Hello welcome to my RMT of a carbink veil team ~
Here's the team with explanations of how the mons work together.
Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Focus Punch
- Aurora Veil
- Iron Head
This amazing pokemon serves as a fast mon under veil, that can also break shit. Chansey falls to Focus punch (does 73.3% minimum to 248/252+ chans) as does Ferrothorn. Iron head kills Clefable but it is up to mons like Magearna with charge beam and Zygarde can deal with some of the other "stall mons". Leading with more offensive mons like Sandslash or Magearna vs stall is a good idea.
Crash and Iron Head are great flinchers for offensive mons, and are a necessary evil to deal with some offensive threats.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Hidden Power [Fire]
- Charge Beam
- Trick Room
Pretty standard Magearna set featuring my favorite Z-move on it, Fairum-Z. Charge beam is used to attack Celesteela, as a +1 charge beam does 45% to the standard Cele set in Honko's calc. Pretty easy to pickup with this thing. Even a max Spdef Cele goes down 86.7% of the time to magearnas Z-Fleur after a round of leech recovery and leftovers (this is without any hail damage, 252/252+ so worst case scenario).
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 120 Atk / 140 SpA / 248 Spe
Hasty Nature
- Dragon Dance
- Earthquake
- Waterfall
- Blizzard
This sets evs are not standard at all. The given evs give gyarados a 99.6% chance to KO bulu after grassy and a possible leftovers recovery. Also a 31.3% chance to kill zygarde after rocks, it just drops after hail dmg. Defensive Landorus-T always drops after SR.
You might think the attack evs are low, but it hits 376, and with hail being up, i think it does enough.
I am not running full speed even though opposing gyarados are threatening to my team. Zygarde can set up a dragon dance on a +1 gyara if need be, and dd again if not flinched. You always survive a +2 waterfall after rocks, and always KO back after rocks. (if you are under veil or TR you can do w/e). The given evs are to outspeed positive natured base 80 mons. Count on this thing to flinch alot
Zygarde @ Yache Berry
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Iron Tail
Zygarde is a standard double dance set, Iron Tail gets some defense drops and hits Bulu, Clef, and Lele. Coil is important because with veil it makes zygarde bulkier then Zygarde-Complete, and can function under TR. The yache was chosen because outside of veil ice moves are a problem. Weakness Policy could be good if you are sure you can keep veil up :)
Carbink @ Mental Herb
Ability: Clear Body
EVs: 248 HP / 116 Def / 144 SpD
Impish Nature
- Stealth Rock
- Trick Room
- Hail
- Stone Edge
A amazing lead for the team, and a cute mon. Mental herb stops taunting, Hail is for setting up veil, edge is for volc and pinsir and SR is obvious. The spdf evs are to live 2 of Volcaronas +1 hidden power grounds 99.6% of the time without prior damage. The rest of the evs are in defense, as this thing is over 10% bulkier then Ferrothorns normal spread.
Mew @ Icy Rock
Ability: Synchronize
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 5 Spe
- Block
- Earthquake
- Hail
- Aurora Veil
This mew set is pretty original and is a important member of the team. Block traps Heatran (does 99.4% min), non-mega tyranitar (50.9% minimum, edge never koes after rocks and sandstorm, has to hit 2 anyway, giving you an oppurtunity to set up with magearna, carbink or zygarde). ThaPex is decimated by this set ( 54.1% max, wich gives a pretty good oppurtunity to KO after a crit, and if all earthquakes and recovers are stalled out you can just veil in its face :] ).
If you opponent seems to have a mega Tyranitar with crunch, then Carbink becomes more important, imo lead gear.
That's my sets!
Using team ~
Rocks are important for this team as you can tell. They should be encouraged to be up so your opponent needs to defog, which is hard to do with flinches, and mew and carbink can switch in on alot of defoggers. Sandslash can set up veil alot of the time, giving you 50/50s with flinches in your favor.
Trick room with Carbink, then hail in order to get veil up right away if you are facing a faster pokemon. If it is a slower pokemon get rocks up and then hail. Mew and Sandslash should be able to get up veil with their bulk (Sandslash has 75/120 phys bulk btw). For example, Sandslash kills Landorus-T 37.5% of the time with a-1 Icicle Crash (not counting flinches which brings it over 50), and Lando kills less then 10% of the time with eq after veil is up, which it should be because you outspeed (even out of hail).
Zygarde is a serious threat under veil, and Mega-Gyara has amazing coverage with prediction
Not a serious team, probably bad for the ladder and if you know what the team does, there is no way you should lose. But it was a really creative team and I was shocked that I could run 3 completely and utterly unconventional sets in mew, carbink and sandslash, and having a decent matchup vs balance, an acceptable stall matchup, and depending on offense, it can crush.
IMO this team goes as far as Alolan-Sandslash can carry it, since its flinches are necessary to break all these level 100 pokemon.
If there is a hell, you might need to go there for some R&R after a battle with Veil TR.
have fun ripping it apart!
Here's the team with explanations of how the mons work together.
Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Focus Punch
- Aurora Veil
- Iron Head
This amazing pokemon serves as a fast mon under veil, that can also break shit. Chansey falls to Focus punch (does 73.3% minimum to 248/252+ chans) as does Ferrothorn. Iron head kills Clefable but it is up to mons like Magearna with charge beam and Zygarde can deal with some of the other "stall mons". Leading with more offensive mons like Sandslash or Magearna vs stall is a good idea.
Crash and Iron Head are great flinchers for offensive mons, and are a necessary evil to deal with some offensive threats.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Fleur Cannon
- Hidden Power [Fire]
- Charge Beam
- Trick Room
Pretty standard Magearna set featuring my favorite Z-move on it, Fairum-Z. Charge beam is used to attack Celesteela, as a +1 charge beam does 45% to the standard Cele set in Honko's calc. Pretty easy to pickup with this thing. Even a max Spdef Cele goes down 86.7% of the time to magearnas Z-Fleur after a round of leech recovery and leftovers (this is without any hail damage, 252/252+ so worst case scenario).
Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 120 Atk / 140 SpA / 248 Spe
Hasty Nature
- Dragon Dance
- Earthquake
- Waterfall
- Blizzard
This sets evs are not standard at all. The given evs give gyarados a 99.6% chance to KO bulu after grassy and a possible leftovers recovery. Also a 31.3% chance to kill zygarde after rocks, it just drops after hail dmg. Defensive Landorus-T always drops after SR.
You might think the attack evs are low, but it hits 376, and with hail being up, i think it does enough.
I am not running full speed even though opposing gyarados are threatening to my team. Zygarde can set up a dragon dance on a +1 gyara if need be, and dd again if not flinched. You always survive a +2 waterfall after rocks, and always KO back after rocks. (if you are under veil or TR you can do w/e). The given evs are to outspeed positive natured base 80 mons. Count on this thing to flinch alot
Zygarde @ Yache Berry
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Coil
- Thousand Arrows
- Dragon Dance
- Iron Tail
Zygarde is a standard double dance set, Iron Tail gets some defense drops and hits Bulu, Clef, and Lele. Coil is important because with veil it makes zygarde bulkier then Zygarde-Complete, and can function under TR. The yache was chosen because outside of veil ice moves are a problem. Weakness Policy could be good if you are sure you can keep veil up :)
Carbink @ Mental Herb
Ability: Clear Body
EVs: 248 HP / 116 Def / 144 SpD
Impish Nature
- Stealth Rock
- Trick Room
- Hail
- Stone Edge
A amazing lead for the team, and a cute mon. Mental herb stops taunting, Hail is for setting up veil, edge is for volc and pinsir and SR is obvious. The spdf evs are to live 2 of Volcaronas +1 hidden power grounds 99.6% of the time without prior damage. The rest of the evs are in defense, as this thing is over 10% bulkier then Ferrothorns normal spread.
Mew @ Icy Rock
Ability: Synchronize
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
IVs: 5 Spe
- Block
- Earthquake
- Hail
- Aurora Veil
This mew set is pretty original and is a important member of the team. Block traps Heatran (does 99.4% min), non-mega tyranitar (50.9% minimum, edge never koes after rocks and sandstorm, has to hit 2 anyway, giving you an oppurtunity to set up with magearna, carbink or zygarde). ThaPex is decimated by this set ( 54.1% max, wich gives a pretty good oppurtunity to KO after a crit, and if all earthquakes and recovers are stalled out you can just veil in its face :] ).
If you opponent seems to have a mega Tyranitar with crunch, then Carbink becomes more important, imo lead gear.
Using team ~
Rocks are important for this team as you can tell. They should be encouraged to be up so your opponent needs to defog, which is hard to do with flinches, and mew and carbink can switch in on alot of defoggers. Sandslash can set up veil alot of the time, giving you 50/50s with flinches in your favor.
Trick room with Carbink, then hail in order to get veil up right away if you are facing a faster pokemon. If it is a slower pokemon get rocks up and then hail. Mew and Sandslash should be able to get up veil with their bulk (Sandslash has 75/120 phys bulk btw). For example, Sandslash kills Landorus-T 37.5% of the time with a-1 Icicle Crash (not counting flinches which brings it over 50), and Lando kills less then 10% of the time with eq after veil is up, which it should be because you outspeed (even out of hail).
Zygarde is a serious threat under veil, and Mega-Gyara has amazing coverage with prediction
Not a serious team, probably bad for the ladder and if you know what the team does, there is no way you should lose. But it was a really creative team and I was shocked that I could run 3 completely and utterly unconventional sets in mew, carbink and sandslash, and having a decent matchup vs balance, an acceptable stall matchup, and depending on offense, it can crush.
IMO this team goes as far as Alolan-Sandslash can carry it, since its flinches are necessary to break all these level 100 pokemon.
If there is a hell, you might need to go there for some R&R after a battle with Veil TR.
have fun ripping it apart!
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