Monotype Celesteela (Steel) QC:[3/3] GP:[2/2] (Written)

Namranan

:)))))))))))
[OVERVIEW]

Steel
========
Celesteela is one of the best Pokemon Steel-type teams can use thanks to its good overall stats and Flying typing, giving it the ability to act as a wall or a bulky attacker. Its secondary Flying typing gives Steel teams a switch-in to Ground-type attacks from Pokemon like Landorus and lets it pressure Ground-type teams immensely, as the recovery from Leech Seed and Leftovers makes it hard to 2HKO for most Ground wallbreakers. Celesteela also provides a decent neutrality to Fighting-type attacks from Pokemon like Mega Gallade. With moves like Leech Seed, Toxic, and Protect, Celesteela can also wear down many offensive Pokemon such as Mega Sharpedo and and Landorus. Celesteela can also wear down opposing walls that Steel has trouble with, like Mantine and Porygon2, with its Leech Seed and Toxic combination. Moves like Flamethrower and Giga Drain allow Celesteela to make dealing with opposing Steel-types and Ground-types like Swampert, Ferrothorn, and Landorus. While Celesteela does not take advantage of Beast Boost as often as its other fellow Ultra Beasts do, if it lands a KO it can become much harder to take down because of its defensive boost. However, although Celesteela is a fantastic wall, setup sweepers like Mega Gallade can break past it, and stallbreakers like Mew can wall it. Celesteela also lacks a proper recovery move, making it heavily reliant on Leech Seed and Leftovers for recovery, which can be problematic against teams with Grass-type Pokemon. While Celesteela is a fantastic Pokemon on Steel teams, it still faces competition from Skarmory as a Ground-immune Pokemon, as Skarmory has superior physical bulk to take on Fighting-types that Steel teams would otherwise struggle with and can take on the Stealth Rock setting role, freeing up a moveslot for Ferrothorn.

[SET]
name: Leech Seed Tank
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]

Moves
========
Leech Seed is Celesteela's best form of recovery, allowing it to chip away at attackers that it walls. Protect paired with Leech Seed allows Celesteela to wear down opposing attackers and keeps it healthy at the same time. This can also be used to scout opposing offensive Pokemon like Choice Band Diggersby and Choice Specs Keldeo, two big threats to Steel teams. Heavy Slam is Celesteela's main STAB move and is used to further chip down opposing Pokemon, most notably 2HKOing Landorus after Stealth Rock damage and preventing it from setting up Gravity in front of Celesteela. Toxic is used to beat opposing walls like Mantine and Porygon2 while pressuring them with Leech Seed as well as being able to wear down opposing Pokemon that try to switch into Heavy Slam, like Keldeo. Flamethrower is used to hit opposing Steel-types like Ferrothorn and opposing Celesteela so your Celesteela can effectively get rid of other threats to the team.

Set Details
========
Maximum health investment paired with 160 Defense EVs alongside a Relaxed nature helps Celesteela avoid 2HKOs from Mega Lopunny, Jolly Mega Sharpedo, and Terrakion. Celesteela should opt to use an Impish nature if it is using Toxic over Flamethower so its Speed isn't compromised against other slow walls like Clefable. 96 Special Defense EVs help Celesteela switch into Landorus safely and avoid getting 2HKOed by Zapdos. Leftovers is used to maximize Celesteela's passive recovery. Beast Boost allows Celesteela to increase its Defense after successfully KOing the opposing Pokemon, which allows it to wall more than it could before, such as being able to take +2 Mega Gallade's Close Combat.

Usage Tips
========
Switch Celesteela into Choice Scarf users like Terrakion or Gengar that lack super effective coverage, as Celesteela can easily take the attacks they have and start wearing them down or even force a switch. This does not mean that you can just throw Celesteela into any attacker, however, so be wary of any offensive Pokemon like Nidoking or Calm Mind Keldeo that can potentially 2HKO Celesteela. Using Protect to scout for moves like Choice Band Diggersby's Fire Punch is immensely useful for the entire team and allows you to avoid having to make predictions. Try to refrain from using Protect on the last turn that the foe is alive, as it means you won't be able to reliably use it again to scout the next Pokemon that comes in. Predicting switches with Leech Seed and Toxic can wear down opposing Pokemon further and can prevent Celesteela from needing to switch out, as it reduces the risk of getting 2HKOed by the opposing Pokemon. Try to use Toxic preemptively if you think a wall is about to come in, as it will allow you to easily wear it down as the game goes on. Use Leech Seed preemptively if you think an offensive Pokemon or status-afflicted Pokemon will come in so you can wear it down more. Avoid Knock Off, as it removes Celesteela's consistent recovery, which limits its ability to effectively wall opposing Pokemon. If the opponent has a Magnet Pull user like Alolan Golem or Magnezone, try to be more careful by double switching to lure out these Pokemon so Celesteela does not get trapped. Also try to avoid getting any sort of status ailment on Celesteela, especially burn, as it negates its Leftovers and makes it harder for it to wall effectively.

Team Options
========
Celesteela helps its teammates immensely by wearing down opposing walls for its offensive partners and walling certain physical attackers for its other defensive partners. Heatran is essential to all Steel teams and benefits Celesteela by switching into Fire-type attacks thanks to its Flash Fire ability. It can also trap and eliminate enemy walls like Mega Venusaur with Magma Storm and use Taunt to prevent them from recovering. Choice Scarf Excadrill can take down threats to Celesteela like Choice Band Infernape and Choice Specs Blacephelon while also serving as a switch-in to Electric-type attacks. Ferrothorn and Skarmory are great assisting walls for Celesteela that can take hits and provide Stealth Rock and Spikes support. Ferrothorn in particular takes down bulky Water-types like Swampert and Gastrodon that Celesteela struggles against while also serving as a nice Electric switch-in for it. Skarmory eases the pressure on Celesteela to check physical Fighting-types like Mega Gallade thanks to its reliable recovery in Roost. Mega Scizor, Bisharp, and Jirachi all appreciate Celesteela's ability to wear down walls like Porygon2, Mandibuzz, and Chansey so that they can sweep opposing teams more easily. Magnezone can trap annoying Steel-types like Ferrothorn and opposing Celesteela with Magnet Pull, which allows Celesteela to get walled less and wear down more of the opposing team.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Celesteela can run a bulky Assault Vest set with moves like Giga Drain, Earthquake, and Hidden Power Ice that allows it to further help against Ground-type teams as well as check certain Pokemon like Gliscor and Nidoking with its massive movepool. Earthquake can be used on the Leech Seed set to hit grounded Magnet Pull users like Alolan Golem on the switch to prevent them from trapping Celesteela. It also hits opposing Steel- and Poison-types for decent chip damage. However, running Earthquake means that Celesteela has to give up Toxic and Flamethrower, which leaves it open to opposing walls like Mantine and Zapdos and lets opposing Steel-types likes Ferrothorn and Skarmory use it as free setup bait for Spikes or Stealth Rock.

Checks and Counters
===================

Steel
--------
**Trapping** Trappers like Heatran, Alolan Golem, and Magnezone can come in on Celesteela and proceed to trap and KO it with ease, but they must be wary of Earthquake.

**Super Effective Coverage**: Pokemon like Infernape, Blacephelon, Mega Manectric, and Alolan Raichu use their super effective STAB attacks to break through Celesteela's defenses with ease.

**Mega Sableye**: Mega Sableye's Magic Bounce prevents Celesteela from using Leech Seed or Toxic on it, which in turn makes chipping down Mega Sableye much harder. Along with Knock Off and Will-O-Wisp, Mega Sableye beats Celesteela in one-on-one situations and can switch into any of its attacks.

**Stallbreakers**: Celesteela gets beaten by stallbreakers like Keldeo and Mew, as they can stop its passive recovery and ignore its lackluster damage output.

[CREDITS]
- Written by: [[Namranan, 353292]]
- Steel analysis by: [[Namranan, 353292]]
- Quality Checked by: [[Maroon, 305839 ], [Eien,100418 ], [Moosical, 215618 ]]
- Grammar checked by: [[Electrolyte, 148071], [The Dutch Plumberjack, 232216]]
 
Last edited:

Wanka

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Am check

-Not gunna touch on the overview too much because I’m not seasoned on how the exactly your wording should be, but I do feel like there could be some edits to make there. Just run through it a few times and make sure ur not being repetitive or anything.


-as far as the tank set goes, I’d probably slash toxic after flamethrower rather than tect. You really shouldn’t ever be swapping out tect for anything. Tect is essential for cele to maintain the level of longevity it has given it has no direct recovery. That being said, eq would end up getting the boot. I think it’s ok you mention it in the moves section, but eq honestly is too niche to have for a standard defensive cele set. Golem doesn’t really trap unless it’s on rock and you shouldn’t really be worried about that mu anyways tbh. And mag still takes a lot from fire coverage combined with it potentially coming in on a seed as well. Heavy slam pressures poisons anyways. eq hits pex like a cold breeze.

-I’d say do your best to avoid status in general in usage tips. A paralyzed cele isn’t fun either because missing turns can really affect its longevity as well.

- in team options I’d replace slowbro with something like Landorus I where u talk about mzor. makes it seem like slowbro is some fierce special attacker.

- id take out Gallade and Dragonite in the checks and counters section when u bring up bulky set up sweepers. Neither are really “bulky set up sweepers.” I don’t even think Dragonite wins 1v1 as long as you hit an initial leech. You could replace those mons with things like suicune and mega slowbro however. Cune subs freely vs a fat set and can cm initially be av and then sub or stall out gigas with protect. mega slowbro also doesn’t really care about leech and can pressure you a lot after a couple cms.


not gunna comment on the second set rlly either since I don’t use offsenive cele ever. Nice work man.
 
Last edited:

Namranan

:)))))))))))
Just a quick notice.

I will not be connected to the internet for 5 and a half weeks as I will be away at a summer job, so I will not be able to make any changes to this or any of my other analyses.

Sorry for the inconvenience.
 

Havens

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AM check:

-In Overview, instead of saying "Depending on the set," I'd eliminate that part and include "because of its solid mixed bulk." This implies that Celesteela is a teammate that people would want to fill a more defensive role.

* This along with moves like Heavy Slam, Flamethrower, and Earthquake allow Celesteela to effectively wear down most offensive Pokemon.
* As a bulky attacker, Celesteela makes use of its useful movepool to hit many threats to Steel-type teams while still being somewhat bulky.

-I'd take out the first point and add the part about its moves onto the second point, since you're mentioning its movepool directly here. So for example, "Celesteela also has a large offensive movepool, with moves such as Flamethrower and Earthquake that can be used to hit threats to Steel teams."

-Add the Nature for both sets.

-I'm more inclined to believe that Phys Def Cele is more popular and useful atm due to helping beat Mega Gallade and Mega Lopunny for Steel, perhaps put the phys Def spread on the set and the spdef spread on OO?

-Idk how much Mega Diancie really threatens Steel teams w/ Cele, Mega Scizor, and Ferro around. Perhaps Mega Lopunny is a better fit?

-Perhaps condense the Heatran and Magnet Pull points in C&C and rename it "Trapping," since that's how they really eliminate Celesteela.

not too bad imo
 

maroon

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RMT & Mono Leader
[OVERVIEW]

Steel
========
* Celesteela is one of the best Pokemon Steel-type teams can use thanks to its Steel-Flying typing giving it the ability to act as a wall or a bulky attacker.
- say something like "Thanks to Celesteela's overall solid stats, it is a fantastic addition to any Steel team and has the ability to act as a wall or bulky attacker."

* As a wall, Celesteela's Steel-Flying typing gives Steel teams a switch in to Ground-type attacks from Pokemon like Landorus and a neutrality to Fighting-type attacks from Pokemon like Terrakion.
- instead say of "Steel-Flying typing" says its secondary Flying typing (this is because its being talked abt on a steel team so flying is what should be focus on)

* Thanks to its solid bulk, Celesteela can take attacks from physical or special attackers and wear them down with Leech Seed and Protect.
- just talk about how its a good mixed wall that can stall out attackers such as x with Leech Seed

* As a bulky attacker, Celesteela makes use of its raw bulk and useful movepool to hit many threats to Steel-type teams.
- repeat of bullet below

* Moves like Giga Drain, Earthquake, Air Slash, and HP Ice allow it to KO threats to Steel teams like Swampert, Alolan Raichu, Breloom and Landorus.

* However, despite having a good amount of resistances, Celesteela has very common weaknesses in Electric- and Fire-type attacks which are relatively common coverage moves.
- would say that celesteela just stacks the types natural weakness to these types. saying something like "Despite Celesteela's solid typing it stacks Steel teams natural weakness to x- and x-type attacks.

* Celesteela is also still weak to wallbreakers like Mega Gallade as a bulky attacker and stallbreakers like Mew if it is a wall.
- i get what you mean but this is weirdly phrased. maybe say something like "Although Celesteela is a fantastic wall and bulky attacker setup sweepers such as x can break past it and stallbreakers such as x can wall it."

* say for a wall it does not have access to reliable recovery making it easier to wear down etc
* faces competition from skarmory as the teams Flying-type, although skarmory is way less common some teams prefer to use Skarmory over Celesteela, explain why.


[SET]
name: Leech Seed Tank
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Flamethrower / Toxic
item: Leftovers
ability: Beast Boost
nature: Relaxed / Impish Sassy
evs: 252 HP / 160 Def / 96 SpD 252 HP / 4 Def / 252 SpD or 252 HP / 252 Def / 4 SpD

changed the evs, this allows it to avoid the 2hko from Mega Lopunny's HJK and 3HKO from stallbreaker Hydreigon's Dark Pulse

[SET COMMENTS]

Moves
========
* Leech Seed is Celesteela’s best form of recovery, allowing it to chip away at attackers that it walls.
* Protect paired with Leech Seed allows Celesteela to wear down opposing attackers such as x and keep Celesteela healthy at the same time. This can also be used to scout opposing offensive Pokemon's moves.
* Heavy Slam is Celesteela’s main STAB move, and because of it being extremely heavy, Celesteela will almost always have a 120 Base Power attack because of it. This is used to further chip down opposing Pokemon, most notably Terrakion and Mega-Lopunny, who tends to threaten Steel teams.
- would reword this to something like due to Celesteela's weight it prevents Celesteela from being too passive.

* Flamethrower is used to hit opposing Steel-types like Excadrill and Ferrothorn so that Celesteela can effectively get rid of other threats to the team.
* Earthquake is mainly used to hit grounded Magnet Pull users like Choice Specs Magnezone and Golem Alola on the switch to prevent them from trapping it. It also hits opposing Steel- and Poison-types for decent chip damage.
- move earthquake to oo, removing it here

* Toxic is used to beat out opposing walls like Mantine and Porygon2 as they force out Celesteela because of their recovery moves making Leech Seed less effective.
- recovery moves dont make leech seed less effective, it still pressures walls to constantly recover.

Set Details
========
* Maximum Health investment paired with maximum Special Defense/Physical Defense investment allows Celesteela to be as bulky as possible and survive a multitude of hits from opposing sweepers.
* A Sassy nature should be used to enhance specially defensive sets, while a Relaxed nature should be used to enhance physically defensive sets.

* 252 HP / 160+ Def and Relaxed nature. also talk about impish if it decides to run toxic over flamethrower
* 96 SpD EVs

* Leftovers is used to allow Celesteela to have as much passive recovery as possible.
* Beast Boost allows Celesteela to increase its physical/special defense after successfully KOing the opponent, which allows it to wall more than it could before.
- give an example of what +1 celesteela can tank that it wouldnt be able to like +2 Close Combat from Mega Gallade

Usage Tips
========
* Switch Celesteela into Choice Scarf users like Terrakion or Gengar depending on the set, as Celesteela can easily take the attacks that they have and start wearing them down effectively, or even force a switch.
- make sure to also include to not recklessly bring it into attacks tht it cant handle here as well

* One should always use Leech Seed on a target they may think is about to switch out, as getting the instant chip damage and healing is very important to Celesteela's role.
- this is worded weirdly, just say how you can cripple opponents on the switch-in with Leech Seed and Toxic.

* Avoid having Celesteela getting its Leftovers knocked off, as it limits its ability to effectively wall opposing Pokemon.
* If the opponent has a Magnet Pull user like Alolan Golem and Magnezone, avoid using Celesteela recklessly as it can lead to it getting trapped and KO’d.
- dont say avoid using celesteela recklessly, maybe just talk about using celesteela more conservatively until the magnet pull Pokemon have been taken care of.

* Also try to avoid getting any sort of status ailment on Celesteela, especially burn as it negates its Leftovers and makes it harder for it to wall effectively.

Team Options
========
* Skarmory + Celesteela makes a good defensive core for Steel teams as Skarmory can check the physical threats to the team like Mega Gallade and Celesteela can check the special threats to the team like Gengar.
- no reason to use skarm w/ non av steela imo

* Excadrill with a Choice Scarf can take down threats to Celesteela like Choice Band Infernape and Choice Specs Blacephelon while also serving as a switch in to Electric-type attacks.
- talk talk abt how it beats the magnet pull pokemon for celesteela

* Ferrothorn takes down bulky Water-types like Swampert and Gastrodon that Celesteela struggles against thanks to its access to a Grass-type STAB move in Power Whip. It is also a great mixed wall that can take Electric-type attacks for Celesteela as well thanks to its Grass-typing.
* Heatran is essential to all Steel teams and benefits Celesteela by switching into Fire-type attacks thanks to its Flash Fire ability. It can also trap and eliminate enemy walls like Mega Venusaur with Magma Storm and use Taunt to prevent it from recovering.
* Bisharp can break through walls like Toxapex after a Swords Dance using its Z-move, allowing Celesteela to wear down the rest of the opposing Pokemon.
- also talk abt bisharp's ability to revenge kill threats such as Mega Gallade for Celesteela.

* Mega Scizor appreciates Celesteela’s ability to wall special attackers like Keldeo and Landorus, as these Pokemon tend to check it.
- eh celesteela doesn't really wall either of these pokemon +1 Hydro Vortex Keldeo ohkos it and landorus can set gravity. talk about how scizor appreciates its ability to chip walls it struggles with such as Porygon2 with Toxic and Leech Seed and in return how Scizor can pick off stallbreakers such as Mew and Hydreigon for it

[SET]
name: Assault Vest Attacker
move 1: Hidden Power Ice / Heavy Slam
move 2: Earthquake
move 3: Giga Drain
move 4: Flamethrower / Air Slash / Heavy Slam
item: Assault Vest
ability: Beast Boost
nature: Quiet
Evs: 252 HP / 224 SpA / 32 SpD 252 HP / 252 SpA / 4 SpD

[SET COMMENTS]

Moves
========
(reorder moves to reflect the new set order)

* Hidden Power Ice is used to KO Pokemon like Gliscor and Landorus for as well as wear down Dragonite.
* Earthquake allows Celesteela to take down Magnet pull users like Alolan Golem and Choice Specs Magnezone, as well as taking down Poison-types like Alolan Muk.
- you missed most important pokemon tht eq hits, heatran. at least once its balloon has been popped.

* Giga Drain 2HKO's Water- and Ground-type Pokemon like Swampert and Gastrodon for great amounts of damage, which benefits Steel-teams immensely.
- wouldnt just limit it to water/ground types like swamp/gastro as it also heavily chunks pokemon such as Hippowdon

* Flamethrower allows Celesteela to hit opposing Steel-types like Skarmory and beat out Ditto one on one.
- i would talk about its overall capacity to hit other steel-types such as Ferrothorn and Mega Scizor that wall it otherwise not just skarmory.

* Air Slash is also an option over Flamethrower as it lets Celesteela have an additional STAB move that can hit Pokemon like Mega Venusaur and Keldeo Breloom.
-imo keldeo is a more meta relevant example

* Heavy Slam is usually Celesteela’s most powerful STAB move, and it allows Celesteela to take down Pokemon like Terrakion.
- talk about why it misses out by not running Flamethrower for these coverage options. imo HP Ice is to invaluable to give up for steel teams so I slashed it with the fourth move.

Set Details
========
* Maximum HP investment is used to make Celesteela as bulky as possible.
* Assault Vest is used to maximize Celesteela’s special bulk and allow it to take special hits from the likes of Gengar and Latios.
- would take take abt what hp + av can do together.

* Maximum Special Attack investment along with a Quiet nature is used to allow Celesteela to deal as much damage as possible.
* Beast Boost allows Celesteela to raise its special attack after each KO it gets, which may allow it to snowball lategame.
-this is weirdly worded

since this set was made to make ground as well as water mu more even I adjusted evs to allow steela to take on gravity lando with more ease

Usage Tips
========
* Celesteela should be used to check weaker special attackers like Gengar and Latios, and use its coverage moves to take care of them.
- feel like this is the same bullet as the one in the tank set. maybe instead say how it can take advantage of weak/resisted special attacks by switching into them and then attacking.

* That being said, this set is not made to sweep and can be revenge killed by a wallbreaker like Mega Charizard Y and Choice Band Infernape.
* Refrain from taking any unnecessary chip damage, as Celesteela’s only form of recovery is Giga Drain.
* Try to avoid being burnt as it can now cripple its effectiveness.
- expand on this bullet, why does it cripple this set more so than the other

* Avoid getting hit by Knock Off as losing your Assault Vest leaves you open to more revenge killing.
- make it specific to special attackers, its av doesnt make it any harder to kill for physical attackers. maybe mention a special attacker that can beat it w/o the av tht would otherwise have a hard time against steela

Team Options
========
* Skarmory is a great partner for Assault Vest Celesteela as it takes the physical attacks that Celesteela is now prone to, it can also act as a way of phazing out setup sweepers like Mega Gallade.
- would also talk about how brave bird allows it to take on threats such as Mega Lopunny for celesteela.

* Ferrothorn is still a great partner for Celesteela as despite it not needing grass coverage from it anymore, it still appreciates an Electric-type resistance and hazard chip damage from Spikes or Stealth Rocks.
* Bisharp wall breaks walls like Mantine after a Swords Dance thanks to its Z-move and decent STAB attacks, which allows Celesteela to KO more attackers.
- take abt its ability to take on special tanks such as mantine, toxapex, and chasey allowing celesteela to more easily break through teams

* Heatran traps and eliminates walls like Mega Venusaur and Zapdos with Magma Storm and Taunt, while also serving as a way of switching into Fire-type attacks.
* Mega Scizor appreciates Assault Vest Celesteela's ability to check Swampert and Gastrodon, as these Pokemon wall Mega Scizor otherwise.

* Excadrill

[STRATEGY COMMENTS]

Other Options
=============

Steel
--------
* Earthquake is mainly used to hit grounded Magnet Pull users like Choice Specs Magnezone and Golem Alola on the switch to prevent them from trapping it. It also hits opposing Steel- and Poison-types for decent chip damage.
- moved this from moves section to oo, mention what the leech seed tank set loses from not running flamethrower/toxic in order to run eq

* Celesteela can run a sweeping set for more offensive teams that uses Autotomize AutotoMemize and three attacking moves and a metronome. However, Jirachi tends to fill this role better as Z-Happy Hour is a much better setup move and it has better coverage for Steel teams in Thunderbolt and Psychic to deal with bulky Water- and Poison-types respectively.

Checks and Counters
===================

Steel
--------
**Trapping** Trappers like Heatran, Alolan Golem and Magnezone can come in on Celesteela and proceed to trap and KO it with ease, however they must be wary of any moves Celesteela may have to deal with them.
- legit mention eq on av set

**Fire-types**: Pokemon like Infernape and Blacephelon threaten Celesteela because of their strong Fire-type STAB attacks breaking through its defenses regardless of the set.

**Electric-types**: Pokemon such as Mega Manetric and Alolan Raichu under Electric Terrain still threaten Celesteela regardless of the set due to their super-effective STAB attacks dealing massive damage to Celesteela even with a specially defensive set.

**Mega Sableye**: Mega Sableye’s Magic Bounce prevents Celesteela from using Leech Seed or Toxic on it, which in turn makes chipping down Mega Sableye much harder. Along with Knock Off and Will-O-Wisp, Mega Sableye beats Celesteela in one on one situations and can switch into any of Celesteela’s attacks.

**Bulky Setup Sweepers**: Pokemon such as Suicune and Mega Slowbro can setup on Celesteela while ignoring chip damage from Leech Seed. However both need to be careful of any of the moves the Assault Vest set is running.

**Stallbreakers**: for the tank set like taunt wow mew etc


[CREDITS]
- Written by: [[Namranan, 353292]]
- Steel analysis by: [[Namranan, 353292]]
- Quality Checked by: [[x,], [x, ], [x, ]]
- Grammar checked by: [[x, ], [x, useridforx]]
Please tag me when you are done implementing this check. will look over then stamp this!
 

maroon

free palestine
is a Site Content Manageris a Top Team Rateris a Member of Senior Staffis a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Top Tutor Alumnusis a Top Social Media Contributor Alumnus
RMT & Mono Leader
Leech Seed Tank set-
Set Details:
include some of these examples, gives the evs more reasoning.
- the phys def evs allow it to live 3 close combats from terrakions close combat, and can take 2 unboosted close combats from mega gallade 99.6% of the time
- the spd evs allow it to always live 2 scalds from specs seism after sr chip, also can take 2 heat waves/discharge from zapdos after sr chip


Usage Tips:
* Predicting switches with Leech Seed and Toxic can cripple opposing Pokemon further.
- expand on this, its vague rn

Team Options:
* magnezone
* z happy hour rachi


AV Set-
Team Options:
* SD Lucario

Other Options:
* Earthquake can be used on the Leech Seed set to hit grounded Magnet Pull users like Choice Specs Magnezone and Golem Alola on the switch to prevent them from trapping it. It also hits opposing Steel- and Poison-types for decent chip damage. However, running Earthquake means giving up Toxic or Flamethrower which leaves you open to other walls like Mantine who don't care about Earthquake.
- the last sentence makes it sound like mantine is damaged by flamethrower, fix that

QC 1/3
 
Last edited:

Namranan

:)))))))))))
All done Maroon, ty for the check n_n!

The check was implemented and this analysis is now ready for more QC checks.
 
Had this mostly done already, so talked to torkool and I'm just gonna post this check. Please do implement whatever torkool already had written down, though.

Overview:
- Celesteela can stall out walls too can't it? Not sure why this specifies offensive Pokemon when its immunity Toxic and its own Toxic and Leech Seed are really good against walls.
- There is way too little about how good Celesteela is against Ground-types. Thanks to Leech Seed, most Ground-types can't take it out with coverage. Landorus is forced to run Gravity, which it can't set up safely against Celesteela anyway, and Protect stalls out those turns. Immunity sells it too short.
- Half the offensive moves shouldn't be mentioned here. You can talk about its huge coverage allowing it to pressure Ground and opposing Steel teams. It's really not going to be handling Alolan Raichu.
- Worth mentioning Beast Boost making it harder to take out if it gets a KO.
- When discussing Skarmory, Celesteela sounds worse? Right now, Celesteela is more common and generally better. Skarmory's niche is in hazard stack strategies enabling Ferrothorn or Heatran to free up a moveslot. It's also a bit more physically bulky, but it struggles against walls and lacks Celesteela's amazing mixed bulk.

Leech Seed Tank:
Set:
- If Toxic is slashed in front of Flamethrower, then Impish should be slashed in front of Relaxed
[SET]
name: Leech Seed Tank
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 160 Def / 96 SpD

Moves:
- Need examples for Protect. Being able to scout Choice Specs Keldeo or Choice Band Diggersby's attack is huge.
- Heavy Slam should be noted to target Landorus, able to 2HKO it after Stealth Rock damage. This means Landorus cannot safely set up Gravity against it, something you should definitely mention. Being able to hit Terrakion is pretty whatever. Don't need to mention the weight thing either.
- Switch order of Flamethrower and Toxic
- Flamethrower is really to hit specifically opposing Ferrothorn and Celesteela to counteract their Leech Seed. Excadrill is not at all a threat.
- Toxic is also good for catching stuff like Keldeo that try to switch into Heavy Slam.

Set Details:
- 252 Atk Gallade-Mega Close Combat vs. 252 HP / 160+ Def Celesteela: 178-211 (44.7 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
- Jellicent tends to outspeed Celesteela anyway because it wants to outspeed stuff like slow Mantine, so that's not a particularly useful example.
- Just as a side comment that you don't need to talk about in the analysis. Why does it matter if you're slower than other Celesteela if you run Toxic? You aren't going to be beating them anyway.

Usage Tips:
- Talk about using Protect for scouting
- Like to see some strategy about when to use Leech Seed and Toxic or even when it's not worth it to Protect. Definitely point out the risk of using Protect on the final turn before the foe goes down, since you won't be able to Protect scout whatever comes in after.
- Talk about double switches specifically when it comes to Magnet Pull. Also note the risk in actually KOing Pokemon, as that is a guaranteed free switch.

Team Options:
- You should also be discussing roles not just particular Pokemon.
- Add in a sentence about what Celesteela brings to the team.
- Skarmory should be here for sure.

QC agreed to cut AV.

Other Options:
- Autotomize sucks on Steel
- AV here is ok

Checks and Counters:
- Mega Slowbro needs Rest to set up on Celesteela. Suicune uses Substitute to avoid Leech Seed and Toxic. Should probably at least mention that. Similar to Gyarados using Taunt / Substitute to avoid them.
- Fire- and Electric-types can be put together in Super Effective Coverage.
- Put stallbreakers above setup sweepers too.

QC 2/3
 

Moosical

big yikes
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[OVERVIEW]

Steel
========
Celesteela is one of the best Pokemon Steel-type teams can use thanks to its good overall stats and Flying typing which gives it the ability to act as a wall or a bulky attacker. Celesteela's Flying typing gives Steel teams a switch in to Ground-type attacks from Pokemon like Landorus and pressures Ground-Type teams immensely because of Leech Seed and Leftovers making it hard to 2HKO for most of its wallbreakers. Celesteela also provides a decent neutrality to Fighting-type attacks from Pokemon like Terrakion and Mega Gallade. With moves like Leech Seed, Toxic, and Protect Celesteela can wear down many offensive Pokemon such as Latios, Mega Sharpedo, and Landorus-I. (Not a fan of Latios as an example, it's not super threatening to Steel as it seldom runs moves that aren't resisted by the entire team) Due to its immunity to Toxic, (Steel analysis, everything is immune to toxic) Celesteela can also wear down opposing walls that Steel has trouble with like Mantine and Porygon2 with its Leech Seed and Toxic combination. Moves like Giga Drain, Flamethrower, and Hidden Power Ice allow Celesteela to make dealing with opposing Steel-Types and Ground-Types like Swampert, Ferrothorn, and Landorus respectively (As AV isn't a set anymore, I don't think mentioning HP Ice it worthwhile when heavy slam already 2hkos lando after rocks; also change the order of the moves in this sentence to flamethrower then giga drain). While Celesteela does not utilize Beast Boost as often as its other fellow Ultra Beasts do, if it lands a KO it can become much harder to take down because of its defensive boost. Although Celesteela is a fantastic wall, wallbreakers (I think setup sweepers is more appropriate that wallbreakers if you want to use mega gallade as your example as it's mentioned earlier in this paragraph that it can take on mega gallade) like Mega Gallade can break past it and Stallbreakers like Mew can wall it. Celesteela also lacks a proper recovery move, making it heavily reliant on Leech Seed and Leftovers for recovery which can be problematic against teams with Grass-type Pokemon. (Not sure why you cut the sentence on competing with Skarmory. Eien wasn't telling you to remove it, but to revise it. Add a comparison to Skarmory back in, you just need to note that Celesteela is the better option typically as a Ground immunity, though their roles are functionally different otherwise)

[SET]
name: Leech Seed Tank
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]

Moves
========
* Leech Seed is Celesteela’s best form of recovery, allowing it to chip away at attackers that it walls. Protect paired with Leech Seed allows Celesteela to wear down opposing attackers and keep Celesteela healthy at the same time. This can also be used to scout opposing offensive Pokemon like Choice Band Diggersby and Choice Specs Keldeo, who are both big threats to Steel teams. Heavy Slam is Celesteela’s main STAB move, which is used to further chip down opposing Pokemon, most notably 2HKO'ing Landorus after Stealth Rock damage. This means that Landorus cannot set up Gravity in front of Celesteela, which immensely benefits Steel teams. Flamethrower is used to hit opposing Steel-types like Ferrothorn and opposing Celesteela so that your Celesteela can effectively get rid of other threats to the team. Toxic is used to beat opposing walls like Mantine and Porygon2 while pressuring them with Leech Seed as well as being able to wear down opposing Pokemon that try to switch into Heavy Slam, like Keldeo. (The set has toxic before flamethrower, put this sentence on toxic before the flamethrower sentence)

Set Details
========
Maximum Health investment paired with 160 Defense EVs alongside a Relaxed nature helps Celesteela avoid 2HKO's from Mega Lopunny, Jolly Mega Sharpedo and Terrakion. However Celesteela should opt to use an Impish nature if it is using Toxic over Flamethower so its speed isn't compromised against other slow walls like Clefable (Does this really matter for Toxic>Flamethrower specifically? You're not targetting clefable with Toxic). 96 Special Defense Ev's helps Celesteela switch into non-Gravity Landorus-I safely and avoid getting 2HKO'd by Zapdos. Leftovers is used to allow Celesteela to have as much passive recovery as possible. Beast Boost allows Celesteela to increase its defense after successfully KOing the opponent, which allows it to wall more than it could before, such as a +2 Mega Gallade Close Combat.

Usage Tips
========
Switch Celesteela into Choice Scarf users like Terrakion or Gengar depending on the set that lack supereffective coverage, as Celesteela can easily take the attacks that they have and start wearing them down effectively, or even force a switch. This does not mean however that you can just throw Celesteela into any attacker, be wary of any offensive Pokemon like Nidoking or Calm Mind Keldeo that can potentially 2HKO Celesteela. Using Protect to scout moves like Choice Band Diggersby's Fire Punch is immensely useful for the entire team, and allows you to avoid having to make 50-50 predictions. Try to refrain from using Protect on the last turn that the foe is alive, as it means you won't be able to reliably use it again to scout the next Pokemon that comes in. Predicting switches with Leech Seed and Toxic can wear down opposing Pokemon further and can prevent Celesteela from needing to switch out as it reduces the risk of getting 2HKO'd by the opposing Pokemon. Try to use Toxic preemptively if you think a wall is about to come in, as it will allow you to easily wear it down as the game goes on. Use Leech Seed preemptively if you think that an offensive Pokemon or status-afflicted Pokemon will come in so that you can wear it down more. Avoid having Celesteela getting its Leftovers knocked off, Knock Off as it removes Celesteela's consistent recovery which limits its ability to effectively wall opposing Pokemon. If the opponent has a Magnet Pull user like Alolan Golem and Magnezone, try to be more careful of your use of Celesteela by double switching to lure out these Pokemon so that Celesteela does not get trapped. Also try to avoid getting any sort of status ailment on Celesteela, especially burn as it negates its Leftovers and makes it harder for it to wall effectively.

Team Options
========
Celesteela immensely helps its teammates by wearing down opposing walls for its offensive partners and walling certain physical attackers for its other defensive partners. Heatran is essential to all Steel teams and benefits Celesteela by switching into Fire-type attacks thanks to its Flash Fire ability. It can also trap and eliminate enemy walls like Mega Venusaur with Magma Storm and use Taunt to prevent it from recovering. Excadrill with a Choice Scarf can take down threats to Celesteela like Choice Band Infernape and Choice Specs Blacephelon while also serving as a switch in to Electric-type attacks. It also helps beat grounded Magnet Pull users. Ferrothorn and Skarmory are great assisting walls for Celesteela that can take hits and provide Stealth Rock and Spikes support. Ferrothorn in particular takes down bulky Water-types like Swampert and Gastrodon that Celesteela struggles against while also serving as a nice Electric switch-in for it. Skarmory on the other hand helps check fighting types like Keldeo and Mega-Gallade with Brave Bird and provides hazard support as well (Rephrase this to taking off the pressure from Celesteela to take on Fighting-types and mention its actual recovery move). Mega Scizor, Bisharp and Jirachi all appreciate Celesteela’s ability to wear down walls like Porygon2, Mandibuzz, and Chansey so that they can sweep opposing teams much easier. Magnezone can trap annoying Steel-Types like Ferrothorn and opposing Celesteela with Magnet Pull, which allows Celesteela to get walled less and wear down more of the opposing team.

[STRATEGY COMMENTS]

Other Options
=============

Steel
--------
Celesteela can run a bulky Assault Vest set with moves like Giga Drain, Air Slash Earthquake, and Hidden Power Ice that allows it to further help against Ground-Type teams as well as checking certain Pokemon like Gliscor and Mega Venusaur with its massive movepool. Earthquake can be used on the Leech Seed set to hit grounded Magnet Pull users like Choice Specs Magnezone (Specs magnezone outspeeds and OHKOs) and Golem Alola on the switch to prevent them from trapping it. It also hits opposing Steel- and Poison-types for decent chip damage. However, running Earthquake means either giving up Toxic, which leaves Celesteela open to opposing walls like Mantine and Zapdos, or giving up Flamethrower, which leads to Celesteela getting walled by opposing Steel types likes Ferrothorn and Skarmory letting it become free setup bait for Spikes or Stealth Rock. (I'm not a fan of how this sentence is written - right now it reads like you give up either toxic OR flamethrower - in reality you have to give up both of them)

Checks and Counters
===================

Steel
--------
**Trapping** Trappers like Heatran, Alolan Golem and Magnezone can come in on Celesteela and proceed to trap and KO it with ease, however they must be wary of Earthquake.

**Super Effective Coverage**: Missed this in Eien's check?
**Fire-types**: Pokemon like Infernape and Blacephelon threaten Celesteela because of their strong Fire-type STAB attacks breaking through its defenses regardless of the set.

**Electric-types**: Pokemon such as Mega Manetric and Alolan Raichu under Electric Terrain still threaten Celesteela regardless of the set due to their super-effective STAB attacks dealing massive damage to Celesteela even with a specially defensive set.

**Mega Sableye**: Mega Sableye’s Magic Bounce prevents Celesteela from using Leech Seed or Toxic on it, which in turn makes chipping down Mega Sableye much harder. Along with Knock Off and Will-O-Wisp, Mega Sableye beats Celesteela in one on one situations and can switch into any of Celesteela’s attacks.

**Stallbreakers**: The Leech Seed set gets beaten by Stallbreakers like Keldeo and Mew as they can stop its passive recovery and ignore its lackluster damage output.

**Bulky Setup Sweepers**: Pokemon such as Suicune, Mega Slowbro, and Mega Gyarados can setup on Celesteela while ignoring chip damage from Leech Seed by either using Substitute to dodge, using Rest to heal off the damage and countinue to set up, or using Taunt in tandem with a setup move. I don't like this bullet. These Pokemon beat Celesteela for these exact reasons, not all bulky setup sweepers beat Celesteela. Also, Mega Gyarados would fall under stallbreakers, not bulky setup sweepers (only bulky setup sweepers if it's using substitute. I'd say to make substitute a bullet, but even then, most offensive substitutes are broken by heavy slam anyways - meaning that would still only apply to a small select group of pokemon.



[CREDITS]
- Written by: [[Namranan, 353292]]
- Steel analysis by: [[Namranan, 353292]]
- Quality Checked by: [[Maroon, 305839 ], [Eien,100418 ], [x, ]]
- Grammar checked by: [[x, ], [x, useridforx]]
QC 3/3
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
wheeeee

add remove (comments)

Note: (c) means deal with capitalization error in previous word
,(AC) means add comma
(a)
means change your slanted apostrophes (’) to unslanted ones (')

[OVERVIEW]

Steel
========
Celesteela is one of the best Pokemon Steel-type teams can use thanks to its good overall stats and Flying typing, giving which gives it the ability to act as a wall or a bulky attacker. Celesteela's Flying typing gives Steel teams a switch-(add hyphen)in to Ground-type attacks from Pokemon like Landorus and lets it pressures Ground-type (don't capitalize) teams immensely because of as the recovery of Leech Seed and Leftovers making make it hard to 2HKO for most of its Ground wallbreakers. Celesteela also provides a decent neutrality to Fighting-type attacks from Pokemon like Mega Gallade. With moves like Leech Seed, Toxic, and Protect,(AC) Celesteela can wear down many offensive Pokemon such as Mega Sharpedo and and Landorus. Celesteela can also wear down opposing walls that Steel (c) has trouble with,(AC) like Mantine and Porygon2,(AC) with its Leech Seed and Toxic combination. Moves like Flamethrower and Giga Drain allow Celesteela to make dealing with opposing Steel-types (c) and Ground-types (c) like Swampert, Ferrothorn, and Landorus,(AC) respectively. While Celesteela does not utilize take advantage of (utilize is typically thought of as meaning running the ability itself, which it must always do) Beast Boost as often as its other fellow Ultra Beasts do, if it lands a KO it can become much harder to take down because of its defensive boost. Although Celesteela is a fantastic wall, set up sweepers like Mega Gallade can break past it and stallbreakers (c) like Mew can wall it. Celesteela also lacks a proper recovery move, making it heavily reliant on Leech Seed and Leftovers for recovery which can be problematic against teams with Grass-type Pokemon. While Celesteela is a fantastic Pokemon on Steel teams it still faces competition from Skarmory as a Ground-immune Pokemon, immunity, as Skarmory has superior physical bulk to take on Fighting-types (c) that Steel teams would otherwise struggle with as well as being able to and can take on the Stealth Rock setting role, freeing up a moveslot for Ferrothorn. take on the Stealth Rocks role which allows Ferrothorn to free up a moveslot.

[SET
]
name: Leech Seed Tank
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]

Moves
========
* Leech Seed is Celesteela's (a) best form of recovery, allowing it to chip away at attackers that it walls. Protect paired with Leech Seed allows Celesteela to wear down opposing attackers and keeps it Celesteela healthy at the same time. This can also be used to scout opposing offensive Pokemon like Choice Band Diggersby and Choice Specs Keldeo, two who are both big threats to Steel teams. Heavy Slam is Celesteela's (a) main STAB move, which is used to further chip down opposing Pokemon, most notably 2HKO'(remove apostrophe)ing Landorus after Stealth Rock damage, preventing it from setting . This means that Landorus cannot set up Gravity in front of Celesteela. Toxic is used to beat opposing walls like Mantine and Porygon2 while pressuring them with Leech Seed as well as being able to wear down opposing Pokemon that try to switch into Heavy Slam, like Keldeo. Flamethrower is used to hit opposing Steel-types like Ferrothorn and opposing Celesteela so that your Celesteela can effectively get rid of other threats to the team.

Set Details
========
Maximum health (c) investment paired with 160 Defense EVs alongside a Relaxed nature helps Celesteela avoid 2HKO'(remove apos)s from Mega Lopunny, Jolly Mega Sharpedo,(AC) and Terrakion. However Celesteela should opt to use an Impish nature if it is using Toxic over Flamethower so its Speed (c) isn't compromised against other slow walls like Clefable. An investment of 96 Special Defense EV's (c) helps Celesteela switch into Landorus safely and avoid getting 2HKO'(remove apos)ed by Zapdos. Leftovers is used to allow Celesteela to have as much passive recovery as possible. Beast Boost allows Celesteela to increase its Defense (c) after successfully KOing the opponent, which allows it to wall more than it could before, such as a +2 Mega Gallade's Close Combat.

Usage Tips
========
Switch Celesteela into Choice Scarf users like Terrakion or Gengar that lack super(remove hyphen) effective coverage, as Celesteela can easily take the attacks that they have and start wearing them down effectively, or even force a switch. This does not mean however that you can just throw Celesteela into any attacker, however, so be wary of any offensive Pokemon like Nidoking or Calm Mind Keldeo that can potentially 2HKO Celesteela. Using Protect to scout moves like Choice Band Diggersby's Fire Punch is immensely useful for the entire team, and allows you to avoid having to make 50-50 predictions. Try to refrain from using Protect on the last turn that the foe is alive, as it means you won't be able to reliably use it again to scout the next Pokemon that comes in. Predicting switches with Leech Seed and Toxic can wear down opposing Pokemon further and can prevent Celesteela from needing to switch out as it reduces the risk of getting 2HKO'(remove apos)ed by the opposing Pokemon. Try to use Toxic pre-empitavely preemptively if you think a wall is about to come in, as it will allow you to easily wear it down as the game goes on. Use Leech Seed pre-empitavely preemptively if you think that an offensive Pokemon or status-afflicted Pokemon will come in so that you can wear it down more. Avoid Knock Off as it removes Celesteela's consistent recovery which limits its ability to effectively wall opposing Pokemon. If the opponent has a Magnet Pull user like Alolan Golem and or Magnezone, try to be more careful by double switching to lure out these Pokemon so that Celesteela does not get trapped. Also try to avoid getting any sort of status ailment on Celesteela, especially burn,(AC) as it negates its Leftovers and makes it harder for it to wall effectively.

Team Options
========
Celesteela immesely helps its teammates immensely by wearing down opposing walls for its offensive partners and walling certain physical attackers for its other defensive partners. Heatran is essential to all Steel teams and benefits Celesteela by switching into Fire-type attacks thanks to its Flash Fire ability. It can also trap and eliminate enemy walls like Mega Venusaur with Magma Storm and use Taunt to prevent it from recovering. Excadrill with a Choice Scarf can take down threats to Celesteela like Choice Band Infernape and Choice Specs Blacephelon while also serving as a switch-(add hyphen)in to Electric-type attacks. Ferrothorn and Skarmory are great assisting walls for Celesteela that can take hits and provide Stealth Rock and Spikes support. Ferrothorn in particular takes down bulky Water-types like Swampert and Gastrodon that Celesteela struggles against while also serving as a nice Electric switch-in for it. Skarmory eases the pressure on Celesteela to check physical Fighting-types like Mega Gallade thanks to its reliable recovery in Roost. Mega Scizor, Bisharp,(AC) and Jirachi all appreciate Celesteela's (a) ability to wear down walls like Porygon2, Mandibuzz, and Chansey so that they can sweep opposing teams much easier more easily. Magnezone can trap annoying Steel-types like Ferrothorn and opposing Celesteela with Magnet Pull, which allows Celesteela to get walled less and wear down more of the opposing team.

[STRATEGY COMMENTS]

Other Options
=============

Steel
--------
Celesteela can run a bulky Assault Vest set with moves like Giga Drain, Earthquake, and Hidden Power Ice that allows it to further help against Ground-type (c) teams as well as checking certain Pokemon like Gliscor and Nidoking with its massive movepool. Earthquake can be used on the Leech Seed set to hit grounded Magnet Pull users like Golem Alola on the switch to prevent them from trapping it. It also hits opposing Steel- and Poison-types for decent chip damage. However, running Earthquake means that Celesteela has to give up Toxic and Flamethrower, which leaves Celesteela it open to opposing walls like Mantine and Zapdos, and lets opposing Steel-types (c) likes Ferrothorn and Skarmory use it as free setup bait for Spikes or Stealth Rock.

Checks and Counters
===================

Steel
--------
**Trapping** Trappers like Heatran, Alolan Golem,(AC) and Magnezone can come in on Celesteela and proceed to trap and KO it with ease, however but they must be wary of Earthquake.

**Super Effective Coverage**: Pokemon like Infernape, Blacephelon, Mega Manectric, and Alolan Raichu use their super(remove hyphen) effective STAB attacks to break through Celesteela's defenses with ease.

**Mega Sableye**: Mega Sableye's (a) Magic Bounce prevents Celesteela from using Leech Seed or Toxic on it, which in turn makes chipping down Mega Sableye much harder. Along with Knock Off and Will-O-Wisp, Mega Sableye beats Celesteela in one-(add hyphen)on-(add hyphen)one situations and can switch into any of Celesteela's (a) attacks.

**Stallbreakers**: Celesteela gets beaten by stallbreakers (c) like Keldeo and Mew as they can stop its passive recovery and ignore its lackluster damage output.


GP 1/2

 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Steel
========
Celesteela is one of the best Pokemon Steel-type teams can use thanks to its good overall stats and Flying typing, giving it the ability to act as a wall or a bulky attacker. Celesteela's Its secondary Flying typing gives Steel teams a switch-in to Ground-type attacks from Pokemon like Landorus and lets it pressures pressure Ground-type teams immensely, (AC) as the recovery of from Leech Seed and Leftovers make makes it hard to 2HKO for most Ground wallbreakers. Celesteela also provides a decent neutrality to Fighting-type attacks from Pokemon like Mega Gallade. With moves like Leech Seed, Toxic, and Protect, Celesteela can also wear down many offensive Pokemon such as Mega Sharpedo and and Landorus. Celesteela can also wear down opposing walls that Steel (c) has trouble with, like Mantine and Porygon2, with its Leech Seed and Toxic combination. Moves like Flamethrower and Giga Drain allow Celesteela to make dealing with opposing Steel-types (c) and Ground-types like Swampert, Ferrothorn, and Landorus, respectively. While Celesteela does not take advantage of Beast Boost as often as its other fellow Ultra Beasts do, if it lands a KO it can become much harder to take down because of its defensive boost. However, although Celesteela is a fantastic wall, set up setup sweepers like Mega Gallade can break past it, (AC) and stallbreakers (c) like Mew can wall it. Celesteela also lacks a proper recovery move, making it heavily reliant on Leech Seed and Leftovers for recovery, (AC) which can be problematic against teams with Grass-type Pokemon. While Celesteela is a fantastic Pokemon on Steel teams, (AC) it still faces competition from Skarmory as a Ground-immune Pokemon, as Skarmory has superior physical bulk to take on Fighting-types (c) that Steel teams would otherwise struggle with and can take on the Stealth Rock setting role, freeing up a moveslot for Ferrothorn.

[SET]
name: Leech Seed Tank
move 1: Leech Seed
move 2: Protect
move 3: Heavy Slam
move 4: Toxic / Flamethrower
item: Leftovers
ability: Beast Boost
nature: Impish / Relaxed
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]

Moves
========
Leech Seed is Celesteela's best form of recovery, allowing it to chip away at attackers that it walls. Protect paired with Leech Seed allows Celesteela to wear down opposing attackers and keeps it healthy at the same time. This can also be used to scout opposing offensive Pokemon like Choice Band Diggersby and Choice Specs Keldeo, two big threats to Steel teams. Heavy Slam is Celesteela's main STAB move (RC) and is used to further chip down opposing Pokemon, most notably 2HKOing Landorus after Stealth Rock damage (RC) and preventing it from setting up Gravity in front of Celesteela. Toxic is used to beat opposing walls like Mantine and Porygon2 while pressuring them with Leech Seed as well as being able to wear down opposing Pokemon that try to switch into Heavy Slam, like Keldeo. Flamethrower is used to hit opposing Steel-types like Ferrothorn and opposing Celesteela so your Celesteela can effectively get rid of other threats to the team.

Set Details
========
Maximum health investment paired with 160 Defense EVs alongside a Relaxed nature helps Celesteela avoid 2HKOs from Mega Lopunny, Jolly Mega Sharpedo, and Terrakion. Celesteela should opt to use an Impish nature if it is using Toxic over Flamethower so its Speed isn't compromised against other slow walls like Clefable. An investment of 96 Special Defense EV's EVs helps help Celesteela switch into Landorus safely and avoid getting 2HKOed by Zapdos. Leftovers is used to allow maximize Celesteela's to have as much passive recovery as possible. Beast Boost allows Celesteela to increase its Defense after successfully KOing the opponent opposing Pokemon, which allows it to wall more than it could before, such as being able to take +2 Mega Gallade's Close Combat.

Usage Tips
========
Switch Celesteela into Choice Scarf users like Terrakion or Gengar that lack super effective coverage, as Celesteela can easily take the attacks they have and start wearing them down or even force a switch. This does not mean that you can just throw Celesteela into any attacker, however, so be wary of any offensive Pokemon like Nidoking or Calm Mind Keldeo that can potentially 2HKO Celesteela. Using Protect to scout for moves like Choice Band Diggersby's Fire Punch is immensely useful for the entire team (RC) and allows you to avoid having to make 50-50 predictions. Try to refrain from using Protect on the last turn that the foe is alive, as it means you won't be able to reliably use it again to scout the next Pokemon that comes in. Predicting switches with Leech Seed and Toxic can wear down opposing Pokemon further and can prevent Celesteela from needing to switch out, (AC) as it reduces the risk of getting 2HKOed by the opposing Pokemon. Try to use Toxic preemptively if you think a wall is about to come in, as it will allow you to easily wear it down as the game goes on. Use Leech Seed preemptively if you think an offensive Pokemon or status-afflicted Pokemon will come in so you can wear it down more. Avoid Knock Off, (AC) as it removes Celesteela's consistent recovery, (AC) which limits its ability to effectively wall opposing Pokemon. If the opponent has a Magnet Pull user like Alolan Golem or Magnezone, try to be more careful by double switching to lure out these Pokemon so Celesteela does not get trapped. Also try to avoid getting any sort of status ailment on Celesteela, especially burn, as it negates its Leftovers and makes it harder for it to wall effectively.

Team Options
========
Celesteela helps its teammates immensely by wearing down opposing walls for its offensive partners and walling certain physical attackers for its other defensive partners. Heatran is essential to all Steel teams and benefits Celesteela by switching into Fire-type attacks thanks to its Flash Fire ability. It can also trap and eliminate enemy walls like Mega Venusaur with Magma Storm and use Taunt to prevent it them from recovering. Choice Scarf Excadrill with a Choice Scarf can take down threats to Celesteela like Choice Band Infernape and Choice Specs Blacephelon while also serving as a switch-in to Electric-type attacks. Ferrothorn and Skarmory are great assisting walls for Celesteela that can take hits and provide Stealth Rock and Spikes support. Ferrothorn in particular takes down bulky Water-types like Swampert and Gastrodon that Celesteela struggles against while also serving as a nice Electric switch-in for it. Skarmory eases the pressure on Celesteela to check physical Fighting-types like Mega Gallade thanks to its reliable recovery in Roost. Mega Scizor, Bisharp, and Jirachi all appreciate Celesteela's ability to wear down walls like Porygon2, Mandibuzz, and Chansey so that they can sweep opposing teams more easily. Magnezone can trap annoying Steel-types like Ferrothorn and opposing Celesteela with Magnet Pull, which allows Celesteela to get walled less and wear down more of the opposing team.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Celesteela can run a bulky Assault Vest set with moves like Giga Drain, Earthquake, and Hidden Power Ice that allows it to further help against Ground-type teams as well as check certain Pokemon like Gliscor and Nidoking with its massive movepool. Earthquake can be used on the Leech Seed set to hit grounded Magnet Pull users like Alolan Golem Alola on the switch to prevent them from trapping it Celesteela. It also hits opposing Steel- and Poison-types for decent chip damage. However, running Earthquake means that Celesteela has to give up Toxic and Flamethrower, which leaves it open to opposing walls like Mantine and Zapdos (RC) and lets opposing Steel-types likes Ferrothorn and Skarmory use it as free setup bait for Spikes or Stealth Rock.

Checks and Counters
===================

Steel
--------
**Trapping** Trappers like Heatran, Alolan Golem, and Magnezone can come in on Celesteela and proceed to trap and KO it with ease, but they must be wary of Earthquake.

**Super Effective Coverage**: Pokemon like Infernape, Blacephelon, Mega Manectric, and Alolan Raichu use their super effective STAB attacks to break through Celesteela's defenses with ease.

**Mega Sableye**: Mega Sableye's Magic Bounce prevents Celesteela from using Leech Seed or Toxic on it, which in turn makes chipping down Mega Sableye much harder. Along with Knock Off and Will-O-Wisp, Mega Sableye beats Celesteela in one-on-one situations and can switch into any of Celesteela's its attacks.

**Stallbreakers**: Celesteela gets beaten by stallbreakers like Keldeo and Mew, (AC) as they can stop its passive recovery and ignore its lackluster damage output.

[CREDITS]
- Written by: [[Namranan, 353292]]
- Steel analysis by: [[Namranan, 353292]]
- Quality Checked by: [[Maroon, 305839 ], [Eien,100418 ], [Moosical, 215618 ]]
- Grammar checked by: [[Electrolyte, 148071], [The Dutch Plumberjack, 232216]]
 

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