesn't really work for me. It's the same with stuff like Rock Smash, Iron Head, and Block; however, I kept Acrobatics because that seems like the kind of donkey-work cadets get given, running up ratlines and sprinting across the yardarm and so forth. Finally, I wanted to keep Drain Punch because I don't want it to be completely useless, but it and Bullet Punch got booted because I couldn't square a punching move in my head with something that doesn't really have very strong wings, which is also why there's very few moves that involve actual flying. Hopefully this was all within the rules. Aharr. Yoho. Et cetera. Insert Nautical Phrase Here.
 

DHR-107

Robot from the Future
is a Community Leaderis a Community Contributoris a Live Chat Contributoris a Pokemon Researcheris a Smogon Media Contributor
Orange Islands
#18
Hey there guys!

Now we have a design for Baby Caw we can really drive down on the moveset.



Please use this artwork as a baseline if you want to use that as inspiration for your movepool! I am going to close this up in about 24 hours from now!. I am perfectly happy with accepting movepools which are marked as Final Submission but do not have Egg Moves included. As these do not change I can understand the reasoning for not posting them.
 

Bughouse

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#19
Final Submission

It's a pretty boring revision for the prevo. I merely removed a few moves that I didn't feel fit the pre evo's design: Belly Drum, Sky Attack, Iron Head, Sky Drop, and then of course Hyper Beam and Giga Impact, since it's not fully evolved. The evolution method is simple and elegant so that Cawmodore can learn Belly Drum, but the pre evolution can't. The BW standard is for prevos to have almost identical movepools in most cases. And that's the case with Ducklett -> Swanna, Vullaby -> Mandibuzz, and Rufflet -> Braviary. So mine has very minor changes only.

Evolves at level 35 so it can learn Belly Drum as Cawmodore

0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
26. Detect
31. Steel Wing
36. Bullet Punch
40. Brine
45. Tailwind
49. Flash Cannon
55. Hurricane
Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind

Legal Move Combinations:
Air Slash + Drill Peck + Metal Sound + Pursuit (Skarmory)
Air Slash + Pursuit + Quick Attack + Water Sport (Pelipper)
Air Slash + Quick Attack + Razor Wind (Unfezant)
Air Slash + Mirror Move + Quick Attack (Farfetch’d)
Drill Peck + Mirror Move + Pursuit + Quick Attack + Razor Wind (Fearow)
Mirror Move + Water Sport (Swanna)
Quick Attack + Quick Guard (Archeops)

Illegal Move Combinations:
Air Slash + Quick Guard
Drill Peck + Quick Guard + Water Sport
Metal Sound + Mirror Move + Quick Guard
Metal Sound + Quick Guard + Razor Wind
Metal Sound + Quick Attack
Metal Sound + Water Sport
Pursuit + Quick Guard
Razor Wind + Quick Guard + Water Sport
TM06 - Toxic
TM10 - Hidden Power
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Smack Down
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM62 - Acrobatics
TM67 - Retaliate
TM77 - Psych Up
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM03 - Surf
HM04 – Strength
Block
Drain Punch
Endeavor
Knock Off
Sleep Talk
Snatch
Snore
Tailwind
 

jas61292

used substitute
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#20
Final Submission

Evolves at level 33

0. Leer
0. Peck
5. Growl
9. Swift
13. Metal Claw
18. Screech
22. Wing Attack
26. Detect
31. Steel Wing
34. Belly Drum
38. Bullet Punch
42. Brine
45. Tailwind
49. Flash Cannon
53. Hurricane
Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport
TM06 - Toxic
TM10 - Hidden Power
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Smack Down
TM27 - Return
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Round
TM58 - Sky Drop
TM62 - Acrobatics
TM67 - Retaliate
TM68 - Giga Impact
TM77 - Psych Up
TM87 - Swagger
TM88 - Pluck
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM02 - Fly
HM03 - Surf
HM04 - Strength
Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind


So, as you may notice here, this movepool is practically identical to Cawmodore's. The only differences at all are that Hyper Beam and Giga Impact were removed, and the level up levels were altered. No other moves were taken out at all. The reason for this is that every move I looked at that seemed reasonable to take out had compelling reasons to keep in. Hurricane for example was the first one I looked at, but every single flying type who's evolution gets that move also gets it as a prevo. Bullet Punch was another one I looked at, but among steel types that get the move, only one, Metagross, has steel type prevos, and of those, Metang gets it, and Beldum is an exception to every rule, as it can't learn any moves naturally but Take Down. As for the other two steel types with it, Scizor and Lucario, one has a prevo that can't exactly punch at all, and the other's prevo also gets it, despite not even being steel. This basic trend is something I found with just about every move in its movepool. While I could have decided to change something just for the sake of change, I don't think that is really necessary. Pidgeotto, for example, a Pokemon I looked to due to being similar to its evolution, has an almost identical movepool to Pidgeot. Other than Hyper Beam and Giga Impact, the only move different this gen is Sky Attack, but even that can be gotten on Pidgeotto through a past gen game.

The one thing I did change was level up move levels. Cawmodore had a distinct 4-4-5 pattern, and prior to evolution, Pokemon typically stick to the same levels. Post evo though, they go faster, so after choosing an evolution level, I changed the pattern from there on out to 3-3-4. Very similar to Cawmodore, but definitely faster, as it should be.

As for the evolution method itself, I decided to go with level 33. I don't think anything but a normal level up is needed here, and while it is attractive to put it as the same level as a symbolic move, it is much more typical to evolve at a level where nothing else happens. I ended up with 33 because it is a standard typical level, but it makes it so that, unless you prevent it from evolving as soon as it can, the most iconic move of Cawmodore, Belly Drum, is not learned until after evolution. At the same time, once it evolves it won't have to wait too long to get access to this move.
 
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Bull of Heaven

Guest
#21
Final Submission

Evolves at level 30.

0. Leer
0. Peck
0. Growl
10. Swift
20. Metal Claw
Air Slash
Drill Peck
Metal Sound
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport
Not compatible with any TM/HM.
Tailwind

This one's just a little different.

I was comparing the designs of this mon and its evo, and I noticed that there's a huge jump from the one to the other. In just one evolution, it goes straight from an immature-looking chick to a strong, intimidating captain. After thinking it over for a bit, I decided that this jump should be reflected in its movepool. There are a few cases of Pokemon that look much weaker/younger than their evolved forms getting far fewer moves, but the particular Pokemon from which I drew inspiration was Tynamo. I took Cawmodore's first five level-up moves and dropped the rest, making sure to include both STABs but stop before any attacks that require wings. The number is similar to that of Tynamo, which only gets four level-up moves, though I chose to spread these out a little more than Tynamo's. The egg moves, of course, were all required. Like Tynamo, this guy doesn't get any TM/HM moves and gets only one tutor move. It evolves at level 30, which is a nice round number that also happens to be right before Cawmodore gets Steel Wing, and can put its much more developed wings to use.
 

DHR-107

Robot from the Future
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Orange Islands
#22
This is now over! I will be throwing up a poll in about an hour or so (or whenever I have finished Dinner) in order to lose some of the entries!
 
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