NU Celebi

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Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Aura Sphere
- Recover

This time-travelling onion is making many threats cry in NU as an excellent Nasty Plot sweeper with reliable recovery and decent natural bulk. With the combination of Psychic and Aura Sphere, Celebi checks Iron Defense Bronzong, Rotom-C, and Vileplume. It also doesn't fear status and chip damage very much due to Natural Cure and Recover, making it an ideal switch-in to common threats like Vaporeon, Mudsdale, and Sylveon. Celebi can also forgo Life Orb and opt for no item to become a better switch-in to Poltergeist users like Decidueye and Choice Band Golurk. Since Celebi is an easy U-turn target for common foes like Ninjask, Talonflame, and Passimian, partners like Garbodor and Mudsdale provide switch-ins to these threats. Both of them also provide entry hazard support, which weakens Drapion and Guzzlord into OHKO range of +2 Celebi. Pivots like Talonflame and Heliolisk can safely bring in Celebi and minimize residual damage.
 
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S1nn0hC0nfirm3d

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Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Aura Sphere
- Recover

This time-travelling onion is certainly making many threats cry in NU due to how capable it is of being an excellent Nasty Plot sweeper with reliable recovery and decent natural bulk. With a combination of Psychic and Aura Sphere, Celebi checks Iron Defense Bronzong and OHKOes Assault Vest Copperajah, Swords Dance Drapion, and Guzzlord with one Nasty Plot boost after some chip (This part is a little inconsistent and a mouthful. There's irregular chip damage needed to OHKO AV Copper and Drapion. I would instead use Drapion + Guzz as poignant examples for why Celebi needs entry hazard chip damage, as that support is relevant to assure a KO. Finish this point with another mon or two that NP Celebi checks with this coverage, like Rotom-C and Vaporeon). It also doesn't fear status and chip damage very much due to Natural Cure and Recover, making it an ideal switch-in to common threats like Vaporeon, Diancie, and Rotom-C (Diancie isn't a status spreader, and Rotom-C rarely runs Wisp too. Include walls like Sylveon and Mudsdale instead because those use status way more often + are walled by Celebi thanks to its ability + recovery) Although not shown, it Celebi could also forgo Life Orb and opt for no item to become a better switch-in to Poltergeist users like Decidueye and Choice Band Golurk. Since Celebi is easy U-turn food for common threats like Ninjask, Talonflame, and Passimian, a partners like Garbodor or and Mudsdale can switch in on said threats for Celebi. Both of them provide entry hazard support with Spikes and Stealth Rock, respectively, to weaken Celebi's checks like Goodra and Escavalier Drapion and Guzzlord into OHKO range after a Nasty Plot (see above). Partners like Talonflame and Heliolisk that can bring in Celebi for free via pivot are appreciated to minimize residual or unwanted damage.

QC 1/1!
 

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Celebi @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Aura Sphere
- Recover

This time-travelling onion is certainly making many threats cry in NU due to how capable it is of being as an excellent Nasty Plot sweeper with reliable recovery and decent natural bulk. With a the combination of Psychic and Aura Sphere, Celebi checks Iron Defense Bronzong,(AC) along with Rotom-C,(AC) and Vileplume. It also doesn't fear status and chip damage very much due to Natural Cure and Recover, making it an ideal switch-in to common threats like Vaporeon, Mudsdale, and Sylveon. Celebi could can also forgo Life Orb and opt for no item to become a better switch-in to Poltergeist users like Decidueye and Choice Band Golurk. Since Celebi is an easy U-turn food target for common threats foes like Ninjask, Talonflame, and Passimian, partners like Garbodor and Mudsdale can switch in on said threats for Celebi provide switch-ins to these threats. Both of them also provide entry hazard support,(AC) with Spikes and Stealth Rock,(RC) respectively,(RC) to which weakens Drapion and Guzzlord into OHKO range after a Nasty Plot boost of +2 Celebi. Partners like Talonflame and Heliolisk that can bring in Celebi for free via pivot are appreciated to minimize residual or unwanted damage. Pivots like Talonflame and Heliolisk can safely bring in Celebi and minimize residual damage.
GP 1/1
 

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