
Mega Metagross is bound to become a top threat in Champions OU now that Hitl... I mean, Gholdengo is gone. Gone are the days of Gholdengo forcing you to enjoy a sauté of Spikes every time you switch in, just for it to be Scarf anyway and KO with Shadow Ball. Since I have heard this mon was
allegedly already in the talks for potential action in the future (and because that mon is just plain dumb, what is this statline), welcome to my tutorial on which defensive answers to pick to handle a mon that will see its usage multiply by 10 overnight.
Presented, of course, in everyone's favorite format: a Tier List!
Here are the informations to note:
- This is a defensive answer list. Scarf Hamurott does work, yes. But that's not the point of this list because technically, anything can run Scarf, not die to one of Metagross's moves, and threaten something...
- We consider that Mega Metagross has access to the best move to hit our unfortunate target. In this case it has access to all of: Meteor Mash, Psychic Fangs, Thunder Punch, Ice Punch, and Earthquake.
- All Pokemon on this list are not necessarily "counters" by definition
- Where a Pokemon lands is determined both by how well it handles Metagross, and how viable it is in general.
S:

A:






B:



C:






D:


S is for Pokemon that are truly stalwart against Mega Metagross while being great mons in general.
A is for Pokemon that are strong into Mega Metagross, but are more niche and/or less viable in general.
B is for Rotom. And Corviknight. :)
C is for Pokemon that are extremely niche and need you to know what you are doing. Or you want to make me happy and run physdef Regenerator Reuniclus... thank you...
D stands for Do Not Use. Do Not Use stands for "You're throwing, stop using Incineroar in Singles. No, Houndstone is not a good mon."
Let's have a quick round of explanations on some of these picks.

Our sole resident of S tier, due to it being both the best switch-in period, in addition to actually being a strong pick, being super reliable, and being able to threaten Mega Metagross back with Knock Off of just setting up with Swords Dance. It only needs 32 points in HP to accomplish its duty. Regular Scizor works too, though the Mega is naturally better at it.

PhysDef Umbreon can switch into Mash and threaten with Foul Play while healing itself and its team with Wish. A nice way to turn Mega Metagross into an opportunity to heal teammates.

Oh hey, here's your answer to Mega Swampert too!

Look, idk how viable this thing is, but threatening a guaranteed burn on any click that isn't Earthquake sounds like great anti-Mega Metagross tech.

Most likely one of the best tools offense teams have, physically defensive Volcarona variants threaten a Flame Body burn on Meteor Mash clicks. Not a surefire way to get by (you really do need that full physdef investment and Psychic Fang HURTS), but a decent way of at least making the Mega Metagross player think twice before clicking. Also a good mon in general to send in after a KO to threaten a Quiver Dance and a sweep.

While it can indeed switch into Mega Metagross Thunder Punch, it's already most likely tasked with handling half of the opponent's team in some way, leading to it easily getting overwhelmed. That's why it's not in S tier.


While bro is NOT switching into Psychic Fangs, it does have the merit of being comfortable into everything else and can Will-O-Wisp. Or immediately Overheat I guess. Do not rely only on them to handle Mega Metagross. Please.

Regular Gyarados does get sent into oblivion by Thunder Punch, yes. But switching into a Meteor Mash, then Mega evolving into a Dragon Dance can turn games around. Very risky though...

This is where I ask you to run the low tier special PhysDef Regenerator Reuniclus. Switch into Meta, threaten a Thunder Wave, heal with Regenerator. Trust.

Immunity to Psychic Fangs is nice, but the kicker here is naturally to use the base form to threaten a priority Will-O-Wisp, then, you can tank sometimes once in a while even if you didnt get that Will-O-Wisp off and threaten Foul Play.