note: because I'm completely retarded, I accidently erased my entire draft of the original post, and I'm too lazy to redo it.
Below is the condensed version:
lionrt60
Honey (Combee) ♀ *
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of 5.Type: Bug/Flying
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than 4. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Honey Gather: (Innate) This Pokémon emits a scent of sweet honey that lowers all foes' Evasion by 1 Stage.
Hustle: (Locked) (DW) (Can be Activated) This Pokémon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 60 (-)
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 2
DC: 1/5
Attacks:
Sweet Scent *Gust *
Bug Bite *
Ominous Wind *
Air Cutter *
Swift *
Endeavor *
Tailwind *
String Shot *
Blaine (Numel) ♂ *
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokémon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokémon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by 4 stages, Bulk Up boosts Attack and Defense by 2 stages each). Stat boosts and drops still maximize at 6 stages.
Own Tempo: (Locked) (DW) (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokémon also has Tangled Feet, it will raise Accuracy by 1 Stage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Growl *
Tackle *
Ember *
Magnitude *
Focus Energy *
Takedown *
Flame Burst *
Amnesia *
Lava Plume *
Earth Power
Growl *
Tackle *
Ember *
Magnitude *
Focus Energy *
Takedown *
Flame Burst *
Amnesia *
Lava Plume *
Earth Power
Heat Wave *
AncientPower *
Mud Bomb *
Flamethrower *
Double Team *
Substitute *
Tarquin (Krabby) ♂ *
Nature: Careful (+1 SpD, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.Type: Water
Abilities:
Hyper Cutter: (Innate)This Pokémon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokémon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Locked) (DW) (Can be Enabled) This Pokémon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by 2, but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 50
Size Class: 1
Weight Class: 1
Atk: Rank 4
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2 (+)
Spe: 50
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 1
DC: 1/5
Attacks:
Mud Sport *
Bubble *
ViceGrip *
Leer *
Harden *
Bubblebeam *
Mud Shot *
Metal Claw *
Stomp *
Guillotine *
Crabhammer
Chip Away *
Bide *
Dig *
X Scissor *
Rock Slide *
Brick Break *
cbrevan
Deerling(*)
Deerling (*) (Bambi) (Male)
Nature: Adamant
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Passive)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (Locked): (DW) (Passive)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Sap Sipper: (Passive)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (Locked): (DW) (Passive)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Moves:
Tackle(*)
Camouflage(*)
Growl(*)
Sand-Attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)
Tackle(*)
Camouflage(*)
Growl(*)
Sand-Attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)
Natural Gift(*)
Synthesis(*)
Grass Whistle(*)
Sleep Talk(*)
Agility(*)
Synthesis(*)
Grass Whistle(*)
Sleep Talk(*)
Agility(*)
Safeguard(*)
Wild Charge(*)
Protect(*)
Attract (*)
Wild Charge(*)
Protect(*)
Attract (*)
Facade(*)
Riolu(*)
Riolu (Matsu) (Male)
Nature: Adamant
Type: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked): (DW) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Inner Focus: (Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked): (DW) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Moves:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Force Palm(*)
Copycat(*)
Screech(*)
Crunch(*)
Iron Defense (*)
Blaze Kick(*)
Sky Uppercut(*)
Low Kick(*)
Iron Defense (*)
Blaze Kick(*)
Sky Uppercut(*)
Low Kick(*)
Earthquake(*)
Double Team(*)
Protect(*)
Swords Dance(*)
Rock Slide(*)
Double Team(*)
Protect(*)
Swords Dance(*)
Rock Slide(*)
Monohm (*)
Monohm (Maelstrom) (Female)
Nature: Modest
Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (Locked): (DW) (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (Locked): (DW) (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
MC: 0
DC: 0/5
Moves:
Tackle (*)
Growl(*)
Leer(*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance(*)
Twister(*)
Spark (*)
Sonicboom(*)
Tackle (*)
Growl(*)
Leer(*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance(*)
Twister(*)
Spark (*)
Sonicboom(*)
Power Gem(*)
Magnet Rise(*)
Dragonbreath(*)
Signal Beam (*)
Hydro Pump(*)
Magnet Rise(*)
Dragonbreath(*)
Signal Beam (*)
Hydro Pump(*)
Thunder Wave(*)
Flash(*)
Thunderbolt(*)
Fire Blast(*)
Thunder(*)
Flash(*)
Thunderbolt(*)
Fire Blast(*)
Thunder(*)
THE RULES
Open Battle
3 vs. 3 LC Singles
2 day DQ
2 subs
All abilities
2 recover, 5 chills
training items
asb arena
3 vs. 3 LC Singles
2 day DQ
2 subs
All abilities
2 recover, 5 chills
training items
asb arena
lionrt60 commands first. Good luck guys!