Drapionswing
Eating it up, YUMMY!
approved by Birkal
I've made this post today to mainly discuss a very controversial topic among the CAP Community, Banning CAPs. I am not surprised by general thoughts about this topic, as at first glance it does not seem like a very logical thing. While I am not entirely proposing the idea of a full on ban on CAP Pokemon, I am proposing a temporary ban which I will explain later on in this thread.
Now you may be wondering what has lead me to bring this up, and simply put this has been stirring around in my head for a very long time now. Firstly I'd like to begin with the lighter topic of CAP LC: Cawdet is universally banned throughout forum tournaments due to it's incredible potency as a Set-Up Sweeper. Generally I do not think there's a reason to continue to allow it to be legal in CAP LC, and I know some of the playerbase agrees with that sentiment. Nerfing Cawdet is generally outside of the scope of the LC project due to the flavor-focused nature of the project, so I think this would be the best idea. In saying this, it leads me to a question; How do we decide what gets banned from CAP LC? With the project being very loose in structure, we need a dedicated team of people to lead and look after the tier. Those of you who are against this idea, please post why you are against this.
Next I'd like to speak on Old Gens, which of course is entirely directed at the big mammoth in the room; Aurumoth. To put it simply, Aurumoth is broken as shit, we all know Aurumoth is broken as shit and going into Gen 7 we made the move of nerfing Aurumoth, because it's capabilities are too great to deal with healthily. This was brought up in CapTT 4, and was simply shrugged off and "solved" by a proposed "Gentlemans Agreement". As you can see, the argument here was that we should have brought this up after, but as we all know ORAS is practically dead with a small outlet as of right now so missing things like this is not unexpected. Given the state of Generation 6 CAP, I don't see a reason to allow Aurumoth to continue to literally terrorise the metagame with a completely unfair guessing game every turn until it is revealed. I think that Aurumoth is a one-off case due to the power that it possess as Pokemon, and I do not want this to turn into a CAP ban spree for some stupid reason. Without a playable ladder and mainly forum tours for this tier, I just think this is the best course of action. Complex bans are a possibility, however I don't see the precedent throughout smogon as a whole to complex ban to just to preserve this one CAP that is so unhealthy, so that people can potentially play with it without illusion. Backtracking back to CAPTT4, I think we need to prevent any scenarios like this for the future and here's the second proposal I have to offer: CAP Metagame Leaders.
CAP Metagame Leaders are the simplest fix to this as they will strictly dictate what is up for debate when it comes to things like this in the future. This leads me to my next point; Current Gen CAP! To put it simply, I don't think it's safe to shelter ourselves under a false philosophy that the CAP Process will not create any more broken CAPs, in saying this I think Metagame Leaders should be in control of banning future CAPs in the case they are too powerful for the meta. But Drap, don't ban CAPs you nerd! This is where I hope to appeal to this party. I am also proposing a revision of the Update process, specialised for this scenario.
By this point some people may be confused, so let me explain this as best as I can. In the event that a broken CAP slips through and is just incredibly hard to handle, I think the Metagame Leaders should ban this CAP. After I think we should revise the CAP, fixing issues as much as possible without changing the core identity of the CAP and staying in toe with the concept. After this process, they should be playtested and hopefully released with no problems. The CAP Metagame's priority should be to maintain as many CAPs as possible while promoting an equally healthy metagame. This process is strictly for nerfing Pokemon which have proven to be too powerful for the CAP Metagame.
Metagame Leaders are very beneficial for the Metagame, as they are meant to structure and connect us while having everything running in unison to overall better CAP as a whole. They will make the Metagame scene as competitive as possible, while looking over the resources, and making sure all resources are of the highest quality possible. Metagame Leaders are also meant to just post in ongoing processes to shine as much competitive enlightenment on the process, and also potentially voice the opinion of others.
Revision Process:
Beginning with a standard TL & TLT nomination
I've made this post today to mainly discuss a very controversial topic among the CAP Community, Banning CAPs. I am not surprised by general thoughts about this topic, as at first glance it does not seem like a very logical thing. While I am not entirely proposing the idea of a full on ban on CAP Pokemon, I am proposing a temporary ban which I will explain later on in this thread.
Now you may be wondering what has lead me to bring this up, and simply put this has been stirring around in my head for a very long time now. Firstly I'd like to begin with the lighter topic of CAP LC: Cawdet is universally banned throughout forum tournaments due to it's incredible potency as a Set-Up Sweeper. Generally I do not think there's a reason to continue to allow it to be legal in CAP LC, and I know some of the playerbase agrees with that sentiment. Nerfing Cawdet is generally outside of the scope of the LC project due to the flavor-focused nature of the project, so I think this would be the best idea. In saying this, it leads me to a question; How do we decide what gets banned from CAP LC? With the project being very loose in structure, we need a dedicated team of people to lead and look after the tier. Those of you who are against this idea, please post why you are against this.
Next I'd like to speak on Old Gens, which of course is entirely directed at the big mammoth in the room; Aurumoth. To put it simply, Aurumoth is broken as shit, we all know Aurumoth is broken as shit and going into Gen 7 we made the move of nerfing Aurumoth, because it's capabilities are too great to deal with healthily. This was brought up in CapTT 4, and was simply shrugged off and "solved" by a proposed "Gentlemans Agreement". As you can see, the argument here was that we should have brought this up after, but as we all know ORAS is practically dead with a small outlet as of right now so missing things like this is not unexpected. Given the state of Generation 6 CAP, I don't see a reason to allow Aurumoth to continue to literally terrorise the metagame with a completely unfair guessing game every turn until it is revealed. I think that Aurumoth is a one-off case due to the power that it possess as Pokemon, and I do not want this to turn into a CAP ban spree for some stupid reason. Without a playable ladder and mainly forum tours for this tier, I just think this is the best course of action. Complex bans are a possibility, however I don't see the precedent throughout smogon as a whole to complex ban to just to preserve this one CAP that is so unhealthy, so that people can potentially play with it without illusion. Backtracking back to CAPTT4, I think we need to prevent any scenarios like this for the future and here's the second proposal I have to offer: CAP Metagame Leaders.
CAP Metagame Leaders are the simplest fix to this as they will strictly dictate what is up for debate when it comes to things like this in the future. This leads me to my next point; Current Gen CAP! To put it simply, I don't think it's safe to shelter ourselves under a false philosophy that the CAP Process will not create any more broken CAPs, in saying this I think Metagame Leaders should be in control of banning future CAPs in the case they are too powerful for the meta. But Drap, don't ban CAPs you nerd! This is where I hope to appeal to this party. I am also proposing a revision of the Update process, specialised for this scenario.
By this point some people may be confused, so let me explain this as best as I can. In the event that a broken CAP slips through and is just incredibly hard to handle, I think the Metagame Leaders should ban this CAP. After I think we should revise the CAP, fixing issues as much as possible without changing the core identity of the CAP and staying in toe with the concept. After this process, they should be playtested and hopefully released with no problems. The CAP Metagame's priority should be to maintain as many CAPs as possible while promoting an equally healthy metagame. This process is strictly for nerfing Pokemon which have proven to be too powerful for the CAP Metagame.
Metagame Leaders are very beneficial for the Metagame, as they are meant to structure and connect us while having everything running in unison to overall better CAP as a whole. They will make the Metagame scene as competitive as possible, while looking over the resources, and making sure all resources are of the highest quality possible. Metagame Leaders are also meant to just post in ongoing processes to shine as much competitive enlightenment on the process, and also potentially voice the opinion of others.
Revision Process:
Beginning with a standard TL & TLT nomination
- Problem Assessment
- C&C Assessment
- Solution Assessment