Chansey (Update)


Chansey

Status: 2/2 GP checks, done!

----------------------------

[Overview]

<p>Just like Blissey in OU, with great Special Defense, enormous HP, and instant recovery in Softboiled, Chansey remains the dominant special wall in UU. Access to both Wish and Aromatherapy to keep her teammates healthy also makes Chansey a very important member on stall teams. Unfortunately, Chansey's utility comes to a halt after that; holding the title of the lowest Defense stat in the game, she will crumble to almost any physical attack. Seismic Toss is also Chansey's only viable option of dealing direct damage, which means she is easily shut down by Taunt users, Ghost-types, RestTalkers, and setup sweepers. Even with these glaring issues, Chansey still consistently fulfills her job as a fantastic team player and full stop to most special attackers, cementing her position as one of the most frustrating defensive threats to face.</p>

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Natural Cure
nature: Calm / Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>The way this set plays is virtually identical to Blissey in OU, except with weaker defenses and the inability to use special attacks effectively. However, Chansey still has phenomenal special bulk, which allows her to switch into almost every special attacker with ease. She can then proceed to use Wish and Protect to heal herself or pass the Wish to replenish the health of a teammate. Seismic Toss is Chansey's only worthwhile offensive option; its consistent 100 damage will often outdo even super effective special attacks, and despite it not deterring switch-ins too often, the damage eventually racks up.</p>

<p>Chansey is almost forced to use a status move in the last slot, but it is by no means just filler. Toxic is the move of choice for stall teams, where Chansey should be played. It hits Flying-types and Levitators who are immune to Spikes and Toxic Spikes and works nicely alongside Wish and Protect to stall out opponents. Toxic also cripples Mismagius and Rotom on the switch, who can otherwise render Chansey useless with Substitute as they are immune to Seismic Toss. Thunder Wave is generally more useful on teams that don't rely heavily on residual damage, since it cripples offensive threats for another team member to pick off. A Calm nature is preferred to handle powerful special attackers, like Nasty Plot Houndoom, better; Bold is an alternative for less vulnerability to strong physical attacks.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used in the final slot if your team struggles to fit it elsewhere. To reduce the risk of opponents taking advantage of Protect to set up, Softboiled can replace Protect. This allows more freedom when attacking with Chansey, as she does not need to use Wish with a significant chunk of health remaining in order to throw out an attack. However, this is a less attractive option for stalling out opponents, as Wish + Protect decreases the chances of a critical hit ruining the strategy.</p>

<p>To maximize the use of Wish, this set is best employed on stall teams alongside physically defensive Pokemon who lack reliable recovery. Cloyster and Omastar welcome the extra health to set up as many layers of Spikes as possible; likewise, Drapion and Nidoqueen can set up Toxic Spikes. Spiritomb, Rotom, and Mismagius fit the essential spinblocking role that is key to stall teams while also providing a valuable immunity to Fighting-type attacks that will often target Chansey. As physical attacks are generally the best way to counter Chansey, other physically-defensive Pokemon such as Slowbro, Milotic, and Tangrowth are optimal teammates.</p>

[SET]
name: Cleric
move 1: Aromatherapy
move 2: Softboiled
move 3: Seismic Toss
move 4: Stealth Rock / Thunder Wave / Toxic
item: Leftovers
ability: Natural Cure
nature: Calm / Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>Like Blissey, Chansey is a natural choice for a cleric. She can safely switch into a majority of special attackers and rid your team of status while the opposing Pokemon switches out. Chansey's ability to switch in so easily also makes her an ideal user of Stealth Rock, as she can often set it up early in the match; its high PP also compensates for Aromatherapy's low PP, thereby allowing her to compete in PP stall wars. Softboiled is the recovery move of choice since it heals instantly and only takes up one moveslot, unlike Wish + Protect, allowing Aromatherapy to fit in Chansey's moveset. Seismic Toss once again functions as Chansey's only viable option to deal direct damage.</p>

<p>If your team can fit Stealth Rock elsewhere, Chansey can opt for a status move instead. The choice of move depends on your team and how exactly you want Chansey to threaten opponents. This set in particular needs to be somewhat threatening in order to discourage powerful sweepers from switching in, lest their key Pokemon gets crippled. Thunder Wave is the most reliable, generic option; most teams appreciate paralysis off of 100% accuracy. Toxic is best for stall-based teams that focus on gradually wearing down the opposition. Bold can be used over Calm to take some physical hits better, but Calm is often better in situations against boosting special sweepers such as Nasty Plot Houndoom.</p>

[ADDITIONAL COMMENTS]

<p>Just like Wish Chansey, this set shines on stall teams. Aromatherapy can be used to its fullest potential when Chansey is paired with Pokemon who generally dislike status. Defensive teams can opt for Rest on Pokemon who lack recovery, as Aromatherapy can cure their sleep status. Blastoise, Hitmontop, and Registeel are examples of common stall team members who can take advantage of this. It's just as useful on balanced teams as well, ridding any status that may have rendered one of your sweepers useless.</p>

<p>As with any Chansey set, support is required to deal with opposing physical attackers who can merely use her to boost their stats. Milotic, Slowbro, Tangrowth, and Intimidate Arcanine are solid considerations for a teammate thanks to their access to reliable recovery. Other physical walls who can fulfill this job include Donphan, Weezing, and Steelix; however, since they lack instant recovery, Rest should be used if you want them to constantly absorb hits throughout the battle. Omastar and Cloyster are once again fantastic partners to Chansey with their amazing physical bulk and ability to employ entry hazards.</p>

[Team Options]

<p>Chansey is a magnet for physical blows, especially Fighting-type attacks, and she can do little to threaten common switch-ins other than paralyzing or poisoning them. A defensively-oriented team will want a few Pokémon who can absorb physical hits. There's no single Pokemon who can absorb all physical hits directed at Chansey, but standard physical walls such as Milotic, Weezing, Donphan, Tangrowth, and Slowbro are favorable options. Ideally, a few of these teammates should resist Fighting or have a recovery move.</p>

<p>Chansey functions best on stall teams with support from entry hazards, as she tends to force switches. Cloyster and Omastar are the best options for setting up Spikes due to their massive Defense stats, which lets them take advantage of physical attacks aimed at Chansey to set up. Qwilfish can operate as a defensive Spiker, excelling at setting up on bulky Water-types such as Milotic. These three Pokemon also have access to Toxic Spikes, although the moveslot is usually better occupied with another move, such as Stealth Rock on Omastar and Rapid Spin on Cloyster. If Toxic Spikes tickles your fancy, Drapion and Nidoqueen are other viable options with the ability to abuse entry hazard support with Whirlwind and Roar, respectively. However, it is important to note that the prevalence of Venusaur makes Toxic Spikes somewhat unreliable in UU.</p>

<p>Ghost-types such as Spiritomb, Rotom, and Mismagius serve a few purposes as a partner to Chansey. They provide a valuable immunity to Chansey's only weakness, Fighting, and in Rotom's and Spiritomb's case, can switch into other physical threats whom Chansey cannot handle. Ghost-types can also help by blocking Rapid Spin, which is especially important on stall teams, as entry hazards are an integral part of their strategy. As a plus, Spiritomb can use Pursuit to trap opposing Ghost-types who trouble Chansey (most notably Substitute Mismagius) due to their immunity to Seismic Toss.</p>

[Optional Changes]

<p>Heal Bell is identical to Aromatherapy, except it fails to heal Pokemon on your team who have the Soundproof ability. It does have one advantage, though: it is legal with Wish, unlike Aromatherapy. This means Chansey can support her team as both a Wish passer and a cleric on the same set, but another move must be sacrificed. Softboiled can also be used with Wish, but it suffers from the same problem: adopting it requires Chansey to forfeit an important moveslot.</p>

<p>Special attacks such as Flamethrower and Ice Beam can theoretically be used by Chansey; however, Chansey's base 35 Special Attack stat is so low that Seismic Toss will do more damage in nearly every situation. The exceptions are against Ghost-types, although Shadow Ball doesn't even 2HKO any of them, and some frail Pokemon with quadruple weaknesses, who are not threatening enough for Chansey to specialize against. Calm Mind doesn't rectify this problem either, as even at +6 Special Attack, Chansey fails to 2HKO any special wall unless it's with a super effective attack. Clefable outclasses Chansey as a Calm Mind sweeper in most aspects due to her higher Defense and Special Attack and is a better option for using special attacks if you dislike Chansey being restricted to Seismic Toss.</p>

<p>Shed Shell can be used instead of Leftovers to avoid being trapped by Dugtrio. Charm is a neat option to cripple physical attackers on the switch, but it is illegal with Seismic Toss and Wish. Since few neutral physical hits actually OHKO Chansey, Counter is a good option to surprise opponents, although it is risky against Pokemon who may use a setup move like Swords Dance or Dragon Dance. Light Screen may sound like an odd choice considering Chansey's sky-high Special Defense stat, but she gets many opportunities to support her team with it.</p>

[Counters]

<p>This is where Chansey's lack of offensive prowess comes back to bite her. Generally, physical attackers with strong STAB moves will force Chansey to quit stalling and get out of play. Hariyama is easily Chansey's number one counter; his gigantic 144 base HP lets him easily take Seismic Toss, Guts versions appreciate status, and he can OHKO her with Close Combat. Other Fighting-types, including Blaziken, Toxicroak, Hitmonlee, and Hitmontop, can also OHKO Chansey with powerful Fighting-type attacks.</p>

<p>Behind Fighting-types are powerful physical attackers who don't care about status. Nidoking is immune to both Thunder Wave and Toxic and can force Chansey out with the threat of Superpower. Thunder Wave variants of Chansey are setup fodder for Torterra and Rhyperior, while Toxic variants cannot do much to Aggron, Drapion, and Venusaur. Drapion and Absol can also threaten Chansey with Choice Band Pursuit, though both must be wary of Thunder Wave. Dugtrio can trap and OHKO Chansey with Beat Up, assuming the majority of its teammates have reasonable base Attack stats and are in good condition. Dugtrio can also 2HKO Chansey with Earthquake, although Life Orb variants can be stalled out with Wish and Protect. Azumarill can set up 101 HP Substitutes on Chansey for a free Focus Punch or just flat out destroy her with Superpower.</p>

<p>Some special attackers can break through Chansey with stat boosting or by sheer force. Mismagius must avoid Toxic on the switch, but if she's behind a Substitute, Chansey cannot touch her, merely giving her free turns to accumulate Calm Mind or Nasty Plot boosts. At +6 Special Attack, Hidden Power Fighting is a 2HKO, so PP stalling isn't an option for Chansey either. Similarly, Calm Mind + RestTalk Spiritomb and Calm Mind Clefable don't care about Toxic, so they can use Chansey as pure set-up fodder.</p>
 
What exactly is 4 Spe EVs helpiing you outpace? If there isn't anything particular you are trying to outpace, move the Spe EVs to HP. If there is something you are trying to outpace you should mention it in the set comments.
 
What exactly is 4 Spe EVs helpiing you outpace? If there isn't anything particular you are trying to outpace, move the Spe EVs to HP. If there is something you are trying to outpace you should mention it in the set comments.
This, I don't see any point to speed EVs
 

Oglemi

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SubPerior needs to go in Counters section. It is waaaaaay too easy for him to come in on Chansey, especially those with Thunder Wave over Toxic, set up a Sub, and just shit all over Chansey's team.

In the counters section: Weezing also does not have instant recovery, so you may want to move him to a different line so you don't forget.
 
What exactly is 4 Spe EVs helpiing you outpace? If there isn't anything particular you are trying to outpace, move the Spe EVs to HP. If there is something you are trying to outpace you should mention it in the set comments.
This, I don't see any point to speed EVs
There's a whole bunch of Pokemon with the same base Speed as Chansey, Aggron being the only one that actually runs Speed, so at worst you're tying with them. I'll mention that in AC.

SubPerior needs to go in Counters section. It is waaaaaay too easy for him to come in on Chansey, especially those with Thunder Wave over Toxic, set up a Sub, and just shit all over Chansey's team.

In the counters section: Weezing also does not have instant recovery, so you may want to move him to a different line so you don't forget.
Yeah Rhyperior will be mentioned in the "strong physical attackers" part, I kinda rushed the skeleton, I'll edit some of the specifics in. The reason I mentioned Weezing in that group is because Pain Split will always heal a lot against Chansey, but yeah I'll seperate it since it functions differently.
 
There's a whole bunch of Pokemon with the same base Speed as Chansey, Aggron being the only one that actually runs Speed, so at worst you're tying with them. I'll mention that in AC.
It is my understanding that there are only 4 or 5 others in OU with 50 base speed, most of which run speed evs as well, so all you're gaining is a speed tie at best. There's not much chancy gains by outspeeding pokes anyway so these points may be better invested elsewhere
 

Arcticblast

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It is my understanding that there are only 4 or 5 others in OU with 50 base speed, most of which run speed evs as well, so all you're gaining is a speed tie at best. There's not much chancy gains by outspeeding pokes anyway so these points may be better invested elsewhere
This is UU.

The Pokemon in UU with base 50 Speed are Aggron, Hariyama, Donphan, Tangrowth, Chansey, Azumarill, and Registeel. Chansey has no business staying in on any of them. Think again about Tangrowth.

Code:
+------------+--------------+------------------+---------+
| Tangrowth  | Usage        | 4849             |     3.6 |
| Tangrowth  | Ability      | Chlorophyll      |    86.5 |
| Tangrowth  | Ability      | Leaf Guard       |    13.5 |
| Tangrowth  | Item         | Leftovers        |    65.3 |
| Tangrowth  | Item         | Life Orb         |    25.0 |
| Tangrowth  | Item         | Other (4)        | <   3.3 |
| Tangrowth  | Nature       | Impish           |    50.1 |
| Tangrowth  | Nature       | Adamant          |    14.6 |
| Tangrowth  | Nature       | Other (7)        | <   8.5 |
| Tangrowth  | HP EV        | Max              |    61.9 |
| Tangrowth  | HP EV        | None             |    32.6 |
| Tangrowth  | HP EV        | Other (2)        | <   4.3 |
| Tangrowth  | Attack EV    | None             |    67.7 |
| Tangrowth  | Attack EV    | Max              |    22.8 |
| Tangrowth  | Attack EV    | Very High (200+) |     9.6 |
| Tangrowth  | Defense EV   | Very High (200+) |    38.6 |
| Tangrowth  | Defense EV   | None             |    38.0 |
| Tangrowth  | Defense EV   | Max              |    20.8 |
| Tangrowth  | Defense EV   | Other (2)        | <   1.4 |
| Tangrowth  | SpAttack EV  | None             |    81.7 |
| Tangrowth  | SpAttack EV  | Low (50-100)     |     8.3 |
| Tangrowth  | SpAttack EV  | Other (3)        | <   4.9 |
| Tangrowth  | SpDefense EV | None             |    96.9 |
| Tangrowth  | SpDefense EV | Other (2)        | <   1.6 |
| Tangrowth  | Speed EV     | Very Low (<50)   |    35.6 |
| Tangrowth  | Speed EV     | None             |    31.4 |
| Tangrowth  | Speed EV     | Max              |    20.6 |
| Tangrowth  | Speed EV     | Very High (200+) |    10.6 |
| Tangrowth  | Speed EV     | Low (50-100)     |     1.9 |
| Tangrowth  | Move         | Power Whip       |    79.3 |
| Tangrowth  | Move         | Sleep Powder     |    58.7 |
| Tangrowth  | Move         | Earthquake       |    45.7 |
| Tangrowth  | Move         | Leech Seed       |    38.5 |
| Tangrowth  | Move         | Knock Off        |    27.9 |
| Tangrowth  | Move         | Synthesis        |    26.3 |
| Tangrowth  | Move         | Swords Dance     |    21.6 |
| Tangrowth  | Move         | Rock Slide       |    16.5 |
| Tangrowth  | Move         | HP-Fire          |    13.2 |
| Tangrowth  | Move         | Ancientpower     |     9.1 |
| Tangrowth  | Move         | Leaf Storm       |     8.3 |
| Tangrowth  | Move         | Stun Spore       |     7.7 |
| Tangrowth  | Move         | Other (12)       | <   6.1 |
+------------+--------------+------------------+---------+
Largely physical, with some Speed investment. Chansey won't like taking Power Whip. In short, running Speed EVs is pointless.
 
Chansey really is not benefiring from outpacing any other base 50's. Trying to outpace Donphan won't help you at all, you will still not be able to harm Donphan. Chansey would never even dare to stay in against Hariyama. And seriously, trying to outpace Azumarill? Chansey will still just be destroyed by it. Move those Spe EVs to HP please.
 
For those of you saying the 4 Speed EVs is pointless on Chansey in UU, I suppose the 4 EVs on Blissey in OU is pointless as well, no?

That being said, these sets are great. Don't change the EVs just because randoms say it's pointless.

Move those Spe EVs to HP please.
Chansey has so much HP, that EVs in HP would be more pointless than the EVs being in Spe.

Have a nice day
 
My bad, I meant to say UU not OU. And Adam, the point of these threads is to decide on things like small EV placement, and those EVs are most likely better in hp than speed. Also don't compare UU to OU, it's different.
 
the cicada is right... yeah i went there. you don't want to design chansey to stay in on anything in the 136 speed range because they are all physical attackers who deal massive amounts of damage to you (earthquake/head smash/superpower/waterfall). it might come in useful in a pinch but as a matter of principle chansey should use 4 hp because it is a defensive pkmn with shit for offenses.
 
Well, obviously you're not staying in against stuff like Donphan and Hariyama when they're at full health. It's more for the comfort of having the ability to outspeed ~7 Pokemon in tight situations to finish them off when they're low on health, or to status them when Chansey is about to die. If you ask me that's much more beneficial than an extra HP point, especially on a poke with such high HP like Chansey.

I'll shift them to HP to go along with the consensus though of course.
 
This actually looks pretty good to me. In the Overview, though, mention that Chansey has Natural Cure, which allows Chansey to deal with status easily.
 
Alright, now that you fixed the EVs it looks pretty good. I think a Calm Mind set deserves a mention in the Optional Changes. Also, Sweet Kiss deserves an OC mention too.
 
I'm not so sure about adding Sweet Kiss. I don't think Chansey, or anyone using Chansey, would bother wasting their time with an unreliable confusion move when they have Toxic and T-Wave. It's just not useful enough IMO.

Otherwise, I agree with the Calm Mind mention, and think this looks pretty good. :3
 
Calm Mind is horrible on Chansey, but I'm gonna leave the paragraph about it that's already on-site and add that Clefable basically outclasses it in every way. I also agree that Sweet Kiss doesn't deserve a mention at all.
 

FlareBlitz

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- Sweet Kiss? What?

- Okay...now for the important thing. Recently, the Blissey set in OU has adopted 252 HP/ 252 Def as its standard EV spread. I want to know if there is a more optimal spread for Chansey in UU. I don't use Chansey because I'm not a stall player and also because it's very fat and pink, so I can't exactly comment on this, but just looking at the calcs...there are definite advantages to both 252 HP/252 Def Bold and 252 Def/252 SpD Bold, so I'd like someone to test the different EV spreads or at least theorymon the optimal one before I approve this.
 
I take the Sweet Kiss comment back. It just sucks on Chansey too much. I still think a Calm Mind set could use an OO mention tho.
 

Bluewind

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I'm more for keeping the SpD spread and mentioning Bold in additional comments, but ignoring the completely physically defensive spread. Something to be noted is that Blissey has base 135 SpD, while Chansey only has 105. This might not sound very important as they have shitloads of HP, but here are some calculations vs Timid Moltres using Fire Blast:

252 HP / 252 Def Bold Chansey: 349 Atk vs 247 Def & 704 HP (120 Base Power): 237 - 280 (33.66% - 39.77%).
252 Def / 252 SpD Bold Chansey: 349 Atk vs 309 Def & 642 HP (120 Base Power): 189 - 223 (29.44% - 34.74%).
252 Def / 252 SpD Calm Chansey: 349 Atk vs 339 Def & 642 HP (120 Base Power): 172 - 204 (26.79% - 31.78%).

As it's possible to see, there's an obscene difference between using no and max investment on SpD. The first Chansey, for example, cannot switch in safely if it goes under the 85% mark (factoring SR and Leftovers), which is just ridiculous if you asked me. That's not to mention Modest Moltres messes up that Chansey even more. The last two spreads are the ones that are worth more consideration, as each of them have their own perks. However, here are some calculations of Chansey vs Timid LO Alakazam using Focus Blast:

252 Def / 252 SpD Bold Chansey: 369 Atk vs 309 Def & 642 HP (120 Base Power): 268 - 316 (41.74% - 49.22%).
252 Def / 252 SpD Calm Chansey: 369 Atk vs 339 Def & 642 HP (120 Base Power): 244 - 288 (38.01% - 44.86%).

The first spread has around an 8% chance of being 2HKOed by Focus Blast factoring in Stealth Rock, Leftovers and the fail accuracy; and around a 40% chance of being 2HKOed by Focus Blast factoring Stealth Rock and accuracy issues (Shed Shell's case; although this one is somewhat counterproductive as this Chansey can take on Dugtrio better, as long as Beat Up isn't used). The second spread, however, is never 2HKOed by Focus Blast, even switching into Stealth Rock, and only has around 1.7% chance of being 2HKOed when using Shed Shell. This is yet another case in which having a more specially defensive spread proves itself useful. Something that is worth mentioning as well, is that this isn't even factoring the odd Modest Alakazam, which completely owns the first spread around 47% of the time, but only has a chance of 8% when attempting to 2HKO the second one.

Of course there is much more: LO Venusaur and Exeggutor, as overtime a specially defensive spread will allow you to take an extra hit if you happen to be asleep; against Gorebyss and Omastar under rain, but those cases aren't as expressive as the first two IMO. On the other hand, I fail to realize in which situations a physically defensive spread will really come in handy outside of dealing with Dugtrio (who cannot really beat the specially defensive spread that is using Wish and Protect, barring Beat Up or a crit, both of which will win against the former spread anyways) and eating Pursuit from the likes of Absol, which is most likely supporting a special attacker to start with. Blissey can take on things like Flygon, Tyranitar and so on in OU while still retaining its ability of countering Starmie, most Heatran, Shaymin; while Chansey can't do the same to their UU counterparts.
 
I'm not sure I agree with your reasoning bluewind.

Your reasoning appears to be very one-sided. You're not even considering the perks of Bold Chansey. Bold Chansey takes less from Pursuit, can outstall non-Beat Up Dugtrio, among other things.

Additionally, I simply do not see why Calm is really that much better than bold. Your calculations don't really show much difference between the two, they are still mostly 3-2HKOed by the same moves. I don't think it's worth it, Chansey becomes a liability if it can't take any sort of physical attack.
 

Bluewind

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I've mentioned those two benefits of using a defensive spread in my post...

I've mentioned every single thing you said on my post: Alakazam differences, sleepers like Exeggutor, Rain Dance sweepers; opposed to pursuiters and Dugtrio. Also, for the record, this is CB Dugtrio vs Bold Chansey: 388 Atk vs 119 Def & 642 HP (100 Base Power): 349 - 412 (54.36% - 64.17%). You still lose to it, no matter if you're running Calm or Bold, so that's a moot point. Finally, it's not like going from Calm to Bold turns you into a physical behemoth and allows you to go from "liability" to true tank.
 

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252 Def/ 252 SDef; Calm is BY FAR the best spread on Chansey in UU.

Why do i say this?

1) This spread gives Chansey the most overall Defense-points.
2) Without this spread Chansey fails sometimes to counter stuff it is supposed to.
3) Chansey shouldnt be taking ANY physical hits (you have other Pokes for that part).
4) Bold Chansey may not have to fear BeatUp-Houndoom, but Bold Chansey is 2hkoed by Houndooms +2 Fire Blast 100% of the time. Calm Chansey aint. (And Chansey isnt the best Houndoom-Counter that role goes to Milotic/Hariyama on stall teams; not to mention that Beat Up is somewhat rare).
5) If you fear Dugtrio use Shed Shell.....

Oh i have to say that i used Chansey extensively so i have some merit behind my arguments. Oh and Bluewind is right.

I would definitely advise the OP to slash Shed Shell in on the Cleric-Set. The Cleric-Set can not out stall Dugtrio with Wish+Protect like the Wish-Set.

Also i wouldnt mention especially Weezing as a Chansey-Counter in the last section - every Poke which is physical inclined or learns and commonly uses the move "Explosion" is a counter to Chaney....
 
I've mentioned those two benefits of using a defensive spread in my post...

I've mentioned every single thing you said on my post: Alakazam differences, sleepers like Exeggutor, Rain Dance sweepers; opposed to pursuiters and Dugtrio. Also, for the record, this is CB Dugtrio vs Bold Chansey: 388 Atk vs 119 Def & 642 HP (100 Base Power): 349 - 412 (54.36% - 64.17%). You still lose to it, no matter if you're running Calm or Bold, so that's a moot point. Finally, it's not like going from Calm to Bold turns you into a physical behemoth and allows you to go from "liability" to true tank.
You didn't have anything but the Dugtrio comment in there last when I posted....but either way, they are still valid points.

Firstly, Wish + Protect Chansey still beats that Dugtrio. Softboiled Chansey will likely not hit zero HP before Dugtrio actually runs out of Earthquakes.

The physical defense gives Chansey the ability to "take" more physical hits that it does in fact have to take. Stray physical hits are one of them, but think about defensive Pokemon like Registeel and Spiritomb, Defensive Torterra, etc. Not every physical attack is a 120 BP STAB Fighting attack, there are others and Chansey needs Bold in order to comfortably survive them.

Its SpD is already good enough as your calculations from your previous post mention.

252 Def/ 252 SDef; Calm is BY FAR the best spread on Chansey in UU.

Why do i say this?

1) This spread gives Chansey the most overall Defense-points.
2) Without this spread Chansey fails sometimes to counter stuff it is supposed to.
3) Chansey shouldnt be taking ANY physical hits (you have other Pokes for that part).
4) Bold Chansey may not have to fear BeatUp-Houndoom, but Bold Chansey is 2hkoed by Houndooms +2 Fire Blast 100% of the time. Calm Chansey aint. (And Chansey isnt the best Houndoom-Counter that role goes to Milotic/Hariyama on stall teams; not to mention that Beat Up is somewhat rare).
5) If you fear Dugtrio use Shed Shell.....

Oh i have to say that i used Chansey extensively so i have some merit behind my arguments. Oh and Bluewind is right.
1) Pokemon is a game of %s and KOes vs non-KOes. You're bringing up meaningless numbers as your argument; they don't matter at all. A Pokemon could have 9823321203 Speed and 125 Attack and not run Jolly over Adamant because it's already faster than everything, even though it would get a much bigger boost with Jolly.

2) Like what? It does pretty well identically against the major threats bluewind posted about, and I'm assuming he picked the biggest differences of all the relevant Pokemon.

3) What about when your opponents Houndoom/Scyther/Spiritomb come in and Pursuit you? What about when you run out of Pokemon to switch into Registeel's Thunder Wave / Toxic and you get hit with Iron Head? What if you need Chansey to cover for one of your other Pokemon and take a weak physical hit from something like defensive Torterra or Leafeon?

4) Houndoom can beat both variants, what's the difference?

5) Shed Shell cripples Chansey's ability to viably counter many threats.

I still think Bold should be slashed.
 

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