UU Catt in the Hatt [QC: 3/3] [GP: 2/2]

[OVERVIEW]
Hatterene is an imposing Calm Mind user for defensive teams to deal with because its ability Magic Bounce deflects status moves such as Toxic and Thunder Wave, as well as phazing attempts. Hatterene's STAB moves complement each other brilliantly and, alongside Mystical Fire, give it good matchups against entry hazard setters such as Mew and Seismitoad to block their hazards with Magic Bounce and keep pressure off of its teammates. Hatterene's typing, while offensively potent, makes it a Fairy-type that's hit neutrally by Knock Off and a Psychic-type weak to Poison. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Galarian Moltres and Krookodile and makes it unreliable at pressuring Tentacruel and Nihilego. It also struggles to beat Steel-types such as Jirachi and Scizor if it does not catch them with Mystical Fire on the switch. Without a Calm Mind boost, Hatterene noticeably lacks offensive presence, which can be taken advantage of by wallbreakers such as Choice Specs Primarina and Diggersby. While it does have some good matchups against some hazard setters, it also has poor ones, such as against Jirachi and Nidoqueen, so it can require prediction to make the most out of Magic Bounce. Hatterene's dismal Speed tier greatly limits what it can accomplish against offensive teams.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 244 Def / 12 Spe

[SET COMMENTS]

Hatterene has plenty of opportunities to gain a Calm Mind boost against various entry hazard setters such as Mew and Kommo-o, though it does have to be wary of Poison Jab from the latter. It can also set up against other defensive Pokemon such as Rotom-W and Milotic. Calm Mind notably helps Hatterene stomach hits from strong attackers such as Choice Specs Keldeo better and retaliate with Draining Kiss. Draining Kiss is mandatory as a powerful recovery tool and is instrumental against Chansey; after three boosts, Draining Kiss + Leftovers will outheal Seismic Toss's damage. Psyshock is useful against opposing Calm Mind users, most notably Reuniclus and Primarina, as well as a more immediate weapon against Chansey. Psychic is an alternative option because it OHKOes Amoonguss after one Calm Mind boost instead of two. It also helps Hatterene pressure Quagsire better with Special Defense drops, but it comes at the cost of not immediately threatening Chansey. Mystical Fire is vital to deter Steel-types looking to come in on a Calm Mind or STAB move like Celesteela, Jirachi, and especially Scizor. Leftovers augments the recovery from Draining Kiss and makes Hatterene harder for Pokemon such as Suicune to wear down. Hatterene needs 12 EVs in Speed to outrun Amoonguss and 56 EVs to outspeed Quagsire and help against stall, though the latter Pokemon is uncommon

Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew. Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, and Nihilego are appreciated. Milotic is able to eat a hit from all of them and retaliate with Scald; it also provides Flip Turn support so Hatterene can come in on threats such as Amoonguss without risking damage. Hazard support from teammates such as Krookodile and Chansey wears down Hatterene checks such as Scizor and Celesteela. Krookodile is an effective teammate because it's able to offensively check Nidoqueen and wear down Amoonguss with Knock Off, whereas Chansey is more reliable against Nidoqueen and non-Rest Galarian Moltres. Fire-types can blow through Steel-types that Hatterene has issues with; Rotom-H and Moltres are notably able to check Scizor and take advantage of Celesteela. Other pivots such as Rotom-W help Hatterene come in against Pokemon such as Kommo-o. Rotom-W also has Will-O-Wisp to cripple Jirachi and Mamoswine.

[STRATEGY COMMENTS]
Other Options
=============
On Trick Room teams, Hatterene is an effective suicide lead with Focus Sash and Misty Explosion. Magic Bounce denies entry hazards, and using Misty Explosion right after Trick Room gives a safe entry point for teammates such as Alolan Marowak with three turns of Trick Room still remaining. Hatterene can also be an offensive threat in Trick Room with Life Orb, but this sacrifices a lot of consistency in defensive utility because of its need for Special Attack investment and Life Orb recoil. Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Aegislash, though Hatterene does miss out on coverage against Scizor, as well as hitting Reuniclus with Special Attack drops. Assault Vest alongside Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Aegislash and Jirachi, but it faces stiff competition from Reuniclus, which has more consistent healing with Regenerator and better bulk to handle threats such as Keldeo.


Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's poor Speed, lack of consistent recovery, and reliance on a Calm Mind boost to be a consistent threat makes it easy for Pokemon such as Mamoswine and Crawdaunt to revenge kill it.

**Fire-types**: Rotom-H resists Draining Kiss and can boost with Nasty Plot as Hatterene uses Calm Mind. Chandelure soaks up a predicted Mystical Fire for a Flash Fire boost and threatens even boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but does cripple Hatterene with Knock Off for a teammate like Primarina. Moltres cannot threaten Hatterene as well; however, multiple uses of Mystical Fire wear down Hatterene and hinder its Calm Mind attempts.

**Steel-types**: Jirachi and Scizor take little damage from Hatterene's STAB moves and threaten it greatly with their own, although both of them get hit hard by Mystical Fire, especially Scizor. Aegislash is an especially detrimental offensive threat, because even if it takes Mystical Fire on the switch a weakened Shadow Ball still threatens substantial damage; the Swords Dance set can take a Mystical Fire and obliterate Hatterene with a STAB move. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and it 2HKOes with Heavy Slam.

[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [Bandkrook, 301217]]
 
Last edited:

Twilight

is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Live Chat Contributoris a Tiering Contributoris a Contributor to Smogon
Moderator
[OVERVIEW]
- Hatterene is an imposing Calm Mind user for defensive teams to deal with because of its ability Magic Bounce to ignore status moves such as Toxic and Thunder Wave and phazing attempts from the Roar and Whirlwind. I'd give a small note of how this makes it difficult for bulkier teams like stall to deal with it.

- Hatterene also has good matchups against hazard setters such as Krookodile and Skarmory to keep pressure off of its teammates.
- Hatterene's Psychic- and Fairy- STAB attacks compliment each other brilliantly alongside Mystical Fire for Steel-types.

- It is a valuable asset on Trick Room teams because it can play the role of suicide lead with Focus Sash and Misty Explosion to gain momentum, or be an offensive threat itself with Life Orb while simultaneously denying hazards due to Magic Bounce.

- Hatterene's typing, while offensively potent, makes a Fairy-type hit neutrally by Knock Off and a Psychic-type hit super effectively by Poison-type moves. Perhaps find examples of matchups this worsens. e.g. certain Fighting-types it can't check as well or just some Poisons it can be forced out on as a result

- Without a Calm Mind boost, Hatterene noticeably lacks offensive presence which can be taken advantage of by wallbreakers such as Victini. remove the full stop and Tapu Bulu
- While it does have some good matchups against some hazard setters such as the aforementioned Krookodile and Skarmory, it also has poor ones such as Jirachi and Nidoqueen so it can require prediction to make the most out of Magic Bounce.

Comment on how its slow Speed tier usually results in it having to take a hit first before it can retaliate, which greatly hinders how much it can get done against offense.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]

Paragraph 1
- Hatterene has plenty of opportunities to gain a Calm Mind boost against various hazard setters such as Seismitoad and Kommo-o, though it does have to be weary of Poison Jab from the latter. It also has more opportunities against other defensive Pokemon such as Rotom-W, and Salamence. It helps Hatterene stomach strong attacks such as Choice Specs Kyurem's Ice Beam better and retaliate with Draining Kiss.
- Draining Kiss is mandatory because it makes Hatterene's damage output become a powerful recovery tool. It is instrumental to Hatterene's matchup against Chansey; after 3 boosts, Draining Kiss will outheal Seismic Toss's damage alongside Leftovers.
- Psyshock is appreciated in Calm Mind wars, most notably against non-Iron Defense Reuniclus and Primarina, as well as being a more immediate weapon against Chansey.
- Psychic is an alternative option because it OHKOes Amoongus after one Calm Mind boost instead of two so it does not have to worry about potential Sludge Bomb poisons or its boosts being removed by Clear Smog. It also helps Hatterene pressure Quagsire better with Special Defense drops, at the cost of not immediately threatening Chansey.
- Mystical Fire is vital because it allows Hatterene to deter Steel-types looking to come in on a Calm Mind or STAB like Celesteela, Jirachi, and especially Scizor.
- Leftovers augments the amount of health Hatterene accumulates from Draining Kissas Kiss well as makes Hatterene more stalwart against Pokemon trying to wear it down such as Suicune.
- Hatterene's dismal Speed means it needs to cut into its bulk so that it can outspeed Quagsire and Amoongus. The rest of its EVs are put into Hatterene's bulk. I'd reword this to be in a less bad spotlight. Just say you need 52 EVs to outspeed them rather than saying its got a bad speed tier so it has to cut into bulk to be faster

Paragraph 2
- Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew and Skarmory.
- Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, Nihilego, and Stakataka are appreciated. Slowking is a good partner because its able to eat a hit from every one of them and retaliate with Psyshock or Scald. It also provides Teleport support so Hatterene can come in on threats such as Keldeo without risking damage.
- Hazard support goes along Hatterene well to wear down its checks such as Scizor and Bisharp. Skarmory is a notable example because it provides Spikes support and can check both Bisharp and Scizor with Iron Defense alongside Body Press. Chansey is also an effective teammate because it walls out Nidoqueen and provides Stealth Rock support. The both of them can even pair together for a hazard stacking core that covers both physical and special attackers, while Hatterene denies opposing hazards.
- Fire-types can blow through Steel-types that Hatterene has issues with. Rotom-H and Volcanion are appreciated because they are able to check Scizor and take advantage of Celesteela. Victini is also a strong pivot that allows Hatterene to come in on Gastrodon and Rotom-W through U-turn for Hatterene to get a setup opportunity.
- Other pivots such as Rotom-W and Zeraora are able to help Hatterene come in through Volt Switch against Pokemon such as Kommo-o. Rotom-W also has the benefits of being a Knock Off sponge so Hatterene can maintain Leftovers, and Will-O-Wisp to cripple Bisharp and Tapu Bulu.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Misty Explosion
move 3: Psychic
move 4: Mystical Fire
item: Focus Sash
ability: Magic Bounce
nature: Quiet
evs: 252 HP / 252 SpAtk / 4 SpDef
ivs: 0 Spe

[SET COMMENTS]

Paragraph 1
- Hatterene is a good setter because Magic Bounce denies hazards for teammates such as Alolan Marowak and Azumarill. Trick Room as a playstyle is inconsistent, but Focus Sash Hatterene gives its team reliable head start.
- Misty Explosion will allow Hatterene to get in its hard hitting teammates such as Alolan Marowak and Crawdaunt immediately with 3 turns of Trick Room still up.
- Psychic is the more reliable STAB option because this set does not have to worry about Calm Mind wars.
- Mystical Fire is still appreciated as it makes Steel-types regret switching in to deal with Hatterene leads after setting up Trick Room, though it should not attempt to set up Trick Room and threaten in front of a potential Iron Head flinch from Jirachi and Bisharp.
- Focus Sash is the main item because it makes Hatterene consistent in setting up Trick Room and proceed to let in a teammate in through Misty Explosion
- Life Orb is an alternative option to make Hatterene an offensive presence under Trick Room, though its only benefits are that it has a guaranteed OHKO against Bisharp and Tangrowth with Mystical Fire, and OHKOes Amoongus with Psychic.
- Speed IVs should be set to 0 to get the most out of Trick Room. Hatterene is the slowest Pokemon in the tier, meaning it should be moving first barring priority.


Paragraph 2
- Hatterene's teammates should be able to make the most out of the 3 turns of Trick Room they have to deal massive damage to the opposition early game.
- Strong breakers that can make use of the 3 Trick Room turns include Alolan Marowak, Conkeldurr, Crawdaunt and Azumarill. Alolan Marowak especially appreciates not having hazards digging into it and the latter 3 have priority outside of Trick Room.
- Choice Specs Torkoal is another partner that similarly enjoys Hatterene's Magic Bounce, because it facilitates full powered Eruptions. Most Pokemon not resistant or immune, barring Chansey, will get OHKOed and even bulky resists like Primarina get 2HKOed if they're not running Special Defense investment.
- Secondary Trick Room setters are necessary for teammates like Alolan Marowak to have another chance at breaking or potentially cleaning weakened teams. Cresselia and Slowking are good examples as they have the sturdiness to compensate for the suicide set. Slowking has Regenerator alongside Teleport to let a teammate in safely more often, whereas Cresselia can restore a teammate to full health with Lunar Dance.

- Stakataka is another Pokemon that can play the role of both Trick Room setter and attacker. It is not as recommended to use immediately after Hatterene uses Misty Explosion because of its lack of power compared to the other breakers but it is still able to clean teams late game.

oo trick room


[STRATEGY COMMENTS]
Other Options
=============
- Nuzzle is an alternative over Mystical Fire on Calm Mind are an alternative method of crippling Jirachi and Bisharp, though Hatterene does miss out on appreciated coverage against Scizor, as well as hitting Reuniclus with Special Attack drops in Calm Mind wars.
- Assault Vest with Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Victini and Tapu Bulu, but it faces stiff comptetition from Galarian Slowbro who has more consistent healing with Regenerator and has more offensive presence by passing poisons and burns.

Checks and Counters
===================

**Powerful Wallbreakers**: Hatterene's necessity to boost to be a consistent threat on Calm Mind sets makes it easy for Pokemon such as Mamoswine and Choice Band Tapu Bulu to come in and threaten Hatterene, the latter restoring its health from a potential Mystical Fire with Horn Leech.

**Fire-types**: Victini is a particular problem for being resistant to all of Hatterene's common attacks and threaten to 2HKO Hatterene with V-Create. Chandelure soaks up predicted Mystical Fires for a Flash Fire boost and threatens even Calm Mind boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but it does cripple Hatterene with Knock Off for a teammate like Primarina.

**Steel-types**: Jirachi and Scizor all take negligible damage from Hatterene's STABs and threaten it greatly with their Steel-type attacks, though both of them get hit hard by Mystical Fire, especially Scizor. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and 2HKOes with Heavy Slam. Bisharp is an especially detrimental threat because unboosted Mystical Fire does not KO, gives Bisharp a Defiant boost, and Bisharp can threaten with Iron Head to rip through Hatterene or get a free Knock Off if Hatterene was sufficiently chipped.

[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

really nice job with this one

1/3
 

Hilomilo

High-low My-low
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Contributoris a Social Media Contributor Alumnus
Moderator
[OVERVIEW]
- Hatterene is an imposing Calm Mind user for defensive teams such as stall to deal with, because its ability Magic Bounce makes it ignore status moves such as Toxic and Thunder Wave, and phazing attempts.
- Hatterene also has good matchups against hazard setters such as Krookodile and Skarmory to keep pressure off of its teammates.
- Hatterene's Psychic- and Fairy- STAB moves compliment each other brilliantly alongside Mystical Fire for Steel-types. These two lines I have bolded convey information that ties together pretty closely, so to condense this a bit and for slightly better flow I'd try merging them into one point without making it too clunky. Also use Kommo-o over Krookodile for your example.

- Hatterene's typing, while offensively potent, makes a Fairy-type hit neutrally by Knock Off and a Psychic-type hit super effectively by Poison-type attacks. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Conkeldurr and Crawdaunt these Pokemon can pretty reliably threaten nearly any Fairy-type, so I'd instead bring up Galarian Moltres and Krookodile, and makes Hatterene forced out by threats such as Toxtricity and Nihilego. I'd also note its vulnerability to the tier's many faster Steel-types like Celesteela/Scizor/Jirachi if it doesn't catch them with Mystical Fire on a switch.
- Without a Calm Mind boost, Hatterene noticeably lacks offensive presence which can be taken advantage of by wallbreakers such as Victini and Tapu Bulu.
- While it does have some good matchups against some hazard setters such as the aforementioned Krookodile and Skarmory, it also has poor ones such as against Jirachi and Nidoqueen so it can require prediction to make the most out of Magic Bounce.
- Hatterene's dismal speed tier makes it usually take the first hit, which greatly limits what Hatterene can accomplish against offensive teams.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe

[SET COMMENTS]

Paragraph 1
- Hatterene has plenty of opportunities to gain a Calm Mind boost against various hazard setters such as Seismitoad and Kommo-o, though it does have to be weary of Poison Jab from the latter. It also has more opportunities against other defensive Pokemon such as Rotom-W, and Salamence. It helps Hatterene stomach strong attacks such as Choice Specs Kyurem's Ice Beam better and retaliate with Draining Kiss.
- Draining Kiss is mandatory because it makes Hatterene's damage output become a powerful recovery tool. It is instrumental to Hatterene's matchup against Chansey; after 3 boosts, Draining Kiss will outheal Seismic Toss's damage alongside Leftovers.
- Psyshock is appreciated in Calm Mind wars I'd find a different way to phrase this considering it may be a tad confusing for newer readers. I'd just say it allows Hatterene to damage opposing Calm Mind users if they're boosted, most notably against non-Iron Defense doesn't need to be specified Reuniclus and Primarina, as well as being a more immediate weapon against Chansey.
- Psychic is an alternative option because it OHKOes Amoongus after one Calm Mind boost instead of two so it does not have to worry as much about potential Sludge Bomb poisons or its boosts being removed by Clear Smog this is a bit fluffy and is info you could gather either way, so I'd cut it. It also helps Hatterene pressure Quagsire better with Special Defense drops, at the cost of not immediately threatening Chansey.
- Mystical Fire is vital because it allows Hatterene to deter Steel-types looking to come in on a Calm Mind or STAB like Celesteela, Jirachi, and especially Scizor.
- Leftovers augments the amount of health Hatterene accumulates from Draining Kiss well as makes Hatterene more stalwart against Pokemon trying to wear it down such as Suicune.
- Hatterene needs 52 EVs in Speed to outrun Quagsire and Amoongus. The rest of its EVs are added to maximize physical bulk.

Paragraph 2
- Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew and Skarmory.
- Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, Nihilego, and Stakataka I'd remove this as it isn't too relevant lately are appreciated. Slowking is a good partner because its able to eat a hit from all of them and retaliate with Psyshock or Scald. It also provides Teleport support so Hatterene can come in on threats such as Keldeo without risking damage.
- Hazard support goes along Hatterene well to wear down its checks such as Scizor and Bisharp. Skarmory is a notable example because it provides Spikes support and can check both Bisharp and Scizor with Iron Defense alongside Body Press Skarm doesn't run this usually. I'd just say something to the effect of "with its typing and potential to run moves like Whirlwind and Body Press" instead. Chansey is also an effective teammate because it walls Nidoqueen and provides Stealth Rock support. The both of them can even pair together for a hazard stacking core that covers both physical and special attackers, while Hatterene denies opposing hazards.
- Fire-types can blow through Steel-types that Hatterene has issues with. Rotom-H and Volcanion are appreciated because they are able to check Scizor and take advantage of Celesteela. Victini is also a strong pivot that allows Hatterene to come in on Gastrodon and Rotom-W through U-turn for Hatterene to get a setup opportunity.
- Other pivots such as Rotom-W and Zeraora are able to help Hatterene come in through Volt Switch against Pokemon such as Kommo-o. Rotom-W also has the benefits of being a Knock Off sponge so Hatterene can maintain Leftovers I don't really know that it's a Knock sponge considering its lack of reliable recovery. I'd remove that point and just mention wisp, and Will-O-Wisp to cripple Bisharp and Tapu Bulu.

[STRATEGY COMMENTS]
Other Options
=============
- On Trick Room teams, Hatterene is an effective suicide lead alongside Focus Sash and Misty Explosion. Magic Bounce denies hazards and Misty Explosion right after setting up gives a safe entry point for teammates such as Alolan Marowak with 3 turns of Trick Room still up.
- Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Bisharp, though Hatterene does miss out on appreciated coverage against Scizor, as well as hitting Reuniclus with Special Attack drops in Calm Mind wars.
- Assault Vest with Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Victini and Tapu Bulu Jirachi is probably a better example here, but it faces stiff competition from Galarian Slowbro who has more consistent healing with Regenerator and has more offensive presence through spreading poisons and burns.
I think an offensive trick room set has enough merit to be put here given its solid power with Life Orb and coverage, though be sure to also bring up that it's rather inconsistent due to sacrificing a lot of Hatterene's defensive utility due to the need for investment in Special Attack.

Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's necessity on a Calm Mind boost to be a consistent threat I feel like its poor Speed tier and lack of reliable recovery is a lot more important a factor in allowing faster wallbreakers to muscle past it, so mention this instead or at least make it more of a primary point than its middling initial power makes it easy for Pokemon such as Mamoswine and Choice Band Tapu Bulu to come in and threaten Hatterene, the latter restoring its health with Horn Leech.

**Fire-types**: Victini is a particular problem for being resistant to all of Hatterene's common attacks and threaten to 2HKO Hatterene with V-Create. Chandelure soaks up predicted Mystical Fires for a Flash Fire boost and threatens even Calm Mind boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but it does cripple Hatterene with Knock Off for a teammate like Primarina.

**Steel-types**: Jirachi and Scizor all take negligible damage from Hatterene's STABs and threaten it greatly with their STABs, though both of them get hit hard by Mystical Fire, especially Scizor. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and 2HKOes with Heavy Slam. Bisharp is an especially detrimental threat because unboosted Mystical Fire does not OHKO, gives Bisharp a Defiant boost, and Bisharp can threaten with Iron Head to rip through Hatterene or get a free Knock Off if Hatterene was sufficiently chipped I feel like this info is situational enough that it doesn't really need to be added.

[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

2/3
 

Hilomilo

High-low My-low
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Contributoris a Social Media Contributor Alumnus
Moderator
[OVERVIEW]
Hatterene is an imposing Calm Mind user for defensive teams such as stall doesn't feel super necessary to add here to deal with, because its ability Magic Bounce makes it ignore status moves such as Toxic and Thunder Wave, and phazing attempts. Hatterene STAB combination complimenting each other brilliantly alongside Mystical Fire gives it good matchups against hazard setters such as Kommo-o and Seismitoad I'd absolutely mention Mew here considering how good it is lately. Maybe even a specific mention but up to you. to keep pressure off of its teammates. Hatterene's typing, while offensively potent, makes a Fairy-type hit neutrally by Knock Off and a Psychic-type hit super effectively by Poison-type attacks. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Galarian Moltres and Krookodile, and makes Hatterene more threatened by the likes of Tentacruel and Nihilego consider rephrasing this for clarity. I'd maybe say it can't reliably pressure the listed Poison-types instead of what you have written now. This also extends to the Steel-types such as Jirachi and Scizor if Hatterene does not catch them with Mystical Fire on the switch. Without a Calm Mind boost, Hatterene noticeably lacks offensive presence which can be taken advantage of by wallbreakers such as Choice Specs Primarina and Diggersby. While it does have some good matchups against some hazard setters such as the aforementioned Kommo-o, it also has poor ones such as against Jirachi and Nidoqueen so it can require prediction to make the most out of Magic Bounce. Hatterene's dismal speed tier makes it usually take the first hit, which greatly limits what Hatterene can accomplish against offensive teams.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 52 Spe
talked to some QC members and we'd like the Speed to be adjusted to 12 EVs with the rest in physical bulk just because of how relatively uncommon Quagsire is now. I'd mention 52 Speed still but note that aside from jumping Quagsire it doesn't do much.

[SET COMMENTS]

Paragraph 1
Hatterene has plenty of opportunities to gain a Calm Mind boost against various hazard setters such as Seismitoad and Kommo-o either add Mew or replace one of your current examples with it, though it does have to be weary of Poison Jab from the latter. It also has more opportunities against other defensive Pokemon such as Rotom-W, and Salamence maybe Milotic as an example over Salamence here? Most mences don't seem to be bulky sets to me these days. It helps Hatterene stomach strong attacks such as Choice Specs Keldeo better and retaliate with Draining Kiss. Draining Kiss is mandatory because it makes Hatterene's damage output become a powerful recovery tool. It is instrumental to Hatterene's matchup against Chansey; after 3 boosts, Draining Kiss will outheal Seismic Toss's damage alongside Leftovers. Psyshock is appreciated against opposing Calm Mind users, most notably against Reuniclus and Primarina, as well as being a more immediate weapon against Chansey. Psychic is an alternative option because it OHKOes Amoonguss after one Calm Mind boost instead of two. It also helps Hatterene pressure Quagsire better with Special Defense drops, at the cost of not immediately threatening Chansey. Mystical Fire is vital because it allows Hatterene to deter Steel-types looking to come in on a Calm Mind or STAB like Celesteela, Jirachi, and especially Scizor. Leftovers augments the amount of health Hatterene accumulates from Draining Kiss well as makes Hatterene more stalwart against Pokemon trying to wear it down such as Suicune. Hatterene needs 52 EVs in Speed to outrun Quagsire and Amoonguss. The rest of its EVs are added to maximize physical bulk. Alternatively, 12 Speed EVs can be used to outspeed only Amoonguss if Quagsire is not of great concern and improve Hatterene's ability to take stronger physical attacks.

Paragraph 2
Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew. Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, and Nihilego are appreciated. Milotic is a good partner because its able to eat a hit from all of them and retaliate with Scald. It also provides Flip Turn support so Hatterene can come in on threats such as Salamence I don't think Salamence is pivoting in on Milotic much, so I'd maybe change this example to Amoonguss without risking damage. Hazard support from teammates such as Krookodile and Chansey go along with Hatterene well as they wear down its checks such as Scizor and Celesteela. Krookodile is an effective teammate because its able to offensively check Nidoqueen and wear down Amoonguss with Knock Off, whereas Chansey is more reliable against Nidoqueen and non-Rest Galarian Moltres. Fire-types can blow through Steel-types that Hatterene has issues with. Rotom-H and Moltres are appreciated because they are able to check Scizor and take advantage of Celesteela. Other pivots such as Rotom-W are able to help Hatterene come in through Volt Switch against Pokemon such as Kommo-o. The Rotom formes also have the benefits of Will-O-Wisp to cripple Jirachi and Mamoswine. I'd really only mention Rotom-W in this last sentence since it runs wisp way more often than Rotom-H.

[STRATEGY COMMENTS]
Other Options
=============
On Trick Room teams, Hatterene is an effective suicide lead alongside Focus Sash and Misty Explosion. Magic Bounce denies hazards and Misty Explosion right after setting up gives a safe entry point for teammates such as Alolan Marowak with 3 turns of Trick Room still up. Hatterene can also be an offensive threat in Trick Room with Life Orb, but it sacrifices a lot of consistency in defensive utility because of its need for Special Attack investment and Life Orb recoil. Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Aegislash, though Hatterene does miss out on appreciated coverage against Scizor, as well as hitting Reuniclus with Special Attack drops. Assault Vest alongside Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Aegislash and Jirachi, but it faces stiff competition from Galarian Slowbro who has more consistent healing with Regenerator and has more offensive presence through spreading poisons and burns. I'd maybe bring up Reuniclus here instead given that at this stage it's a more common AV user arguably.


Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's poor speed, lack of consistent recovery, and necessity on a Calm Mind boost to be a consistent threat makes it easy for Pokemon such as Mamoswine and Choice Band Scizor I'd bring up a different example here considering you already bring Scizor up in Steel-types to a sufficient degree to revenge kill Hatterene.

**Fire-types**: Rotom-H resists Draining Kiss and can boost with Nasty Plot as Hatterene uses Calm Mind. Chandelure soaks up predicted Mystical Fires for a Flash Fire boost and threatens even Calm Mind boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but it does cripple Hatterene with Knock Off for a teammate like Primarina. Moltres cannot threaten Hatterene as well, however multiple Mystical Fires from the former will continue to wear down Hatterene and hinder its Calm Mind attempts.

**Steel-types**: Jirachi and Scizor take negligible damage from Hatterene's STABs and threaten it greatly with their STABs, though both of them get hit hard by Mystical Fire, especially Scizor. Aegislash is an especially detrimental offensive threat because even if it hits Mystical Fire on the switch, a weakened Shadow Ball threatens substantial damage. I'd also add that physical sets can devastate it with STAB moves. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and 2HKOes with Heavy Slam.

[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

Nice work! 3/3 when this is done. I know I'm checks number two and three but I think we've had a substantial amount of time between now and then for that to be okay.
 
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(AC)/(RC): Add/Remove Comma

[OVERVIEW]
Hatterene is an imposing Calm Mind user for defensive teams to deal with (RC) because its ability Magic Bounce makes it ignore deflects status moves such as Toxic and Thunder Wave, and as well as phazing attempts. Hatterene STAB combination complimenting Hatterene's STAB moves complement each other brilliantly and, alongside Mystical Fire, (AC) gives it good matchups against entry hazard setters such as Mew and Seismitoad to block them with Magic Bounce and keep pressure off of its teammates. Hatterene's typing, while offensively potent, makes it a Fairy-type hit neutrally by Knock Off and a Psychic-type hit super effectively by Poison-type attacks weak to Poison. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Galarian Moltres and Krookodile (RC) and makes Hatterene it unreliable at pressuring Tentacruel and Nihilego. This also extends to the It also struggles to beat Steel-types such as Jirachi and Scizor if Hatterene it does not catch them with Mystical Fire on the switch. Without a Calm Mind boost, Hatterene noticeably lacks offensive presence, (AC) which can be taken advantage of by wallbreakers such as Choice Specs Primarina and Diggersby. While it does have some good matchups against some hazard setters such as the aforementioned Kommo-o, it also has poor ones, (AC) such as against Jirachi and Nidoqueen, (AC) so it can require prediction to make the most out of Magic Bounce. Hatterene's dismal Speed tier makes it usually take the first hit, which greatly limits what Hatterene greatly limits what it can accomplish against offensive teams.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 204 Def / 12 Spe

[SET COMMENTS]

Paragraph 1
Hatterene has plenty of opportunities to gain a Calm Mind boost against various entry hazard setters such as Mew and Kommo-o, though it does have to be weary of Poison Jab from the latter. It also has more opportunities can also set up against other defensive Pokemon such as Rotom-W (RC) and Milotic. It Calm Mind notably (I imagine this is the "it"?) helps Hatterene stomach strong attackers such as Choice Specs Keldeo better and retaliate with Draining Kiss. Draining Kiss is mandatory because it makes Hatterene's damage output become a powerful recovery tool. It is instrumental to Hatterene's matchup as a powerful recovery tool and is instrumental against Chansey; after 3 three boosts, Draining Kiss + Leftovers will outheal Seismic Toss's damage alongside Leftovers. Psyshock is appreciated useful against opposing Calm Mind users, most notably against Reuniclus and Primarina, as well as being a more immediate weapon against Chansey. Psychic is an alternative option because it OHKOes Amoonguss after one Calm Mind boost instead of two. It also helps Hatterene pressure Quagsire better with Special Defense drops, but it comes at the cost of not immediately threatening Chansey. Mystical Fire is vital because it allows Hatterene to deter Steel-types looking to come in on a Calm Mind or STAB move like Celesteela, Jirachi, and especially Scizor. Leftovers augments the amount of health Hatterene accumulates from Draining Kiss well as makes Hatterene more stalwart against Pokemon trying to wear it down such as Suicune. recovery from Draining Kiss and makes Hatterene harder for Pokemon such as Suicune to wear down. Hatterene needs 12 EVs in Speed to outrun Amoonguss. The rest of its EVs are added to maximize physical bulk. Alternatively, (AC) 56 EVs can help Hatterene let it outpace Quagsire to help against stall, but Quagsire is uncommon.

Paragraph 2

Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew. Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, and Nihilego are appreciated. Milotic is a good partner because its able to eat a hit from all of them and retaliate with Scald; (period -> semicolon) it also provides Flip Turn support so Hatterene can come in on threats such as Amoonguss without risking damage. Hazard support from teammates such as Krookodile and Chansey go along with Hatterene well as they wear down its wears down Hatterene checks such as Scizor and Celesteela. Krookodile is an effective teammate because it's (added apostrophe) able to offensively check Nidoqueen and wear down Amoonguss with Knock Off, whereas Chansey is more reliable against Nidoqueen and non-Rest Galarian Moltres. Fire-types can blow through Steel-types that Hatterene has issues with; (period -> semicolon) Rotom-H and Moltres are appreciated because they are notably able to check Scizor and take advantage of Celesteela. Other pivots such as Rotom-W are able to help Hatterene come in through Volt Switch help Hatterene come in against Pokemon such as Kommo-o. Rotom-W also has the benefits of Will-O-Wisp to cripple Jirachi and Mamoswine.

[STRATEGY COMMENTS]
Other Options
=============
On Trick Room teams, Hatterene is an effective suicide lead alongside with Focus Sash and Misty Explosion. Magic Bounce denies entry hazards, (AC) and using Misty Explosion right after setting up Trick Room gives a safe entry point for teammates such as Alolan Marowak with 3 three turns of Trick Room still up remaining. Hatterene can also be an offensive threat in Trick Room with Life Orb, but it this sacrifices a lot of consistency in defensive utility because of its need for Special Attack investment and Life Orb recoil. Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Aegislash, though Hatterene does miss out on appreciated coverage against Scizor, as well as hitting Reuniclus with Special Attack drops. Assault Vest alongside Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Aegislash and Jirachi, but it faces stiff competition from Reuniclus, (AC) who which has more consistent healing with Regenerator and has better bulk to handle threats such as Keldeo.


Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's poor Speed, lack of consistent recovery, and necessity reliance on a Calm Mind boost to be a consistent threat makes it easy for Pokemon such as Mamoswine and Crawdaunt to revenge kill Hatterene.

**Fire-types**: Rotom-H resists Draining Kiss and can boost with Nasty Plot as Hatterene uses Calm Mind. Chandelure soaks up predicted Mystical Fires for a Flash Fire boost and threatens even Calm Mind boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but it does cripple Hatterene with Knock Off for a teammate like Primarina. Moltres cannot threaten Hatterene as well; (comma -> semicolon) however, (AC) multiple Moltres Mystical Fires from the former will continue to wear down Hatterene and hinder its Calm Mind attempts.

**Steel-types**: Jirachi and Scizor take negligible damage from Hatterene's STAB moves and threaten it greatly with their STABs own, although both of them get hit hard by Mystical Fire, especially Scizor. Aegislash is an especially detrimental offensive threat because, (AC) even if it hits takes Mystical Fire on the switch, a weakened Shadow Ball still threatens substantial damage; the Swords Dance set can take a Mystical Fire and slaughter Hatterene with its STABs obliterate Hatterene with a STAB move. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and it 2HKOes with Heavy Slam.

[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

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add (AC): add comma
remove (RC): remove comma
comments
[OVERVIEW]
Hatterene is an imposing Calm Mind user for defensive teams to deal with because its ability Magic Bounce deflects status moves such as Toxic and Thunder Wave, as well as phazing attempts. Hatterene's STAB moves complement each other brilliantly and, alongside Mystical Fire, give it good matchups against entry hazard setters such as Mew and Seismitoad to block them their hazards with Magic Bounce and keep pressure off of its teammates. Hatterene's typing, while offensively potent, makes it a Fairy-type that's hit neutrally by Knock Off and a Psychic-type weak to Poison. This greatly impedes Hatterene's ability to consistently handle Pokemon such as Galarian Moltres and Krookodile and makes it unreliable at pressuring Tentacruel and Nihilego. It also struggles to beat Steel-types such as Jirachi and Scizor if it does not catch them with Mystical Fire on the switch. Without a Calm Mind boost, Hatterene noticeably lacks offensive presence, which can be taken advantage of by wallbreakers such as Choice Specs Primarina and Diggersby. While it does have some good matchups against some hazard setters, it also has poor ones, such as against Jirachi and Nidoqueen, so it can require prediction to make the most out of Magic Bounce. Hatterene's dismal Speed tier greatly limits what it can accomplish against offensive teams.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Draining Kiss
move 3: Psyshock / Psychic
move 4: Mystical Fire
item: Leftovers
ability: Magic Bounce
nature: Bold
evs: 252 HP / 244 Def / 12 Spe

[SET COMMENTS]

Hatterene has plenty of opportunities to gain a Calm Mind boost against various entry hazard setters such as Mew and Kommo-o, though it does have to be wary of Poison Jab from the latter. It can also set up against other defensive Pokemon such as Rotom-W and Milotic. Calm Mind notably helps Hatterene stomach hits from strong attackers such as Choice Specs Keldeo better and retaliate with Draining Kiss. Draining Kiss is mandatory as a powerful recovery tool and is instrumental against Chansey; after three boosts, Draining Kiss + Leftovers will outheal Seismic Toss's damage. Psyshock is useful against opposing Calm Mind users, most notably Reuniclus and Primarina, as well as a more immediate weapon against Chansey. Psychic is an alternative option because it OHKOes Amoonguss after one Calm Mind boost instead of two. It also helps Hatterene pressure Quagsire better with Special Defense drops, but it comes at the cost of not immediately threatening Chansey. Mystical Fire is vital to deter Steel-types looking to come in on a Calm Mind or STAB move like Celesteela, Jirachi, and especially Scizor. Leftovers augments the recovery from Draining Kiss and makes Hatterene harder for Pokemon such as Suicune to wear down. Hatterene needs 12 EVs in Speed to outrun Amoonguss. Alternatively, 56 EVs let it outpace Quagsire to help against stall, but Quagsire is uncommon. and 56 EVs to outspeed Quagsire and help against stall, though the latter Pokemon is uncommon

Hatterene fits well on balance and bulky offense teams that appreciate its Magic Bounce relieving Spikes pressure from Mew. Pokemon that handle hazard setters Hatterene cannot switch into well like Nidoqueen, Jirachi, and Nihilego are appreciated. Milotic is able to eat a hit from all of them and retaliate with Scald; it also provides Flip Turn support so Hatterene can come in on threats such as Amoonguss without risking damage. Hazard support from teammates such as Krookodile and Chansey wears down Hatterene checks such as Scizor and Celesteela. Krookodile is an effective teammate because it's able to offensively check Nidoqueen and wear down Amoonguss with Knock Off, whereas Chansey is more reliable against Nidoqueen and non-Rest Galarian Moltres. Fire-types can blow through Steel-types that Hatterene has issues with; Rotom-H and Moltres are notably able to check Scizor and take advantage of Celesteela. Other pivots such as Rotom-W help Hatterene come in against Pokemon such as Kommo-o. Rotom-W also has the benefit of Will-O-Wisp to cripple Jirachi and Mamoswine.

[STRATEGY COMMENTS]
Other Options
=============
On Trick Room teams, Hatterene is an effective suicide lead with Focus Sash and Misty Explosion. Magic Bounce denies entry hazards, and using Misty Explosion right after Trick Room gives a safe entry point for teammates such as Alolan Marowak with three turns of Trick Room still remaining. Hatterene can also be an offensive threat in Trick Room with Life Orb, but this sacrifices a lot of consistency in defensive utility because of its need for Special Attack investment and Life Orb recoil. Nuzzle is an alternative over Mystical Fire for crippling Jirachi and Aegislash, though Hatterene does miss out on coverage against Scizor, as well as hitting Reuniclus with Special Attack drops. Assault Vest alongside Nuzzle is an option to make Hatterene more bulky without a boost while still crippling the likes of Aegislash and Jirachi, but it faces stiff competition from Reuniclus, which has more consistent healing with Regenerator and better bulk to handle threats such as Keldeo.


Checks and Counters
===================
**Powerful Wallbreakers**: Hatterene's poor Speed, lack of consistent recovery, and reliance on a Calm Mind boost to be a consistent threat makes it easy for Pokemon such as Mamoswine and Crawdaunt to revenge kill it.

**Fire-types**: Rotom-H resists Draining Kiss and can boost with Nasty Plot as Hatterene uses Calm Mind. Chandelure soaks up a predicted Mystical Fires Fire for a Flash Fire boost and threatens even boosted Hatterene with Shadow Ball. Incineroar does not resist Draining Kiss but does cripple Hatterene with Knock Off for a teammate like Primarina. Moltres cannot threaten Hatterene as well; however, multiple Moltres Mystical Fires uses of Mystical Fire wear down Hatterene and hinder its Calm Mind attempts.

**Steel-types**: Jirachi and Scizor take negligible little (overcomplicated word for no reason) damage from Hatterene's STAB moves and threaten it greatly with their own, although both of them get hit hard by Mystical Fire, especially Scizor. Aegislash is an especially detrimental offensive threat,(AC) because,(RC) even if it takes Mystical Fire on the switch,(RC) a weakened Shadow Ball still threatens substantial damage; the Swords Dance set can take a Mystical Fire and obliterate Hatterene with a STAB move. Celesteela does not take too much damage from Mystical Fire due to its massive special bulk, and it 2HKOes with Heavy Slam.

[CREDITS]
- Written by: [[Mystras Leoxses, 530118]]
- Quality checked by: [[Twilight, 344575], [Hilomilo, 313384]]
- Grammar checked by: [[Finland, 517429], [Bandkrook, 301217]]

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