Create-A-Pokémon Anime Style Battling Adventure Battles
A chance for trainers to get in on the action, exploring strange and dangerous locals alongside their Poke’mon, or just simply training with them.
In Adventure Battles, there are many threats to potentially deal with. Mighty beasts to defeat, distant locations to see, items to obtain...
Did we mention that the trainers are considered “on the field” in these?
On the field, the trainer can act as they please, assisting their Poke’mon with attacks, support, and orders. While trainers are varied people, and quite possibly more varied than the Poke’mon they command, they don’t have the strength of most Poke’mon. But that doesn’t mean that they can’t make a difference on the battlefield.
Just be aware that since you are on the field, you are considered fair game to opponents and can be caught in area attacks.
Before you go out on an adventure, you must decide what your statistics are. Keeping in mind some sense of realism and that Poke’mon are usually more dangerous than trainers, a point buy system has been created where you buy your types, abilities, stats, and even your control of Poke’mon. You can change your statistics between adventures, but you are expected to have similar statistics for the sake of continuity.
Trainers start with a base stat spread of 80/2/2/2/2/55, with Normal typing and no abilities, and have 100 points to spend across five categories: Typing, Abilities, Stats, Temporary Items, and Stat-Altering Natures. Each of the options has different point costs, allowing one to change their spread for the adventure as they see fit.
Oh, and you can access your berry pouch mid-battle, allowing you to eat berries or give them to Poke’mon, assuming that you aren’t incapacitated.
Much like the Raid Zone, trainers can choose which adventure to take. Sometimes its just against another opponent in the Adventure Zone, but that doesn’t give potent rewards. Instead, the real loot lies with going out and participating in Adventures, where you can partake in a battle with your Poke’mon, and can unfold a story beyond what could be expected.
Crossed-Out Adventure Types are currently LOCKED!
Allied Delve: Work together with up to three other trainers to discover the mysteries of the area. The Referee, or the Delve Guide, describes a “dungeon,” a limited area the participants have access to, and the trainers and their Poke’mon react to the environment. This will usually cumulate in a “boss” that must be defeated to complete the delve.
Rivaled Exploration: The task is to explore an area and loot it of any treasures you might find, and potentially catch Poke’mon. However, your opponents are to do the same things, and the environment is also an enemy. Note that you will have to purchase your own bag to bring stuff in.
Epic Rivaled Exploration: Explore a wide area, potentially gaining a lot of goodies to take out with you. However, your opponents are here to do the same things, assuming the environment does not take them out first! With very mighty foes in the area, it is unlikely you will last very long alone, but if you’re after the same prize as them, backstabbing them will become a very attractive option. Think about the Icy Forest, only longer, more patience, and able to catch the Poke’mon in it.
Storied Quest: Take part with one of your Poke'mon and at least one other trainer and one of their Poke'mon to partake in events that advance part of a story. This may involve pieces of Allied Exlploration or Hunt, with certain objectives that must be fulfilled in order to complete the "Chapter" of the story (defeat key opponents, obtain a certain item, survive a certain ammount of time against a supposedly undefeatable opponent, or something else).
What is the point of heading out on an adventure if you have nothing to show for it at the end? For each stage of the adventure completed each of the trainer’s Poke’mon gains the standard for a battle (1 EC/2 MC/1 DC or 3 MC). The trainer also gains CC based on how dangerous the adventure is. However, successfully completing an adventure also nets additional prizes.
Depending on the adventure completed successfully, the trainer can gain additional CC, special Exploration Tokens, and, in the case of more difficult adventures, Heroism Badges. The Tokens and Badges can be converted into additional CC (exchange rate currently unknown), but their primary use is to purchase items for trainers to use, like a stronger sword, a sturdier shield, a gun, ammunition for the gun, or perhaps some earmuffs (which essentially grant Soundproof). The Badges can be used with Exploration Tokens to purchase some really powerful items that can grant capabilities far beyond a typical trainer. You could get a simple sword with just some Exploration Tokens, but if you save up your Heroism Badges, you could get a sword that allows use of an attacking type that you can’t get any other way.
In addition, you might be able to find a dropped item or two in your adventures. That powerful sword that the final boss has in a storyline? If you manage to defeat him while completing a certain challenge, you might have a chance to obtain the sword after the battle. Of course, you’ll have to discuss with any allies who gets it, since there’s only one...
These rewards of trainer items allows the bearer to use the permenent items instead of the temporary items, allowing the trainer to spend the saved points elsewhere in the spread. Still, a couple of the temporary items may prove situationally useful.
Player DQ: DQed players only earn 2 CC + rewards for their Pokémon for each encounter they completed before they were DQed. They forfeit any Adventure Battle specific rewards (items, Exploration Tokens, and Heroism Badges). Note that most Adventures require 2+ people for them to continue, so if one isn't careful, they could force an early end to their companion's adventure.
For Potential Referees:
In the past, there was a series of flash matches that were flavorless and were just to get quick counters to all participants. If you prefer those matches, this isn’t the role-play for you. Where those battles are about the math, these battles are mainly about the flavor. After all, if there’s no flavor, there’s no story. While I do not expect (or even want) flavor rivaling the Icy Forest in every post (that would leave me searching for more refs as they perished from work overload), I do expect refs to lean in that direction. Refs are compensated based on the adventure run. However, assuming that the battle was not a Training battle, instead of claiming the UC, they can instead claim 1 Exploration Token for every 5 Universal Counters converted, up to a max of 3 Exploration Tokens gained from an adventure (they cannot claim UC, and then convert it to Exploration Tokens; they can only use the UC gained in reffing an Adventure Battle to gain the tokens, and only if they claim it then).
One note: this will be with high standards of reffing. The leaders of the Adventure Battles will hold the right to replace any referee that is not putting in the flavor needed, and prevent such referees from claiming Exploration Tokens with UC from the Adventure Battles.
Allied Delve: For Allied Delve-type adventures, refs gain 1 UC per creature involved in a fight, an additional UC for every update the ref posts, an additional 0.5 UC for every round in a boss battle (round up at end of Delve), and an additional 1 UC for completing the Adventure.
Rivaled Exploration: For Rivaled Exploration-type adventures, refs gain 1 UC per creature involved in a fight, 2 UC per "Boss" creature, an additional UC every round once the Exploration begins, and an additional 2 UC for completing the Adventure. This reflects the amount of off-screen Pokémon the referee must also control, each with their own combat styles.
Epic Rivaled Exploration: For Rivaled Exploration-type adventures, refs gain 1 UC per creature involved in a fight, 3 UC per "Boss" creature, an additional 2 UC every round once the Exploration begins, and an additional 5 UC for completing the Adventure. This reflects the amount of off-screen Pokémon the referee must also control, each with their own combat styles. Furthermore, the limit of transfering UC earned into Exploration Tokens is doubled (15 UC for 3 ET to 30 UC for 6 ET).
Storied Quest: For Storied Quests, refer to Allied Delve.
Ref DQ: If the ref is DQed, then he only gets the UC he would have gotten if the adventure had ended when he got DQed. However, he forfeits the UC of each creature in the current battle (if a battle is going on), and that Adventure's ability to turn earned UC into Exploration Tokens. The Replacement Ref gains the UC from creatures involved in the current battle (if any).
Gale Wing Srock
Table of Contents:
Notes and Trainer Actions
Avaliable Adventure Battles
Last Trainer Setups