SV CAP Hazard Spam Naviathan: used by Atha and Maxouille during week 5, in our only winning matches.
Built by me.
Tera Flying + Drill Peck on Nav for maximum defensive power, Tera Normal + Facade for maximum offensive power, Tera Psychic + Psychic Fangs for a good middle ground.
Might add more teams or more details later
Team I had prepped for semis vs DLC. This is sorta a joke team, but Toxic Ferro is very nice in CAP (absurd zapdos reliance), and Bewear is somehow sorta a viable mon? Spdef NP Goltres also has a weirdly good matchup into a lot of CAP stuff.
Chromera @ Choice Scarf
Ability: Color Change
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Foul Play
- Aromatherapy / Final Gambit
This set is legitimately quite viable. Chromera retains great power even without a boosting nature, eg 2hkoing clef with Boomburst. Scarf gives a ton of utility, and cripples a ton of common switchins, eg think about how bad Melm, Ferro are when they are scarved. Foul Play rkills Cawm, which lets you drop Heat Wave from Torn. Final Gambit and Aroma are equally valid last slot, with Gambit doubling up on the disruption potential, as it removes your other common switchin, Pex, entirely, while Aroma keeps stuff like Roak going.
Necrozma @ Power Herb
Ability: Prism Armor
EVs: 148 HP / 252 SpA / 108 Spe
- Meteor Beam
- Photon Geyser
- Heat Wave
- Morning Sun / Stealth Rock / Rock Polish
Everyone should know this by now, but Necro's still an astounding breaker in SS CAP. Repeatable meteor beams excel at just muscling through a ton of teams, and stuff like Argh gives you ample switchin chances. Great mon.
This set is honestly super viable and feels great to use. Checking Snael (if no Facade, which is weirdly common), and doing great vs Kril, while compressing Rocks, and the ability to actually pose a fairly solid offensive threat with Plume and Acid Spray is great. Being boots reliant sucks, but Knock is less common now than it really ever has been, and you can always Tera to shrug off the Rocks weakness if you want. Tera Fairy and Tera Steel are both viable.
Great Tusk @ Booster Energy
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
- Headlong Rush
- Close Combat
- Bulk Up
- Head Smash
Booster lets you OHKO spdef Venom, everything else in the tier dies to your other moves.
Built by myself, used by RichardMilliePlain in Semi-Finals.
The idea behind this team is that I really wanted to build something with Smokomodo for this tournament and Richard wanted to bring Screens HO, so I figured that building Smokomodo Screens Hyper Offense wouldn't be a bad idea since I had decent success with Smokomodo on very offensive teams in the past. Tera Electric CM Iron Valiant and Stratagem where both chosen as they are both fairly easily able to deal with Venomicon, which is something that Smokomodo struggles with quite a bit. Kingambit was chosen as the last member because I was worried about the Dragapult match-up (Iron Valiant does deal with it, but my concern at the time was that I didn't want to have to put us in a position where we are forced to bring it out at an suboptimal moment just to take it out). Iron Valiant was given Close Combat over Psyshock because I wanted to make it able to beat Equilibra reliably, and while this did comprise it's match-up into Clodsire, I didn't think it was all that big of a deal because I just don't really respect Clodsire all that much in CAP.
Don't have a whole lot of teams to share, I just felt like sharing the one that I was most proud of building this time around.
https://pokepast.es/9c105934661122b9 - beams v1million - just my standard HO but with extra beams. The more I play with Caribolt in SS the more I realize that it is a disgustingly good mon. Thank god Talah showed us the light.
https://pokepast.es/705c67bfda17c942 - Ewin balance - not my team, but I couldn't resist bringing Ewin's Sylveon cteam vs Sylveon. Team is pretty silly and incredibly easy to use, this is a highly suggest bring in any SS tour game
https://pokepast.es/52fa47fc9cedf1a5 - scarf alolatales HO - I was introduced to choice scarf alolatales sometime near the end of SS and man is it a funny set to use on HO. It relies somewhat on the surprise factor but it does offer some pretty good stuff for HO like outspeeding scarf blace and threatening weavile
https://pokepast.es/cda0e8630afae3b2 - Flame Orb Colossoil semi rain - Probably the most creative team I've built in a while. Colo is, simply put, not good as a defensive mon in SS. I think it is completely wasted when used that way. Flame Orb Colo, on the other hand, gets shit done. Big fan of that mon and this team.
didn’t end up playing as much as I would like this CL because of school getting in the way, but I did enjoy building and helping the staryus test. I only made one team that’s noteworthy enough to share, but it’s super fun to play if you play it right.
band mamo: https://pokepast.es/9bde7540b8fe48ff
Band mamo hits like a truck, and altho you have to make a 50/50 every time you bring it in, the sheer fear the opponent feels of having their landot or tornt KO’d in the first five turns of the game is enough to make them make weird plays. You play mamo very aggressively on this team, as it is THE wallbreaker of the team. With BU zera as a potential threat in the back, you can end up clicking eq more times than you should be allowed to, just bc the oppo doesn’t want to sack their landot before turn 10 when BU zera can clean late game. This team is def not easy to pilot; you need to take a minute at team preview to determine when you can bring mamo in, either through hard doubles or pivoting via slowking or tornt, but there’s nothing more satisfying than getting mamo reads right and clicking the right move when you do. It’s sort of a high risk high reward type of playstyle, but it’s kind of fun to play so I enjoyed making and playing with this team and hope that others enjoy it too.
Planned on doing this from the get go; Tho i will keep it brief cause otherwise this would be a 2 posts post which takes too long to type out.
Personal things will be in cord, but tnxx for drafting me and much love to all my teammates u guys are goats.
Week 1 was just a week where i didnt know what the actual fuck i was doing in this tier, besides trying to learn the basics of the gen. Rev seemed broken from the things i heared from people and generally i didnt want to go out of my way cteaming when i have no info on what thor would bring, i had a feeling it would be more offensive and brought a scarf luc team to make it alot easier to play again. LO Flygon is also amazing into balance/fats incase i needed smth to deal with it which spikes support from skarm is there. Swampert is generally a krilowatt answer (yes i forgot hp grass existed) and lati as another ground immune.
One simple thing i can say about this week, i was overly worried for stall. Taunt kitsunoh as a way of taunting stuff like hippo for rocks or scarf ttar lead on stall with wisp as a way of getting damage overtime. The rest is pretty standard w passho ttar as a way of taking random hydros from swampert or empoleon if needed (which arent common on stall) incase of a balance, starmie as a way of handling rev and spin support, loom as a spore annoyer, voodoom as a breaker and rotom as speed control.
After going 0-2 i was just like what can i bring to change things up, and after talking to the goat himself le don. We discussed on how offense is broken in this tier, which i started to notice how balance isnt really fit for me as a a player for this tier and went this ho route. Its all pretty standard stuff with ebelt over life orb on stratagem to not get chipped crazy much over time and taunt gyara to help out into micaiahs generally fat tendecies of usage throughtout the tour so far, got pretty lucky tho.
This week ong subbed for me for some personal things, for this week i wanted to try some things out to see if it works, and one of those things is specs zapdos, it gives offensive pressure while also having defensive capabilities on a fighting resist and a ground immunity. Which is super nice to have on an offensive mon for this tier afterwards i added the best mon in the tier in my opinion syclant as a way of breaking beside it and having u turn momentum to force switchins. Fidgit as a elec immune+spinner and a tspikes absorber for syclant. Kiss great answer to rev and the rest is all pretty standard with thunder on rachi to have another way of counterplaying gyarados.
Up to finals, where i had to win to guarantee the tie for my team. Brambane was a offense spammer with usually a sd scizor in the back which is way i went the cyclohm route, it checks it pretty well with resisting bullet punch and being faster with minor speed invest (which this mon is crept for). Paired with it is scarf infernape as speed control with as a lead that was able to handle any lead brambane had used so far. Gar as a way of breaking again and rachi+starmie as a defensive core. Glisc as a funny annoyer mon with sky attack power herb as a way of handling rev.
https://pokepast.es/7e017ae78bf641b3 semis vs inder - W
honestly a very strong squad, if you can get hazards up and start vortexing you should be set. tera fairy meow is to knock rev so that argh can beat it, it's a weird matchup but rev is quite broken so what can ya do
https://pokepast.es/e9b975ec8df049e9 finals vs myjava - L
i loaded into a minor cteam but this build is genuinely super duper good. tailwind gives you a strong matchup into opposing offense (which is great considering how common offense is atm) and the breakers just shred the argh/venom/libra balances you see running around. i tested this team a fair amount and the only bad matchups felt like certain rain builds and random shit like ting lu defensive cores. really fun to use and just as oppressive to play vs, try it out
i didn't know what to prep for so i figured roak + kril would do well into opposing balance and the rest of the team is just standard defensive core + scarf valiant for speed. think i rolled a strong matchup but got some unfortunate luck early and played the endgame not super well, although i'm p happy with the team
https://pokepast.es/e100dab6831a00a9 what raj would've brought if he played in tiebreak
standard balance team with a gastro where garg usually goes so that we don't lose to kril. wanted to bring a dirge bc elf had been spamming offensive fire types (yes bao is an offensive fire type) but didn't want to load mu fish offense since we were confident that raj could always outplay
Some teams I made for raj/blui/spit (Mostly ho kek)
Krill and Floatzel are broken in rain. Silk scarf gives Dnite the extra power for valiant and hurricane for argh/tusk. Treads for rocks and spin. Ice spinner can be used as opposing Dnite mu is manageable but not that great. Specs pult to bring in rain guys with u turn or just blast with draco/shadow ball.
Psyspam but cap. Fidgit gives extended tailwind,spin and rocks. Indeedee for healing wish and psychic terrain. Armourage under tailwind and psychic terrain kills everything.Taunt and destiny bond deals with dark/tera darks so that polteageist can sweep. Volcarona is cheap as always. This was before miasmaw got scale shot so replace some move for it.
Standard ou sun but with mollux bcz scarf eruption in sun kills everyone.
Shed tail + 5 broken setup sweepers. Colossoil is very underrated(eq or headlong rush ur wish). Depending on mu choose the shed tail recepient setup and win gg.
Triple Dragon dance spam. Life modest volc kills everything after a boost. Counter/twave Krilowatt set to bop opposing offense/ not get swept.