(approved by Mx)
Hey everyone. As I've slowly started to find my way back into CAP- primarily through the ongoing tournaments- I've been thinking about the current state of the CAP metagame, and how it can be pushed forward. It's driven me to a relatively brief proposal:
Lets institute a set of scheduled tours for the CAP metagame. Bring back a coherent seasonal and individual tournament structure, build around CAPPL and CAP Snake, and use this to improve the metagame as a whole.
I'm gonna lead with a quick analysis of where I see the CAP meta as right now, heavily compared to my period of most activity (CAPTT4-5 era). Ladder isn't great, but its better: more active than I remember, has more actual legitimate competition than I remember. Room tours with leaderboard competition is something that seems really, really positive and highlights the next wave of CAP players (more on that a bit later). Tours themselves on Smogon are iffy. There's been playtest and CAP Regular Tour for individuals. Cyc Cup and Snake are huge, but there's holes here that lead to some bigger issues. The two I see as the largest are a bit of a shrunken playerbase and a lack of drive, if that makes sense? The meta definitely feels smaller than it has been at its peak, and the lack of individual tours has kinda sapped a lot of rivalry and drive to be #1. There's really not any sort of notable skill based/"these guys play a lot in events" rivalries. As a result, I've noticed a relative settled-ness in the community: its a bit accepted the top echelon is the top and where you fall is more or less where you stay.
More tours- specifically individuals- changes these issues. With more individuals, there's a clearer picture of the metagame: the top tier players are gonna prove that they belong in the top tier because they show consistency across a number of tours rather than one or two strong runs with questionable bracket strength. There's a drive to be the best when the picture of the metagame is more settled like this: every competitor wants to cause upsets, every top dog wants to continue to stay on top, and it gives matches between players more weight. If someone comes off a major upset, there's more weight to their next match. If two players meet after a match in the not so distant past, that's a big event and a big draw of attention. I even remember hosting a bit of a casual CAP Power Rankings waaaaaaaay back in the day- only really possible with this sort of understanding.
More forum tours also encourages a lot of people to make the jump from PS to Smogon and a lot of them to level up significantly because of this. This is where I feel the leaderboard is important: it highlights people with the inherent drive to top the leaderboard. To use some examples, Darek topped October and proceeded to beat Quz in Playtest and sits in top 16. Others like Carbink Dioxide also clearly show that desire that can be tapped into and converted into "okay, I want to show I can hang in this seasonal" or the like. It also attracts outward attention: to harken back to again, the era I played the most in, Stresh was brought into CAP meta from a seasonal among several others.
To bring this back full circle to the proposal, I think the first step we can do to solidify the improvement of the CAP metagame is to set up a sort of "CAP Metagame Year Schedule." CAPPL is the biggest event in the metagame in summer, and Snake is a winter counterpart that we can build on (especially if its a bit more plan-aroundable in the future). A circuit of Seasonals complements these big team tour events well by offering high quality individual tournaments: they benefit drafting for both team tours as well as giving those who play in them additional CAP Meta accolades to chase. These'd be two to four tournaments, either one for each season or two major ones (Winter and Summer were suggested) with alternative tours in between, and with each of these events awarding points to those who place. The top 16 points earners would be seeded into the "payoff" tournament for them: Champions Cup or something of the sort, where it's an invitational of the top talent of the CAP metagame in one tournament for prestige (A few outside friends have mentioned potential circuit status on Smogon- I'm not exactly sure what that means and need to do more research into it before I comment, but I think that'd put a higher level of prestige to it as well. I'm also not getting into point structure as that's a bit too much for this proposal for the time being).
This immediately sets us up with four to six major tours for the metagame between CAPPL, CAP Snake, and the seasonals, depending on the preference in format. Some of what those alternative tours could be include Smogon Tour-type live tours, and future playtests for CAPs themselves. Incorporating playtests here also adds prestige to them, driving post-CAP creation metagame development and analysis. In addition, I'd like to make clear that these are not the ONLY tours at any given point: things like OM tours, Cyc Cup-esque ideas, tours like CAP First Blood and CAP Budget Tour can still run during these periods; the goal isn't to snuff out everything else that isn't a "major" tour. These tours can also be huge for creating hosting experience, making the rest of this proposal significantly easier with more qualified hosts.
I truly think that the CAP metagame is far more ripe for a big step forward than it was back after CAPTT3, when I first started getting involved in pushing it forward. We absolutely can return to that peak time, and improve upon it, drawing more eyes and attention to the CAP Project as a whole through that metagame advancement. I think this is the most important and most effective first step to take.
Hey everyone. As I've slowly started to find my way back into CAP- primarily through the ongoing tournaments- I've been thinking about the current state of the CAP metagame, and how it can be pushed forward. It's driven me to a relatively brief proposal:
Lets institute a set of scheduled tours for the CAP metagame. Bring back a coherent seasonal and individual tournament structure, build around CAPPL and CAP Snake, and use this to improve the metagame as a whole.
I'm gonna lead with a quick analysis of where I see the CAP meta as right now, heavily compared to my period of most activity (CAPTT4-5 era). Ladder isn't great, but its better: more active than I remember, has more actual legitimate competition than I remember. Room tours with leaderboard competition is something that seems really, really positive and highlights the next wave of CAP players (more on that a bit later). Tours themselves on Smogon are iffy. There's been playtest and CAP Regular Tour for individuals. Cyc Cup and Snake are huge, but there's holes here that lead to some bigger issues. The two I see as the largest are a bit of a shrunken playerbase and a lack of drive, if that makes sense? The meta definitely feels smaller than it has been at its peak, and the lack of individual tours has kinda sapped a lot of rivalry and drive to be #1. There's really not any sort of notable skill based/"these guys play a lot in events" rivalries. As a result, I've noticed a relative settled-ness in the community: its a bit accepted the top echelon is the top and where you fall is more or less where you stay.
More tours- specifically individuals- changes these issues. With more individuals, there's a clearer picture of the metagame: the top tier players are gonna prove that they belong in the top tier because they show consistency across a number of tours rather than one or two strong runs with questionable bracket strength. There's a drive to be the best when the picture of the metagame is more settled like this: every competitor wants to cause upsets, every top dog wants to continue to stay on top, and it gives matches between players more weight. If someone comes off a major upset, there's more weight to their next match. If two players meet after a match in the not so distant past, that's a big event and a big draw of attention. I even remember hosting a bit of a casual CAP Power Rankings waaaaaaaay back in the day- only really possible with this sort of understanding.
More forum tours also encourages a lot of people to make the jump from PS to Smogon and a lot of them to level up significantly because of this. This is where I feel the leaderboard is important: it highlights people with the inherent drive to top the leaderboard. To use some examples, Darek topped October and proceeded to beat Quz in Playtest and sits in top 16. Others like Carbink Dioxide also clearly show that desire that can be tapped into and converted into "okay, I want to show I can hang in this seasonal" or the like. It also attracts outward attention: to harken back to again, the era I played the most in, Stresh was brought into CAP meta from a seasonal among several others.
To bring this back full circle to the proposal, I think the first step we can do to solidify the improvement of the CAP metagame is to set up a sort of "CAP Metagame Year Schedule." CAPPL is the biggest event in the metagame in summer, and Snake is a winter counterpart that we can build on (especially if its a bit more plan-aroundable in the future). A circuit of Seasonals complements these big team tour events well by offering high quality individual tournaments: they benefit drafting for both team tours as well as giving those who play in them additional CAP Meta accolades to chase. These'd be two to four tournaments, either one for each season or two major ones (Winter and Summer were suggested) with alternative tours in between, and with each of these events awarding points to those who place. The top 16 points earners would be seeded into the "payoff" tournament for them: Champions Cup or something of the sort, where it's an invitational of the top talent of the CAP metagame in one tournament for prestige (A few outside friends have mentioned potential circuit status on Smogon- I'm not exactly sure what that means and need to do more research into it before I comment, but I think that'd put a higher level of prestige to it as well. I'm also not getting into point structure as that's a bit too much for this proposal for the time being).
This immediately sets us up with four to six major tours for the metagame between CAPPL, CAP Snake, and the seasonals, depending on the preference in format. Some of what those alternative tours could be include Smogon Tour-type live tours, and future playtests for CAPs themselves. Incorporating playtests here also adds prestige to them, driving post-CAP creation metagame development and analysis. In addition, I'd like to make clear that these are not the ONLY tours at any given point: things like OM tours, Cyc Cup-esque ideas, tours like CAP First Blood and CAP Budget Tour can still run during these periods; the goal isn't to snuff out everything else that isn't a "major" tour. These tours can also be huge for creating hosting experience, making the rest of this proposal significantly easier with more qualified hosts.
I truly think that the CAP metagame is far more ripe for a big step forward than it was back after CAPTT3, when I first started getting involved in pushing it forward. We absolutely can return to that peak time, and improve upon it, drawing more eyes and attention to the CAP Project as a whole through that metagame advancement. I think this is the most important and most effective first step to take.