rawr charizard
approvals: bad ass | bloo | iconic
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[overview]
- Solar Power is a welcome addition to Charizard, making it a fearsome sweeper under the sun.
- Stats lackluster save slightly-above-average Sp. Atk and Speed.
- Many new Sunny Day sweepers in black/white means Charizard faces stiff competition.
name: Sunny Day Abuse
move 1: Fire Blast
move 2: Air Slash
move 3: SolarBeam
move 4: Focus Blast
nature: Timid
ability: Solar Power
item: Expert Belt
evs: 252 SpA / 4 Def / 252 Spe
[set comments]
- Solar power boosts boosts special attack by 50% but causes 1/8 HP recoil per turn
- Tears through teams under the sun, due to the Solar Power boost
- Expert Belt both reduces recoil and has a chance of feigning a choice item
- Focus Blast allows Charizard to hit Heatran super-effectively
- Hidden Power Grass can be used over SolarBeam if you fear weather changers switching in
- Hidden Power Ground is an option in the last slot, and trades power for reliability.
- Nitro Charge can be used if you feel like sacrificing coverage for the chance at a sweep
- Flamethrower is more reliable than Fire Blast, but the power increase is hard to pass up
- Rapid Spin is necessary, considering that Charizard takes 50% upon switching in from Stealth Rocks
- Sunny Day support could be used if Ninetails isn't present
name: Choice
move 1: Fire Blast / Flamethrower
move 2: Hidden Power Grass
move 3: Focus Blast
move 4: Air Slash
nature: Timid
ability: Solar Power
item: Choice Specs / Choice Scarf
evs: 252 SpA / 4 Def / 252 Spe
[set comments]
- This set is a hit and run attacker, switching in and out
- Choice Specs gives Charizard a power boost, but Choice Scarf lets him tie with +1 base 100s
- Can be used outside of sun, but is much better with Drought support
- Choice Specs can 2HKO Blissey under the sun with Focus Blast
- Rapid Spin is very nice, prolonging Charizards longevity
- Entry hazards make it easier for Charizard to score KOs.
- Hidden Power Ground is an option depending on your coverage wishes, but isn't legal on the same set as Hidden Power Grass.
- Ninetails has Drought, which provides eternal sun
- Donphan can spin away rocks and set up its own
- Espeon prevents stealth rock and can support charizard as a sweeper
- Spikes also make for more KOs
- Beware other weather changers, such as Tyranitar, Hippowdon, and Politoed
- Chlorophyll Venusaur can use the sun as well, while taking out or incapacitating some of Charizard's checks if they switch in
- RAPID SPIN! Seriously, switching into stealth rocks combined with Solar Power means that Charizard starts with 40%.
- Belly Drum or subsalac sets don't work as well in this metagame due to the increase in priority
- Unboosted Physical attack stat too low to really do anything
- A mixed Nitro Charge set could work, but doesn't hit hard enough
- Charizard has access to Swords Dance and Dragon Dance, but base 84 attack isn't that much even when boosted.
- Charizard's dream world ability, Solar Power, has already been released