Seeing as no-one has a thread for this yet...
Celebi
Type: Grass/Psychic
Ability: Natural Cure
Base Stats: 100 / 100 / 100 / 100 / 100 / 100
Celebi is one of the 4 600 BST pixies to have show up in UU this gen, and easily one of the most versatile. The sheer power of V-Create and mediocrity in any other role make Victini unable to do anything but wallbreak, while Mew and Shaymin suffer the curse of monotyping. However Celebi gets a handy dual typing and a large enough movepool to be both an offensive and defensive threat with it's well-rounded stats.
Notable moves:
Some possible sets...
NP Sweeper (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain / Grass Knot
- Psychic
- Earth Power / Hidden Power [Ice] / Hidden Power [Fire]
Defensive (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave / Leech Seed / Heal Bell
- Hidden Power [Fire] / Earth Power / Hidden Power [Ice]
Offensive Support (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm / Giga Drain
- Hidden Power [Fire] / Hidden Power [Ice]
- Recover / Earth Power
Choice Scarf (Celebi) @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice] / Hidden Power [Fire]
- Earth Power
- Trick
Calm Mind (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Giga Drain / Recover
- Hidden Power [Fire] / Hidden Power [Ice] / Grass Knot
- Earth Power / Psychic
SubSeed (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Baton Pass / Recover / Hidden Power [Fire] / Hidden Power [Ice] / Earth Power
- Grass Knot
Baton Pass (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot / Calm Mind
- Giga Drain
- Baton Pass
- Psychic / Earth Power / Hidden Power [Ice] / Hidden Power [Fire]
Copied from the Gen IV OU database, with some spreads and moves changed. Wasn't sure how much speed to run on the Bold/Modest sets, so I just went with 8 for outrunning other defensive base 100s.
As for the BP set, I've tried to make it emphasise Celebi's merits over Mew: those being pseudo-immunity to status, more resistances to switch into, less fear of being Taunted since it actually runs attacks, and more survivability with Giga Drain. Hence why I haven't included Swords Dance, as physical options are limited and I would either have to give up having a healing move for coverage or become complete Taunt bait (Being locked into a Grass move is about as pathetic as Struggle).
Discuss?
Celebi
Type: Grass/Psychic
Ability: Natural Cure
Base Stats: 100 / 100 / 100 / 100 / 100 / 100
Celebi is one of the 4 600 BST pixies to have show up in UU this gen, and easily one of the most versatile. The sheer power of V-Create and mediocrity in any other role make Victini unable to do anything but wallbreak, while Mew and Shaymin suffer the curse of monotyping. However Celebi gets a handy dual typing and a large enough movepool to be both an offensive and defensive threat with it's well-rounded stats.
Notable moves:
Leaf Storm, Psychic, Earth Power, Giga Drain, Leech Seed, Recover, Heal Bell, Perish Song, Calm Mind, Light Screen, Reflect, Thunder Wave, Swords Dance, U-turn, Trick Room, Nasty Plot, Stealth Rock, Trick
Some possible sets...
NP Sweeper (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Giga Drain / Grass Knot
- Psychic
- Earth Power / Hidden Power [Ice] / Hidden Power [Fire]
Defensive (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Recover
- Thunder Wave / Leech Seed / Heal Bell
- Hidden Power [Fire] / Earth Power / Hidden Power [Ice]
Offensive Support (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 252 HP / 248 SAtk / 8 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm / Giga Drain
- Hidden Power [Fire] / Hidden Power [Ice]
- Recover / Earth Power
Choice Scarf (Celebi) @ Choice Scarf
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice] / Hidden Power [Fire]
- Earth Power
- Trick
Calm Mind (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Giga Drain / Recover
- Hidden Power [Fire] / Hidden Power [Ice] / Grass Knot
- Earth Power / Psychic
SubSeed (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Leech Seed
- Baton Pass / Recover / Hidden Power [Fire] / Hidden Power [Ice] / Earth Power
- Grass Knot
Baton Pass (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot / Calm Mind
- Giga Drain
- Baton Pass
- Psychic / Earth Power / Hidden Power [Ice] / Hidden Power [Fire]
Copied from the Gen IV OU database, with some spreads and moves changed. Wasn't sure how much speed to run on the Bold/Modest sets, so I just went with 8 for outrunning other defensive base 100s.
As for the BP set, I've tried to make it emphasise Celebi's merits over Mew: those being pseudo-immunity to status, more resistances to switch into, less fear of being Taunted since it actually runs attacks, and more survivability with Giga Drain. Hence why I haven't included Swords Dance, as physical options are limited and I would either have to give up having a healing move for coverage or become complete Taunt bait (Being locked into a Grass move is about as pathetic as Struggle).
Discuss?