Overview
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RestTalk
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name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic
move 4: Rock Tomb/Moonblast
ability: Sturdy
item:Leftovers
nature: Impish/Careful
evs: 240 HP/204 Def/64 SpD
Moves
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rock with eyes
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name: rock with eyes
move 1: Stealth Rock
move 2: Reflect
move 3: Light Screen
move 4: Explosion/Moonblast/Power Gem
ability: Clear Body
item: Light Clay/Leftovers
nature: Impish/Careful
evs: 248 HP/200 Def/60 SpD
Moves
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- Carbink has ridiculously high defensive stats. (150/150)
- It also possesses an excellent support movepool.
- Its offensive stats are very lacking, but it does get Calm Mind.
- Clear Body means that it is a nearly impenetrable defensive wall, because there's no way to lower its defenses.
- Carbink is sort of a one-trick pony because it can really only be used in one role.
- It does have two very problematic flaws, its low HP and its terrible Speed (both 50).
- It faces stiff competition as a suicide lead from Deoxys-D, Azelf and Skarmory, but it does have some niches over these.
RestTalk
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name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Toxic
move 4: Rock Tomb/Moonblast
ability: Sturdy
item:Leftovers
nature: Impish/Careful
evs: 240 HP/204 Def/64 SpD
Moves
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- This is Carbink's only set capable of dealing any lasting, non-Stealth Rock damage to the opponent.
- The combination of Rest and Sleep Talk allows Carbink to stall the opponent with Toxic and Carbink's huge defenses, while hitting with a damaging, stat-lowering move.
- Moonblast should only be used over Rock Tomb in very rare cases for the power boost. Rock Tomb is generally better. A Bold nature should be used with Moonblast.
- The stat-lowering potential of both moves is also nice.
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- Leftovers works best for this set, giving Carbink supplemental recovery to Rest.
- The HP EVs help Carbink keep itself alive just long enough to land one more hit before death.
- The defensive EVs are spread across the board.
- Carbink's nature depends upon its attacking move; use Impish for Rock Tomb and Careful for Moonblast.
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- This Carbink's use is to stall the opponent while dealing lasting damage and lowering stats.
- Rest heals Carbink fully, meaning that it will be a real headache to fight this thing.
- This variant should not be used as a lead.
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- Fast pokemon that cover Carbink's weaknesses (Ground, Steel, Water, Grass) while dealing more significant damage than Carbink.
- Using bulky Steel-types, more common than ever, will support Carbink.
rock with eyes
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name: rock with eyes
move 1: Stealth Rock
move 2: Reflect
move 3: Light Screen
move 4: Explosion/Moonblast/Power Gem
ability: Clear Body
item: Light Clay/Leftovers
nature: Impish/Careful
evs: 248 HP/200 Def/60 SpD
Moves
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- This is Carbink's most reliable set, and it can be very potent if used correctly.
- Stealth Rock is an extremely useful move, and allows Carbink to continue to support its team after it faints
- Reflect and Light Screen halve the damage Carbink's team takes from all direct attacks, as well as making Carbink almost untouchable.
- The final slot is for Carbink's damaging move.
- Explosion will deal the most damage, but this means suicide for Carbink.
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- Carbink's item should be Light Clay or Leftovers. Nothing else.
- The Light Clay allows Carbink's screens to stay up long after Carbink is gone, and can make the crucial difference in a sweeper's setup.
- Leftovers helps Carbink stay alive much longer than it would, because honestly, not a lot of attacks from non-offensive pokemon are going to deal more than 30% to it.
- The HP EVs help Carbink keep itself alive just long enough to land one more hit before death.
- The defensive EVs are spread across the board.
- Carbink's nature again depends upon its attacking move.
- Impish or Careful should be used for Explosion, because they drop the Sp. Atk stat, and Explosion is physical.
- The choice should be made depending on what offensive move Carbink knows and whether physical or special attackers seem to be doing better against Carbink.
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- This Carbink is best used as a support lead.
- It should really only be used in this role.
- For teams with a lot of frail sweepers, Carbink is an excellent choice because of its durability, which allows it to set up screens.
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- Carbink asks what it can do for its team, not what its team can do for it.
- Breloom, Lucario, Chandelure, and others all benefit from Carbink's screens and whatever damage it can deal before it is knocked out
- This gives them all chances to set up and sweep.
- The one archetype of pokemon that improves Carbink on a team rather than vice-versa is the spinblocker, because it allows the Stealth Rock that Carbink has inevitably set to stay effective.
- Power Gem and Moonblast are suggested instead of Explosion to increase Carbink's staying power, but this totally removes any offensive capabilities.
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- Toxic can be used instead of Stealth Rock, but it weakens Carbink's role as a dedicated supporter and sends it off on a stalling path, which is not as effective on Carbink.
- Calm Mind could see use on a set with screens and Power Gem/Moonblast, but this sacrifices Carbink's Stealth Rock and makes it a much worse lead.
- All forms of weather save rain are available to Carbink, and these are viable options.
- Sturdy makes sure that Carbink lands Stealth Rock, but very few moves will OHKO Carbink, so Clear Body is usually better.
- Stall/Toxic sometimes works for Carbink, as well. A set like Stealth Rock, Toxic, Protect, and Rock Tomb can support Carbink's team in various ways.
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- Even though Carbink's defensive stats are huge, it is still threatened by many pokemon.
- Notably, Aegislash just barely outspeeds Carbink and hits it for 4x damage with Iron Head.
- Taunt makes it absolutely useless, and with Carbink's low speed it is very vulnerable.
- Earthquake.
- Scizor.
- Carbink's low HP makes it a perfect target for Wobbuffet, as well.
- Carbink can't stop Spinners or Defoggers.
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