Copyediting Chandelure [GP 0/2]

Hilomilo

High-low My-low
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[OVERVIEW]

Chandelure's huge Special Attack stat and unique typing allow it to function as a decently versatile offensive threat capable of fulfilling many different roles for a team. By virtue of its immunity to Blissey's Seismic Toss, ability to bypass status with Substitute, and solid STAB coverage, it can take on several defensive teams as a reliable stallbreaker with Calm Mind. Chandelure can also utilize a Choice Scarf to revenge kill several offensive threats, such as Scizor, Celebi, and Latias, thanks to its typing, solid offensive prowess, and ability to cripple some of its switch-ins with Trick. Its typing also has its defensive perks, such as two immunities and a plethora of useful resistances, allowing Chandelure to check various tier staples, such as Scizor, Cobalion, and Infernape. However, the benefits of Chandelure's typing can be quite offset by its common weaknesses, such as its vulnerabilities to Pursuit and Stealth Rock, as well as its huge susceptibility to one of the tier's most used Pokemon in Hydreigon. Chandelure is also hurt by its paltry Speed tier, which prevents it from outrunning threats like Mega Aerodactyl and Mega Beedrill even with a Choice Scarf. This also leaves it outsped and threatened by several common threats, like Terrakion, Krookodile, and Nihilego, without a Choice Scarf. These flaws plague Chandelure with stiff competition from Gengar, another offensive Ghost-type with a much better Speed tier, the coverage necessary to work around Hydreigon and Pursuit trappers, and more overall customizability. It also is much less susceptible to entry hazards, due to its Stealth Rock neutrality and ability to absorb Toxic Spikes.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Flamethrower
item: Leftovers
ability: Flame Body / Flash Fire
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute can be used on forced switches, such as against Amoonguss or Scizor, to allow Chandelure opportunities to set up or attack. This also protects it from any potential status ailment, which is essential in allowing it to reliably stallbreak. Shadow Ball breaks past foes resistant to Chandelure's Fire-type moves, such as Latias, Slowbro, and Quagsire. Despite Flamethrower's worse damage output than Fire Blast, it is often the safer option due to its better accuracy and reliability against foes like Scizor, Bisharp, and Blissey.

Set Details
========

Leftovers let Chandelure passively restore its health throughout a match, which can allow it to more reliably switch into Pokemon it can check while further improving its stall matchup. It can also be important in allowing Chandelure to use Substitute against defensive teams several times. Ghostium Z is an option, however, for reliably breaking past tankier offensive Pokemon, like Primarina and Moltres, in one hit with a boosted Never-Ending Nightmare. It also allows Chandelure to more reliably defeat neutral targets, such as Gligar and Hippowdon. Flame Body gives Chandelure a chance to burden foes like Cobalion and Scizor with burns as it switches into their resisted attacks. Flash Fire is also an option, however, for allowing Chandelure to completely wall setup Infernape sets while being able to come in on Rotom-H and Choice-locked Moltres more reliably. A bulkier, slower spread of 248 HP / 52 Def / 16 SpA / 56 SpD / 136 Spe with a Modest nature and Flame Body can be used to allow Chandelure to stomach some attacks it otherwise couldn't, such as Mega Aerodactyl's Earthquake and Crawdaunt's Aqua Jet, while still outrunning threats like Scizor and Modest Primarina. The extra bulk can also help it more easily set up Substitute and more consistently put Flame Body to use. The main drawback, however, would be its decreased damage output, which would require setup for immediate power.

Usage Tips
========

This set's best use is as a decent stallbreaker due to Substitute and Chandelure's typing allowing it to put heavy pressure on several defensive builds. Substitute should be used on forced switches, such as against Mega Steelix and Chesnaught, as well as against Pokemon likely to try crippling Chandelure with status ailments, such as Blissey, Amoonguss, and non-Diamond Storm Diancie. If a Pokemon that Chandelure cannot reliably beat one-on-one, such as Primarina or Tentacruel, switches in as it sets its Substitute, it should try wearing them down with Shadow Ball instead of attempting setup. Against more offensive teams, Chandelure's should be preserved for late-game due to its ability to more reliably clean up after the removal of its offensive checks. In early-game situations against these teams, its best bet is often to fire off attacks early on instead of setting up. In more offensive matchups, Chandelure should be also be careful coming in if a Pursuit trapper, like Krookodile or Mega Aerodcatyl, is on the other team, as they will be able to easily revenge kill it. If the bulkier EV spread is being run, it can allow Chandelure to tank one Pursuit as it switches out and potentially burn foes with Flame Body. Against stall teams, however, Chandelure is often free to begin accruing stat boosts due to most defensive foes' inability to break through it before being KOed. However, if a Pokemon like Hydreigon or Tentacruel is on the opposing team, Chandelure should rely on a teammate to remove or sufficiently weaken them in order to more reliably stallbreak without fear of being heavily worn down. Entry hazard support from another teammate can often help accomplish this goal more quickly. By virtue of Chandelure's high Special Attack and typing, it can be quite effective against balanced teams highly reliant on Steel-types like Mega Aggron, Mega Steelix, and Cobalion for defensive utility. In these matchups, Chandelure will often be provided with several opportunities to either use Substitute or fire off an attack to weaken foes. While Chandelure's typing can allow it blanket check Infernape, Cobalion, and Scizor, it should be wary of super effective coverage moves on all three, as the former two sometimes carry Stone Edge while the latter often carries Knock Off.

Team Options
========

This set is a decent fit on bulky offense and balanced teams in need of a serviceable stallbreaker, as Chandelure can often pressure decent amounts of stall teams. It's also appreciated for its ability to function as a solid late-game cleaner. Hydreigon is a particularly capable Chandelure check, meaning answers to it like Primarina and Mega Altaria will often be appreciated as teammates. Both Pokemon can also check Dark-types that Chandelure often fears, such as Mega Sharpedo and Krookodile. Fighting-types like Terrakion and Cobalion can also check Dark-types well while in return, Chandelure can threaten the Psychic-types they dislike dealing with. Entry hazard removal is essential due to Chandelure's Stealth Rock weakness, making spinners and defoggers like Tsareena, Starmie, Empoleon, and Gligar worthwhile teammates. Chandelure's poor offensive matchup makes defensive Pokemon capable of checking various portions of the metagame, like Sylveon, Hippowdon, and Mega Slowbro, decent options for teammates on more balanced builds. Revenge killers like Mega Manectric, Choice Scarf Krookodile, and Choice Scarf Nihilego appreciate Chandelure's ability to break past bulkier builds they often can't take on while in return they can pick off fast offensive threats that force it out. Various setup sweepers and cleaners, like Latias and Mega Sharpedo, also appreciate Chandelure's ability to muscle past defensive builds for them to more easily sweep later on.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Trick
move 4: Memento / Hidden Power Ice / Flamethrower
item: Choice Scarf
ability: Flame Body / Flash Fire
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Fire Blast is Chandelure's strongest Fire-type move, guaranteeing an OHKO on Celebi while dealing more damage to neutral targets, like Nidoking, Kyurem, and Togekiss, than any of Chandelure's other attacks. Trick cripples Chandelure's defensive checks, like Blissey, Swampert, and Florges, as they switch in. Memento can be used after Chandelure has done its job, punishing offensive foes like Hydreigon and Crawdaunt and opening up the door for teammates to potentially sweep. Hidden Power Ice is another option for 2HKOing Hydreigon, which otherwise switches in comfortably, after Stealth Rock on the switch. It also OHKOs Gligar after minor prior damage. Flamethrower is also an option in the fourth slot, more reliably revenge killing Cobalion and Scizor due to its better accuracy than Fire Blast. However, its weaker damage output prevents it from 2HKOing Hippowdon or OHKOing Amoongus. It also requires more chip damage to power through Pokemon like Mega Aggron and Nidoking. Energy Ball OHKOs Swampert and Seismitoad while hitting other Water-types hard, though it offers generally inferior coverage compared to Chandelure's other attacks.

Set Details
========

Choice Scarf enhances Chandelure's Speed, allowing it to outrun and revenge kill several large metagame threats, including Celebi, Cobalion, Gengar, and Latias. Flame Body allows Chandelure to punish physical attackers with potential burns, further aiding it in checking Scizor and Cobalion. Flash Fire can also be used to provide an immunity to Fire-type attacks, notably allowing Chandelure to more easily pivot in on Infernape and Rotom-H.

Usage Tips
========

This set aims to revenge kill foes due to Chandelure's boosted Speed. It can often reliably switch in on Infernape, Scizor, Lucario, and Cobalion, though it should be wary of potential super effective coverage moves they can hit it with. Chandelure can also come into play through the support of a pivot, after a teammate has fainted, or on double switches. If Scizor is on the opposing team, preserving Chandelure's HP throughout the match until revenge killing Scizor is possible is its best course of action. If a defensive Pokemon capable of tanking Chandelure's hits, like Alomomola or Blissey, is expected to switch in, it should attempt crippling them with Trick. It can more liberally use the move against stall teams specifically, as this set usually doesn't provide much in the defensive matchup. If Chandelure is running Memento, it should use the attack after it's fulfilled its role to provide a teammate with an opportunity to set up. Despite its boosted Speed, Chandelure should look out for especially fast Pokemon still capable of outrunning it, like Mega Aerodactyl, Mega Sceptile, and Mega Beedrill, as well as faster Choice Scarf users like Hydreigon and Krookodile. Due to this set's good Speed, Chandelure can attempt cleaning up in the late-game with Shadow Ball once resists are removed and the opposing team has been generally weakened. It should make sure it's done its primary job first, though.

Team Options
========

This set fits well on offensive and balanced teams in need of a revenge killer. Pokemon that appreciate a check to Scizor, like Nihilego and Togekiss, benefit from Chandelure's support. Setup sweepers and cleaners like Terrakion and Mega Sharpedo appreciate Chandelure's ability to pick off opposing fast threats, making their jobs easier. They also enjoy the support it can provide with Memento, allowing them to more easily boost up. Pivots such as Hydreigon, Mega Manectric, and Scizor can bring Chandelure into play to get its job done, while also luring in some Pokemon it matches up well agaisnt, like Latias and Infernape, respectively. Entry hazard removal is crucial for allowing Chandelure to switch in multiple times, making the likes of Empoleon and Tentacruel solid teammates. Due to this set's merely decent power, Chandelure benefits from the support of breakers like Primarina, Bisharp, and Moltres. Chandelure also appreciates Pokemon capable of taking on most Pursuit trappers, like Cobalion and Terrakion, on its team. Entry hazard support from Pokemon like Gligar and Cobalion is also beneficial, with Stealth Rock allowing Chandelure to reliably 2HKO Togekiss and Hippowdon with Fire Blast.

[STRATEGY COMMENTS]
Other Options
=============

Fire Blast can be used on the Calm Mind set for its ability to more easily break past threats such as Mega Aggron, though compared to Flamethrower's better accuracy and higher PP, which allows Chandelure to more reliably whittle down defensive cores, the advantages are often not worthwhile. Choice Specs puts Chandelure's decent typing and great Special Attack to use by turning it into an extremely powerful wallbreaker. However, Chandelure's exploitable Speed tier and typing often leave it easily taken advantage of if running such a set. Pain Split is an option on for further annoying stall teams, though Chandelure often more reliably takes them on with Substitute. If Pain Split is run, however, it could be utilized on 3 attacks, 2 attacks + Substitute, and even Substitute + Calm Mind sets. A set running Will-O-Wisp and Hex allows Chandelure to work around the tier's many Pursuit trappers more easily, though its mediocre Speed prevents it from pulling this set off as well as Gengar most of the time.

Checks and Counters
===================

**Hydreigon**: Hydreigon's typing and decent bulk allow it to comfortably tank any hit Chandelure can throw at it barring the rare Hidden Power Ice, while it can threaten Chandelure with STAB Dark Pulse and use Roost to consistently recover any damage taken.

**Pursuit Trappers**: Chandelure's typing leaves it susceptible to the tier's majority of Pursuit trappers. Mega Aerodactyl and Choice Scarf Krookodile naturally force it out with their typings and can trap it, while Alolan Muk can tank any attack Chandelure can throw at it when equipped with an Assault Vest. Pursuit Bisharp sets have a shakier matchup against Chandelure due to Bisharp's Fire-type weakness, though they can still force mind games due to the threat of Sucker Punch.

**Faster Pokemon**: Chandelure's only decent Speed and fairly exploitable typing means that faster Pokemon, such as Terrakion, Latias, Nidoking, and Gengar, can all revenge kill it fairly reliably, though Latias will often require Stealth Rock damage to KO it.

**Residual Damage**: Chandelure's nasty weakness to Stealth Rock often prevents it from reliably doing its job if it switches in with the entry hazard onto the field. It also lacks appreciation for Toxic Poison, Spikes, and Toxic Spikes.

**Specially Defensive Pokemon**: Blissey, Sylveon, and Florges can all switch into Chandelure's Choice Scarf set without fear of being 2HKOed, though all must be wary of getting nailed by Trick on the switch, while they also don't reliably take on Calm Mind sets. Alolan Muk reliably checks either Chandelure set, though it also must look out for Trick. Nihilego can scout Chandelure's set with Protect, tank any of its attacks, and hit it hard with super effective STAB Power Gem.

**Water-types**: Chandelure can struggle to break past the likes of Tentacruel and Suicune, which can both work around its Calm Mind set with Haze and Pressure stalling, respectively. Mega Sharpedo and Crawdaunt can also be bothersome Water-types, being able to tank at least one hit while nailing Chandelure with super effective STAB attacks.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Nuked

tin street kingpin
is a member of the Site Staffis a Forum Moderatoris a Top Contributoris a Smogon Media Contributor
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[OVERVIEW]

* Chandelure's huge Special Attack stat, unique typing, and fair bulk allow it to function as a decently versatile offensive threat capable of fulfilling many different roles for a team. (I don't really know if its bulk is worth mentioning here. Chandelure gets most of its free turns by revenge killing shit; if it comes in on something like Mega Aggron or Scizor it'll just take a shitload from Heavy Slam or band Bullet Punch because its bulk isn't actually that great)
* By virtue of its immunity to Blissey's Seismic Toss, ability to bypass status with Substitute, and solid STAB coverage, it can take on several defensive teams as a reliable stallbreaker with Calm Mind.
* Chandelure can also utilize a Choice Scarf to revenge kill several offensive threats, such as Scizor, Celebi, and Latias, thanks to its typing, solid offensive prowess, and ability to cripple some of its switch-ins with Trick.
* Its typing also has its defensive perks, such as two immunities and a plethora of useful resistances, allowing Chandelure to check various tier staples, such as Scizor, Cobalion, and Infernape.
* However, the benefits of Chandelure's typing can be quite offset by its common weaknesses, such as its vulnerabilities to Pursuit and Stealth Rock, as well as its huge susceptibility to the omnipresent Hydreigon. (Hydreigon isn't omnipotent anymore so find another word here. If it was up to me, I'd just take a couple examples from the examples bolded purple [Krookodile and Terrakion are probably just as common as Hydreigon] and plug them here following this word change, then find another example to use [something like Latias could work].)
* Chandelure is also hurt by its paltry Speed tier, which prevents it from outrunning threats like Mega Aerodactyl and Mega Beedrill even with a Choice Scarf. This also leaves it outsped and threatened by several common threats, like Terrakion, Krookodile, Nihilego, and Kommo-o, without a Choice Scarf.
* These flaws plague Chandelure with stiff competition from Gengar, another offensive Ghost-type with a much better Speed tier, the coverage necessary to work around Hydreigon and Pursuit trappers, and more overall customizability. (I'd also mention Gengar that is a lot less susceptible to entry hazards since it absorbs t-spikes and isn't weak to rocks, you don't need to go into detail about this though, just say "less susceptibility to entry hazards")

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Flamethrower / Fire Blast
item: Leftovers
ability: Flame Body (Flash Fire slash)
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Substitute can be used on forced switches, such as against Amoonguss or Scizor, to allow Chandelure opportunities to set up or attack. This also protects it from any potential status ailment, which is essential in allowing it to reliably stallbreak.
* Shadow Ball breaks past foes resistant to Chandelure's Fire-type moves, such as Latias, Slowbro, and Quagsire.
* Despite Flamethrower's worse damage output than Fire Blast, it is often the safer option due to its better accuracy and reliability against foes like Scizor, Bisharp, and Blissey.
* Fire Blast, however, is still an option due to its significantly better power, notably allowing Chandelure to reliably OHKO Mega Aggron and 2HKO Empoleon after a boost. (Move to OO; you're just never really gonna use it because of the PP)

Set Details
========

* Leftovers let Chandelure passively restore its health throughout a match, which can allow it to more reliably switch into Pokemon it can check while further improving its stall matchup. (Probably important to mention that it allows Chandelure to use Substitute way more against defensive teams)
* Ghostium Z is an option, however, for reliably breaking past tanker offensive Pokemon, like Primarina, Kommo-o, and Moltres, in one hit with a boosted Never-Ending Nightmare.
* Flame Body gives Chandelure a chance to burden foes like Cobalion and Scizor with burns as it switches into their resisted attacks.

(Mention Flash Fire here and in the Scarf ability slot as well)

Usage Tips
========

* This set's best use is as a decent stallbreaker due to Substitute and Chandelure's typing allowing it to take on a good amount of the tier's bulkier builds on its own. (I don't know about "on its own"; it's still gonna get resistance from common stuff on defensive teams like defensive Primarina, Hydreigon, and Nihilego, and will require chip damage and entry hazards to ever break through these mons, so change the wording to say something like "...Chandelure's typing allowing it to put heavy pressure on defensive teams")
* Substitute should be used on forced switches, such as against Mega Steelix and Chesnaught, as well as against Pokemon likely to try crippling Chandelure with status ailments, such as Blissey, Amoonguss, and non-Diamond Storm Diancie.
* If a Pokemon that Chandelure cannot reliably beat one-on-one, such as Primarina or Tentacruel, switches in as it sets its Substitute, it should try wearing them down with Shadow Ball instead of attempting setup.
* Against more offensive teams, Chandelure's should be preserved for late-game due to its ability to more reliably clean up after the removal of its offensive checks. In early-game situations against these teams, its best bet is often to fire off attacks early on instead of setting up.
* In more offensive matchups, Chandelure should be also be careful coming in if a Pursuit trapper, like Krookodile or Mega Aerodcatyl, is on the other team, as they will be able to easily revenge kill it.
* Against stall teams, however, Chandelure is often free to begin accruing stat boosts due to most defensive foes' inability to break through it before being KOed. However, if a Pokemon like Hydreigon or Tentacruel is on the opposing team, Chandelure should rely on a teammate to remove or sufficiently weaken them in order to more reliably stallbreak without fear of being heavily worn down. (also mention that it's important to get hazards up in these situations)
* While Chandelure's typing can allow it blanket check Infernape, Cobalion, and Scizor, it should be wary of super effective coverage moves on all three, as the former two sometimes carry Stone Edge while the latter often carries Knock Off.

Team Options
========

* This set is a decent fit on bulky offense and balanced teams in need of a reliable stallbreaker, as Chandelure can do this while also functioning as a solid late-game cleaner.
* Hydreigon is a particularly capable Chandelure check, meaning answers to it like Primarina and Mega Altaria will often be appreciated as teammates. Both Pokemon can also check Dark-types that Chandelure often fears, such as Mega Sharpedo and Krookodile.
* Fighting-types like Terrakion and Cobalion can also check Dark-types well while in return, Chandelure can threaten the Psychic- and Ghost-types they dislike dealing with. (Unless I'm missing something, the only two other really viable Ghost-types are Gengar and Doublade, both of which Chandelure doesn't check at all. I don't really count Froslass because it'll usually just be getting up hazards and suiciding anyways, so remove this Ghost-types part and make it just Psychic-types)
* Entry hazard removal is essential due to Chandelure's Stealth Rock weakness, making spinners and defoggers like Tsareena, Starmie, Empoleon, and Gligar worthwhile teammates.
* Chandelure's slightly shaky offensive matchup makes defensive Pokemon capable of checking various portions of the metagame, like Sylveon, Hippowdon, and Mega Slowbro, decent options for teammates on more balanced builds. (I wouldn't even call it slightly shaky, it's pretty bad)
* Revenge killers like Mega Manectric, Choice Scarf Krookodile, and Choice Scarf Nihilego appreciate Chandelure's ability to break past bulkier builds they often can't take on while in return they can pick off fast offensive threats that force it out.
* Various setup sweepers and cleaners, like Kommo-o and Mega Sharpedo, also appreciate Chandelure's ability to muscle past defensive builds for them to more easily sweep later on.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Trick
move 4: Flamethrower / Memento / Hidden Power Ice (Make Memento the first slash)
item: Choice Scarf
ability: Flame Body (Flash Fire here as well)
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Fire Blast is Chandelure's strongest Fire-type move, guaranteeing an OHKO on Celebi while dealing more damage to neutral targets, like Nidoking, Thick Fat Mamoswine, and Togekiss, than any of Chandelure's other attacks. (Why specify Thick Fat Mamoswine here? It's not gonna run any other ability 95% of the time and it's also weird wording in this context, since technically it would hit Mamoswine harder if it wasn't Thick Fat, meaning this is just weird)
* Trick cripples Chandelure's defensive checks, like Blissey, Swampert, and Florges, as they switch in.
* Flamethrower is an option in the fourth slot, more reliably revenge killing Cobalion and Scizor due to its better accuracy than Fire Blast. However, its weaker damage output prevents it from 2HKOing Hippowdon while requiring more chip damage to power through Pokemon like Mega Aggron and Zeraora. (Chandelure is outsped and heavily damaged by Zeraora (drops to Life Orb Plasma Fists after rocks most of the time), so I'd replace this example with Nidoking)
* Memento can be used after Chandelure has done its job, punishing offensive foes like Hydreigon and Crawdaunt and opening up the door for teammates to potentially sweep.
* Hidden Power Ice is also an option for 2HKOing Hydreigon, which otherwise switches in comfortably, after Stealth Rock on the switch. It also OHKOs Gligar after minor prior damage.
* Energy Ball OHKOs Swampert and Seismitoad while hitting other Water-types hard, though it offers generally inferior coverage compared to Chandelure's other attacks.

Set Details
========

* Choice Scarf enhances Chandelure's Speed, allowing it to outrun and revenge kill several large metagame threats, including Celebi, Cobalion, Gengar, and Latias.
* Flame Body allows Chandelure to punish physical attackers with potential burns, further aiding it in checking Scizor and Cobalion.

(Flash Fire)

Usage Tips
========

* This set aims to revenge kill foes due to Chandelure's boosted Speed. It can often reliably switch in on Infernape, Scizor, Lucario, and Cobalion, though it should be wary of potential super effective coverage moves they can hit it with.
* Chandelure can also come into play through the support of a pivot, after a teammate has fainted, or on double switches.
* If a defensive Pokemon capable of tanking Chandelure's hits, like Alomomola or Blissey, is expected to switch in, it should attempt crippling them with Trick. It can more liberally use the move against stall teams specifically, as this set usually doesn't provide much in the defensive matchup.
* If Chandelure is running Memento, it should use the attack after it's fulfilled its role to provide a teammate with an opportunity to set up.
* Despite its boosted Speed, Chandelure should look out for especially fast Pokemon still capable of outrunning it, like Mega Aerodactyl, Mega Sceptile, and Mega Beedrill, as well as faster Choice Scarf users like Hydreigon and Krookodile.
* Due to this set's good Speed, Chandelure can attempt cleaning up in the late-game with Shadow Ball once resists are removed and the opposing team has been generally weakened. It should make sure it's done its primary job first, though.

(Talk about preserving HP if it needs to revenge kill Scizor, which is one of its main roles. If Chandelure takes too much Stealth Rock and chip damage, it won't be able to check SD Scizor late-game.)

Team Options
========

* This set fits well on offensive and balanced teams in need of a revenge killer.
* Pokemon that appreciate a check to Scizor, like Nihilego and Togekiss, benefit from Chandelure's support.
* Setup sweepers and cleaners like Terrakion and Mega Sharpedo appreciate Chandelure's ability to pick off opposing fast threats, making their jobs easier. They also enjoy the support it can provide with Memento, allowing them to more easily boost up.
* Pivots such as Mega Manectric and Scizor can bring Chandelure into play to get its job done, while also luring in some Pokemon it matches up well agaisnt, like Latias and Infernape, respectively. (If we're talking specifically as partners for pivots, Chandelure and Mega Manectric don't go very well together in this context; both Chandelure and Mega Manectric share a lot of the same checks and beat a lot of the same Pokemon [think Slowbro, Cobalion, Starmie], and Chandelure is incapable of revenge killing the Pokemon that threaten Manectric [Hydreigon, Mega Aerodactyl, Kyurem, Krookodile, etc] so I'd either remove this example and find another one or word the section differently)
* Entry hazard removal is crucial for allowing Chandelure to switch in multiple times, making the likes of Empoleon and Tentacruel solid teammates.
* Due to this set's merely decent power, Chandelure benefits from the support of breakers like Primarina, Bisharp, and Moltres.
* Chandelure also appreciates Pokemon capable of taking on most Pursuit trappers, like Lucario and Terrakion, on its team. (Cobalion would be better than Lucario here)
* Entry hazard support from Pokemon like Gligar and Kommo-o is also beneficial, with Stealth Rock allowing Chandelure to reliably 2HKO Togekiss and Hippowdon with Fire Blast.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Specs puts Chandelure's decent typing and great Special Attack to use by turning it into an extremely powerful wallbreaker. However, Chandelure's exploitable Speed tier and typing often leave it easily taken advantage of if running such a set.
* Taunt and Pain Split are options for further annoying stall teams, though Chandelure often more reliably takes them on with Substitute.
* A set running Will-O-Wisp and Hex allows Chandelure to work around the tier's many Pursuit trappers more easily, though its mediocre Speed prevents it from pulling this set off as well as Gengar most of the time.

Checks and Counters
===================

**Hydreigon**: Hydreigon's typing and decent bulk allows it to comfortably tank any hit Chandelure can throw at it barring the rare Hidden Power Ice, while it can threaten Chandelure with STAB Dark Pulse and use Roost to consistently recover any damage taken.

**Pursuit Trappers**: Chandelure's typing leaves it susceptible to the tier's majority of Pursuit trappers. Mega Aerodactyl and Choice Scarf Krookodile naturally force it out with their typings and can trap it, while Alolan Muk can tank any attack Chandelure can throw at it when equipped with an Assault Vest. Pursuit Bisharp sets have a shakier matchup against Chandelure due to Bisharp's Fire-type weakness, though they can still force mind games due to the threat of Sucker Punch.

**Faster Pokemon**: Chandelure's only decent Speed and fairly exploitable typing means that faster Pokemon, such as Terrakion, Latias, Nidoking, and Gengar, can all revenge kill it fairly reliably, though Latias will often require Stealth Rock damage to KO it.

**Residual Damage**: Chandelure's nasty weakness to Stealth Rock often prevents it from reliably doing its job if it switches in with the entry hazard onto the field. It also lacks appreciation for Toxic Poison, Spikes, and Toxic Spikes.

**Specially Defensive Pokemon**: Blissey, Sylveon, and Florges can all switch into Chandelure's Choice Scarf set without fear of being 2HKOed, though all must be wary of getting nailed by Trick on the switch, while they also don't reliably take on Calm Mind sets. Alolan Muk reliably checks either Chandelure set, though it also must look out for Trick. (Also mention Nihilego here)

I'd like to see a section for Water-types. Tentacruel and Suicune are irritating for Chandelure to break past because of Haze and SubProtect Pressure stalling from Suicune, while Crawdaunt and Mega Sharpedo can switch in on it at least once and revenge kill it)


[CREDITS]
- Written by: [[, ]] (fill this in)
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3
 

Kink

it's a thug life
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Tutor Alumnusis a Tiering Contributor Alumnus
Moderator
[OVERVIEW]

* Chandelure's huge Special Attack stat and unique typing allow it to function as a decently versatile offensive threat capable of fulfilling many different roles for a team.
* By virtue of its immunity to Blissey's Seismic Toss, ability to bypass status with Substitute, and solid STAB coverage, it can take on several defensive teams as a reliable stallbreaker with Calm Mind.
* Chandelure can also utilize a Choice Scarf to revenge kill several offensive threats, such as Scizor, Celebi, and Latias, thanks to its typing, solid offensive prowess, and ability to cripple some of its switch-ins with Trick.
* Its typing also has its defensive perks, such as two immunities and a plethora of useful resistances, allowing Chandelure to check various tier staples, such as Scizor, Cobalion, and Infernape.
* However, the benefits of Chandelure's typing can be quite offset by its common weaknesses, such as its vulnerabilities to Pursuit and Stealth Rock, as well as its huge susceptibility to one of the tier's most used Pokemon in Hydreigon.
* Chandelure is also hurt by its paltry Speed tier, which prevents it from outrunning threats like Mega Aerodactyl and Mega Beedrill even with a Choice Scarf. This also leaves it outsped and threatened by several common threats, like Terrakion, Krookodile, Nihilego, and Kommo-o, without a Choice Scarf.
* These flaws plague Chandelure with stiff competition from Gengar, another offensive Ghost-type with a much better Speed tier, the coverage necessary to work around Hydreigon and Pursuit trappers, and more overall customizability. It also is much less susceptible to entry hazards, due to its Stealth Rock neutrality and ability to absorb Toxic Spikes.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Flamethrower
item: Leftovers
ability: Flame Body / Flash Fire
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Substitute can be used on forced switches, such as against Amoonguss or Scizor, to allow Chandelure opportunities to set up or attack. This also protects it from any potential status ailment, which is essential in allowing it to reliably stallbreak.
* Shadow Ball breaks past foes resistant to Chandelure's Fire-type moves, such as Latias, Slowbro, and Quagsire.
* Despite Flamethrower's worse damage output than Fire Blast, it is often the safer option due to its better accuracy and reliability against foes like Scizor, Bisharp, and Blissey.

Set Details
========

* Leftovers let Chandelure passively restore its health throughout a match, which can allow it to more reliably switch into Pokemon it can check while further improving its stall matchup. It can also be important in allowing Chandelure to use Substitute against defensive teams several times.
* Ghostium Z is an option, however, for reliably breaking past tanker offensive Pokemon, like Primarina, Kommo-o, and Moltres, in one hit with a boosted Never-Ending Nightmare.
* Flame Body gives Chandelure a chance to burden foes like Cobalion and Scizor with burns as it switches into their resisted attacks. Flash Fire is also an option, however, for allowing Chandelure to completely wall setup Infernape sets while being able to come in on Rotom-H and Choice-locked Moltres more reliably. I'd mention an alternative, bulkier + slower spread of 248 HP / 52 Def / 16 SpA / 56 SpD / 136 Spe with a Modest Nature, with Flame Body. This is an incredibly efficient spread that allows Chandy to survive many attacks that would normally take it out, such as an EQ or Aqua Tail from Mega Aero, or an Aqua Jet from a Crawdaunt while still outspeeding common threats such as Scizor and Crawdaunt, as well as Modest Primarina. The increased bulk also allows Chandelure to set up more substitutes against commonly used attacks, and also lets it switch out on Krookodile and Mega Aerodactyl, even if it uses Pursuit, without being OHKOed, which also increases the amount of times Flame Body has a chance to activate. Feel free to message me for assistance in writing out the details of the set and the descriptive paragraphs.

Usage Tips
========

* This set's best use is as a decent stallbreaker due to Substitute and Chandelure's typing allowing it to put heavy pressure on several defensive builds.
* Substitute should be used on forced switches, such as against Mega Steelix and Chesnaught, as well as against Pokemon likely to try crippling Chandelure with status ailments, such as Blissey, Amoonguss, and non-Diamond Storm Diancie.
* If a Pokemon that Chandelure cannot reliably beat one-on-one, such as Primarina or Tentacruel, switches in as it sets its Substitute, it should try wearing them down with Shadow Ball instead of attempting setup.
* Against more offensive teams, Chandelure's should be preserved for late-game due to its ability to more reliably clean up after the removal of its offensive checks. In early-game situations against these teams, its best bet is often to fire off attacks early on instead of setting up.
* In more offensive matchups, Chandelure should be also be careful coming in if a Pursuit trapper, like Krookodile or Mega Aerodcatyl, is on the other team, as they will be able to easily revenge kill it. perhaps here you can mention how the bulkier spread can survive this and potentially spread around burns, though this is more of a bonus feature of the bulkier spread versus a main talking point.
* Against stall teams, however, Chandelure is often free to begin accruing stat boosts due to most defensive foes' inability to break through it before being KOed. However, if a Pokemon like Hydreigon or Tentacruel is on the opposing team, Chandelure should rely on a teammate to remove or sufficiently weaken them in order to more reliably stallbreak without fear of being heavily worn down. Entry hazard support from another teammate can often help accomplish this goal more quickly.
You should also mention that Chandelure can be uniquely effective against particular balance builds, especially ones that over-rely on Steel-types such as Mega Aggron, Mega Steelix, and Cobalion, as Chandelure's huge Special Attack will often provide options as to whether or not to set up a Substitute or whittle down opposing teams.
* While Chandelure's typing can allow it blanket check Infernape, Cobalion, and Scizor, it should be wary of super effective coverage moves on all three, as the former two sometimes carry Stone Edge while the latter often carries Knock Off.

Team Options
========

* This set is a decent fit on bulky offense and balanced teams in need of a reliable stallbreaker, as Chandelure can do this while also functioning as a solid late-game cleaner. I think Chandelure is more of a specific type of stallbreaker versus a reliable one, as it is heavily matchup dependent (though this is more of a function of Stall as a playstyle as opposed to any particular trait related to Chandelure). I'd change the wording there to reflect that.
* Hydreigon is a particularly capable Chandelure check, meaning answers to it like Primarina and Mega Altaria will often be appreciated as teammates. Both Pokemon can also check Dark-types that Chandelure often fears, such as Mega Sharpedo and Krookodile.
* Fighting-types like Terrakion and Cobalion can also check Dark-types well while in return, Chandelure can threaten the Psychic-types they dislike dealing with.
* Entry hazard removal is essential due to Chandelure's Stealth Rock weakness, making spinners and defoggers like Tsareena, Starmie, Empoleon, and Gligar worthwhile teammates.
* Chandelure's poor offensive matchup makes defensive Pokemon capable of checking various portions of the metagame, like Sylveon, Hippowdon, and Mega Slowbro, decent options for teammates on more balanced builds.
* Revenge killers like Mega Manectric, Choice Scarf Krookodile, and Choice Scarf Nihilego appreciate Chandelure's ability to break past bulkier builds they often can't take on while in return they can pick off fast offensive threats that force it out.
* Various setup sweepers and cleaners, like Kommo-o and Mega Sharpedo, also appreciate Chandelure's ability to muscle past defensive builds for them to more easily sweep later on.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Trick
move 4: Memento / Flamethrower / Hidden Power Ice
item: Choice Scarf
ability: Flame Body / Flash Fire
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Fire Blast is Chandelure's strongest Fire-type move, guaranteeing an OHKO on Celebi while dealing more damage to neutral targets, like Nidoking, Kyurem, and Togekiss, than any of Chandelure's other attacks.
* Trick cripples Chandelure's defensive checks, like Blissey, Swampert, and Florges, as they switch in.
* Memento can be used after Chandelure has done its job, punishing offensive foes like Hydreigon and Crawdaunt and opening up the door for teammates to potentially sweep.
* Flamethrower is also an option in the fourth slot, more reliably revenge killing Cobalion and Scizor due to its better accuracy than Fire Blast. However, its weaker damage output prevents it from 2HKOing Hippowdon while requiring more chip damage to power through Pokemon like Mega Aggron and Nidoking. I think Flamethrower doesn't even OHKO Amoonguss? That's probably notable too. I'd probably like to see HP Ice mentioned before Flamethrower.
* Hidden Power Ice is another option for 2HKOing Hydreigon, which otherwise switches in comfortably, after Stealth Rock on the switch. It also OHKOs Gligar after minor prior damage.
* Energy Ball OHKOs Swampert and Seismitoad while hitting other Water-types hard, though it offers generally inferior coverage compared to Chandelure's other attacks.

Set Details
========

* Choice Scarf enhances Chandelure's Speed, allowing it to outrun and revenge kill several large metagame threats, including Celebi, Cobalion, Gengar, and Latias.
* Flame Body allows Chandelure to punish physical attackers with potential burns, further aiding it in checking Scizor and Cobalion.
* Flash Fire can also be used to provide an immunity to Fire-type attacks, notably allowing Chandelure to more easily pivot in on Infernape and Rotom-H.

Usage Tips
========

* This set aims to revenge kill foes due to Chandelure's boosted Speed. It can often reliably switch in on Infernape, Scizor, Lucario, and Cobalion, though it should be wary of potential super effective coverage moves they can hit it with.
* Chandelure can also come into play through the support of a pivot, after a teammate has fainted, or on double switches.
* If Scizor is on the opposing team, preserving Chandelure's HP throughout the match until revenge killing Scizor is possible is its best course of action.
* If a defensive Pokemon capable of tanking Chandelure's hits, like Alomomola or Blissey, is expected to switch in, it should attempt crippling them with Trick. It can more liberally use the move against stall teams specifically, as this set usually doesn't provide much in the defensive matchup.
* If Chandelure is running Memento, it should use the attack after it's fulfilled its role to provide a teammate with an opportunity to set up.
* Despite its boosted Speed, Chandelure should look out for especially fast Pokemon still capable of outrunning it, like Mega Aerodactyl, Mega Sceptile, and Mega Beedrill, as well as faster Choice Scarf users like Hydreigon and Krookodile.
* Due to this set's good Speed, Chandelure can attempt cleaning up in the late-game with Shadow Ball once resists are removed and the opposing team has been generally weakened. It should make sure it's done its primary job first, though.

Team Options
========

* This set fits well on offensive and balanced teams in need of a revenge killer.
* Pokemon that appreciate a check to Scizor, like Nihilego and Togekiss, benefit from Chandelure's support.
* Setup sweepers and cleaners like Terrakion and Mega Sharpedo appreciate Chandelure's ability to pick off opposing fast threats, making their jobs easier. They also enjoy the support it can provide with Memento, allowing them to more easily boost up.
* Pivots such as Rotom-C and Scizor can bring Chandelure into play to get its job done, while also luring in some Pokemon it matches up well agaisnt, like Latias and Infernape, respectively. Mega Manectric, Hydreigon, and Zeraora are also good options.
* Entry hazard removal is crucial for allowing Chandelure to switch in multiple times, making the likes of Empoleon and Tentacruel solid teammates.
* Due to this set's merely decent power, Chandelure benefits from the support of breakers like Primarina, Bisharp, and Moltres. I'm not sure I like Moltres mentioned here as a Partner. Hydreigon or Terrakion would probably make better breaking partners with the former offering good synergy with Chandelure's typing and specific functionality. For example, Z-Hydreigon Defog+Roost Hydreigon or even Specs Hydreigon and Scarf Chandelure fill in so much utility in those two slots, that the remaining 4 mons can be adjusted to support those 2 mons very easily. Obviously this wording sucks, so try a couple things and message me for assistance if need be.
* Chandelure also appreciates Pokemon capable of taking on most Pursuit trappers, like Cobalion and Terrakion, on its team.
* Entry hazard support from Pokemon like Gligar and Kommo-o is also beneficial, with Stealth Rock allowing Chandelure to reliably 2HKO Togekiss and Hippowdon with Fire Blast.

[STRATEGY COMMENTS]
Other Options
=============

* Fire Blast can be used on the Calm Mind set for its ability to more easily break past threats such as Mega Aggron, though compared to Flamethrower's better accuracy and higher PP, the advantages are often not worthwhile. Feel free to outline why they're not worthwhile.
* Choice Specs puts Chandelure's decent typing and great Special Attack to use by turning it into an extremely powerful wallbreaker. However, Chandelure's exploitable Speed tier and typing often leave it easily taken advantage of if running such a set.
* Taunt and Pain Split are options for further annoying stall teams, though Chandelure often more reliably takes them on with Substitute. If Chandelure opts for Pain Split, it can run Life Orb set with 3 attacks, Sub with 2 attacks, or Calm Mind and 2 attacks.
* A set running Will-O-Wisp and Hex allows Chandelure to work around the tier's many Pursuit trappers more easily, though its mediocre Speed prevents it from pulling this set off as well as Gengar most of the time.

Checks and Counters
===================

**Hydreigon**: Hydreigon's typing and decent bulk allow it to comfortably tank any hit Chandelure can throw at it barring the rare Hidden Power Ice, while it can threaten Chandelure with STAB Dark Pulse and use Roost to consistently recover any damage taken.

**Pursuit Trappers**: Chandelure's typing leaves it susceptible to the tier's majority of Pursuit trappers. Mega Aerodactyl and Choice Scarf Krookodile naturally force it out with their typings and can trap it, while Alolan Muk can tank any attack Chandelure can throw at it when equipped with an Assault Vest. Pursuit Bisharp sets have a shakier matchup against Chandelure due to Bisharp's Fire-type weakness, though they can still force mind games due to the threat of Sucker Punch.

**Faster Pokemon**: Chandelure's only decent Speed and fairly exploitable typing means that faster Pokemon, such as Terrakion, Latias, Nidoking, and Gengar, can all revenge kill it fairly reliably, though Latias will often require Stealth Rock damage to KO it.

**Residual Damage**: Chandelure's nasty weakness to Stealth Rock often prevents it from reliably doing its job if it switches in with the entry hazard onto the field. It also lacks appreciation for Toxic Poison, Spikes, and Toxic Spikes.

**Specially Defensive Pokemon**: Blissey, Sylveon, and Florges can all switch into Chandelure's Choice Scarf set without fear of being 2HKOed, though all must be wary of getting nailed by Trick on the switch, while they also don't reliably take on Calm Mind sets. Alolan Muk reliably checks either Chandelure set, though it also must look out for Trick. Nihilego can scout Chandelure's set with Protect, tank any of its attacks, and hit it hard with super effective STAB Power Gem.

**Water-types**: Chandelure can struggle to break past the likes of Tentacruel and Suicune, which can both work around its Calm Mind set with Haze and Pressure stalling, respectively. Mega Sharpedo and Crawdaunt can also be bothersome Water-types, being able to tank at least one hit while nailing Chandelure with super effective STAB attacks. SpD Empolgeon is also a huge threat since Torrent + Scald will always OHKO Chandelure.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Do the above, let me read it, and then we can do a 2/3.
 
Last edited:

TheUndeclared243

Banned deucer.
this is my first amcheck; I avoided any subjective changes to the best of my ability. Fascinating read, great work!

[OVERVIEW]

Chandelure's huge Special Attack stat and unique typing allow it to function as a decently versatile offensive threat capable of fulfilling many different roles for a team. By virtue of its immunity to Blissey's Seismic Toss, ability to bypass avoid status with Substitute, and solid STAB coverage, it can take on several defensive teams as a reliable stallbreaker with Calm Mind. Chandelure can also utilize a Choice Scarf to revenge kill several offensive threats, such as Scizor, Celebi, and Latias, thanks to its typing, solid offensive prowess, and ability to cripple some of its switch-ins with Trick. Its typing also has its defensive perks, such as two immunities and a plethora of useful resistances, allowing Chandelure to check various tier staples, such as Scizor, Cobalion, and Infernape. However, the benefits of Chandelure's typing can be quite offset by (this is a little awkward because of the whole "quite" but also because the benefits of chandy's typing aren't exactly "offset" by its weaknesses. i'd say something like "However, Chandelure's typing, while having its advantages, also has common weaknesses, such as...") its common weaknesses, such as its vulnerabilities to Pursuit and Stealth Rock, as well as its huge susceptibility to one of the tier's most used Pokemon in Hydreigon. Chandelure is also hurt by its paltry Speed tier, which prevents it from outrunning threats like Mega Aerodactyl and Mega Beedrill, (AC) even with a Choice Scarf. This also leaves it outsped and threatened by several common threats, like Terrakion, Krookodile, and Nihilego, without a Choice Scarf. These flaws plague Chandelure with stiff competition from Gengar, another offensive Ghost-type with a much better Speed tier, the coverage necessary to work around Hydreigon and Pursuit trappers, and more overall customizability. It also is much less susceptible to entry hazards, due to its Stealth Rock neutrality and ability to absorb Toxic Spikes.

[SET]
name: SubCM
move 1: Substitute
move 2: Calm Mind
move 3: Shadow Ball
move 4: Flamethrower
item: Leftovers
ability: Flame Body / Flash Fire
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Substitute can be used on forced switches, such as against Amoonguss or Scizor, to allow Chandelure opportunities to set up or attack. This Substitute also protects it from any potential status ailment, which is essential in allowing it to reliably stallbreak which would cripple its ability to reliably stallbreak (or something like that; this phrase should refer to "status ailment"). Shadow Ball breaks past foes resistant to Chandelure's Fire-type moves, such as Latias, Slowbro, and Quagsire. Despite Flamethrower's worse damage output than Fire Blast, it is often the safer option due to its better accuracy and reliability against foes like Scizor, Bisharp, and Blissey.

Set Details
========

Leftovers lets (Leftovers is singular) Chandelure passively restore its health throughout a match, which can allow it to more reliably switch into Pokemon it can check while further improving its stall matchup. It Leftovers (you use "it" a lot to refer to Chandelure in the previous sentence, so Leftovers is nice because it removes any ambiguity) can also be important in allowing Chandelure to use Substitute against defensive teams several times. Ghostium Z is an option, however, for reliably breaking past tankier offensive Pokemon, like Primarina and Moltres, in one hit with a boosted Never-Ending Nightmare. Ghostium Z is another option, allowing Chandelure to reliably break past tankier offensive Pokemon, like Primarina and Moltres, in one hit with a boosted Never-Ending Nightmare (I reworded this sentence and made it a bit clearer. You used the word "however" even though your thought didn't contradict your previous thought, and this generally makes it flow better). It also allows Chandelure to more reliably defeat neutral targets, such as Gligar and Hippowdon. Flame Body gives Chandelure a chance to burden foes like Cobalion and Scizor with burns as it switches into their resisted attacks. Flash Fire is also an option, however, for allowing Chandelure to completely wall setup Infernape sets while being able to come in on Rotom-H and Choice-locked Moltres more reliably. A bulkier, slower spread of 248 HP / 52 Def / 16 SpA / 56 SpD / 136 Spe with a Modest nature and Flame Body can be used to allow Chandelure to stomach some attacks it otherwise couldn't, such as Mega Aerodactyl's Earthquake and Crawdaunt's Aqua Jet, while still outrunning threats like Scizor and Modest Primarina. The extra bulk can also help it more easily set up Substitute and more consistently put Flame Body to use. The main drawback, however, would be its decreased damage output, which would require setup for immediate power.

Usage Tips
========

This set's best use is as a decent (does this qualifier belong here?) stallbreaker due to Substitute and Chandelure's typing allowing it to put heavy pressure on several defensive builds. Substitute should be used on forced switches, such as against Mega Steelix and Chesnaught, as well as against Pokemon likely to try crippling Chandelure with status ailments, such as Blissey, Amoonguss, and non-Diamond Storm Diancie. If a Pokemon that Chandelure cannot reliably beat one-on-one, such as Primarina or Tentacruel, switches in as it sets its Substitute, it should try wearing to wear them down with Shadow Ball instead of attempting setup to set up. Against more offensive teams, Chandelure's Chandelure should be preserved for late-game due to its ability to more reliably clean up after the removal of its offensive checks. In early-game situations against these teams, its best bet is often to fire off attacks early on instead of setting up. In more offensive matchups, Chandelure should be also be careful coming in if a Pursuit trapper, like Krookodile or Mega Aerodcatyl, is on the other team, as they will be able to easily revenge kill it. If the bulkier EV spread is being run, it can allow Chandelure to Chandelure can tank one Pursuit as it switches out and potentially burn foes with Flame Body. Against stall teams, however, Chandelure is often free to begin accruing stat boosts due to most defensive foes' inability to break through it before being KOed. However, if a Pokemon like Hydreigon or Tentacruel is on the opposing team, Chandelure should rely on a teammate to remove or sufficiently weaken them in order to more reliably stallbreak without fear of being heavily worn down. Entry hazard support from another teammate can often help accomplish this goal more quickly. By virtue of Chandelure's high Special Attack and typing, it can be quite effective against balanced teams highly reliant on Steel-types like Mega Aggron, Mega Steelix, and Cobalion for defensive utility. In these matchups, Chandelure will often be provided with several opportunities to either use Substitute or fire off an attack to weaken foes. While Chandelure's typing can allow it blanket check Infernape, Cobalion, and Scizor, it should be wary of super effective coverage moves on all three, as the former two sometimes carry Stone Edge while the latter often carries Knock Off.

Team Options
========

This set is a decent fit on bulky offense and balanced teams in need of a serviceable stallbreaker, as Chandelure can often pressure decent amounts of stall teams. It's also appreciated for its ability to function as a solid late-game cleaner. Hydreigon is a particularly capable Chandelure check, meaning answers to it like Primarina and Mega Altaria will often be appreciated as teammates. Both Pokemon can also check Dark-types that Chandelure often fears, such as Mega Sharpedo and Krookodile. Fighting-types like Terrakion and Cobalion can also check Dark-types well while in return, Chandelure can threaten the Psychic-types they dislike dealing with. Entry hazard removal is essential due to Chandelure's Stealth Rock weakness, making spinners and defoggers like Tsareena, Starmie, Empoleon, and Gligar worthwhile teammates. Chandelure's poor offensive matchup makes defensive Pokemon capable of checking various portions of the metagame, like Sylveon, Hippowdon, and Mega Slowbro, decent options for teammates on more balanced builds. Revenge killers like Mega Manectric, Choice Scarf Krookodile, and Choice Scarf Nihilego appreciate Chandelure's ability to break past bulkier builds they often can't take on while in return they can pick off fast offensive threats that force it Chandelure out. Various setup sweepers and cleaners, like Latias and Mega Sharpedo, also appreciate Chandelure's ability to muscle past defensive builds for them to more easily sweep later on.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Fire Blast
move 3: Trick
move 4: Memento / Hidden Power Ice / Flamethrower
item: Choice Scarf
ability: Flame Body / Flash Fire
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

(you didn't mention Shadow Ball, even though it's listed as your first move) Fire Blast is Chandelure's strongest Fire-type move, guaranteeing an OHKO on Celebi while dealing more damage to neutral targets, like Nidoking, Kyurem, and Togekiss, than any of Chandelure's other attacks. Trick cripples Chandelure's defensive checks, like Blissey, Swampert, and Florges, as they switch in. Memento can be used after Chandelure has done its job, punishing offensive foes like Hydreigon and Crawdaunt and opening up the door for teammates to potentially sweep. Hidden Power Ice is another option for 2HKOing Hydreigon, allowing Chandelure to 2HKO Hydreigon (imo the way you had it written implies that the previous option 2hkos hydrei, and HP Ice is another option that can do the same), which otherwise switches in comfortably, after Stealth Rock on the switch. It also OHKOs Gligar after minor prior damage. Flamethrower is also an option in the fourth slot, more reliably revenge killing Cobalion and Scizor due to its better accuracy than Fire Blast. However, its weaker damage output prevents it from 2HKOing Hippowdon or OHKOing Amoongus. It also requires more chip damage to power through Pokemon like Mega Aggron and Nidoking. Energy Ball OHKOs Swampert and Seismitoad while hitting other Water-types hard, though it offers generally inferior coverage compared to Chandelure's other attacks.

Set Details
========

Choice Scarf enhances Chandelure's Speed, allowing it to outrun and revenge kill several large metagame threats, including Celebi, Cobalion, Gengar, and Latias. Flame Body allows Chandelure to punish physical attackers with potential burns, further aiding it in checking Scizor and Cobalion. Flash Fire can also be used to provide an immunity to Fire-type attacks, notably allowing Chandelure to more easily pivot in on Infernape and Rotom-H.

Usage Tips
========

This set aims to revenge kill foes due to Chandelure's boosted Speed. It can often reliably switch in on Infernape, Scizor, Lucario, and Cobalion, though it should be wary of potential super effective coverage moves they can hit it with. Chandelure can also come into play through the support of a pivot, after a teammate has fainted, or on double switches. If Scizor is on the opposing team, preserving Chandelure's HP throughout the match until revenge killing Scizor is possible is its best course of action. If a defensive Pokemon capable of tanking Chandelure's hits, like Alomomola or Blissey, is expected to switch in, it should attempt crippling them with Trick. It can more liberally use the move against stall teams specifically, as this set usually doesn't provide much in the defensive matchup. If Chandelure is running Memento, it should use the attack after it's fulfilled its role to provide a teammate with an opportunity to set up. Despite its boosted Speed, Chandelure should look out for especially fast Pokemon still capable of outrunning it, like Mega Aerodactyl, Mega Sceptile, and Mega Beedrill, as well as faster Choice Scarf users like Hydreigon and Krookodile. Due to this set's good Speed, Chandelure can attempt cleaning up in the late-game with Shadow Ball once resists are removed and the opposing team has been generally weakened. It should make sure it's done its primary job first, though.

Team Options
========

This set fits well on offensive and balanced teams in need of a revenge killer. Pokemon that appreciate a check to Scizor, like Nihilego and Togekiss, benefit from Chandelure's support. Setup sweepers and cleaners like Terrakion and Mega Sharpedo appreciate Chandelure's ability to pick off opposing fast threats, making their jobs easier. They also enjoy the support it Chandelure can provide with Memento, allowing them to more easily boost up. Pivots such as Hydreigon, Mega Manectric, and Scizor can bring Chandelure into play to get its job done, while also luring in some Pokemon it matches up well agaisnt against, like Latias and Infernape, respectively (what does this refer to? you don't have another list with two elements in this sentence - i think you can just get rid of this word). Entry hazard removal is crucial for allowing Chandelure to switch in multiple times, making the likes of Empoleon and Tentacruel solid teammates. Due to this set's merely decent power, Chandelure benefits from the support of breakers like Primarina, Bisharp, and Moltres. Chandelure also appreciates Pokemon capable of taking on most Pursuit trappers, like Cobalion and Terrakion, on its team. Entry hazard support from Pokemon like Gligar and Cobalion is also beneficial, with Stealth Rock allowing Chandelure to reliably 2HKO Togekiss and Hippowdon with Fire Blast.

[STRATEGY COMMENTS]
Other Options
=============

Fire Blast can be used on the Calm Mind set for its ability to more easily break past threats such as Mega Aggron, though compared to Flamethrower's better accuracy and higher PP, which allows allow Chandelure to more reliably whittle down defensive cores, the advantages are often not worthwhile. Choice Specs puts Chandelure's decent typing and great Special Attack to use by turning it into an extremely powerful wallbreaker. However, Chandelure's exploitable Speed tier and typing often leave it easily taken advantage of if running such a set. Pain Split is an option on for further annoying stall teams, though Chandelure often more reliably takes them on with Substitute. If Pain Split is run, however, it could be utilized on 3 attacks, 2 attacks + Substitute, and even Substitute + Calm Mind sets. A set running Will-O-Wisp and Hex allows Chandelure to work around the tier's many Pursuit trappers more easily, though its mediocre Speed prevents it from pulling this set off as well as Gengar can most of the time.

Checks and Counters
===================

**Hydreigon**: Hydreigon's typing and decent bulk allow it to comfortably tank any hit Chandelure can throw at it barring the rare Hidden Power Ice, while it can threaten Chandelure with STAB Dark Pulse and use Roost to consistently recover any damage taken.

**Pursuit Trappers**: Chandelure's typing leaves it susceptible to the tier's majority of Pursuit trappers. Mega Aerodactyl and Choice Scarf Krookodile naturally force it out with their typings and can trap it, while Alolan Muk can tank any attack Chandelure can throw at it when equipped with an Assault Vest. Pursuit Bisharp sets have a shakier matchup against Chandelure due to Bisharp's Fire-type weakness, though but they can still force mind games due to the threat of Sucker Punch.

**Faster Pokemon**: Chandelure's only decent Speed and fairly exploitable typing means mean that faster Pokemon, such as Terrakion, Latias, Nidoking, and Gengar, can all revenge kill it fairly reliably, though Latias will often require Stealth Rock damage to KO it.

**Residual Damage**: Chandelure's nasty weakness to Stealth Rock often prevents it from reliably doing its job if it switches in with the entry hazard onto on the field. It also lacks appreciation for Toxic Poison (do you mean just toxic, or did you mean to mention both of these status conditions independently? if the latter, add a comma between the two), Spikes, and Toxic Spikes.

**Specially Defensive Pokemon**: Blissey, Sylveon, and Florges can all switch into Chandelure's Choice Scarf set without fear of being 2HKOed, though all must be wary of getting nailed by Trick on the switch, while they also don't reliably take on Calm Mind sets. (this is a separate thought, so I'd recommend making it another sentence, and saying something like "In addition, they also don't reliable take on Calm Mind sets.") Alolan Muk reliably checks either Chandelure set, though it also must look out for Trick. Nihilego can scout Chandelure's set with Protect, tank any of its attacks, and hit it hard with super effective STAB Power Gem.

**Water-types**: Chandelure can struggle to break past the likes of Tentacruel and Suicune, which can both work around its Calm Mind set with Haze and Pressure stalling, respectively. Mega Sharpedo and Crawdaunt can also be bothersome Water-types, being able to tank at least one hit while nailing Chandelure with super effective STAB attacks.

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