Our Pokemon so far:
Name: Cyclohm
Type: Electric / Dragon
Style Bias: Somewhat Defensive
Build Bias: Mixed, possibly Special
Ability: Shield Dust/Static
Stats: 108 HP/60 Atk/118 Def/112 Sp Atk/70 Sp Def/80 Spe
All the members selected in the Complete Movepool Submission thread should make a final submission to the TL. These submissions should be listed in the OP of the poll thread and voted on by the community. No alterations, edits, or conditional votes will be accepted. By the time the final movepool is polled, all competitive movepool aspects have already been decided. Therefore, the final movepool is really a vote of individual preference on what best fits the flavor of the pokemon.
This is a clicky poll. Although this is mostly flavor-based, it does have an extremely huge impact on the playtesting, so take the time to read through the movepools and make intelligent choices. Thanks to Zarifor helping me compile the results of the last poll.
Name: Cyclohm
Type: Electric / Dragon
Style Bias: Somewhat Defensive
Build Bias: Mixed, possibly Special
Ability: Shield Dust/Static
Stats: 108 HP/60 Atk/118 Def/112 Sp Atk/70 Sp Def/80 Spe
All the members selected in the Complete Movepool Submission thread should make a final submission to the TL. These submissions should be listed in the OP of the poll thread and voted on by the community. No alterations, edits, or conditional votes will be accepted. By the time the final movepool is polled, all competitive movepool aspects have already been decided. Therefore, the final movepool is really a vote of individual preference on what best fits the flavor of the pokemon.
This is a clicky poll. Although this is mostly flavor-based, it does have an extremely huge impact on the playtesting, so take the time to read through the movepools and make intelligent choices. Thanks to Zarifor helping me compile the results of the last poll.
This is the king baby, tennis basically said I came up with it so I can submit it as my own. Thanks for offering help though.
Final Submission:
Code:[B]Level-Up:[/B] H. Weather Ball H. Gravity 1. Thundershock 1. Leer 4. Thunder Wave 7. Tackle 11. Charge 15. Spark 19. Stun Spore 22. Double-Hit 25. Discharge 29. Slack Off 33. Tri-Attack 38. Dragon Dance 45. Volt Tackle 54. Hyper Beam
Code:[B]Egg: (Dragon/Monster)[/B] Yawn Dragonbreath Hydro Pump Overheat Curse Fire Fang Thunder Fang Dragon Rush Haze Block
Code:[B]TM:[/B] TM02 - Dragon Claw TM03 - Water Pulse TM05 - Roar TM06 - Toxic TM07 - Hail TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake TM27 – Return TM30 – Shadow Ball TM32 - Double Team TM34 - Shock Wave TM35 - Flamethrower TM37 - Sandstorm TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM57 - Charge Beam TM58 - Endure TM59 - Dragon Pulse TM62 - Silver Wind TM65 - Shadow Claw TM66 - Payback TM68 - Giga Impact TM70 - Flash TM73 - Thunder Wave TM78 – Captivate TM82 - Sleep Talk TM83 - Natural Gift TM87 - Swagger TM90 - Substitute TM92 - Trick Room HM03 - Surf HM04 - Strength HM05 - Defog HM06 - Rock Smash
Highlights:Code:[B]Tutor Moves:[/B] Draco Meteor Air Cutter Fire Punch Knock Off Ominous Wind ThunderPunch Vacuum Wave Magnet Rise Snore Swift Ancientpower Aqua Tail Outrage Signal Beam Twister
Stun Spore, Slack Off, Discharge, Volt Tackle, Hydro Pump, Overheat.
Legal Egg Combos:
Yawn + Curse (Slowbro)
Yawn + Hydro Pump (Blastoise, Kingdra)
Yawn + Block (Slowbro)
Yawn + Curse + Block (Slowbro)
Yawn + Haze (Blastoise)
Yawn + Haze + Hydro Pump (Blastoise)
Curse + Hydro Pump (Lapras)
Curse + Block (Bastiodon)
Haze + Fangs (Arbok)
Haze + Dragon Rush (Dragonite)
Haze + Dragonbreath + Dragon Rush (Dragonite)
Overheat + Dragon Rush (Charizard)
Overheat + Fire Fang + Dragon Rush (Charizard)
Fire Fang + Dragon Rush: Garchomp
Fangs + Hydro Pump + Dragon Rush (Salamence)
So basically you can't have support moves or Hydro Pump with Overheat. Otherwise everything is possible.
Other notes: No Fire Blast, No Stealth Rock, Uses Light Screen and Safeguard but not Reflect, has Roar, Taunt, Trick Room, Gravity. Has Vacuum Wave.
Random crap:
Double Hit, Tri-Attack, Payback.
I wasn't completely satisfied with the current sets, so I put one together. I took a sort of "everything" approach, so mine has considerably more viable options than most of the others.
Level-up list
Includes Volt Tackle and Zap Cannon, for those who like alternative Electric moves. For artistic reasons, I was annoyed that none of the other sets got Sonicboom, so there it is.Code:H - Weather Ball H - Tri Attack 1 - Thundershock 1 - Bite 6 - Twister 13 - Spark 18 - Haze 23 - Sonicboom 31 - [B]Discharge[/B] 39 - Dragonbreath 47 - Thunder Fang 53 - [B]Mist Ball[/B] 58 - Dragon Claw 66 - Zap Cannon 72 - [B]Volt Tackle[/B] 75 - Thunder
Egg moves
Group: Dragon/Monster
There's Dragon Dance for novelty physical sweepers, and Hydro Pump for the same reasons Salamence gets it as an egg move. Most of the moves can be obtained from Salamence, Gust and Growth can come from Tropius, and Yawn comes from Kingdra.Code:[B]Dragon Dance[/B] Dragon Rush [B]Hydro Pump[/B] Fire Fang Crunch Gust [B]Yawn[/B] [B]Growth[/B]
TMs/HMs
Why Stealth Rock? Well, I ask you: Why not? It's a decent filler on any set, but it's not like it's going to be used much. Roost is a solid healing move. Blizzard wasn't on the allowed/unallowed list, but nobody's going to use it with all the Dragon moves anyway, and it's weather-related, so I included it for artistic reasons. I included the screens because that's the way the vote went. Vacuum Wave was always a move I wanted and the three Fire moves are because I didn't want to give it just one.Code:TM02 - Dragon Claw TM03 - Water Pulse [B]TM05 - Roar[/B] [B]TM06 - Toxic[/B] TM07 - Hail TM10 - Hidden Power TM11 - Sunny Day [B]TM12 - Taunt[/B] [B]TM14 - Blizzard[/B] TM15 - Hyper Beam [B]TM16 - Light Screen[/B] TM17 - Protect TM18 - Rain Dance TM21 - Frustration [B]TM24 - Thunderbolt TM25 - Thunder[/B] TM26 - Earthquake TM27 - Return [B]TM30 - Shadow Ball[/B] TM32 - Double Team [B]TM33 - Reflect[/B] TM34 - Shock Wave [B]TM35 - Flamethrower[/B] TM37 - Sandstorm [B]TM38 - Fire Blast[/B] TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract [B]TM50 - Overheat[/B] [B]TM51 - Roost[/B] [B]TM57 - Charge Beam[/B] TM58 - Endure [B]TM59 - Dragon Pulse[/B] TM62 - Silver Wind TM68 - Giga Impact TM70 - Flash TM72 - Avalanche [B]TM73 - Thunder Wave TM76 - Stealth Rock[/B] TM78 - Captivate TM82 - Sleep Talk TM83 - Natural Gift TM90 - Substitute TM91 - Flash Cannon HM01 - Cut HM02 - Fly [B]HM03 - Surf[/B] HM05 - Defog
Move Tutors
Obviously, I was looking for weather-related moves.Code:Air cutter Icy Wind Ominous Wind [B]Vacuum Wave[/B] Bounce [B]Outrage[/B] [B]Signal Beam[/B] Twister [B]Draco Meteor[/B] Zen Headbutt Magnet Rise [B]Knock Off[/B] [B]Heat Wave[/B]
Note: Okay, by now, Cyzir's helped me so much that it's practically a joint submission.
Ok. This was a collaborative effort in #carp (not #CAP!) between Beej, Billymills, myself, Misaki-Chi, Macle, and Reyscarface.
Level Up:
Volt Tackle etc aren't included because they are kinda extraneous. Recovery isn't in the actual level-up movepool because it gets Roost as a TM.Code:HS Water Gun HS Weather Ball - Thundershock - Leer 5 Bite 11 Twister 17 Mist 21 Charge 27 Discharge 31 Dragonbreath 38 Thunder Fang 46 Rain Dance 51 Dragon Claw 58 Tri Attack 65 Thunder
Egg Moves:
We though Reflect should be limited, so it is available as an egg move but not as a TM (much like Ninetales' Energy Ball).Code:Egg Haze Egg Dragon Dance Egg Dragon Rush Egg Glare Egg Gust Egg Supersonic Egg Yawn Egg Reflect
Tutors:
TMs / HMs:Code:Tutor Air cutter Tutor Icy Wind Tutor Ominous Wind Tutor Vacuum Wave Tutor ThunderPunch Tutor Zen Headbutt Tutor Helping Hand Tutor Magnet Rise Tutor Snore Tutor Uproar Tutor Bounce Tutor Aqua Tail Tutor Outrage Tutor Signal Beam Tutor Twister Tutor Draco Meteor
Gets Roar, Taunt, Fire Blast, Flamethrower, Surf. No Hydro Pump, Overheat, Stealth Rock. No Light Screen or Reflect as TMs, but Reflect is an egg move.Code:TM02 Dragon Claw TM03 Water Pulse TM05 Roar TM06 Toxic TM07 Hail TM10 Hidden Power TM12 Taunt TM15 Hyper Beam TM17 Protect TM18 Rain Dance TM20 Safeguard TM21 Frustration TM23 Iron Tail TM24 Thunderbolt TM25 Thunder TM27 Return TM29 Psychic TM30 Shadow Ball TM31 Brick Break TM32 Double Team TM34 Shock Wave TM35 Flamethrower TM38 Fire Blast TM40 Aerial Ace TM41 Torment TM42 Facade TM43 Secret Power TM44 Rest TM45 Attract TM46 Thief TM51 Roost TM56 Fling TM57 Charge Beam TM58 Endure TM59 Dragon Pulse TM62 Silver Wind TM63 Embargo TM65 Shadow Claw TM68 Giga Impact TM70 Flash TM73 Thunder Wave TM77 Psych Up TM78 Captivate TM79 Dark Pulse TM80 Rock Slide TM82 Sleep Talk TM83 Natural Gift TM87 Swagger TM88 Pluck TM90 Substitute TM91 Flash Cannon HM03 Surf HM04 Strength HM05 Defog HM06 Rock Smash HM07 Waterfall
Here's my submission. Hopefully I'm not missing anything...
Level Up:
Been cut down properly to 16. Doesn't look overpopulated now. I like this list a lot better. Went a little old school obviously. Mostly emphasizes Special moves of course. Morning Sun is my main pick for the dude's healer.Code:H - Morning Sun H - Tri Attack H - Weather Ball 1 - Thundershock 7 - Twister 11 - Bite 16 - Dragon Rage 19 - Mist 24 - Stun Spore 31 - Dragonbreath 35 - Haze 41 - Discharge 49 - Volt Tackle 56 - Dragon Pulse 64 - Thunder 75 - Hyper Beam
TMs:
A good amount of TMs can possibly go on this guy and I went with nearly all of them. With Dragon Dance, the physical moves have viability. I don't mind the dual screens, but many others do...and I went along and decided to add Roost.Code:TM02 - Dragon Claw TM03 - Water Pulse TM05 - Roar TM06 - Toxic TM07 - Hail TM10 - Hidden Power TM11 - Sunny Day TM14 - Blizzard TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM22 - SolarBeam TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake TM27 - Return TM32 - Double Team TM33 - Reflect TM34 - Shock Wave TM35 - Flamethrower TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM51 - Roost TM56 - Fling TM57 - Charge Beam TM58 - Endure TM59 - Dragon Pulse TM62 - Silver Wind TM65 - Shadow Claw TM68 - Giga Impact TM70 - Flash TM73 - Thunder Wave TM78 - Captivate TM82 - Sleep Talk TM83 - Natural Gift TM87 - Swagger TM90 - Substitute HM02 - Fly HM03 - Surf HM04 - Strength HM05 - Defog HM06 - Rock Smash
Egg Moves:
Tutor:Code:Curse Crunch Dragon Dance Dragon Rush Fire Fang Hydro Pump Ice Fang Refresh Thunderfang Whirlwind Notable Parents: Aerodactyl- Curse, Crunch, Fire Fang, Ice Fang, Thunderfang, Whirlwind Lapras- Dragon Dance, Curse, Hydro Pump, Refresh Salamence- Crunch, Dragon Dance, Dragon Rush, Fire Fang, Hydro Pump, Thunder Fang
Please point out anything strange or omitted. And feel free to ask about and criticize my decisions.Code:Air Cutter Ancientpower Bounce Draco Meteor Icy Wind Knock Off Ominous Wind Outrage Signal Beam Snore Swift Uproar Vacuum Wave Zen Headbutt Twister
Volt Tackle, Morning Sun, and Haze are definitely viable. Weather Ball and Discharge are usable, but outclassed in many ways. Charge, Mist, and Dragonbreath are questionable, but certainly options. Thunder and Dragon Pulse are TMs. Tri-Attack is there for the lulz.Code:Level Moves H Morning Sun H Weather Ball H Volt Tackle 1 Thundershock 1 Leer 6 Gust 11 Twister 17 Charge 23 Discharge 30 Dragonbreath 36 Haze 36 Mist 42 Tri-Attack 48 Thunder 55 Dragon Pulse
Dragon Dance, Hydro Pump, Refresh, Whirlwind, and maybe Dragon Rush are usable. It does get Roar through TM, and Dragon Rush is questionable. Also, note that Hydro Pump+Dragon Dance and Whirlwind+all those things mentioned are illegal.Code:Egg Moves (Dragon/Monster) Dragon Dance Dragon Rush Hydro Pump Water Sport Refresh Smokescreen Nature Power Air Slash Whirlwind Whirlwind, Air Slash, and Nature Power are illegal with other egg moves (Tropius is the only father) Hydro Pump+Dragon Rush is illegal Smokescreen+Refresh is illegal Water Sport+Smokescreen is illegal Water Sport+Dragon Dance is illegal Water Sport+Dragon Rush is illegal
If anyone can think of ways to do some of the above, please say so.
Code:TM List TM02 - Dragon Claw TM03 - Water Pulse TM05 - Roar TM06 - Toxic TM07 - Hail TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM16 - Light Screen TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM22 - SolarBeam TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM33 - Reflect TM34 - Shock Wave TM37 - Sandstorm TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM50 - Overheat TM53 - Energy Ball TM57 - Charge Beam TM58 - Endure TM59 - Dragon Pulse TM62 - Silver Wind TM67 - Recycle TM68 - Giga Impact TM70 - Flash TM72 - Avalanche TM73 - Thunder Wave TM77 - Psych Up TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM87 - Swagger TM90 - Substitute TM91 - Flash Cannon HM03 - Surf HM05 - Defog HM07 - Waterfall
Omissions from the allowed moves listCode:Move Tutor Air Cutter Ice Punch Icy Wind Knock Off Ominous Wind Vacuum Wave Helping Hand Thunderpunch Magnet Rise Snore Heat Wave Mud Slap Outrage Signal Beam Twister Draco Meteor
Attacking
Bug Buzz--Not really that useful, and it does have Signal Beam if it really wants a Bug attack. It's also hard to fit in, as it has to be a level-up move.
Psychic/Luster Purge/Mist Ball--I'd like Rev to be a good check to more defensive versions. So no Psychic moves.
Ancientpower--This is hardly competitive, as HP Rock is certainly better. Flavor-wise, doesn't fit.
Zap Cannon--Couldn't fit it in, doesn't need it. Would have made it an egg move, but that has certain issues.
Flamethrower/Fire Blast--Dragon/Fire/Electric seems like a bit too good of an attacking combination without some drawback. But if people object to this a lot, I'd be willing to add Flamethrower.
Supporting
Yawn--I don't want this to have a sleep move, even Yawn. Toxic and Twave are perfectly good status moves.
Recover--The 50% heal moves seem like too much. It's already got great defenses and HP and a great attacking stat. I'd rather it didn't have perfectly reliable recovery.
Stealth Rock--Does it need it? No. Do I want it to have it? No.
Curse--This wasn't entirely intentional, but it didn't seem to need it and I couldn't really fit it in. I'd have given it Bulk Up, but it's not on the list.
Others--They didn't seem necessary, so I didn't try to fit them in.
Flavor moves
For flavor moves, I went with a sort of weather/nature theme. Hence moves like Icy Wind and Air Cutter, as well as EQ, Avalanche, and Rock Slide. Also why I'd sort of like Heat Wave to be its main fire move, although I do have competitive reasons as well.
So, questions? Comments? Concerns?