CAP Teambuilding Competition V3.0 [Index - On Hold]

akaFila

butterscotch love
[Approved by cbrevan; Taken over from Arcade; Banner by MamOwOswine;
Concept & Elements pieced from other such projects - OU, UU, Mono]



Welcome to the CAP Teambuilding Competition! This is a weekly competition which you can join at any time. Basically, what we are going to do here is see who can build the best team, hence the name. Each week, I will post a core, set, theme, or Pokemon and then you guys will post an importable of a team featuring said concept. In addition to the team you will post a short summary that may include: your teambuilding process, how the team works, replays, etc.; it's gonna look like a mini-RMT of sorts. Once a few days have passed, I will close the submission period and then anyone can come and vote on the team which they think is best. The winner of the week will get some lovely bragging rights while also having their team featured for everyone to see in the teams Hall of Fame ;)

Project Mechanics:

  1. Five (5) days of submission of teams and open discussion. Post your entry on the thread, be sure to follow this format!
    Code:
    <sprites>
    [hide=Importable][/hide]
    [hide=Explanation][/hide]
  2. Two (2) days of voting to decide the winning team​

Project Rules:​

  1. Bandwagoning: Vote for who you believe deserves to win, not who your friend wants you to vote for or that popular smogon username that appears among contestants. Sportsmanship is very much appreciated. Don't base your votes on whether or not someone is your friend, an influencing user of the community, how many badges the owner has, etc.. This is a competition for a reason, not a popularity contest.​
  2. Copying / Disputes: Obviously, there is potential for disputes over copying or people making similar entries. In general, if your team entry has the same Pokémon and similar move sets to an earlier entry, it will be disqualified. If anyone tries to abuse this by attempting to reserve an early post in the thread for their entry, please bring it to my attention and they'll be disqualified. Do not make reservation posts. If you are caught doing this there is a high possibility you will not be allowed to post in the building stage for an indefinite amount of time.​
  3. Discussion and Alterations: One part of the process is to have discussion about the teams and the core. While I'd like to keep this from being a speedy RMT thread, suggestions of improvements to entered teams are allowed. In the interests of fairness though, I'd ask that any suggestions don't involve anything more major than move set changes, and that if you've already submitted a team you won't change the Pokémon in it. Basically, just be sure that you're happy with the team before you send it in.​
  4. Entry Submission: Post team in the thread itself with import and explanation in hide tags. Please, when you are submitting a team, try not to slash movesets / items in the importable. The finished product should be the build you are most confident in. It is fine to do minor set changes throughout the week, but if you want to give an option for one of your Pokemon, note it in the Explanation instead.
    **Make sure the team you post are according to the Pokémon, Core or Theme of the Week!**​
  5. Sprites: Sprites are encouraged, but let's not go nuts with artworks and whatnot. Please use one of the three sprite options below:
  6. Voting: You have a single(1) vote, so make it count. As stated above, bandwagoning is not permitted.
    **All Global and Sub-Forum rules apply​

Example: Please format your submissions according to the example provided below, or else risk rejection.
Credit - Heaven Jay


Stakataka @ Rockium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Stone Edge
- Gyro Ball
- Earthquake

Fidgit @ Black Sludge
Ability: Persistent
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
- Trick Room
- Earth Power
- Stealth Rock
- U-turn

Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 160 SpA / 96 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Fire Blast
- Psyshock
- Surf

Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Wood Hammer
- Stone Edge
- Superpower
- Horn Leech

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Bonemerang
- Shadow Bone
- Swords Dance

Magearna @ Shuca Berry
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Thunderbolt

Stakataka-Stakataka runs 15 evs in defense and lonely nature to allow it to get attack boost when it gets a kill. Rock out is for full nuking potential. Gyro hits Pokémon that are not steel resists really hard. Earthquake is for steel types like heatran,and magearna. Although you can change it to superpower as well for things like ferrothorn.

Fidgit- Fidgit is the main trick room setter and has the ability persistent which extends tr turns. This is the main rocker and electric resist.

Mega Slowbro- A lot of trick room teams has a lot of trouble with volkraken and that’s why you need a water resist. This runs almost max special attack to do a lot of damage. Surf and psyshock is main stabs. Fire blast is used for things like ferrothorn and scizor.

Tapu Bulu- This is the secondary water resist and ash greninja check. This thing also checks landorus and zygarde. It is the main dragon immunity and ground resist.

Alolan Marowak- Alolan Marowak has very few counters and under trick room it gets a lot of kills. Rock head is used for negating recoil damage.

Magearna- Magearna is a very splashable mon and works well in TR. Fleur cannon is main stab and hits really hard. Focus blast hits the steel types. Thunderbolt hits toxapex.


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Current:
Cycle 2 - Gastrodon & Tomohawk [ Click Below ]

 
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