I think it's time to say our goodbyes to CC.PS's randbat is not going to be removed. This poll is about what kind of CC we should add alongside randbat.
I seriously think a lot of people here aren't reading the thread. -_-After playing, I hate the PS Randbats. While "Randbats" would be the default or more common on PS, I'm just wondering why not have both? I highly doubt it would strain the server, and it would probably be a welcome sight to our players outside of auth who are newcomers to PS. If it's not broken, don't fix it. (Just relocate it)
In that case, let's discuss what "improvements" we would be making to CC.I seriously think a lot of people here aren't reading the thread. -_-
PS randbat will stay; we're discussing whether to add Improved CC or real CC in addition, and we've already decided to test both and see which gets more usage.
Yeah that would be what is called Voluntary Bias. It's what makes radio stations able to claim things like "90% of americans believe in aliens." It takes time to post an argument in the thread, at least a lot more time than to answer the poll. If you post, it means you really care and are pulling for your choice to win. Who's more likely to do this? People who are in the minority, for obvious reasons.It's interesting; the poll shows more support for Improved CC, but the thread wants True CC.
As You Know (tm), this is how random battle works in PS:In that case, let's discuss what "improvements" we would be making to CC.
What did you have in mind, aesoft?
The way I see it, there's only a few things we can actually improve on without turning CC into randbats:
- Changing the list of what counts as an "attacking" move. See here for what I use for CC4Wifi. Note that I include single-use moves (Fake Out) and passive-damage moves (Toxic, Hail, Sandstorm). Also inconsistent moves like Metronone and Present.
- Looking at move combos. Randbats has some examples: no sleep talk without rest, only one setup move per set (no doubleDancing?)
- Limiting the list of viable items. For reference, here's CC4Wifi's list. Note that the mails are included. Mail actually turns out to have its uses--namely, preventing Trick.
Anything I'm missing?
This is a big no-no in my opinion.2. go through the 4 moves, rejecting any determined to be useless (these include completely outclassed moves)
Tackle will only be removed if the set contains Return or something - is this really a big deal?This is a big no-no in my opinion.
Part of the "fun" of Challenge Cup is having to rely on underpowered moves like Ember, Water Gun, and--of course--tackle.
Challenge Cup without tackle kills is no challnege cup.
Also, useless items are par for the course. Where else can you use Air Balloon Rotom-Fan?
Yea, that makes sense - nobody would use Tackle if the Pokemon already has Body Slam, for instance. In the same vein, Water Gun and Ember would be unused in a same moveset with Scald and Lava Plume, respectively.Tackle will only be removed if the set contains Return or something - is this really a big deal?
I agree, and also I think always getting an attacking move and level balance are kinda lame. CC/Randbat/whatever you wanna call it is always gonna be chance-based, and I think mitigating that is silly since I like them best as truly random.I would prefer that fully random classical CC is implemented into PS!,
By "useless" I don't mean "unviable", I mean "useless", like Spit Up without Stockpile. The only moves I can see Pidgeot skipping are like Gust if it has Hidden Power Flying, or Wing Attack if it has Aerial Ace...So would ember be removed if you have overheat? or would the burn chance keep it viable. Also you might run out of PP..
I kinda worry how non useless moves might affect a pokemon with a small movepool. Something like Pidgeot which learns hardly any non stab moves might find that it almost always ends up with dual STAB.
Just pointing out that while I completely agree with this, Wobbuffet and Wynaut would need to be dealt with.From the list of "damaging moves" I would remove status moves, weather, and things like Counter and Mirror Coat. Currently, PO counts Counter / Mirror Coat as attacking moves, and it is extremely horrible when those are a Pokemon's only damaging moves.
Traditionally, CAPs have appeared in randbats since their implementation to Pokemon Showdown!. They were pretty powerful upon release, so aeo nerfed them down to Lvl 74. He also turned down their frequency (I think) since they use to show up a lot.Is CAP occurring in random battles supposed to or always going to happen?