Monotype Walking Wake [Dragon] (QC:2/2)

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Neko

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[SET]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its part-Water typing and coverage, allowing it to revenge kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean Ground, Flying, and Fire teams late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by sun, lets Walking Wake demolish Fire teams. Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack, which is great against opposing Dragon teams. The given EV spread and Timid nature cause Protosynthesis to boost Speed, allowing Walking Wake to outspeed Chlorophyll Scovillain and Choice Scarf Cinderace.

Choice Specs Dragapult is an excellent teammate, as it can wear down or eliminate bulky threats such as Corviknight and Hatterene and is also fast enough to deal with Choice Specs Flutter Mane for Walking Wake. Baxcalibur, Hydreigon, and Haxorus appreciate Walking Wake providing speed control, allowing them to wallbreak more effectively. These teammates also batter down defensive walls such as Clodsire, Gholdengo, and Toxapex, making cleaning up with Walking Wake much easier. Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant as well as set Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come onto the field more.

[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited:
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[SET]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its ability to revenge-kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor due to its part-Water typing and coverage. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean types such as Ground, Flying, and Fire late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by a Speed-boosting Protosynthesis EV spread, lets Walking Wake demolish Fire teams as it outspeeds and OHKOes everything in the sun. (felt that mentioning the Protosynthesis spread without mentioning sun was off) Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack which is great for the Dragon mirror.

Choice Specs Dragapult is an excellent team mate, as it wears down or eliminates bulky threats such as Corviknight and Hatterene which deals with Walking Wake with ease and is also fast enough to deal with Choice Specs Flutter Mane that Walking Wake cannot OHKO. Baxcalibur, Hydreigon, and Haxorus appreciates Walking Wake providing speed control, allowing these to use better sets in Dragon Dance, Nasty Plot, and Choice Band, respectively. These team mates also batter down defensive walls such as Clodsire, Toxapex, and Gholdengo, making cleaning up with Walking Wake much likelier. (swapping Pex and Gholdengo's placements here I think would be more accurate) Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant, and sets Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come into the field more.

[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]]
Yeah, I don't have much to say except QC 2/2, amazing work, Neko :blobnom:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
add remove comment
[SET]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its ability to revenge-kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor due to its part-Water typing and coverage. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean types such as Ground, Flying, and Fire late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by a Speed-boosting Protosynthesis EV spread, lets Walking Wake demolish Fire teams as it outspeeds and OHKOes everything in the sun. (felt that mentioning the Protosynthesis spread without mentioning sun was off) Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack which is great for the Dragon mirror.

Choice Specs Dragapult is an excellent team mate, as it wears down or eliminates bulky threats such as Corviknight and Hatterene which deals with Walking Wake with ease and is also fast enough to deal with Choice Specs Flutter Mane that Walking Wake cannot OHKO. Baxcalibur, Hydreigon, and Haxorus appreciates Walking Wake providing speed control, allowing these to use better sets in Dragon Dance, Nasty Plot, and Choice Band, respectively. These team mates also batter down defensive walls such as Clodsire, Toxapex, and Gholdengo, making cleaning up with Walking Wake much likelier. (swapping Pex and Gholdengo's placements here I think would be more accurate) Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant, and sets Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come into the field more.

[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]]
Yeah, I don't have much to say except QC 2/2, amazing work, Neko :blobnom:
Thankie Crossheart >:3
GP Team helloo
 

deetah

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GP 1/1

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[SET]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its ability to revenge-kill part-Water typing and coverage, allowing it to revenge kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor due to its part-Water typing and coverage. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean types such as Ground, Flying, and Fire teams late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by a Speed-boosting Protosynthesis EV spread, lets Walking Wake demolish Fire teams, (AC) as it outspeeds and OHKOes everything in the sun. Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack, (AC) which is great for the against opposing Dragon mirror teams.

Choice Specs Dragapult is an excellent team mate teammate, as it wears can wear down or eliminates eliminate bulky threats such as Corviknight and Hatterene which deals with Walking Wake with ease and is also fast enough to deal with Choice Specs Flutter Mane that Walking Wake cannot OHKO for Walking Wake. Baxcalibur, Hydreigon, and Haxorus appreciate Walking Wake providing speed control, allowing these them to use better sets in Dragon Dance, Nasty Plot, and Choice Band, respectively wallbreak more effectively. (Is it necessary to mention each of the set names? Or does "wallbreak/sweep more effectively" as a general statement encompass their roles well enough?) These team mates teammates also batter down defensive walls such as Clodsire, Gholdengo, and Toxapex, making cleaning up with Walking Wake much likelier easier. Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant, (RC) and sets as well as set Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come into onto the field more.

[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]]

GP Team Done
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma
Please be sure to update the credits section to reflect the new preferred form found here.

GP 1/1

View attachment 513995

[SET]
name: Choice Scarf (Dragon)
move 1: Draco Meteor
move 2: Hydro Pump
move 3: Flamethrower
move 4: Hydro Steam / Dragon Pulse
item: Choice Scarf
ability: Protosynthesis
nature: Timid
evs: 8 HP / 244 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Walking Wake is a great Choice Scarf user for Dragon teams due to its ability to revenge-kill part-Water typing and coverage, allowing it to revenge kill a plethora of threats such as Chien-Pao, Baxcalibur, and Scizor due to its part-Water typing and coverage. It also outspeeds common Choice Scarf users such as Great Tusk, Flamigo, and Iron Treads, which lets it clean types such as Ground, Flying, and Fire teams late-game. With strong STAB moves in Draco Meteor and Hydro Pump, Walking Wake blows past Baxcalibur and Great Tusk. Flamethrower roasts Steel-types like Scizor and Gholdengo, though it lacks the firepower to 2HKO specially defensive Corviknight. Hydro Steam, emboldened by a Speed-boosting Protosynthesis EV spread, lets Walking Wake demolish Fire teams, (AC) as it outspeeds and OHKOes everything in the sun. Alternatively, Dragon Pulse provides a weaker but more consistent STAB attack, (AC) which is great for the against opposing Dragon mirror teams.

Choice Specs Dragapult is an excellent team mate teammate, as it wears can wear down or eliminates eliminate bulky threats such as Corviknight and Hatterene which deals with Walking Wake with ease and is also fast enough to deal with Choice Specs Flutter Mane that Walking Wake cannot OHKO for Walking Wake. Baxcalibur, Hydreigon, and Haxorus appreciate Walking Wake providing speed control, allowing these them to use better sets in Dragon Dance, Nasty Plot, and Choice Band, respectively wallbreak more effectively. (Is it necessary to mention each of the set names? Or does "wallbreak/sweep more effectively" as a general statement encompass their roles well enough?) These team mates teammates also batter down defensive walls such as Clodsire, Gholdengo, and Toxapex, making cleaning up with Walking Wake much likelier easier. Dragalge can pivot into Fairy-type moves from Choice Scarf Meowscarada and Choice Scarf Iron Valiant, (RC) and sets as well as set Toxic Spikes to further wear down the opposing team. This also synergizes well with Garchomp, which sets entry hazards in Spikes and Stealth Rock, phazes the opposition with Dragon Tail or Roar, and pressures Poison- and Steel-types like Clodsire and Klefki. Cyclizar gets rid of entry hazards for Walking Wake, allowing it to come into onto the field more.

[CREDITS]
- Written by: [[Neko, 542526]]
- Dragon analysis by: [[Neko, 542526]]
- Quality checked by: [[Ashbala, 518038], [CrossHeart, 593863]]
- Grammar checked by: [[username1, userid1]]

GP Team Done
Hydro Steam, emboldened by a Speed-boosting Protosynthesis EV spread,
deetah Walking Wake normally has a SpA boosting proto spread (if you go max-max) and I would like to highlight that this set boosts Speed instead. How do I go about this since I think its a good distinction to make? Thank you in advance
 

deetah

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deetah Walking Wake normally has a SpA boosting proto spread (if you go max-max) and I would like to highlight that this set boosts Speed instead. How do I go about this since I think its a good distinction to make? Thank you in advance
My reasoning for removing it originally was because the given EV spread + Timid nature already makes it clear that Protosynthesis will boost Speed, but if you want to specify, I would write another sentence entirely about the EVs and nature causing Protosynthesis to boost Speed. It doesn't quite fit in the Hydro Steam sentence and reads kinda clunky.

"The given EV spread and Timid nature cause Protosynthesis to boost Speed, allowing Walking Wake to outspeed....."
"The given EV spread and Timid nature grant Walking Wake a Speed-boosting Protosynthesis, letting it outspeed....."

Few different ways you could write it, whichever way you prefer. Then you could instead have the Hydro Steam sentence say "Hydro Steam, emboldened by sun, lets Walking Wake demolish Fire teams."
 
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