CAP1 - Part 16b - (Pre-Evo Movepool Poll 1)

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Alright, alright, here we go!

I went ahead and slated every submission that was marked by a bolded "Final Submission" line because to be fair, everything here is pretty much flavor. There are no moves that Scratchet has to have, and no moves that Scratchet absolutely shouldn't from Tomohawk's movepool. In addition, since none of the submissions seem to violate the rules I posted, I think they're all fine! We shall let the community decide which they like the most with this first poll!

Note that the egg movepools are the same for all submissions by design.

The available options for this poll are:
jas61292
HeavyOctillery
Deck Knight
wekhter
Tortferngatr
This is an IRV poll, which means that you can vote for as many entries as you want to in order of preference. The top three from this poll will move onto the next stage. I've reiterated some rules for this vote below so that everyone knows exactly what's going on.

  • Do not bold any text other than your votes.
    The script we use to count the votes looks at bolded text, and ignores all other text. You can still write other non-bolded things in your post, but don't bold them or it will mess up your vote.
  • One vote per line.
    Do not list multiple votes on one line.
  • You may vote for as many submissions as you want.
  • Spell the submission's name exactly as it is spelled above.
    It is not case sensitive, but please remember that your vote will not count unless it is the name is spelled correctly.
I've included the 5 movepool posts I slated in the order they were submitted below.
Final Submission

00 Fury Swipes
09 Harden
13 Focus Energy
18 Rock Smash
23 Roar
27 Work Up
32 Submission
36 Hyper Voice
40 Bulk Up
45 Superpower
49 Taunt
53 Rest
57 Retaliate
So, for the level up pool, I took Tomohawk's and removed all the moves that had to do with mythical powers (such as Aura Sphere and Earth Power) or the ability to fly (such as Hurricane and Air Slash), as these are things that Scratchet lacks. Unfortunately, without these moves the level up pool becomes fairly sparse, so I went through the TMs it can learn and chose ones that seemed appropriate and added them in, such as Bulk Up and Retaliate. I also added in Focus Energy from the Egg Moves, because it really needed some basic moves like that (and yes, there are some cases where Pokemon have a level up move as an egg move as well, so its not completely weird).

As far as evolution, like most Pokemon I imagine Scratchet would evolve by level up, and not have any specific requirements. I was thinking possibly requiring a specific move to evolve, but I noticed that the only instances of that happening are when the Pokemon and its evolution were introduced in different generations, and that is not the case for Scratchet, so I think the basic level up method is more appropriate. However, I think it would be cool if it evolved at level 23, because that way it would learn two nearly equivalent moves, Roar and Whirlwind, at the same level. Roar, representing a normal grounded mammal, comes before it evolves and Whirlwind, representing the new powers of flight it has gained, comes after.

TM05 Roar
TM06 Toxic
TM08 Bulk Up
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM39 Rock Tomb
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM54 False Swipe
TM56 Fling
TM60 Quash
TM67 Retaliate
TM70 Flash
TM78 Bulldoze
TM80 Rock Slide
TM83 Work Up
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM94 Rock Smash
HM04 Strength
The TM set pretty much followed the same logic as the level up moves, remove the mythical power and flying related moves. Though despite removing it from the level up set, I did leave Aerial Ace in the TM pool. This is mainly because while all sorts of Pokemon can learn this move via TM, only Flying types get it via level up (With the single exception of Heracross, which is kinda weird). Additionally, I removed Hyper Beam and Giga Impact, as with the exception of a few who also get one of them via level up, no unevolved Pokemon can learn these TMs (well, unless they were formerly fully evolved).

Baton Pass
Confuse Ray
Focus Energy
Haze
Memento
Nature Power
Rapid Spin
Roost
Stealth Rock
Yawn
Obviously, the egg moves are all the same as Tomohawks, so not much to say here.

Ugh, not having Scratch, Growl, etc. is going to make this a tad difficult, buuuuuut not impossible: (FINAL SUBMISSION)


01 Fury Swipes
01 Harden
08 Rock Smash
13 Morning Sun
17 Roar
20 Focus Energy
23 Taunt
29 Brick Break
32 Submission
35 Nature Power
41 Hyper Voice
44 Superpower

Yes, this time I added the levels. I've just noticed that the level gaps for Tomo's moves are a tad screwy when compared to those of a GF Poke, which usually have a pattern of some sort (4,5,4,5,4,5, etc.) that only changes after evolution, in which there's just a slightly different pattern. So, Scratchet's level gaps start the same as Tomo's to at least keep in line with that part. Also, doubling up on beginning moves, IIRC, only usually applies to the evo.....which just makes this screwier. I just winged (pardon pun) the rest of it.

The movepool is slightly smaller, as many prevos' are, with a few fitting TM moves rounding it out. Of course, all the Flying moves & shamanistic moves are out, with Roar suitably replacing Whirlwind. Nature Power (originally Hidden Power, but this is more fitting) is there to show a slight hint of its future powers, though. Rock Smash & Brick Break were the only 2 suitable Fighting moves I saw being workable into the movepool, so I added those. Focus Energy & Taunt sounded fitting with its style, so those went in as well. Rest was excluded since it clashes with Vital Spirit (which Tomo loses & replaces with Justified anyway).

I was thinking it would evolve by Item Level Up; maybe the item is passed down to a carefully selected Scratchet by the leading Tomohawk before stepping down, allowing it to become the new leader upon levelling up - with a certain percentage of wild Scratchet & a higher percentage of wild Tomo holding the item.


05 Roar
06 Toxic
08 Bulk Up
10 Hidden Power
11 Sunny Day
12 Taunt
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
22 SolarBeam
27 Return
31 Brick Break
32 Double Team
33 Reflect
39 Rock Tomb
40 Aerial Ace
42 Facade
44 Rest
45 Attract
46 Thief
48 Round
49 Echoed Voice
52 Focus Blast
54 False Swipe
56 Fling
67 Retaliate
70 Flash
78 Bulldoze
80 Rock Slide
83 Work Up
86 Grass Knot
87 Swagger
90 Substitute
94 Rock Smash
HM04 Strength

Removed all the obvious choices, although I left Aerial Ace in since lots of non-winged mammalian Pokes get it anyway. Left in SolarBeam so it can still have Prankster SunnyBeam - not like it'll do much w/ no STAB and piddly Sp.Atk.


Baton Pass (Eevee, Sentret, Furret, Aipom, Ambipom, Girafarig, Mawile, Buneary, Lopunny, Patrat, Watchog)

Confuse Ray (Vulpix, Ninetales, Lapras, Umbreon, Mantine, Stantler, Spoink, Grumpig, Watchog)

Focus Energy (Rattata, Raticate, Nidoran-M, Nidorino, Nidoking, Mankey, Primeape, Torchic, Combusken, Blaziken, Vigoroth, Numel, Camerupt, Stunky, Skuntank)

Haze (Zubat, Golbat, Crobat, Murkrow, Honchkrow)

Memento (Stunky, Skuntank)

Nature Power (Seedot, Nuzleaf, Deerling, Sawsbuck)

Rapid Spin (Sandshrew, Sandslash, Donphan, Torkoal, Drillbur, Excadrill)

Roost (Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Hoothoot, Noctowl, Dunsparce, Wingull, Pelipper, Chatot, Pidove, Tranquill, Unfezant, Ducklett, Swanna)

Stealth Rock (Skarmory)

Yawn (Wooper, Quagsire, Dunsparce, Slakoth, Vigoroth, Slaking, Bidoof, Bibarel, Hippopotas, Hippowdon, Pansear, Munna)

Dunno why I'm even bothering when it's the same........

I'll try my hand at this.

Final Submission:

- Fury Swipes
- Harden
5 Rock Smash
11 Yawn
13 Confuse Ray
17 Aerial Ace
20 Nature Power
23 Roar
25 Focus Energy
29 Submission
35 Hyper Voice
37 Air Slash
41 Superpower
47 Healing Wish

The story here is that Scratchet is a devious little scamp, and I pulled most of its "new" level-up moves from Egg. The exception is Rock Smash, the only real "weak" Fighting-type attack in its movepool. The evolution method is Leveling up with Air Slash, which both learn at Level 37.

Like most Pokemon that grow wings when they evolve, Scratchet has a lot fewer moves than Tomohawk. I based its level progession off of Venonat's, since Venomoth has similar expansion. The two share several things in common: Aerial Ace at 17, and instead of Whirlwind, Scratchet has Roar at Level 23. It's final 4 attacks are Submission, Hyper Voice, Superpower, and Healing Wish. Not an exact match with Tomohawk, but good enough.

Flavorwise, I thought of Scratchet as having a decent level of natural intuition but not a lot of the mystic powers. This is why he was Nature Power over Morning Sun at Level 20. It doesn't learn the weather moves naturally, but it does pick up Focus Energy for evolving. Basically Scratchet is comfortable in its body and natural surroundings, but doesn't have a whole lot of mystical ability yet.

Baton Pass
Confuse Ray
Focus Energy
Haze
Memento
Nature Power
Rapid Spin
Roost
Stealth Rock
Yawn

The Egg Moves are the same, as required.

05 Roar
06 Toxic
08 Bulk Up
10 Hidden Power
11 Sunny Day
12 Taunt
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
26 Earthquake
27 Return
31 Brick Break
32 Double Team
39 Rock Tomb
40 Aerial Ace
42 Facade
44 Rest
45 Attract
46 Thief
48 Round
49 Echoed Voice
52 Focus Blast
54 False Swipe
56 Fling
59 Incinerate
60 Quash
67 Retaliate
78 Bulldoze
80 Rock Slide
83 Work Up
86 Grass Knot
87 Swagger
90 Substitute
94 Rock Smash
h4 Strength

Like most tykes, Scratchet has a more abbreviated TM/HM list. Because it is primarily a physical attacker with an Attack on par with Machop, it has a lot of strong physical attacks.

The following TMs were scrapped: Hyper Beam, Solarbeam, Reflect, Sky Drop, Giga Impact, Flash. Scratchet doesn't really have the mystical power of Tomohawk yet, or the wings, so it lost some special attacks and a few support moves. Most of the rest of Tomohawk's lost movepool is in the Flying-type associated moves.

Hey, it's a Final Submission.

It took a long time to think this through, since working backwards isn't exactly ideal. After all, Tomohawk's movepool wasn't really designed with either Scratchet's typing change or Attack/Special Attack flip in mind. Ah, well.

00 Sunny Day
00 Fury Swipes
00 Harden
00 Roar
08 Fury Swipes
13 Harden
17 Aerial Ace
20 Morning Sun
23 Whirlwind
29 Rain Dance
33 Earth Power
37 Acrobatics
40 Submission
43 Hyper Voice
47 Superpower
50 Healing Wish
First of all, I took Aura Sphere out of the starting moves and replaced it with Roar. Not only is it pretty standard for an evolution to have different starting moves than its prevo, but Aura Sphere doesn't really do much for Scratchet, with 20 base Special Attack. I decided to have Scratchet evolve when knowing Earth Power. Therefore, Scratchet's level-up moves mirror Tomohawk's until it learns Earth Power at level 33. From there, they begin to diverge. Instead of learning Air Slash at level 37 (which is almost exclusive to Flying-types), Scratchet gets Acrobatics. Starting from Submission, Scratchet begins to receive moves earlier. Its final level-up move is Healing Wish at level 50, ten levels earlier than Tomohawk (pretty normal). Lacking from Tomohawk's level-up movepool are the aforementioned Air Slash, Heat Wave, Sky Drop, Rest, and Hurricane. Air Slash, Sky Drop and Hurricane obviously have no business being in the movepool of a Normal / Fighting Pokemon. Heat Wave is dropped for flavor reasons. Rest... just didn't seem to fit in nicely when making other moves be learned earlier.

05 Roar
06 Toxic
08 Bulk Up
10 Hidden Power
11 Sunny Day
12 Taunt
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
26 Earthquake
27 Return
31 Brick Break
32 Double Team
33 Reflect
39 Rock Tomb
40 Aerial Ace
42 Facade
44 Rest
45 Attract
46 Thief
48 Round
49 Echoed Voice
52 Focus Blast
54 False Swipe
56 Fling
59 Incinerate
62 Acrobatics
67 Retaliate
78 Bulldoze
80 Rock Slide
83 Work Up
86 Grass Knot
87 Swagger
90 Substitute
94 Rock Smash
h4 Strength
Tomohawk's TM list, minus Hyper Beam, SolarBeam, Sky Drop, Quash, Giga Impact, Flash, and Fly. These omissions were based on Scratchet's typing, flavor, and status as an NFE.

Baton Pass (Eevee, Sentret, Furret, Aipom, Ambipom, Girafarig, Mawile, Buneary, Lopunny, Patrat, Watchog)

Confuse Ray (Vulpix, Ninetales, Lapras, Umbreon, Mantine, Stantler, Spoink, Grumpig, Watchog)

Focus Energy (Rattata, Raticate, Nidoran-M, Nidorino, Nidoking, Mankey, Primeape, Torchic, Combusken, Blaziken, Vigoroth, Numel, Camerupt, Stunky, Skuntank)

Haze (Zubat, Golbat, Crobat, Murkrow, Honchkrow)

Memento (Stunky, Skuntank)

Nature Power (Seedot, Nuzleaf, Deerling, Sawsbuck)

Rapid Spin (Sandshrew, Sandslash, Donphan, Torkoal, Drillbur, Excadrill)

Roost (Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Hoothoot, Noctowl, Dunsparce, Wingull, Pelipper, Chatot, Pidove, Tranquill, Unfezant, Ducklett, Swanna)

Stealth Rock (Skarmory)

Yawn (Wooper, Quagsire, Dunsparce, Slakoth, Vigoroth, Slaking, Bidoof, Bibarel, Hippopotas, Hippowdon, Pansear, Munna)
Nothing changed here.

Hopefully my decisions make sense.

00 Rock Smash
00 False Swipe
08 Fury Swipes
13 Yawn
17 Aerial Ace
20 Focus Energy
23 Brick Break
29 Facade
33 Hidden Power
37 Acrobatics
42 Submission
49 Hyper Voice
51 Superpower
53 Rest
55 Giga Impact
60 Memento

My original plan was to make Scratchet's movepool be a direct parallel to Tomohawk's. After the staff put the kabosh on Slash, Night Slash, Double-Edge, Karate Chop, Rollout, Defense Curl, and Teeter Dance, I got creative.

Rock Smash and False Swipe are pretty much the only things left that fit as basic moves-Rapid Spin is an egg move (so Scratchet would know it at level 1 anyway,) and False Swipe gets STAB. Instead of learning Earth Power, Scratchet learns to control its Hidden Power. Instead of slashing the air, Scratchet uses acrobatic movements to assault its foe. Instead of commanding the winds to finish its foe with a Hurricane, Scratchet musters up all the physical power it has gained into a single Giga Impact. Instead of fainting to help save the tribe in a Healing Wish, Scratchet gives its foe something to remember with a Memento.

Brick Break and Facade are for intermediate STABs.

The idea behind it using Hidden Power for evolution is simple-it's unlocking its "hidden powers" of shamanry so it can evolve. As for its levelup attacks, I intentionally gave it a few of the less flight-oriented flying-type moves.

05 Roar
06 Toxic
08 Bulk Up
10 Hidden Power
11 Sunny Day
12 Taunt
17 Protect
18 Rain Dance
20 Safeguard
21 Frustration
27 Return
31 Brick Break
32 Double Team
33 Reflect
39 Rock Tomb
40 Aerial Ace
42 Facade
44 Rest
45 Attract
46 Thief
48 Round
49 Echoed Voice
52 Focus Blast
54 False Swipe
56 Fling
59 Incinerate
60 Quash
62 Acrobatics
67 Retaliate
68 Giga Impact
80 Rock Slide
83 Work Up
86 Grass Knot
87 Swagger
90 Substitute
94 Rock Smash
h4 Strength

Pretty much just removed things that seemed circumspect.

Baton Pass
Confuse Ray
Focus Energy
Haze
Memento
Nature Power
Rapid Spin
Roost
Stealth Rock
Yawn
For convenience, below is the movepool for Tomohawk and all of the author's explanations as to why it got what and what was on his mind.
*bursts in with an epic Final Submission*

Legend:
* - Move is repeated in this or a previous list
. - Move is (almost) required by a different move
! - Move is (almost) required by typing or ability
!! - Move is absolutely required by typing or ability
Bold - A VGM that is not repeated in this or a previous list
00 Sunny Day
00 Aura Sphere
00 Fury Swipes
00 Harden
08 Fury Swipes*
13 Harden*
17 Aerial Ace
20 Morning Sun
23 Whirlwind
29 Rain Dance
33 Earth Power
37 Air Slash

42 Submission
45 Heat Wave
49 Hyper Voice

50 Sky Drop
51 Superpower
53 Rest
55 Hurricane
60 Healing Wish
Unique moves: 18
Unique VGMs: 13
I've taken quite a few creative liberties with the level-up movepool. This CAP is really breaking a lot of ground because it's primary Flying and a Fighting-type with a poor Atk stat. I've always wanted to do a "mage" type learnset, and the shamanistic nature of this CAP has given me the perfect excuse to do so (though my original dream was to reference FF1's Chaos :P ). The "elemental" moves here are Rain Dance, Earth Power, Air Slash and Heat Wave, with Hurricane eventually learned near the end as well.

This learnset is full of sneaky references, which is why I've filled it to the maximum reasonable number of moves. I've incorporated a few of the North American aboriginal creation stories involving the raven (the raven is originally white in Haida myths). It references a myth about the raven stealing the sun, moon, stars (Sunny Day), a firebrand (Heat Wave, I guess), and fresh water (Rain Dance) to give to the mortal world. Sky Drop is somewhat a reference to another myth involving the raven dropping a stone into the ocean to form land. There's also a legend about a seagull and the raven sticking a thorn into its foot, but Spikes is disallowed, so... Aerial Ace and Submission are also here to reference the Street Fighter character T. Hawk. (The anime depicts Aerial Ace as a low-altitude gliding attack, and Submission is similar to the grapple that T. Hawk does.)

The progression is simple enough. I believe that Tomohawk should start off with a "base" special move (Aura Sphere) because it's one of only three special Fighting-type moves. The theme here is that it starts off using naive physical attacks like Fury Swipes and then eventually learns to channel the energies of the spirits and use them. Harden is a reference to Cartoons's original concept, with the fur hardening to act like feathers. I also need a move to fit with Tomohawk's name, a reference to a light axe that is thrown. Giga Impact doesn't quite fit, so Superpower has made it in. Finally, I feel that Tomohawk should get some kind of mind-refresh before getting Hurricane, but Amnesia is banned, so Rest is there instead.

Healing Wish is a cool move IMO; it's kind of a reference to FF6's Sabin (not that anyone used Spiraler or whatever it's called now), but more than that, it just fits somehow with the whole shaman / chieftain deal that this CAP is getting.
05 Roar
06 Toxic!!
08 Bulk Up!
10 Hidden Power!!

11 Sunny Day!*
12 Taunt
15 Hyper Beam!
17 Protect!!
18 Rain Dance*
20 Safeguard.
21 Frustration!!
22 SolarBeam.
26 Earthquake.
27 Return!!
31 Brick Break!
32 Double Team!!
33 Reflect
39 Rock Tomb!
40 Aerial Ace!*
42 Facade!!
44 Rest!!*
45 Attract!!
46 Thief
48 Round!!
49 Echoed Voice.
52 Focus Blast!
54 False Swipe
56 Fling!
58 Sky Drop*
59 Incinerate!!
60 Quash
62 Acrobatics
67 Retaliate!
68 Giga Impact!
70 Flash
78 Bulldoze.
80 Rock Slide!
83 Work Up!!
86 Grass Knot.

87 Swagger!!
90 Substitute!!
94 Rock Smash!!
h2 Fly
h4 Strength!!
Unique moves: 38
Unique VGMs: 16
Most of these are type-move and move-move (almost) requirements. I want to avoid putting in too many Psychic-type moves because I don't think that they fit with the concept (though Reflect is there). Thief is another reference to the trickster aspect mentioned earlier, and a stronger reference to the firebrand is made through Incinerate and Flash. However, despite other Fire-type moves usually being required with Heat Wave, I've chosen not to put them in because I'm already breaking the Fire-type monopoly on level-up Heat Wave.

I also don't have Cut because Tomohawk is an "axe", not a sword (Cut is "Iai Cut", a reference to a sword technique) and this movepool has no claw moves other than Fury Swipes.
Baton Pass (Eevee, Sentret, Furret, Aipom, Ambipom, Girafarig, Mawile, Buneary, Lopunny, Patrat, Watchog)

Confuse Ray (Vulpix, Ninetales, Lapras, Umbreon, Mantine, Stantler, Spoink, Grumpig, Watchog)

Focus Energy (Rattata, Raticate, Nidoran-M, Nidorino, Nidoking, Mankey, Primeape, Torchic, Combusken, Blaziken, Vigoroth, Numel, Camerupt, Stunky, Skuntank)

Haze (Zubat, Golbat, Crobat, Murkrow, Honchkrow)

Memento (Stunky, Skuntank)

Nature Power (Seedot, Nuzleaf, Deerling, Sawsbuck)

Rapid Spin (Sandshrew, Sandslash, Donphan, Torkoal, Drillbur, Excadrill)

Roost (Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Hoothoot, Noctowl, Dunsparce, Wingull, Pelipper, Chatot, Pidove, Tranquill, Unfezant, Ducklett, Swanna)

Stealth Rock (Skarmory)

Yawn (Wooper, Quagsire, Dunsparce, Slakoth, Vigoroth, Slaking, Bidoof, Bibarel, Hippopotas, Hippowdon, Pansear, Munna)
Unique moves: 10
Unique VGMs: 9
Also known as the level-up rejects, honestly. Most of these are competitive moves that I really wanted on Tomohawk but couldn't fit into level-up or the machines. You may in particular notice my inclusion of Rapid Spin. Sorry, Delibird :( I think that this is a potentially great move for Tomohawk, and I'd personally like to see what Tomohawk can do with it. Will it be devastatingly effective like Excadrill, or will it be kind of lame like Forretress?

I've put Roost into the egg movepool because Tomohawk isn't really a bird (yeah, "Feather Rest", but still). But it still breeds with birds...? -.- Best not to think about it.
Total unique moves: 66
Total VGMs: 38

Some general comments

I'll admit that my movepool is mostly based on flavour, but the competitive theme here is a small but precise non-attacking movepool. I didn't put in every non-attacking move that "seems interesting" because there are way too many of them and a lot of the good ones are level-up/egg only. Let's be honest, here: Do we really need a super-bloated non-attacking movepool?

I've made an explicit effort to limit or outright avoid moves of the following categories:

Psychic-type (e.g. no Psych Up or Gravity)
Poison-type (e.g. no Sludge Wave)
Moves that modify anything other than Atk or Def (e.g. no Hone Claws)
Moves that can disrupt move choice (e.g. no Torment/Disable/Switcheroo)
Physical moves (all of the physical moves in this pool are justified by flavour or move-move guidelines)

I absolutely do not believe that most Psychic- or Poison-type moves make any sense on Tomohawk. In my view, Tomohawk should be using the powers of nature, not supernatural mind tricks or waves of garbage. (I don't quite get other people's justification of Mimic, either. Tomohawk is using a disguise, not copying others' actions.) I also want Tomohawk's Hurricane to get support entirely from rain or another Pokémon's Gravity, and not set it up for itself (other than with Rain Dance). I also find choice-disrupting moves potentially broken with this CAP, so I have excluded them. The movepool still does have some gems like bulky Substitute, Healing Wish, Memento, Roost and Yawn (arguably better than sleep if the opponent stays in).

You may have noticed that Baton Pass is this movepool's only switching move. Screw Volt Switch -.- Only Electric-types and Steel-types learn it. It doesn't make sense! Baton Pass is clearly the most effective switching move to include here, so that's what I have done.

I've also completely ignored move-move guidelines for Stealth Rock and Heat Wave. The main justification for this is that Tomohawk is not a Rock-type (or mainly rock-dwelling creature) or a Fire-type, so I'm violating "canon" a bit anyway by including these moves. I really didn't want to have to put in stuff like Sandstorm (doesn't make much sense to me) or Flame Charge (disallowed).
Here's our pre-evo so far:
Main Design

7ezJZ.jpg


Supporting Material

Side-on pose showing spots and egg shaped body.

This Tomohawk prevo concept is a little cub with a protective fluffy egg body. The ruffles around its face show the beginnings of the feather-like fur that Tomohawk uses for flight after it evolves. Its wide, flat, oversized arms hint at wings. Tomohawk's purple markings are foreshadowed in the purple spots on cub-hawk's egg body.
Name: Scratchet
Typing: Normal / Fighting
Base Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe
Abilities: Scrappy / Prankster / Vital Spirit (DW)
 
jas61292
HeavyOctillery

I really feel that Scratchet should stay away from those mystical powers that Tomohawk has, which is why I pretty much removed all moves like that from my pool. While there are a move or two I don't love, I also think HeavyOctillery's movepool did a great job of this as well.
 
jas61292
HeavyOctillery


I feel that the 'mystical' aspect should be left to Tomahawk. These guys, in my opinion, got a decent moveset that makes sense for the Pokemon (within the constraints of the evo coming before the prevo).
 
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