Data CAP ASB Highlight Match (MATCH 3-23/11/2011) - Battle!

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ASB HIGHLIGHT MATCH
HLM #3 | WEEK OF 23 / 11 / 2011




Welcome, one and all, to the greatest bi-weekly spectacle of ASB talent: the ASB Highlight Match! Highlight matches pit two of the top ASB players against each other for all to see! These matches will test the skills of the players chosen, and will give us a chance to see who comes out on top! Best of all, YOU are the one who gets to choose the participants! That's right, you will be voting on who gets to play who in these matches. It's a fun time for both the players and the spectators. You don't want to miss this battle, folks!

BATTLE RULES/REWARDS

The format for each battle will always be different (save Disqualification rules). It will always follow the normal battle formatting rules, which are as follows:

BATTLE NAME:

Format:
Style:
Chills/Recovery:
Disqualification: 1 Day DQ / 2 Day Ref DQ
Switch Rules:
Item Rules:
Ability Rules:
Arena:

SPECIAL CONDITIONS:

ADDITIONAL RULES:
  • This match does NOT count as a normal battle. That means it does not go against the current three battle maximum AND does not count as a win or a loss on a record.
Prizes consist of normal battle counters (that's 2 TC per trainer and 1 EC, 2 MC, 1 DC and any gained KO Counters per participating Pokemon). The winner receives 2 universal KO counters to spend as well and, of course, will be recorded as a Highlight Match winner!

Match #3: 11/23/2011

BATTLE NAME: Pokeswap

Format: 3v3
Style: Singles
Chills/Recovery: 2 chills / 5 recoveries
Disqualification: 1 Day DQ / 2 Day Ref DQ
Switch Rules: KO
Item Rules: On
Ability Rules: All
Arena: ASB Tournament Arena

SPECIAL CONDITIONS: After both team are sent in, one Pokemon will be randomly chosen from each player's team and be switched for a randomly chosen Pokemon belonging to the other player. Players MUST attach items to each individual Pokemon when they send in their team.
Previous Battles
Deck Knight vs. Rising_Dusk, Match 1 (The Bond of Friendship)
Flora vs. Engineer Pikachu, Match 2 (K.I.S.S)​

Battle!

It has been decided that Tiamat the Hydreigon will be switched for Nestor the Slowking. Here are the final teams:

Athenodoros

Male Dragonite (*), "Nidhogg"

Nature:
Mild - Increase of Special Attack by *. Subtracts * from Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 1
DC: Unlocked

Attacks:
-Aerial Ace
-Agility (*)
-Aqua Jet
-Aqua Tail
-Bide
-Brick Break
-Defog
-Double Team
-Draco Meteor
-Dragon Breath
-Dragon Dance
-Dragon Pulse (*)
-Dragon Rage (*)
-Dragon Rush
-Dragon Tail
-Earthquake
-Endure
-Extremespeed (*)
-Fire Blast
-Fire Punch
-Focus Blast
-Focus Punch
-Haze (*)
-Heat Wave
-Hurricane
-Hyper Beam
-Ice Beam
-Icy Wind
-Iron Tail
-Leer (*)
-Light Screen
-Mist
-Ominous Wind
-Outrage
-Protect
-Rain Dance (*)
-Razor Wind
-Reflect
-Roar
-Roost
-Safeguard
-Shock Wave
-Slam (*)
-Stone Edge
-Substitute
-Superpower
-Supersonic
-Surf (*)
-Tailwind
-Thunder (*)
-Thunder Wave (*)
-Thunderpunch
-Toxic
-Twister (*)
-Water Pulse
-Wing Attack
-Wrap (*)


Hydreigon* (Tiamat) (F)
Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113
Size Class: 4
Weight Class: 5
Accuracy boost: 15%
Base Rank total: 22

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Attacks (57 Moves):

Acrobatics
Assurance
Attract
Bite(*)
Body Slam
Bulldoze
Charge Beam
Crunch(*)
Dark Pulse(*)
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage(*)
Dragon Rush
Dragon Tail
Dragonbreath(*)
Earthquake
Earth Power(*)
Facade
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Focus Energy(*)
Giga Impact
Head Smash(*)
Headbutt(*)
Hidden Power [Grass, 7 BP]
Hyper Beam
Hyper Voice
Ice Fang
Incinerate(*)
Outrage
Payback
Protect
Psych Up
Reflect
Roar(*)
Rock Slide
Scary Face
Slam
Stone Edge
Substitute
Sunny Day
Surf
Tackle(*)
Taunt
Thief(*)
Thunder Fang
Thunder Wave(*)
Torment
Toxic
Tri Attack
U-turn
Work Up


Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: Doesn't Evolve
MC: 7
DC: Unlocked

Moves: 89
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt


zarator


Nestor the Slowking (M)

Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 4
DC: Unlocked

Attacks (46):
-Curse
-Yawn
-Tackle
-Growl
-Water Gun
-Confusion
-Disable
-Headbutt
-Future Sight
-Mud Sport
-Me First
-Ice Beam
-Flamethrower
-Grass Knot
-Surf
-Psychic
-Slack Off
-Shadow Ball
-Light Screen
-Bide
-Heal Pulse
-Slack Off
-Brine
-Nasty Plot
-Mud Sport
-Counter
-Endure
-Signal Beam
-Psyshock
-Protect
-Earthquake
-Dig
-Brick Break
-Swagger
-Scald
-Bulldoze
-Dragon Tail
-Substitute
-Drain Punch
-Zap Cannon
-Icy Wind
-Pay Day (wtf?)
-Fissure
-Teleport
-Reflect
-Fire Blast
-Toxic
-Thunder Wave
-Block
-Skill Swap
-Magic Coat
-Trick
-Dive
-Telekinesis


Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

EC: N/A
MC: 0
DC: N/A

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (68 moves):

Attract
Bide
Body Slam
Brick Break
Clear Smog
Confuse Ray(*)
Counter
Curse(*)
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Dynamicpunch
Endure
Energy Ball(*)
Explosion
Fire Punch
Focus Blast
Focus Punch
Frustration
Giga Drain
Haze(*)
Hex
Hidden Power [Fire, 7 BP]
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Knock Off
Lick(*)
Magic Coat
Mean Look(*)
Mimic
Night Shade(*)
Ominous Wind
Pain Split
Payback
Perish Song(*)
Protect
Psych Up
Psychic
Psywave
Rain Dance
Scary Face(*)
Seismic Toss
Shadow Ball(*)
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Snatch
Spite(*)
Substitute
Sucker Punch(*)
Sunny Day
Taunt
Telekinesis
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Venoshock
Will-o-wisp
Zap Cannon


Revenankh (Myrkul) (M)
Nature: Adamant (Attack raised by *; Special Attack lowered by *).
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP 100
Atk Rank 5 (+)
Def Rank 3
SpA Rank 2 (-)
SpD Rank 4
Spe 65
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 5/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (Dream World): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.


Attacks (54 moves):

Arm Thrust
Attract
Bide
Brick Break
Bulk Up
Counter
Curse
Destiny Bond
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Force Palm
Giga Impact
Glare
Hammer Arm
Ice Punch
Knock Down
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Power Whip
Protect
Psych Up
Punishment
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Sandstorm
Safeguard
Shadow Punch
Shadow Sneak
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard
Wrap
Wring Out


It has been decided that Athenodoros will send out first. Let the battle begin!
 

Athenodoros

Official Smogon Know-It-All
#2
tbh I'm not sure what to do here. It looks like we've got a nice rock-paper-scissors game going on here, and I have to reveal first. I guess I'll just have to go with old faithful, and hope he can pull something out of his shell:


Lapras (M), "Typhon"

Good luck.
 
#3
Good luck, Athenodoros. You will need it...

Even without Hydreigon, we shall prevail!

Go, Cyric!



Zap Cannon - Focus Blast - Thunder

If Lapras uses Confuse Ray or Swagger, replace your current action with Taunt, and push your actions back.
 

Athenodoros

Official Smogon Know-It-All
#4
Ahhh, gen I. How I love your TMs.


Bide ~ Bide ~ Unleash Energy

And if I get parahaxed, I will probably kill someone.
 
#5
@Expert Belt
HP: 120
Energy: 100
Other: Full movepool, go!
Killstreak: 0

vs


HP: 90
Energy: 100
Other: Psycho Trainer
Killstreak: 0

Round One: WHAT IS THIS I DON"T EVEN-

"COME ON! WRONG ARENA? CAN'T THEY AT LEAST TELL THE REF WHAT'S GOING ON!!!"

I ran out onto the field, annoyed that I'd been standing in the wrong arena, trying to begin a battle while the manager was apparently beginning it himself. FML. "Alright, skipping formalities we have Water Dude vs Psycho Boy-"

"GHESTIS, FOOL!"

"-Great match, sure to be amazing, let's get on with it."

In twin flashes of light a Gengar (such an extremely epic opponent that deserves to crush anything that tries to step up to it in my unbiased opinion) and a Lapras (Holy... these guys have too much cash) are unleashed. As the ref stares in awe at the tremendous amount of power, the battle begins.

Lapras begins to focus his cells towards a common goal, reworking them to increase effeciency and prepare for a massive burst. As he calms himself and prepares to store energy and create a tremendous pulse of sheer force, Gengar prepares to do that wonderful thing that Gengar's are known for. Screwing their opponent over. He shoots out an orb of incredibly charge that gives twenty audience members seizures just by looking at it, and inflicts tremendous pain upon the Lapras. The electricity begins to flow through the water in his body, acting on the newly restructured cells and giving them a chance to fail completely. To compensate, huge amounts of energy are now available for Typhon to unleash right back.

Lapras continues to prepare, biding his time for one of the most powerful attacks to ever be unleashed in this arena that has seen a great many devestating blasts before. Cyric could care less. If it ain't a Ralts with Psychic, he's not scared. This time, the Gengar summons together a massive orb of chi energy that beigns to emit a fierce aura across the entire battlefield before being launched at Typhon, who's icy skeleton partially fractures under the force of the attack. However, the extra chi energy begins to stimulate his body, letting him do things now that he never could have done before.

Finally, the time has come for Lapras to unleash his powerful blast of energy designed to obliterate his foe. He rears his head back, roars... and crumples into the water. The attempt to draw his entire being into one blast failed as the electricity concentrated together, locking up parts of his and making him feel excruciating pain as pulses of energy surge through him, undoing the work he had previously put into preparing his attack. The little troll ghost in front of him couldn't be more pleased as he begins to circle his foe rapidly before raising his hands into the air and bringing them down in a dramatic motion, a thunderbolt dropping down from the heavens to accompany him.

This unfortunate paralysis has put Athenodoros at a considerable disadvantage. Can he recover without the help of a Ralts and Psychic? Only time will tell.

@Expert Belt
HP: 48
Energy: 100
Other: 20% paralysis (one action)
Killstreak: 0

vs


HP: 90
Energy: 75
Other: HAXor
Killstreak: 0

Lapras is storing energy!
Zap Cannon: 24 damage, 9 energy, 25% Paralysis
Lapras is storing energy!
Focus Blast: 24 damage, 8 energy
Lapras is paralyzed! (-1 paralysis stage)
Thunder: 24 damage, 8 energy


Athenodoros~zarator~I forget
 

Athenodoros

Official Smogon Know-It-All
#8
derp.

Perish Song ~ Shadow Ball ~ Psychic
IF Taunt A1 Psychic + Psychic that action.

Oh, and I should be at 15% Paralysis after the end of the round.
 
#10
@Expert Belt
HP: 48
Energy: 100
Other: 20% paralysis (one action)
Killstreak: 0

vs


HP: 90
Energy: 75
Other: HAXor
Killstreak: 0

Round Two: The HAX strikes back!

Lapras throws his head back and prepares to at least make Gengar really, really mad and limit his time back on earth. However, the wonderful thing about Gengar's is that Gengars are wonderful trolls. They snatch and HAX and sleep and burn and fun fun fun fun fun. Because the wonderful thing about Gengars is that Gengars are wonderful trolls.

By the time the brief song is over, Lapras is really bored/annoyed and falls into a very, very deep sleep. Gengar decides to take advantage of his sleeping foe's almost full round of inaction by waking him back up so they can celebrate together. He begins to hold his hands in the air again, and brings them down with the help of a shadowy staff ala Gandalf, causing a huge blast of electricity to fall down while the voice of God screams "YOU SHALL NOT PASS!" Lapras is literally jolted awake, the paralysis newly flowing through his veins, renewed by the thunderbolt. He's barely staying concious, but fires off a ball of shadowy energy at random to kill the ghosty. A certain psychic type on the sidelines had informed it that Cyric didn't like shadow balls to the face.

Gengar doesn't like that, and replies by shooting out a huge pulse of chi energy at Lapras, who gets struck hard as he tries to fight through the attack with a mental shield, causing a huge release of aura in the center of the battlefield that gives 20+ audience members headaches and makes them pass out because they can't handle the awesome. Athenodoros and Lapras are apparently still taking advice on how to kill the Gengar from the sidelines, but it will hopefully end as the ref withdraws his Gardevoir back into her Pokeball.

Now, where were we?

Oh, yeah. Lapras can't handle the epic either and is knocked out.

So sad.

@Expert Belt
KO

vs


HP: 75
Energy: 52
Other: POWER LEVEL: OVER 9000!!!1!!!!!!11!!
Killstreak: 1


Hypnosis: 7 energy, 2 action sleep
Lapras is fast asleep!
Thunder: 24 damage, 8 energy, 20% paralysis restored, Lapras woke up
Shadow Ball: 15 damage, 6 energy
Focus Blast: 24 damage, 8 energy, KO


Athenodoros sends out new Pokemon, zarator orders, Athenodoros orders, hell freezes over, I ref
 
#12
There's no Pokémon in ASB I know better than Tiamat - you shall not take me by surprise!

Thunder Wave - Focus Blast - Focus Blast
If Hydreigon uses Protect on A1, replace Thunder Wave with Substitute (15 HP)
If Hydreigon uses Thunder Wave on any action, replace your corresponding action with Taunt and push your actions back.
 

Athenodoros

Official Smogon Know-It-All
#13
Just going to say that it is never wise to say that kind of thing. This might end up happening:

Double Team (4) ~ Payback ~ Payback
 
#14
@Expert Belt
HP: 100
Energy: 100
Other: Remind me...
Killstreak: 0

vs


HP: 75
Energy: 52
Other: ...why I am I fighting Hydreigon?
Killstreak: 1

Round Three: Friend or Foe?

Athenodoros reaches to his belt, prepared to send out his trusty partner Slowking. Much to his surprise, when the ball hits the ground a huge flash of light explodes from it, and an enormous Hydreigon floats above the arena, roaring loudly and spitting fire from all three heads for good effect when he stops, and notices something...

He's fighting Ghestis.

Usually, this would make a Pokemon s*** itself and cry for his mommy, but it just confuses him. Why is someone else commanding him against his own trainer. The ref curses, annoyed that his Gardevoir made such a basic mistake, and calls out to the crowd. "Sorry about not clarifying this, but for the purposes of entertainment, we have swapped Slowking and Hydreigon for the match. Have fun!"

The battlers take it decently well, and keep on going. Gengar is still annoyed at having to face a foe more powerful than what he was expecting, but keeps on the trololololololol path by shooting out a concentrated beam of voltage at Hydreigon, that causes him to sink lower to the ground as his muscles convulse randomly and make it harder to move, let alone perform attacks. Despite this, he is very well trained and keeps fighting, using his dark abilities to create four shadowy illusions of himself around the field, and then performing a complicated midair manuever to confuse Gengar as to which is real.

Doing a quick mental tally, Gengar chooses the center one and prepares an enormous shot of aura, as more and more energy is summoned from between the worlds into what amounts as a bomb of supernatural power. When its fully charged, Cyric randomly flings it and the attack collides with one of the Hydreigons in a massive explosion of light that annihalates the clone, but does nothing else to the real Hydreigon or the other copies. Speaking of which, the real Hydreigon charges forwards, his shadowy minions in tow, and delivers a massive blow with all twelve heads, sending Gengar flying back a few feet due to the power of the dark aura unleashed in the attack.

Infuriated, Gengar uses Focus Blast again, but hits a clone. Hydreigon is paralyzed, and is unable to move with the electricity messing with his muscles.

@Expert Belt
HP: 100
Energy: 78
Other: 2 clones, 15% paralysis
Killstreak: 0

vs


HP: 48
Energy: 27
Other: Death to traitors!!!
Killstreak: 1

Thunder Wave: 7 energy, 25% paralysis
Double Team (4): 16 energy, 4 clones
Focus Blast: 8 energy, strikes clone
Payback: 27 damage, 6 energy
Focus Blast: strikes clone, 12 energy
Hydreigon is paralyzed! -1 paralysis stage


Athenodoros~zarator
 

Athenodoros

Official Smogon Know-It-All
#15
y u paralysed again Hydreigon?

Crunch ~ Dark Pulse ~ Crunch
IF Double Team, use Icy Wind, unless it is disabled
IF he uses Icy Wind, use Double Team (4) the last time he uses it in a row, unless it is disabled
 
#16
Ok, time to get rid of these pointless clones and be done with you!

EDIT: Actually I'm gonna get rid of them anyway by blowing up, so...

Icy Wind - Explosion

Let him waste some energy
 

LouisCyphre

heralds disaster.
#17
I will be your subref today.

HP: 100 / 100 En: 100% Speed: 80 Ranks: 5/2/5/4 Status:
HP: 100 / 100 En: 78% Speed: 113 Ranks: 4/3/5/2 Status: 2 clones, 15% paralysis
HP: 0 / 120 En: 0% Speed: 52 Ranks: 3/3/4/3 Status:
HP: 100 / 100 En: 100% Speed: 26 Ranks: 3/3/5/4 Status:
HP: 48 / 90 En: 27% Speed: 127 Ranks: 2/2/5/3 Status:
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status:

Is everything in order?
 

LouisCyphre

heralds disaster.
#19
I'll try to inflate my flavor, but my prose is prompt and concise as a rule, so expect short, detailed passages instead of sprawling, flowery paragraphs.

HP: 100 / 100 En: 78% Speed: 113 Ranks: 4/3/5/2 Status: @ Expert Belt, 2 clones, 15% paralysis
HP: 48 / 90 En: 27% Speed: 127 Ranks: 2/2/"6"/"4" Status: @ Link Cable

Turn 1

Cyric used Icy Wind!
Targets Tiamat and all clones.
-5 En

Tiamat's clones vanished!

Tiamat:
Critical Roll: 625 < 5630 (No)
(4.5 + 8.5 - 3) * 1.5 = 15 Damage

Tiamat used Double Team [4]!
Paralysis Roll: 1500 < 1294 (Paralyzed)
Tiamat is fully paralyzed!
Tiamat's paralysis stage degraded.

Turn 2

Cyric used Explosion!
Critical Roll: 625 > 5852 (No)
(25 + 3 - 4.5) = 23.5 ~ 24 Damage
-20 En
-48 HP
Cyric has fainted.

Zarator has no active Pokémon.
Tiamat is idle.

Round 4 End
Tiamat's paralysis stage degraded.


[box]Both Pokémon have adjusted to their situation rapidly. Heightened stakes aside, this was little different than any training session they had been in.

Cyric is running low on stamina, and wears this on his figurative sleave—desperate to disallow Athenodoros from regaining a modicum of control over the battle's flow, Zarator issues his orders. Cyric affirms solemnly. Athenodoros, in turn, tries to order an unfamilar Pokémon to regain momentum—Tiamat responds as a well-trained battler would, but takes little to no pleasure in such.

Positioning himself at the arena's edge, Cyric forces all of Tiamat's visages to approach him from the same angle. From this vantage, Cyric disperses the illusionary duplicates with a frigid wind, chilling Tiamat to into a supreme legarthy. Burdened with overdriven, yet frosted musculature, Tiamat stiffens like a carcass and drops to the ground, unable to move under her own power.

Taking no pause to gloat over a comrade, Cyric swells with internal pressure and releases it just above Tiamat, expending himself in the process. Battered and with yet-locking limbs, Tiamat lifts back off the ground in the slightest hover, awaiting her next ally-turned-opponent.
[/box]

HP: 61 / 100 En: 78% Speed: 113 Ranks: 4/3/5/2 Status: @ Expert Belt, Speed - 1 (64 Spe), 5% paralysis (16 Spe)
HP: 0 / 90 En: 2% Speed: 127 Ranks: 2/2/5/3 Status: Fainted

Now, Zarator gives actions.
Then, Athenodoros gives actions.
 
#20
Go, Myrkul!

Taunt - Brick Break - Drain Punch
If Hydreigon uses Protect A1, replace your course of action with Focus Punch - Taunt - Brick Break
If Hydreigon uses U-turn on A1 or A2, replace your current action (A1 or A2 respectively) with Brick Break and your following action (A2 or A3 respectively) with Taunt.
 

Athenodoros

Official Smogon Know-It-All
#21
Well this is terrabad. I'm not sure I'll enjoy Lapras vs. Myrkul.

And why do the highlight matches have such bad luck with refs?

Anyway, it is time for some all-out offense in the hope we can just damage this thing quickly. Why this thing doesn't have a move more powerful than Acrobatics that is SE I don't know:

Hydreigon: Draco Meteor ~ Outrage ~ Outrage
 

LouisCyphre

heralds disaster.
#22
HP: 61 / 100 En: 78% Speed: 113 Ranks: 4/3/5/2 Status: @ Expert Belt, Speed - 1 (64 Spe),5% paralysis (16 Spe)
HP: 100 / 100 En: 100% Speed: 65 Ranks: 5/3/2/4 Status: @ Big Root

Turn 1

Myrkul used Taunt!
Tiamat fell for the taunt!
-10 En

Tiamat used Draco Meteor!
Paralysis Roll: 500 > 5317 (No)
Critical Roll: 625 > 6106 (No)
(14 + 3 + 7.5 - 6) = 18.5 ~ 19 Damage!
Tiamat's Sp. Attack sharply fell!
-9 En

Turn 2

Myrkul used Brick Break!
Critical Roll: 625 > 7487 (No)
(8 + 3 + 7.5 - 4.5) * 1.5 = 21 Damage
-5 En

Tiamat used Outrage!
Paralysis Roll: 500 > 3997 (No)
Critical Roll: 625 > 9675 (No)
(12 + 3 + 6 - 6) = 15 Damage!
Tiamat contracted Mummy!
-7 En

Turn 3

Myrkul used Drain Punch!
Critical Roll: 625 > 8317 (No)
(8 + 3 + 7.5 - 4.5) * 1.5 = 21 Damage
Myrkul regained 21 HP!
Myrkul contracted Mummy!
-9 En

Tiamat is Outraging!
Paralysis Roll: 500 > 3955 (No)
Critical Roll: 625 > 3432 (No)
(12 + 3 + 6 - 6) = 15 Damage!
-11 En

Round 5 End
Tiamat's paralysis fully degraded!


[box]Myrkul is baffled for a moment upon entering the arena: meeting Tiamat across the battlefield instead of in tandem? Tiamat's naivete would lead her to follow any trainer that gave competent orders, it seemed. No matter, the spectre mused. He would simply have to show her back to the winner's side the hard way.

Opening with boasts of ability, and jeers regarding a traitorous nature, Myrkul whipped Tiamat with words into a berserk state. In retaliation for such dire insults, Tiamat called upon a punishing rain of stones from the sky to pummel the ghast.

Striking the hydra directly now, Myrkul makes a stone-splitting blow to the body of the beast. Tiamat bellowed in frothing rage; how dare he touch her with such fel hands? A full-on assault follows, battering Myrkul into the ground. Myrkul's curse passes to Tiamat, not that it receives any notice from the dragon.

Now seeking to maintain his vim, Myrkul repeats his attack—with his curse firmly in place, however, the inflicted pain is lifted from his own shoulders, easing his aches. Tiamat knocks Myrkul right back down, however, and the calamitous onslaught etches Myrkul's own curse into his frame. The weight of irony weighs heavily on the wight as Tiamat begins to lift higher, regaining her mobility.[/box]

HP: 19 / 100 En: 51% Speed: 113 Ranks: 4/3/5/2 Status: @ Expert Belt, Speed - 1 (64 Spe), Taunt (3 Actions), Mummy (4 Actions, retains Levitate)
HP: 72 / 100 En: 76% Speed: 65 Ranks: 5/3/2/4 Status: @ Big Root, Mummy (5 Actions, Overwrites Airlock/Shed Skin)

Now, Athenodoros gives orders.
 

Athenodoros

Official Smogon Know-It-All
#23
Well, we're outsped, locked in, and there is nothing we can do. Sorry for holding it up with such useless orders:

Hydreigon: Outrage ~ Dark Pulse ~ Dark Pulse
 

LouisCyphre

heralds disaster.
#25
HP: 19 / 100 En: 51% Speed: 113 Ranks: 4/3/5/2 Status: @ Expert Belt, Speed - 1 (64 Spe), Taunt (3 Actions), Mummy (4 Actions, retains Levitate)
HP: 72 / 100 En: 76% Speed: 65 Ranks: 5/3/2/4 Status: @ Big Root, Mummy (5 Actions, Overwrites Airlock/Shed Skin)

Turn 1

Myrkul used Brick Break!
Critical Roll: 625 > 7487 (No)
(8 + 3 + 7.5 - 4.5) * 1.5 = 21 Damage
Tiamat fainted!
-5 En


[box]A swift end to a long and questionably productive run by Tiamat. Perhaps she would have performed better in the hands of her original trainer? At any rate, Myrkul is comfortable knowing that she will be returning to the correct side presently. The fact that he has only an unknown ally to rely on disrupts his state of ease, however.[/box]

HP: 0 / 100 En: 51% Speed: 113 Ranks: 4/3/5/2 Status: Fainted
HP: 72 / 100 En: 71% Speed: 65 Ranks: 5/3/2/4 Status: @ Big Root, Mummy (5 Actions, Overwrites Airlock/Shed Skin)

Athenodoros sends out Nidhogg
Zarator gives orders.
 
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