1v1 Charizard Mega X [QC 3/3] [GP 2/2] [Ready]

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TDA

corrupt auth xd
is a Pre-Contributor
[OVERVIEW]
Mega Charizard X has an excellent offensive presence in 1v1, possessing a great Attack stat combined with Tough Claws and amazing STAB moves in Flare Blitz and Outrage. It also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which give it the tools needed to beat several threats it couldn't otherwise, such as Mega Lopunny and Dragonite. Thanks to its natural power, it can afford to invest EVs into its above-average bulk, which gives it the potential to tank some of the most powerful attacks in the metagame, such as Mega Lopunny's Fake Out + Giga Impact and Greninja's Hydro Cannon. It can also wait on Mega Evolving to avoid super effective damage from Dragon-type attacks from the likes of Dragonite and Ground-type attacks such as the first hit of Thousand Arrows. Furthermore, as it appears as a regular Charizard in Team Preview, an opponent won't know if you are running Mega Charizard X or Mega Charizard Y, so you can have a free turn of setup on turn one if they predict wrong. Unfortunately, Charizard has a weakness to Rock-type moves both before and after Mega Evolving, so powerful Rock-type moves are able to quickly knock out even the bulkiest Mega Charizard X, such as Continental Crush from Golem, Crustle, and Donphan, as well as Diamond Storm from Mega Diancie. Mega Charizard X can also be walled by Pokemon that can tank both Outrage and Flare Blitz, such as Primarina, Charm Mega Venusaur, and Tapu Fini.

[SET]
name: Physically Defensive
move 1: Outrage
move 2: Flame Charge
move 3: Swords Dance
move 4: Will-O-Wisp / Substitute / Flare Blitz
item: Charizardite X
ability: Blaze
nature: Adamant
evs: 216 HP / 48 Atk / 92 Def / 152 Spe

[SET COMMENTS]
Moves
========

Outrage is Mega Charizard X's main STAB move, hitting Pokemon such as Dragonite, Kommo-o, and Mega Charizard Y. Flame Charge serves the dual purpose of not only boosting Mega Charizard X's Speed but also breaking Substitute from Flail and Reversal Pokemon like Mega Lopunny and Mega Pinsir and from stall Pokemon like Jumpluff. Note that Flame Charge has low Base Power and fails to beat some bulky Pokemon even if it hits them super effectively, like Magearna, Mega Metagross, and Whimsicott. Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can set up in its face, such as bulky Zygarde and Mega Sableye. Dragon Dance can be used either as an alternative to or in tandem with Swords Dance and Flame Charge and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and overpower Mega Charizard X with their own Dragon Dance. Will-O-Wisp allows Mega Charizard X to halve its target's Attack, letting it tank some of the strongest physical attacks in the game, such as physical Dragonite's Devastating Drake and boosted Zygarde's Thousand Arrows, when it has not Mega Evolved. It also serves the purpose of breaking abilities like Sturdy and Multiscale without actually dealing damage, so it can be useful against Pokemon such as Magnezone and Dragonite. Substitute allows Mega Charizard X to escape powerful Z-Moves and a possible loss against Toxic stall, Leech Seed stall, and Charm Pokemon like Chansey, Mega Venusaur, and Blissey. Flare Blitz can be used if you need a more powerful Fire-type STAB move than Flame Charge, which can be useful against Magearna and Mega Metagross. It can also be used over Flame Charge if running Dragon Dance. However, the recoil damage can be problematic against hard-hitting Pokemon such as a burned Mega Aggron and Substitute + Swarm Volcarona.

Set Details
========

The given HP and Defense EVs guarantee that Mega Charizard X will be able to tank a Fake Out followed by a Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats such as bulky Mega Gyarados, Mega Pinsir, and bulky Zygarde when it has not Mega Evolved. It also runs 152 Speed EVs in order to outspeed Mega Lopunny after a Flame Charge and outspeed Smeargle without a Speed boost. The rest of the EVs go into Attack, as Mega Charizard X doesn't need huge investment in Attack to secure KOs.

Usage Tips
========

Mega Charizard X is designed to tank physical hits and KO the opposing Pokemon by boosting when necessary and hitting hard. Mega Charizard X has an amazing Attack stat, so against Pokemon such as Mega Metagross, Magnezone, Genesect, Kommo-o, Celesteela, and Hoopa-U, it can just attack immediately without boosting. For physically defensive Pokemon that Mega Charizard X cannot immediately knock out, it should be negating either their ability to hit Mega Charizard X or their ability to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z-Move followed by Extreme Speed, Mega Charizard X should use Will-O-Wisp without Mega Evolving and then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. However, against a defensive Pokemon like Zygarde, which runs maximum or near-maximum bulk, Mega Charizard X should use Swords Dance until the KO is guaranteed without Mega Evolving so that it can avoid super effective damage from attacks like Thousand Arrows or Tectonic Rage. Substitute should be used to avoid powerful one-time attacks like Z-Moves or to avoid status conditions. Avoid sending Mega Charizard X in against strong Rock-type Pokemon like Terrakion and Nihilego, as they will knock it out immediately, or against Pokemon that can stall it out, such as Chansey, Blissey, and Pyukumuku.

Team Options
========

Pokemon that can tank special moves from threats such as Breakneck Blitz Porygon-Z and Choice Specs Hydro Cannon Greninja pair well with Mega Charizard X, as they patch up its unreliability in these matchups. Pokemon such as Magearna, Mega Gyarados, specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully in this role. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[SET]
name: Specially Defensive
move 1: Dragon Dance
move 2: Outrage
move 3: Flare Blitz
move 4: Will-O-Wisp
item: Charizardite X
ability: Blaze
nature: Careful
evs: 248 HP / 52 Atk / 144 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, namely Naganadel and Greninja. Outrage lets Mega Charizard X hit Pokemon that resist Fire-type attacks, such as bulky Dragonite, Mega Charizard Y, and Kommo-o. Flare Blitz works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn. However, Flare Blitz's recoil damage can be particularly damaging against heavy-hitting Pokemon such as a burned Mega Aggron and Substitute Volcarona. Will-O-Wisp makes up for Mega Charizard X's relative lack of bulk and offensive presence by not only halving the opposing Pokemon's Attack but also chipping away at its health at the same time, helping against bulky Multiscale Dragonite and boosted Zygarde.

Set Details
========

The given HP and Special Defense EVs let Mega Charizard X tank hits from Modest Choice Specs Greninja, and 64 Speed EVs let it outspeed Timid Greninja at +1. These EVs also let Mega Charizard X lure in and beat special attackers such as special Dragonite, Choice Specs Naganadel, and bulky Meloetta. The HP EVs also give Mega Charizard X sufficient physical bulk to beat bulky physical Dragonite, Mega Pinsir, and Mega Lucario. The rest of the EVs should go into Attack, as Mega Charizard X doesn't need much Attack investment to secure KOs.

Usage Tips
========

This set beats special attackers such as Greninja, Meloetta, Kommo-o, and Mega Blastoise. Against faster special attackers like Greninja and Naganadel, always use Dragon Dance on turn one, and attack on turn two. This is the safest way to go about this matchup, as it accounts for Protean type changes and the occasional Choice Scarf Naganadel, which outspeeds Charizard at +1 but is OHKOed by a +1 Charizard's Outrage. Make sure to not Mega Evolve against Naganadel in order to avoid super effective damage. For slower bulky special attackers such as bulky Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is faster anyway and tanks any hit they throw out. Against a Pokemon like bulky Dragonite, Mega Charizard X should use Will-O-Wisp without Mega Evolving, then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. Against bulky Zygarde, use Will-O-Wisp immediately without Mega Evolving, which will force Zygarde to use Thousand Arrows at some point if it wants to damage Charizard with Tectonic Rage as well as force it to start boosting with Coil, allowing Charizard to set up with Dragon Dance until Zygarde finally chooses to use Thousand Arrows. On the turn after Zygarde uses Thousand Arrows, Mega Evolve Charizard, and either attack if Zygarde is has low enough HP, or boost again if it does not, waiting for burn damage to get Zygarde in Outrage's KO range. Thankfully, if the burn damage has not gotten Zygarde in range yet, this also means Zygarde has not gotten enough Attack boosts from Coil, ensuring it cannot KO Mega Charizard X in time.


Team Options
========

Powerful, bulky Psychic-type Pokemon such as Z-Reflect Tapu Lele, Mew, and Will-O-Wisp Mega Gardevoir all have tools at their disposal that allow them to tank attacks from and overpower hyper offense and stall Pokemon such as Breakneck Blitz Porygon-Z, Mega Venusaur, Tapu Fini, Golem, Donphan, and Mega Altaria, which all can be a problem for Mega Charizard X. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[STRATEGY COMMENTS]
Other Options
=============

Mega Charizard X can run a defensive 64 HP / 76 Atk / 116 Def / 252 Spe EV spread with a Jolly nature. This spread causes Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange it lets Mega Charizard X beat certain niche threats, such as Haxorus, fast Kommo-o, and fast physical Dragonite. You can also use a specially defensive 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with a Jolly nature, which sacrifices reliability against Modest Greninja and Modest Naganadel but lets Mega Charizard X beat Jolly Mega Lopunny. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option. Belly Drum can give Mega Charizard X an answer to many of the stall Pokemon that normally threaten it, such as Mega Slowbro, defensive Charm Venusaur, and Chansey. Be wary of the 50% health drop, however, as this puts Mega Charizard X in range of attacks that would otherwise not threaten it. Earthquake, often paired with Rock Tomb, has a niche role of beating Heatran, which is normally one of the safest Mega Charizard X counters in the metagame. However, besides Heatran, the coverage and power offered by Rock Tomb and Earthquake is completely overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. Counter with 252 HP / 4 Atk / 252 Def and an Impish nature can be a decent option against some Choice item users that normally give Mega Charizard X trouble, such as Choice Scarf Landorus-T, Choice Scarf and Choice Band Garchomp, Choice Band and Choice Scarf Haxorus, and Choice Band and Choice Scarf Durant.


Checks and Counters
===================

**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with Z-Moves. These include Donphan's and Crustle's Continental Crush, Aggron's Head Smash, and Mega Diancie's Diamond Storm.

**Water-type Pokemon**: Water-types naturally have an edge when fighting Mega Charizard X, as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and KO them. Even with specially defensive Mega Charizard X, some Water-types are still too bulky to break through or offensive enough to KO it. Pokemon such as Primarina, Tapu Fini, Manaphy, and Mega Swampert all excel against Mega Charizard X.

**Physically Bulky Pokemon**: Pokemon that avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence do very well in defeating it, especially if Mega Charizard X cannot hit the Pokemon super effectively. These include Pokemon such as Landorus-T, Z-Reflect Tapu Lele, Mega Altaria, and Heatran.

**Stall**: Mega Charizard X can naturally be handled effectively by stall Pokemon such as Mega Slowbro, defensive Charm Mega Venusaur, Chansey, Blissey, stall Necrozma, and PP stall Deoxys-S. These Pokemon effectively neutralize Mega Charizard X's Attack with moves like Iron Defense and Charm. They need to worry about the rare Belly Drum Mega Charizard X, which can simply overpower their defenses if it sets up, and Substitute Mega Charizard X, which can hinder Pokemon that rely on Charm or Toxic.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[charizard8888, 333554], [Freddy Kyogre, 321529], [yogi, 252106]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
 
Last edited:

TDA

corrupt auth xd
is a Pre-Contributor
Finished some edits, whoops forgot to bullet point ready for QC
 
Last edited:

Magma

I'll face myself
is a Pre-Contributor
AM QC check please implement only what you agree with:
Slash what to take out
Blue comments
Red add in
[OVERVIEW]
  • Mega Charizard X is one of the best and most versatile Pokemon in the 1v1 metagame, with access to undeniable attacking power thanks to its great Attack stat in combination with its Tough Claws ability and amazing offensive stab in Flare Blitz and Outrage.
  • Charizard also has various utility options at its disposal, such as Will O Wisp Will-O-Wisp, Substitute, and Flame Charge, which gives it the tools needed to beat several threats it very well couldn't otherwise.
  • Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, giving it the potential to tank some of the most powerful attacks in the metagame, such as Giga Impact Lopunny-Mega Mega Lopunny and Choice Specs Hydro Cannon Greninja.
  • It also has the ability to shift typing from Fire/Flying to Fire/Dragon, allowing it to potentially avoid fatal damage from Dragon and Ground type Ground-type attacks, making 50/50s from otherwise unfavorable matchups.
  • It does have a noticeable weakness to Rock type Rock-type Always put a hyphen in between Rock and type moves in both regular and Mega forms, and powerful Rock type moves and Pokemon will be able to quickly knock out even the bulkiest Charizard, such as Stone Edge Golem, Head Smash Donphan, Diamond Storm Diancie and Rock Wrecker Crustle.
  • Charizard can also be walled by Pokemon that can either tank the damage it deals or resists both of it's its STABs, such as Charm Venusaur, Z-Reflect Tapu Lele, Primarina, and Tapu Fini.
[SET]
Name: Disco Inferno (Physically Defensive)
Move 1: Flame Charge
Move 2: Swords Dance
Move 3: Outrage
Move 4: Will O Wisp add hyphens to it / Substitute / Flare Blitz
Item: Charizardite X
Ability: Tough Claws
Nature: Adamant
EVs: 208 HP / 48 Atk / 100 Def / 152 Spe

[SET COMMENTS]

Moves
========

  • Flame Charge serves the purpose of not only boosting your Mega Charizard X's Speed , but also breaking forms of protection such as Mimikyu’s Disguise and Substitute from Pokemon like Lopunny-Mega Mega Lopunny and Jumpluff.
  • Swords Dance gives Charizard the power to beat bulkier Pokemon that can usually set up in its face on it like . These include Zygarde-50%, Gyarados-Mega, and Bulk Up Mimikyu.
  • Outrage, as per usual, is Mega Charizard X's bread and butter, giving it access to a powerful STAB move, and in combination with a Fire attack, can hit most of the metagame for at least neutral damage, besides specific Pokemon such as Diancie, Primarina, and Tapu-Fini.
  • Will O Wisp allows Charizard to become a verifiable Defensive tank, able to tank a max Attack Gyarados-Mega’s Outrage at +2, and gives Charizard a safer way to deal with pPhysical Dragonite.
  • Substitute allows Charizard to escape powerful Z moves and a possible out on ToxicStall, Leech Seed stall, and Charm Pokemon like Chansey, Venusaur-Mega, and Blissey. The latter is not guaranteed, as if Stallers will often have ways to break Substitute. This needs rewording. Maybe something like Substitute allows zard to not get status, Charm, Leech Seed, or taken care of by a Z-move from the likes of x, y, and z.
  • Flare Blitz can be used if you absolutely need access to a more powerful Fire STAB move than Flame Charge, which can be useful against certain Pokemon like Aegislash.
Set Details
========

  • The 208 HP / 100 Def EV spread guarantees that Charizard will be able to tank a Fake Out into Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats, such as Gyarados-Mega, Zygarde-50% (while Charizard is in base form), and Mega Pinsir.
  • It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and naturally outspeed Smeargle.
  • The 48 Attack EVs are essentially leftovers, however Mega Charizard X in general doesn’t need huge investments in attack to secure kills, thanks to the aforementioned naturally outstanding attack and usage of Swords Dance.
Usage Tips
========

  • Mega Charizard X is designed to tank hits from the physical spectrum physical Pokemon, aided by the usage of either Will O Wisp or Substitute, and KO back by boosting and hitting back hard.
  • For slower, Physical physical Pokemon, you should be negating either their ability to either hit you or tank your hits. For example, against a Pokemon like Physical physical Dragonite, which can easily beat you Mega Charizard X with a Z move into Extreme Speed, you must Charizard must Will O Wisp, then attack.
  • However, against a defensive Pokemon like Zygarde-50%, who which runs max or near max bulk, you Mega Charizard X should Swords Dance until you knock it out the KO is guaranteed (Against Zygarde-50% specifically, this will be when your Attack is +2 ahead of Zygarde's Defense). Never write like this in the analysis, say something like against Zygarde 50% because Swords Dance will put it ahead of Zygarde's Coil. For regular Zygarde just say that for Zygarde-100% say Zygarde-C.
  • Only use Substitute if you know for sure that you will be at a disadvantage if you do not; using Substitute for the sake of using Substitute just wastes your HP. Substitute should be used to either avoid powerful, one time attacks, like a Z Move, or to neutralize a Stall threat by blocking their Status Condition or Stat Debuff move. to avoid getting statused, or getting its attack lowered from Charm.
Team Options
========

  • Pokemon that can tank Special Moves will be your friend would pair good with Charizard, as this will patch up it’s unreliability in these matchups. Pokemon such as Magearna, Gyarados-Mega Mega Gyarados , Spdef specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully.
  • As Mega Charizard X is Fire/Dragon a Fire- and Dragon-type , it can work with either a standard Fire/Grass/Water team core or the aDragon/Steel/Fairy team core, which are both very effective teambuilding styles and covers weaknesses sufficiently.
  • Mega Charizard X, as an amazing Pokemon on its own, can also work with almost any 2 Pokemon combination, and is incredibly splashable, as it can handle many of the top threats, such as Mimikyu, Magearna, Metagross-Mega, and Charizard Mega Y, very well.
  • Maybe more team options

[SET]
Name: Burn Baby Burn (Special Defensive)
Ability: Tough Claws
Move 1: Dragon Dance
Move 2: Outrage
Move 3: Flare Blitz
Move 4: Will-O-Wisp
Item: Charizardite X
Ability: Tough Claws
Nature: Careful
EVs: 248 HP / 60 Atk / 136 SpD / 64 Spe

[SET COMMENTS]

Moves
========

  • Dragon Dance is absolutely essential in giving Charizard the Attack and Speed necessary to defeat the Pokemon it is designed to tank, live a hit from such as Naganadel and Greninja.
  • Outrage, as per usual, is Mega Charizard X’s bread and butter, giving it access to a powerful STAB move that works in tandem with Flare Blitz to hit most of the meta neutrally, besides specific Pokemon such as Diancie, Primarina, and Tapu-Fini. Beware the two negative side effects of Outrage, being locked into the move and confusion after 2-3 turns, which will doom you cause problems if you it cannot OHKO or 2HKO the opponent's Pokemon.
  • Flare Blitz, as mentioned above, works well with Outrage in providing excellent coverage against the metagame, with the same excellent base power offered by Outrage. However, Flare Blitz will give you Mega Charizard X recoil damage equal to 1/3 of the damage dealt. As with Outrage, only use it if you know the battle will be ended quickly.
  • Will O Wisp makes up for this Charizard's relative lack of defensive bulk and offensive presence by not only halving the opponent's attack, but also chipping away at the opponent's health at the same time.
Set Details
========

  • The 248 HP / 136 SpD EVs will let you Mega Charizard X survive a max Spa Speical Attack Modest Choice Specs Hydro Cannon Greninja 95% of the time, and the 64 Speed lets you it outspeed Timid Greninja at +1. These EVs will also naturally let you Charizard lure and beat other Special Attacking Pokemon such as Choice Hyper Beam Genesect/Magnezone, Special Dnite, Timid Scarf PZ (with a 50/50 on modest scarf PZ), Specs Naganadel, Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Blastoise-Mega. Spell out Choice items and mons, and look what i said about the megas.
  • The HP EVs, usually in combination with Will O Wisp, also gives you Charizard sufficient pPhysical bulk to beat bulky pPhysical Dragonite, oOffensive Mimikyu, and Mega Pinsir.
  • As with Physically Defensive Charizard, the Attack EVs are leftovers, only their to ensure that it can knock Pokemon out faster. Do not mention other sets within another set.
Usage Tips
========

  • This Pokemon is designed to lure and beat common and traditional Charizard answers, most prominently Greninja.
  • However, this Pokemon is also viable in beating bBulky oOffense, with the effective bulk and power to tank attacks from several popular Bulky Offense Pokemon while outspeeding and 2HKOing. Like what?
  • For non-bulky Special Attackers like Greninja and Naganadel, always Dragon Dance Turn One, then attack Turn Two. This is the safest way to go about this matchup, as it accounts for Protean type changes or the occasional Scarf Naganadel, which will outspeed you at +1 but will be OHKOed by a +1 regular Charizard’s Outrage.
  • For bulky Special Attackers, such as Meloetta, Blastoise, and Volcanion, attack immediately, as you Charizard is are going to be faster and will always be able to knock them out before they do so (except Dragonite; as stated previously, Will O Wisp, then attack).
  • Offensive Mimikyu can also be beaten using Will O Wisp turn one, but be wary about Cursekyu Mimikyu with Curse, which as it will win this matchup, or the increasingly-remove hyphen popular Bulk Up Mimikyu, which can tank take a Flare Blitz after increasing it’s Defense, while regaining its Attack stat after a burn as well.

Team Options
========

  • Tapu Lele, Mew, Landorus-Therian, Gardevoir-Mega and Mimikyu all have tools at their disposal that allows them to tank and overpower Hyper Offense and Stall.
  • As Mega Charizard X is Fire/Dragon,Fire- and Dragon-type, it can work with either a standard Fire/Grass/Water team core or the Dragon/Steel/Fairy team core, which are both very effective teambuilding styles and covers weaknesses sufficiently.
  • Mega Charizard X, as an amazing Pokemon on its own, can also work with almost any 2 Pokemon combination, and is incredibly splashable, as it can handle many of the top threats, such as Mimikyu, Magearna, Metagross-Mega, and Charizard Mega Y, very well.
  • More team options

[STRATEGY COMMENTS]
Other Options
=============

  • You Charizard can forgo some bulk on the Physically Defensive Mega Charizard X (64 HP / 76 Atk / 116 Def / 252 Spe with Jolly Nature)Remove (), causing you it to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange lets you beat certain niche threats, such as Scarf Haxorus, Fast Kommo-o, Fast Physical Dnite (with Will O Wisp), and even Bulky Offense Charizard Mega X (Naturally a ditto is never guaranteed, but having a greater Speed stat will let you win the Mega Charizard X ditto, if you Dragon Dance turn one).
  • You can do the same thing with Specially Defensive Mega Charizard X, sacrificing the win with Modest Greninja in order to gain Speed to beat Jolly Lopunny after a Dragon Dance, using a 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with Jolly Nature. As Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option, if you don’t mind losing to the more offensive variants of either.
  • Belly Drum can give Charizard an answer to many of the defensive walls / Stall Pokemon that normally threaten it, such as Slowbro-Mega, Charm Venusaur, and Chansey. Be wary of the 50% health drop, however; if this is your only way to raise your Attack, you will lose to offensive Pokemon.
  • Thunder Punch provides Charizard with some decent coverage options against Water Types, which normally have a favorable matchup against it. This should be run with Swords Dance, as Thunder Punch’s 75 Base Power will need an Attack boost in order to net kills quick enough. KO Pokemon. Like?
  • Earthquake has a niche role of beating Non-Air Balloon Heatran, and potentially a safer attacking option than the ones offered by the recoil-dealing Flare Blitz and the confusion-creating Outrage. However, besides Heatran, the coverage and power offered by Earthquake is overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. I do not think its needed, but QC can decide.
  • Counter with 252 HP / 252+ EV Def? Nature? Charizard can be a decent option against some Choice users that normally give it trouble, such as Choice Scarf Landorus-Therian, Choice Scarf? Garchomp, and Choice Band? Durant. However, against Non-Choice threats, this is not a reliable answer, as once they know you have Counter is reavealed, they can simply either set up offensively until they can OHKO Mega Charizard X you, or slightly chip away at your its health with weaker attacks before they use their stronger moves, or use other Counter counterplays such as Substitute.
  • Roost is an interesting choice for bulkier variants of Charizard, giving it reliable recovery. This should be used in conjunction with another utility option, such as Substitute and/or Will O Wisp Will-O-Wisp , as this will minimize damage taken by the opponent and thus maximize the usefulness of Roost. It can be useful when facing off against a burnt Aggron, stalling out Choice Pokemon, or healing after a Z move (This is all providing that your Charizard has the bulk necessary to tank the attacks coming to it).

Checks and Counters
===================
Remove bullets, they shouldn't be in this section.
  • **Rock - add Hyphen and lower case the t in Type Type Moves**: The most foolproof way to beat a Charizard is with powerful rock type moves, made all the better with the advent of Z Moves. These include Golem, Rockium Donphan, Head Smash Aggron, Stone Edge/Rock Slide Tyranitar, Rockium Crustle, Diamond Storm Diancie, and Stone Edge Durant. Try to cut this down to 3-4 Pokemon to get the point across. I say cut out ttar, Golem and Durant.
  • **Defensive Tanks/Walls**: Pokemon that can avoid being 2HKOed by Charizard and either incapacitate it or neutralize its offensive presence will do very well in defeating it, especially if the Charizard cannot hit the Pokemon Super Effectively. These include Pokemon such as Landorus-Therian, Z-Reflect or Defensive Tapu Lele, Slowbro-Mega, Charm Venusaur, Altaria-Mega, Chansey, Blissey, Stall Necrozma, Stall Deoxys Speed, and Heatran. They do need to worry about the rare Belly Drum Charizard, which can simply overpower their defenses if it set's up.
  • **Certain Water - add Hyphen and lower case the t in Type tType Pokemon**: Water types naturally have an edge when fighting against Charizard, even with its Dragon typing, as they resist Flare Blitz (for the most part) and can usually tank/heal off recover from Outrage damage, killing you before you can set up and kill it. KOing Mega Charizard X before it can set up. Pokemon such as Primarina and Tapu Fini excel against Charizard, and other Pokemon such as Manaphy, Swampert-Mega Mega Swampert, and Suicune only need to watch out for the occasional Belly Drum set.
  • **Set Dependent Matchups**: While the aforementioned Pokemon have excellent matchups against every standard Charizard spread, there are some Pokemon that should be mentioned that can beat a variation of Mega Charizard X, but are overall inconsistent. These Pokemon include Gyarados-Mega, Lopunny-Mega, Specs Greninja, Dragonite, and scarf Porygon Z. Once upon a time, these were all solid Charizard answers, but creative and more effective Charizard sets can either consistently beat these Pokemon or make the matchup an effective 50/50. However, a combination of two or more of these Semi-answers will be able to handle all Charizard sets coming their way. I leave this to actual QC, but maybe instead separate this into Faster Pokemon, and Sturdy / Multiscale Pokemon.
- Written by: [[TDA, 276708]]

- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]

- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]


There is a lot to fix and hope this helps when a QC member checks it. Make sure to write out all items, Nature and Pokemon, and make sure to fix megas like Lopunny-Mega to Mega Lopunny, and stuff like Rock types to Rock-types.
 

TDA

corrupt auth xd
is a Pre-Contributor
AM QC check please implement only what you agree with:
Slash what to take out
Blue comments
Red add in
[OVERVIEW]
  • Mega Charizard X is one of the best and most versatile Pokemon in the 1v1 metagame, with access to undeniable attacking power thanks to its great Attack stat in combination with its Tough Claws ability and amazing offensive stab in Flare Blitz and Outrage.
  • Charizard also has various utility options at its disposal, such as Will O Wisp Will-O-Wisp, Substitute, and Flame Charge, which gives it the tools needed to beat several threats it very well couldn't otherwise.
  • Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, giving it the potential to tank some of the most powerful attacks in the metagame, such as Giga Impact Lopunny-Mega Mega Lopunny and Choice Specs Hydro Cannon Greninja.
  • It also has the ability to shift typing from Fire/Flying to Fire/Dragon, allowing it to potentially avoid fatal damage from Dragon and Ground type Ground-type attacks, making 50/50s from otherwise unfavorable matchups.
  • It does have a noticeable weakness to Rock type Rock-type Always put a hyphen in between Rock and type moves in both regular and Mega forms, and powerful Rock type moves and Pokemon will be able to quickly knock out even the bulkiest Charizard, such as Stone Edge Golem, Head Smash Donphan, Diamond Storm Diancie and Rock Wrecker Crustle.
  • Charizard can also be walled by Pokemon that can either tank the damage it deals or resists both of it's its STABs, such as Charm Venusaur, Z-Reflect Tapu Lele, Primarina, and Tapu Fini.
[SET]
Name: Disco Inferno (Physically Defensive)
Move 1: Flame Charge
Move 2: Swords Dance
Move 3: Outrage
Move 4: Will O Wisp add hyphens to it / Substitute / Flare Blitz
Item: Charizardite X
Ability: Tough Claws
Nature: Adamant
EVs: 208 HP / 48 Atk / 100 Def / 152 Spe

[SET COMMENTS]

Moves
========

  • Flame Charge serves the purpose of not only boosting your Mega Charizard X's Speed , but also breaking forms of protection such as Mimikyu’s Disguise and Substitute from Pokemon like Lopunny-Mega Mega Lopunny and Jumpluff.
  • Swords Dance gives Charizard the power to beat bulkier Pokemon that can usually set up in its face on it like . These include Zygarde-50%, Gyarados-Mega, and Bulk Up Mimikyu.
  • Outrage, as per usual, is Mega Charizard X's bread and butter, giving it access to a powerful STAB move, and in combination with a Fire attack, can hit most of the metagame for at least neutral damage, besides specific Pokemon such as Diancie, Primarina, and Tapu-Fini.
  • Will O Wisp allows Charizard to become a verifiable Defensive tank, able to tank a max Attack Gyarados-Mega’s Outrage at +2, and gives Charizard a safer way to deal with pPhysical Dragonite.
  • Substitute allows Charizard to escape powerful Z moves and a possible out on ToxicStall, Leech Seed stall, and Charm Pokemon like Chansey, Venusaur-Mega, and Blissey. The latter is not guaranteed, as if Stallers will often have ways to break Substitute. This needs rewording. Maybe something like Substitute allows zard to not get status, Charm, Leech Seed, or taken care of by a Z-move from the likes of x, y, and z.
  • Flare Blitz can be used if you absolutely need access to a more powerful Fire STAB move than Flame Charge, which can be useful against certain Pokemon like Aegislash.
Set Details
========

  • The 208 HP / 100 Def EV spread guarantees that Charizard will be able to tank a Fake Out into Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats, such as Gyarados-Mega, Zygarde-50% (while Charizard is in base form), and Mega Pinsir.
  • It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and naturally outspeed Smeargle.
  • The 48 Attack EVs are essentially leftovers, however Mega Charizard X in general doesn’t need huge investments in attack to secure kills, thanks to the aforementioned naturally outstanding attack and usage of Swords Dance.
Usage Tips
========

  • Mega Charizard X is designed to tank hits from the physical spectrum physical Pokemon, aided by the usage of either Will O Wisp or Substitute, and KO back by boosting and hitting back hard.
  • For slower, Physical physical Pokemon, you should be negating either their ability to either hit you or tank your hits. For example, against a Pokemon like Physical physical Dragonite, which can easily beat you Mega Charizard X with a Z move into Extreme Speed, you must Charizard must Will O Wisp, then attack.
  • However, against a defensive Pokemon like Zygarde-50%, who which runs max or near max bulk, you Mega Charizard X should Swords Dance until you knock it out the KO is guaranteed (Against Zygarde-50% specifically, this will be when your Attack is +2 ahead of Zygarde's Defense). Never write like this in the analysis, say something like against Zygarde 50% because Swords Dance will put it ahead of Zygarde's Coil. For regular Zygarde just say that for Zygarde-100% say Zygarde-C.
  • Only use Substitute if you know for sure that you will be at a disadvantage if you do not; using Substitute for the sake of using Substitute just wastes your HP. Substitute should be used to either avoid powerful, one time attacks, like a Z Move, or to neutralize a Stall threat by blocking their Status Condition or Stat Debuff move. to avoid getting statused, or getting its attack lowered from Charm.
Team Options
========

  • Pokemon that can tank Special Moves will be your friend would pair good with Charizard, as this will patch up it’s unreliability in these matchups. Pokemon such as Magearna, Gyarados-Mega Mega Gyarados , Spdef specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully.
  • As Mega Charizard X is Fire/Dragon a Fire- and Dragon-type , it can work with either a standard Fire/Grass/Water team core or the aDragon/Steel/Fairy team core, which are both very effective teambuilding styles and covers weaknesses sufficiently.
  • Mega Charizard X, as an amazing Pokemon on its own, can also work with almost any 2 Pokemon combination, and is incredibly splashable, as it can handle many of the top threats, such as Mimikyu, Magearna, Metagross-Mega, and Charizard Mega Y, very well.
  • Maybe more team options

[SET]
Name: Burn Baby Burn (Special Defensive)
Ability: Tough Claws
Move 1: Dragon Dance
Move 2: Outrage
Move 3: Flare Blitz
Move 4: Will-O-Wisp
Item: Charizardite X
Ability: Tough Claws
Nature: Careful
EVs: 248 HP / 60 Atk / 136 SpD / 64 Spe

[SET COMMENTS]

Moves
========

  • Dragon Dance is absolutely essential in giving Charizard the Attack and Speed necessary to defeat the Pokemon it is designed to tank, live a hit from such as Naganadel and Greninja.
  • Outrage, as per usual, is Mega Charizard X’s bread and butter, giving it access to a powerful STAB move that works in tandem with Flare Blitz to hit most of the meta neutrally, besides specific Pokemon such as Diancie, Primarina, and Tapu-Fini. Beware the two negative side effects of Outrage, being locked into the move and confusion after 2-3 turns, which will doom you cause problems if you it cannot OHKO or 2HKO the opponent's Pokemon.
  • Flare Blitz, as mentioned above, works well with Outrage in providing excellent coverage against the metagame, with the same excellent base power offered by Outrage. However, Flare Blitz will give you Mega Charizard X recoil damage equal to 1/3 of the damage dealt. As with Outrage, only use it if you know the battle will be ended quickly.
  • Will O Wisp makes up for this Charizard's relative lack of defensive bulk and offensive presence by not only halving the opponent's attack, but also chipping away at the opponent's health at the same time.
Set Details
========

  • The 248 HP / 136 SpD EVs will let you Mega Charizard X survive a max Spa Speical Attack Modest Choice Specs Hydro Cannon Greninja 95% of the time, and the 64 Speed lets you it outspeed Timid Greninja at +1. These EVs will also naturally let you Charizard lure and beat other Special Attacking Pokemon such as Choice Hyper Beam Genesect/Magnezone, Special Dnite, Timid Scarf PZ (with a 50/50 on modest scarf PZ), Specs Naganadel, Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Blastoise-Mega. Spell out Choice items and mons, and look what i said about the megas.
  • The HP EVs, usually in combination with Will O Wisp, also gives you Charizard sufficient pPhysical bulk to beat bulky pPhysical Dragonite, oOffensive Mimikyu, and Mega Pinsir.
  • As with Physically Defensive Charizard, the Attack EVs are leftovers, only their to ensure that it can knock Pokemon out faster. Do not mention other sets within another set.
Usage Tips
========

  • This Pokemon is designed to lure and beat common and traditional Charizard answers, most prominently Greninja.
  • However, this Pokemon is also viable in beating bBulky oOffense, with the effective bulk and power to tank attacks from several popular Bulky Offense Pokemon while outspeeding and 2HKOing. Like what?
  • For non-bulky Special Attackers like Greninja and Naganadel, always Dragon Dance Turn One, then attack Turn Two. This is the safest way to go about this matchup, as it accounts for Protean type changes or the occasional Scarf Naganadel, which will outspeed you at +1 but will be OHKOed by a +1 regular Charizard’s Outrage.
  • For bulky Special Attackers, such as Meloetta, Blastoise, and Volcanion, attack immediately, as you Charizard is are going to be faster and will always be able to knock them out before they do so (except Dragonite; as stated previously, Will O Wisp, then attack).
  • Offensive Mimikyu can also be beaten using Will O Wisp turn one, but be wary about Cursekyu Mimikyu with Curse, which as it will win this matchup, or the increasingly-remove hyphen popular Bulk Up Mimikyu, which can tank take a Flare Blitz after increasing it’s Defense, while regaining its Attack stat after a burn as well.

Team Options
========

  • Tapu Lele, Mew, Landorus-Therian, Gardevoir-Mega and Mimikyu all have tools at their disposal that allows them to tank and overpower Hyper Offense and Stall.
  • As Mega Charizard X is Fire/Dragon,Fire- and Dragon-type, it can work with either a standard Fire/Grass/Water team core or the Dragon/Steel/Fairy team core, which are both very effective teambuilding styles and covers weaknesses sufficiently.
  • Mega Charizard X, as an amazing Pokemon on its own, can also work with almost any 2 Pokemon combination, and is incredibly splashable, as it can handle many of the top threats, such as Mimikyu, Magearna, Metagross-Mega, and Charizard Mega Y, very well.
  • More team options

[STRATEGY COMMENTS]
Other Options
=============

  • You Charizard can forgo some bulk on the Physically Defensive Mega Charizard X (64 HP / 76 Atk / 116 Def / 252 Spe with Jolly Nature)Remove (), causing you it to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange lets you beat certain niche threats, such as Scarf Haxorus, Fast Kommo-o, Fast Physical Dnite (with Will O Wisp), and even Bulky Offense Charizard Mega X (Naturally a ditto is never guaranteed, but having a greater Speed stat will let you win the Mega Charizard X ditto, if you Dragon Dance turn one).
  • You can do the same thing with Specially Defensive Mega Charizard X, sacrificing the win with Modest Greninja in order to gain Speed to beat Jolly Lopunny after a Dragon Dance, using a 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with Jolly Nature. As Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option, if you don’t mind losing to the more offensive variants of either.
  • Belly Drum can give Charizard an answer to many of the defensive walls / Stall Pokemon that normally threaten it, such as Slowbro-Mega, Charm Venusaur, and Chansey. Be wary of the 50% health drop, however; if this is your only way to raise your Attack, you will lose to offensive Pokemon.
  • Thunder Punch provides Charizard with some decent coverage options against Water Types, which normally have a favorable matchup against it. This should be run with Swords Dance, as Thunder Punch’s 75 Base Power will need an Attack boost in order to net kills quick enough. KO Pokemon. Like?
  • Earthquake has a niche role of beating Non-Air Balloon Heatran, and potentially a safer attacking option than the ones offered by the recoil-dealing Flare Blitz and the confusion-creating Outrage. However, besides Heatran, the coverage and power offered by Earthquake is overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. I do not think its needed, but QC can decide.
  • Counter with 252 HP / 252+ EV Def? Nature? Charizard can be a decent option against some Choice users that normally give it trouble, such as Choice Scarf Landorus-Therian, Choice Scarf? Garchomp, and Choice Band? Durant. However, against Non-Choice threats, this is not a reliable answer, as once they know you have Counter is reavealed, they can simply either set up offensively until they can OHKO Mega Charizard X you, or slightly chip away at your its health with weaker attacks before they use their stronger moves, or use other Counter counterplays such as Substitute.
  • Roost is an interesting choice for bulkier variants of Charizard, giving it reliable recovery. This should be used in conjunction with another utility option, such as Substitute and/or Will O Wisp Will-O-Wisp , as this will minimize damage taken by the opponent and thus maximize the usefulness of Roost. It can be useful when facing off against a burnt Aggron, stalling out Choice Pokemon, or healing after a Z move (This is all providing that your Charizard has the bulk necessary to tank the attacks coming to it).

Checks and Counters
===================
Remove bullets, they shouldn't be in this section.
  • **Rock - add Hyphen and lower case the t in Type Type Moves**: The most foolproof way to beat a Charizard is with powerful rock type moves, made all the better with the advent of Z Moves. These include Golem, Rockium Donphan, Head Smash Aggron, Stone Edge/Rock Slide Tyranitar, Rockium Crustle, Diamond Storm Diancie, and Stone Edge Durant. Try to cut this down to 3-4 Pokemon to get the point across. I say cut out ttar, Golem and Durant.
  • **Defensive Tanks/Walls**: Pokemon that can avoid being 2HKOed by Charizard and either incapacitate it or neutralize its offensive presence will do very well in defeating it, especially if the Charizard cannot hit the Pokemon Super Effectively. These include Pokemon such as Landorus-Therian, Z-Reflect or Defensive Tapu Lele, Slowbro-Mega, Charm Venusaur, Altaria-Mega, Chansey, Blissey, Stall Necrozma, Stall Deoxys Speed, and Heatran. They do need to worry about the rare Belly Drum Charizard, which can simply overpower their defenses if it set's up.
  • **Certain Water - add Hyphen and lower case the t in Type tType Pokemon**: Water types naturally have an edge when fighting against Charizard, even with its Dragon typing, as they resist Flare Blitz (for the most part) and can usually tank/heal off recover from Outrage damage, killing you before you can set up and kill it. KOing Mega Charizard X before it can set up. Pokemon such as Primarina and Tapu Fini excel against Charizard, and other Pokemon such as Manaphy, Swampert-Mega Mega Swampert, and Suicune only need to watch out for the occasional Belly Drum set.
  • **Set Dependent Matchups**: While the aforementioned Pokemon have excellent matchups against every standard Charizard spread, there are some Pokemon that should be mentioned that can beat a variation of Mega Charizard X, but are overall inconsistent. These Pokemon include Gyarados-Mega, Lopunny-Mega, Specs Greninja, Dragonite, and scarf Porygon Z. Once upon a time, these were all solid Charizard answers, but creative and more effective Charizard sets can either consistently beat these Pokemon or make the matchup an effective 50/50. However, a combination of two or more of these Semi-answers will be able to handle all Charizard sets coming their way. I leave this to actual QC, but maybe instead separate this into Faster Pokemon, and Sturdy / Multiscale Pokemon.
- Written by: [[TDA, 276708]]

- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]

- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]


There is a lot to fix and hope this helps when a QC member checks it. Make sure to write out all items, Nature and Pokemon, and make sure to fix megas like Lopunny-Mega to Mega Lopunny, and stuff like Rock types to Rock-types.
How could I ignore Ulquiorra ;p Yeah the second part I wrote first, which was basically in shorthand. Most changes implemented.
 
AMQC incoming

RED STRIKED TEXT
- to be removed
GREEN TEXT - to be added
RED TEXT - to be reviewed
(BLUE BRACKETED TEXT) - Comments

[OVERVIEW]
  • Mega Charizard X is one of the best and most versatile Pokemon in the 1v1 metagame, with has a great Attack stat in combination with its Tough Claws ability and amazing offensive stab STAB moves in Flare Blitz and Outrage. (Red striked part is fluff)
  • Mega Charizard X also has various utility options at its disposal, such as Will-O-Wisp, Substitute, and Flame Charge, which gives it the tools needed to beat several threats it very well couldn't otherwise. (an example or two here, maybe?)
  • Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, giving it the potential to tank some of the most powerful attacks in the metagame, such as Giga Impact Mega Lopunny and Choice Specs Hydro Cannon Greninja.
  • It also has the ability to shift typing from Fire/Flying to Fire/Dragon, allowing it to potentially avoid fatal damage from Dragon and Ground-type attacks, making 50/50s from otherwise unfavorable matchups. (again, an example or two? Like Chomp Outrage or Donphan TectRage)
  • It does have a noticeable weakness to Rock type moves in both regular and Mega forms, and powerful Rock-type moves and Pokemon will be able to quickly knock out even the bulkiest Mega Charizard X, such as Stone Edge Golem, Head Smash Donphan, Diamond Storm (Mega) Diancie and Rock Wrecker Crustle. (I'll let you be the judge of this, but I think it'd be better to mention Continental Crush instead of Rock Wrecker)
  • Charizard (Mega Charizard X, you mean) can also be walled by Pokemon that can either tank the damage it deals or resists both of its STABs, such as Charm Venusaur, Z-Reflect Tapu Lele, Primarina, and Tapu Fini.
[SET]
Name: Disco Inferno (Physically Defensive) (I don't think informal titles are encouraged, like Disco Inferno or something like that; just stick to "physically defensive" and similar titles!)
Move 1: Flame Charge
Move 2: Swords Dance
Move 3: Outrage
Move 4: Will-O-Wisp / Substitute / Flare Blitz
Item: Charizardite X
Ability: Tough Claws
Nature: Adamant
EVs: 208 HP / 48 Atk / 100 Def / 152 Spe

[SET COMMENTS]

Moves
========

  • Flame Charge serves the purpose of not only boosting Mega Charizard X's Speed, but also breaking forms of protection such as Mimikyu’s Disguise and Substitute from Pokemon like Mega Lopunny and Jumpluff.
  • Swords Dance gives Charizard the power to beat bulkier Pokemon that can usually set up in its face, such as include Zygarde-50%, Mega Gyarados, and Bulk Up Mimikyu.(Do you beat Mega Gyarados reliably with this set? If not, then there is no point in mentioning it as something SDancr would beat)
  • Outrage is Mega Charizard X's bread and butter, giving it access to a powerful STAB move, and in combination with a Fire attack, can hit most of the metagame for at least neutral damage, besides specific Pokemon such as Diancie, Primarina, and Tapu-Fini. (What does Outrage beat that the Fire-type STAB doesn't is what the premise of this point would be. Provide some examples here)
  • Will-O-Wisp allows Charizard to become a verifiable Defensive tank, able to tank a max Attack Mega Gyarados' Outrage at +2, and gives Charizard a safer way to deal with Physical Dragonite.
  • Substitute allows Charizard to escape powerful Z moves and a possible out on ToxicStall, Leech Seed stall, and Charm Pokemon like Chansey, Mega Venusaur, and Blissey. The latter is not guaranteed, as Stallers will often have ways to break Substitute.
  • Flare Blitz can be used if you need access to a more powerful Fire STAB move than Flame Charge, which can be useful against certain Pokemon like Aegislash (provide more used Steel-type Pokemon like Mega Metagross)
Set Details
========

  • The 208 HP / 100 Def EV spread guarantees that Charizard will be able to tank a Fake Out into Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats, such as Mega Gyarados, Zygarde-50% (while Charizard is in base form), and Mega Pinsir. Mega Pinsir, and Zygarde-50% while Charizard is in base form (Just to make sure the readers don't get confused whether you want them to Mega evolve if against Mega Pinsir with this set)
  • It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and naturally outspeed Smeargle.
  • The 48 Attack EVs are essentially leftovers, however Mega Charizard X doesn’t need huge investments in attack to secure kills, thanks to the aforementioned naturally outstanding attack and usage of Swords Dance.
Usage Tips
========

  • Mega Charizard X is designed to tank hits from physical moves, aided by the usage of either Will-O-Wisp or Substitute, and KO back by boosting and hitting back hard.
  • For slower, physical Pokemon, you should be negating either their ability to hit Charizard or tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z move into Extreme Speed, Charizard must Will-O-Wisp, then attack.
  • However, against a defensive Pokemon like Zygarde-50%, which runs max or near max bulk, Charizard should Swords Dance until the KO is guaranteed.
  • Substitute should be used to either avoid powerful, one time attacks, like a Z Move. Using Substitute for the sake of using Substitute just wastes Charizard's HP
Team Options
========

  • Pokemon that can tank Special Moves will pair well with Charizard, as this will patch up its unreliability in these matchups. Pokemon such as Magearna, Mega Gyarados, Specially Defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully.
  • As Mega Charizard X is a Fire/Dragon type, it can work with either a standard Fire/Grass/Water team core or a Dragon/Steel/Fairy team core, which are both very effective teambuilding styles and covers weaknesses sufficiently. (Suggest just a couple of specific examples for each of the suggested core)
  • Mega Charizard X (RC) can also work with almost any 2 Pokemon combination, and is incredibly splashable, as it can handle many of the top threats, such as Mimikyu, Magearna, Mega Metagross, and Mega Charizard Y, very well. (This point is incredibly vague. Team Options usually deal with specific combination, either from experience of which teammates go well with it, or from a standard archetype which could serve its purpose just as well)

[SET]
Name: Burn Baby Burn (Special Defensive) (RC)
Ability: Tough Claws
Move 1: Dragon Dance
Move 2: Outrage
Move 3: Flare Blitz
Move 4: Will-O-Wisp
Item: Charizardite X
Ability: Tough Claws
Nature: Careful
EVs: 248 HP / 60 Atk / 136 SpD / 64 Spe

[SET COMMENTS]

Moves
========

  • Dragon Dance is absolutely essential in giving Charizard the Attack and Speed necessary to defeat the Pokemon it is designed to beat, such as Naganadel and Greninja.
  • Outrage is Mega Charizard X’s bread and butter, giving it access to a powerful STAB move that works in tandem with Flare Blitz to hit most of the meta neutrally, besides specific Pokemon such as Diancie, Primarina, and Tapu-Fini. Beware the two negative side effects of Outrage, being locked into the move and confusion after 2-3 turns, which will cause issues if it cannot OHKO or 2HKO the opponent.
  • Flare Blitz, works well with Outrage in providing excellent coverage against the metagame, with the same excellent base power offered by Outrage. However, Flare Blitz will give Charizard recoil damage equal to 1/3 of the damage dealt. As with Outrage, only use it if you know the battle will be ended quickly. (These points are well-phrased, but you need to give some examples, just a couple, against which each of these moves work well)
  • Will-O-Wisp makes up for this Mega Charizard X's relative lack of defensive bulk and offensive presence by not only halving the opponent's attack, but also chipping away at the opponent's health at the same time. (Analyses are usually independent, which means one set should not reference the other, so try avoiding such references in future analyses)
Set Details
========

  • The 248 HP / 136 SpD EVs will let Charizard survive a max Special Attack Modest Choice Specs Hydro Cannon Greninja 95% of the time, and the 64 Speed lets it outspeed Timid Greninja at +1. These EVs will also naturally let Charizard lure and beat other Special Attacking Pokemon such as Choiced Hyper Beam Genesect/Magnezone, Special Dragonite, Timid Choice Scarf Porygon Z (living 50% of the time against Modest Choice Scarf Porygon Z), Choice Specs Naganadel, Choice Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Mega Blastoise.
  • The HP EVs, usually in combination with Will-O-Wisp, also gives Charizard sufficient physical bulk to beat bulky physical Dragonite, offensive Mimikyu, and Mega Pinsir.
  • The Attack EVs are leftovers, only their remaining EVs are invested/given/dumped into its Attack to ensure that it can knock Pokemon out faster.
Usage Tips
========

  • This Pokemon is designed to lure and beat common and traditional Charizard answers, most prominently Greninja . (Fluff)
  • However, t This Pokemon is also viable in beating bulky offense, with the effective bulk and power to tank attacks from several popular bulky offense Pokemon while outspeeding and OHKOing or 2HKOing, such as Meloetta, Kommo-O, and Mega Blastoise.
  • For non-bulky Special Attackers like Greninja and Naganadel, always Dragon Dance Turn One, then attack Turn Two. This is the safest way to go about this matchup, as it accounts for Protean type changes or the occasional Choice Scarf Naganadel, which will outspeed at +1 but will be OHKOed by a +1 regular Charizard’s Outrage. (I think Greninja and Naganadel needs to be addressed seperately, since u shouldn't Mega evolve against Naganadel, but you should Mega evolve against Greninja, to ensure that you survive against both these)
  • For bulky Special Attackers, such as Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is going to be faster and will always be able to knock them out before they do so (except Dragonite; Will-O-Wisp, then attack). (The bracketed example is not listed in your original list, so make that a seperate point, or combine with Mimikyu)
  • Offensive Mimikyu can also be beaten using Will-O-Wisp turn one, but be wary about Mimikyu running Curse, which will win this matchup, or the Bulk Up Mimikyu, which can take a Flare Blitz after increasing it’s its Defense, while regaining its Attack stat after a burn as well.

Team Options
========

  • Tapu Lele, Mew, Landorus-Therian, Mega Gardevoir and Mimikyu all have tools at their disposal that allows them to tank and overpower Hyper Offense and Stall. (Explain why HO and Stall is an issue against Mega Charizard X)
  • As Mega Charizard X is a Fire/Dragon type, it can work with either a standard Fire/Grass/Water team core or a Dragon/Steel/Fairy team core, which are both very effective teambuilding styles and covers weaknesses sufficiently.
  • Mega Charizard X can also work with almost any 2 Pokemon combination, and is incredibly splashable, as it can handle many of the top threats, such as Mimikyu, Magearna, Mega Metagross, and Mega Charizard Y, very well. (Refer : above where you made this point)

[STRATEGY COMMENTS]
Other Options
=============

  • Charizard can forgo some bulk on the Physically Defensive Mega Charizard X, with a 64 HP / 76 Atk / 116 Def / 252 Spe EV Spread with Jolly Nature, causing Charizard to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange lets Charizard beat certain niche threats, such as Choice Scarf Haxorus, Fast Kommo-o, and Fast Physical Dragonite (with Will-O-Wisp) (remove brackets).
  • You can do the same thing with Specially Defensive Mega Charizard X, sacrificing reliability against Modest Greninja in order to gain Speed to beat Jolly Mega Lopunny after a Dragon Dance, using a 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with Jolly Nature. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option, if you don’t mind losing to the more offensive variants of either.
  • Belly Drum can give Charizard an answer to many of the defensive walls / Stall Pokemon that normally threaten it, such as Mega Slowbro, Charm Venusaur, and Chansey. Be wary of the 50% health drop, however; if this is your only way to raise Charizard's Attack, you will lose to offensive Pokemon as Charizard sets up.
  • Thunder Punch provides Charizard with some decent coverage options against Water Types, such as Gyarados, Primarina and Tapu Fini, which normally have a favorable matchup against it. This should be run with Swords Dance, as Thunder Punch’s 75 Base Power will need an Attack boost in order to KO Pokemon.
  • Earthquake has a niche role of beating Non-Air Balloon Heatran, and potentially a safer attacking option than the ones offered by the recoil-dealing Flare Blitz and the confusion-creating Outrage. However, besides Heatran, the coverage and power offered by Earthquake is overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team.
  • Counter with 252 HP / 252 Def and Impish nature can be a decent option against some Choice users that normally give it trouble, such as Choice Scarf Landorus-Therian, Choiced Garchomp, and Choiced Durant. However, against Non-Choice threats, this is not a reliable answer, as once they know Charizard has Counter, they can simply either set up offensively until they can OHKO Charizard, or slightly chip away at its health with weaker attacks before they use their stronger moves, or use other Counter counterplays such as Substitute.
  • Roost is an interesting choice for bulkier variants of Charizard, giving it reliable recovery. This should be used in conjunction with another utility option, such as Substitute and/or Will-O-Wisp, as this will minimize damage taken by the opponent (I think you mean Mega Charizard X here)and thus maximize the usefulness of Roost. It can be useful when facing off against a burnt Aggron/Mega Aggron, stalling out Choiced Pokemon, or healing after tanking a Z move.

Checks and Counters
===================

**Rock-type Moves**: The most foolproof way to beat a Charizard is with powerful Rock-type moves, made all the better with the advent of Z Moves. These include Head Smash Donphan, Head Smash Aggron, Rock Wrecker Crustle, and Diamond Storm Mega Diancie. (Again, consider changing Rock Wrecker Crustle to Continenta Crush Crustle; just a suggestion)

**Defensive Walls**: Pokemon that can avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence will do very well in defeating it, especially if the Charizard cannot hit the Pokemon Super Effectively. These include Pokemon such as Landorus-Therian, Z-Reflect or Defensive Tapu Lele, Mega Slowbro, Charm Venusaur, Mega Altaria, Chansey, Blissey, Stall Necrozma, Stall Deoxys Speed, and Heatran. They do need to worry about the rare Belly Drum Charizard, which can simply overpower their defenses if it set's sets up.

**Water-type Pokemon**: Water types naturally have an edge when fighting against Charizard, even with its Dragon typing, as they usually resist Flare Blitz and can usually recover from Outrage damage, beating Mega Charizard X before it can set up and kill it. Pokemon such as Primarina and Tapu Fini excel against Mega Charizard X, and other Pokemon such as Manaphy, Mega Swampert, and Suicune only need to watch out for the occasional Belly Drum set.

**Set Dependent Matchups**: While the aforementioned Pokemon have excellent matchups against every standard Charizard spread, there are some Pokemon that should be mentioned that can beat a variation of Mega Charizard X, but are overall inconsistent. These Pokemon include Mega Gyarados, Mega Lopunny, Choice Specs Greninja, Dragonite, and Choice Scarf Porygon Z. Once upon a time, these were all solid Charizard answers, but creative and more effective Charizard sets can either consistently beat these Pokemon or make the matchup an effective 50/50. However, a combination of two or more of these Semi-answers will be able to handle all Charizard sets coming their way. (Revise this point, man. This is just so badly written; no offense)

- Written by: [[TDA, 276708]]

- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]

- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

TDA

corrupt auth xd
is a Pre-Contributor
AMQC incoming

RED STRIKED TEXT - to be removed
GREEN TEXT - to be added
RED TEXT - to be reviewed
(BLUE BRACKETED TEXT) - Comments
Agreed and implemented most things, though I had a few grievances with some of your points. In deciding whether not I should use "Mega Charizard X" every single time or switch back and forth between that and just "Charizard", I referred to the OU analysis of Mega Charizard, which practiced the latter. I feel that is a sufficient precedent to follow. (https://www.smogon.com/dex/sm/pokemon/charizard/). However, there are a few cases where I agree that saying Mega Charizard X would be more appropriate.

I also just removed the last thing about “set dependent matchups” altogether; I originally had it there to accommodate for Pokemon that people normally use as a Charizard X “answer”, but in actuality loses quite a bit. In retrospect, if it doesn’t actually win consistently, it is a waste of space in Checks and Counters.
 

charizard8888

Catch The Wave
is a Pre-Contributor
[OVERVIEW]
  • Mega Charizard X has excellent offensive presence in 1v1, possessing a great Attack stat combined with its Tough Claws ability and amazing STAB moves in Flare Blitz and Outrage.
  • Charizard also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which gives it the tools needed to beat several threats it very well couldn't otherwise, such as Mega Lopunny and Dragonite.
  • Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, giving it the potential to tank some of the most powerful attacks in the metagame, such as Giga Impact Mega Lopunny and Choice Specs Hydro Cannon Greninja.
  • It also has the ability to shift typing from Fire/Flying to Fire/Dragon, allowing it to avoid super effective damage from Dragon and Ground-type attacks, such as from Dragonite and Zygarde.
  • You can also mention it having a split mega evolution in Mega Charizard Y which makes it very hard to predict and counter on top of its own set versatility.
  • It does have a noticeable weakness to Rock-type moves in both regular and Mega forms, and powerful Rock-type moves and Pokemon will be able to quickly knock out even the bulkiest Mega Charizard X, such as Stone Edge Golem, Head Smash Donphan, Diamond Storm Mega Diancie and Rock Wrecker Crustle. Will-o-Wisp Physically Defensive Mega Charizard X set can defeat Head Smash Donphan and Stone Edge Golem if played around Counter correctly. Make it Rockium Z Golem.
  • 252+ Atk burned Donphan Head Smash vs. 208 HP / 100 Def Charizard-Mega-X: 141-167 (40.4 - 47.8%) -- guaranteed 3HKO | 48+ Atk Tough Claws Charizard-Mega-X Outrage vs. 252 HP / 0 Def Donphan: 205-243 (53.3 - 63.2%) -- guaranteed 2HKO after burn damage | 252+ Atk burned Golem Stone Edge vs. 208 HP / 100 Def Charizard-Mega-X: 142-168 (40.6 - 48.1%) -- guaranteed 3HKO | 48+ Atk Tough Claws Charizard-Mega-X Outrage vs. 252 HP / 0 Def Golem: 192-226 (52.7 - 62%) -- guaranteed 2HKO after burn damage
  • Mega Charizard X can also be walled by Pokemon that can either tank the damage it deals or resists both of its STABs, such as Charm Venusaur, Z-Reflect Tapu Lele, Primarina, and Tapu Fini. You can say Psychium Z Tapu Lele here and for the other parts as it mostly KOs Zard X 0+ SpA Tapu Lele Shattered Psyche (175 BP) vs. 208 HP / 144+ SpD Charizard-Mega-X in Psychic Terrain: 345-406 (98.8 - 116.3%) -- 93.8% chance to OHKO
[SET]
Name: Physically Defensive
Move 1: Flame Charge / Dragon Dance
Move 2: Swords Dance / Dragon Dance
Move 3: Outrage
Move 4: Will-O-Wisp / Substitute / Flare Blitz
Item: Charizardite X
Ability: Blaze
Nature: Adamant
EVs: 208 HP / 48 Atk / 100 Def / 152 Spe

[SET COMMENTS]

Moves
========

  • Flame Charge serves the purpose of not only boosting Charizard's Speed, but also breaking forms of protection such as Mimikyu’s Disguise and Substitute from Pokemon like Mega Lopunny and Jumpluff. Also add in Mega Pinsir, Sawk
  • Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can usually set up in its face, such as include Zygarde, Bulk Up Mimikyu, and Mega Sableye.
  • Dragon Dance boosts Mega Charizard X's Attack and Speed at the same time. This can be used either as an alternative to or in tandem with Swords Dance and Flame Charge, and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and/or overpower you with Dragon Dances of their own.
  • Outrage let's Mega Charizard X hit Pokemon most other that would otherwise resist Fire-type attacks, such as Dragonite, Mega Charizard Y. Beware the two negative side effects of Outrage, being locked into the move and confusion after 2-3 turns, which will cause issues if it cannot OHKO or 2HKO the opponent. You can say that only use Outrage if you're sure about Mega Charizard X KOing the foe in 2-3 turns instead also this isn't much to worry as it doesn't come much in 1v1.
  • Will-O-Wisp allows Mega Charizard X to become a verifiable Defensive tank, able to tank a max Attack Mega Gyarados' Outrage at +2, and gives Charizard a safer way to deal with Physical Dragonite. The Mega Gyarados matchup is a bit shaky with starting in non mega evolved forme and using Will-o-Wisp then SD if predicting them to stay regular and DDance then Outrage or mega evolve if predicting Waterfall. So you should explain that in the Usage Tips. WoW can also be used against Donphan and Golem.
  • Substitute allows Charizard to escape powerful Z moves and a possible out on Toxic Stall, Leech Seed stall, and Charm Pokemon like Chansey, Mega Venusaur, and Blissey. The latter is not guaranteed, as Stallers will often have ways to break Substitute.
  • Flare Blitz can be used if you need access to a more powerful Fire STAB move than Flame Charge, which can be useful against certain Pokemon like Mega Metagross, bulky Magearna and Aegislash. However, Flare Blitz will give Charizard recoil damage equal to 1/3 of the damage dealt. Instead of stating the additional effect of Flare Blitz you should say how would it affect in matches. As with Outrage, only use it if you know the battle will be ended quickly.
Set Details
========

  • The 208 HP / 100 Def EV spread guarantees that Mega Charizard X will be able to tank a Fake Out into Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats, such as Mega Gyarados, Mega Pinsir and Zygarde while Mega Charizard X is in base form.
  • It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and naturally outspeed Smeargle.
  • The rest of the EVs should go into Attack, as Mega Charizard X doesn’t need huge investments in attack to secure kills.
Usage Tips
========

  • Mega Charizard X is designed to tank hits from physical moves, aided by the usage of either Will-O-Wisp or Substitute, and KO back by boosting and hitting back hard.
  • Mega Charizard X also naturally has an amazing Attack stat, so against Pokemon that either can't really threaten Mega Charizard X offensively or can't take Mega Charizard X's attacks defensively, the best course of action is to just attack immediately, and not waste any turns setting up. This includes Pokemon such as Magearna and Mega Metagross (when using Flare Blitz), Magnezone, Genesect, Ferrothorn, Kommo-O, Heracross-Mega, Celesteela, Hoopa-Unbound, and non-Occa Berry Whimsicott.
  • For slower, physical Pokemon that Mega Charizard X cannot immediately knock out, you should be negating either their ability to hit Mega Charizard X or to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z move into Extreme Speed, Charizard must Will-O-Wisp without Mega Evolving, so as to not be hit by Z-Draco super effectively, and then Mega Evolve and attack with Outrage once Burn damage has negated Dragonite's Multiscale.
  • However, against a defensive Pokemon like Zygarde-50%, which runs max or near max bulk, Charizard should Swords Dance until the KO is guaranteed, again, without Mega Evolving, so you can avoid super effective damage from Thousand Arrows or Tectonic Rage.
  • Substitute should be used to either avoid powerful, one time attacks, like a Z Move. or status moves
Team Options
========
  • Pokemon that can tank Special Moves will pair well with Mega Charizard X, as this will patch up its unreliability in these matchups. Pokemon such as Magearna, Mega Gyarados, Specially Defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully.
  • As Mega Charizard X is a Fire/Dragon-type, it can work with either a standard Fire/Grass/Water team core, such as with Primarina / Greninja and Mega Venusaur / Kartana, or a Dragon/Steel/Fairy team core, such as with Tapu Lele / Mimikyu and Magearna / Aegislash, which are both very effective teambuilding styles and covers weaknesses sufficiently. You should individually expand Mega Charizard X's partners here and say how they help each other out.
[SET]
Name: Specially Defensive
Ability: Tough Claws
Move 1: Dragon Dance
Move 2: Outrage
Move 3: Flare Blitz
Move 4: Will-O-Wisp
Item: Charizardite X
Ability: Blaze
Nature: Careful
EVs: 248 HP / 52 Atk / 144 SpD / 64 Spe

[SET COMMENTS]

Moves
========

  • Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, such as Naganadel and Greninja.
  • Outrage let's Mega Charizard X hit Pokemon most other that would otherwise resist Fire-type attacks, such as Dragonite, Mega Charizard Y, and Kommo-O. Beware the two negative side effects of Outrage, being locked into the move and confusion after 2-3 turns, which will cause issues if it cannot OHKO or 2HKO the opponent.
  • Flare Blitz, works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn, with the same excellent base power offered by Outrage. However, Flare Blitz will give Charizard recoil damage equal to 1/3 of the damage dealt. As with Outrage, only use it if you know the battle will be ended quickly.
  • Will-O-Wisp makes up for Mega Charizard X's relative lack of defensive bulk and offensive presence by not only halving the opponent's attack, but also chipping away at the opponent's health at the same time. Specifically helpful against?
Set Details
========

  • The 248 HP / 144 SpD EVs will let Mega Charizard X survive a max Special Attack Modest Choice Specs Hydro Cannon Greninja, and the 64 Speed lets it outspeed Timid Greninja at +1. These EVs will also naturally let Mega Charizard X lure and beat other Special Attacking Pokemon such as Choiced Hyper Beam Genesect/Magnezone, Special Dragonite, Timid Choice Scarf Porygon Z (living 50% of the time against Modest Choice Scarf Porygon Z), Choice Specs Naganadel, Choice Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Mega Blastoise.
  • The HP EVs, usually in combination with Will-O-Wisp, also gives Charizard sufficient physical bulk to beat bulky physical Dragonite, offensive Mimikyu, and Mega Pinsir.
  • The remaining EVs are invested into Attack to ensure that it can knock Pokemon out faster.
Usage Tips
========

  • This Pokemon set is viable in beating bulky offense, with the effective bulk and power to tank attacks from several popular bulky offense Pokemon while outspeeding and OHKOing or 2HKOing, such as Meloetta, Kommo-O, and Mega Blastoise.
  • For faster non-bulky Special Attackers like Greninja and Naganadel, always Dragon Dance Turn One, then attack Turn Two. This is the safest way to go about this matchup, as it accounts for Protean type changes or the occasional Choice Scarf Naganadel, which will outspeed at +1 but will be OHKOed by a +1 regular Charizard’s Outrage. Make sure to stay in the form that will not take super effective damage from each of their most powerful moves (Mega Evolve against Greninja to take neutral damage against Hydro Cannon, stay in regular form against Naganadel).
  • For slower bulky special attackers, such as Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is going to be faster and will always be able to knock them out before they do so. (Just did the faster/slower thing since against Dnite you wouldn't straightaway attack)
  • Certain trickier Pokemon, such as Offensive Mimikyu and bulky Dragonite, can also be beaten using Will-O-Wisp turn one, in order to mitigate their offensive presence and assist in dealing with their unique defensive abilities (Disguise with Mimikyu, Multiscale with Dragonite). Be wary about Mimikyu running Curse, which will win this matchup, Bulk Up Mimikyu, which can take a Flare Blitz after increasing its Defense, while regaining its Attack stat after a burn as well, or speedy Dragonite, which can potentially attack before it's Attack is halved.

Team Options
========
  • Tapu Lele, Mew, Landorus-Therian, Mega Gardevoir and Mimikyu all have tools at their disposal that allows them to tank and overpower Hyper Offense and Stall, which will potentially outspeed and knock out Mega Charizard X, or can potentially outlast Mega Charizard X while it is chipped away by Status or fixed damage moves. Give example of those Pokemon against which Zard X would need help with and these mentioned Pokemon can defeat.
  • As Mega Charizard X is a Fire/Dragon-type, it can work with either a standard Fire/Grass/Water team core, such as with Primarina / Greninja and Mega Venusaur / Kartana, or a Dragon/Steel/Fairy team core, such as with Tapu Lele / Mimikyu and Magearna / Aegislash, which are both very effective teambuilding styles and covers weaknesses sufficiently.
[STRATEGY COMMENTS]
Other Options
=============

  • Mega Charizard X can forgo some bulk on the Physically Defensive Mega Charizard X, with a 64 HP / 76 Atk / 116 Def / 252 Spe EV Spread with Jolly Nature, causing Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange lets Mega Charizard X beat certain niche threats, such as Choice Scarf Haxorus, Fast Kommo-o, and Fast Physical Dragonite. I'd personally prefer this set to be the main (unless that spread helps in the Dragonite, Gyarados, and some other matchups as well) because of all these wins it provides, as very few Lopunny are Adamant and out of them some would be SubFlail Adamant:0/252/0/0/4/252 7.608% | Adamant:4/252/0/0/0/252 3.717% | And still only 56% chance for Lopunny to KO but I'll leave this up for you and the other QC members.
  • You can do the same thing with Specially Defensive Mega Charizard X, sacrificing reliability against Modest Greninja in order to gain Speed to beat Jolly Mega Lopunny after a Dragon Dance, using a 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with Jolly Nature. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option, if you don’t mind losing to the more offensive variants of either.
  • Belly Drum can give Mega Charizard X an answer to many of the defensive walls / Stall Pokemon that normally threaten it, such as Mega Slowbro, Charm Venusaur, and Chansey. Be wary of the 50% health drop, however; if this is your only way to raise Charizard's Attack, you will lose to offensive Pokemon as Charizard sets up.
  • Thunder Punch provides Mega Charizard X with some decent coverage options against Water-types, such as Gyarados, Primarina and Tapu Fini, which normally have a favorable matchup against it. This should be run with Swords Dance, as the relatively weak Thunder Punch will need an Attack boost in order to KO Pokemon.
  • Earthquake has a niche role of beating Non-Air Balloon Heatran, and potentially a safer attacking option than the ones offered by the recoil-dealing Flare Blitz and the confusion-creating Outrage. However, besides Heatran, the coverage and power offered by Earthquake is overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. EQ Also helps in defeating Mega Diancie mostly when used with either of the sets. (Diamond Storm -> Physically Defensive, Power Gem -> Specially Def). Note that Non Air Balloon Heatran is pretty rare maybe add in Rock Tomb + Earthquake if that's not too much to take from the moves to complete the lure and KO.
  • Counter with 252 HP / 252 Def and Impish nature can be a decent option against some Choice users that normally give it trouble, such as Choice Scarf Landorus-Therian, Choiced Garchomp, and Choiced Durant. However, against Non-Choice threats, this is not a reliable answer, as once they know Charizard has Counter, they can simply either set up offensively until they can OHKO Charizard, or slightly chip away at its health with weaker attacks before they use their stronger moves, or use other Counter counterplays such as Substitute. 252 HP / 252+ Def would also help in defeating Rockium Z Golem if you have WoW and play with Golem's Counter correctly. Haxorus mostly from regular forme.
  • Roost is an interesting choice for bulkier variants of Charizard, giving it reliable recovery. This should be used in conjunction with another utility option, such as Substitute and/or Will-O-Wisp, as this will minimize damage taken from the opponent and thus maximize the usefulness of Roost. It can be useful when facing off against a burnt Aggron/Mega Aggron, stalling out Choiced Pokemon like?, or healing after a Z move.

Checks and Counters
===================

**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with the advent of Z Moves. These include Head Smash Donphan, Head Smash Aggron, Rock Wrecker Crustle, and Diamond Storm Mega Diancie.

**Water-type Pokemon**: Water types naturally have an edge when fighting against Mega Charizard X, even with its Dragon typing, as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and kill it. Pokemon such as Primarina and Tapu Fini excel against Mega Charizard X, and other Pokemon such as Manaphy, Mega Swampert, and Suicune only need to watch out for the occasional Belly Drum set.

**Defensive Walls**: Pokemon that can avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence will do very well in defeating it, especially if the Mega Charizard X cannot hit the Pokemon Super Effectively. These include Pokemon such as Landorus-Therian, Z-Reflect or Defensive Tapu Lele, Mega Altaria, and Heatran. I'd title this as Physically Bulky Pokemon instead as Pokemon like Tapu Lele and Heatran aren't walls unless I'm getting something wrong.

**Stall**: Mega Charizard X can naturally be handled effectively against defensive Stall Pokemon, such as Mega Slowbro, Charm Venusaur, Chansey, Blissey, Stall Necrozma, and Stall Deoxys Speed. These Pokemon can either increase their own defenses or decreases Charizard's Attack at a rate that matches the Attack increases brought about by either Dragon Dance or Swords Dance. They do need to worry about the rare Belly Drum Charizard, which can simply overpower their defenses if it sets up, and Substitute Charizard can create 50/50 scenarios with Pokemon that need to inflict status or prevent Mega Charizard X from setting up.

- Written by: [[TDA, 276708]]

- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]

- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Great job
Update along with the Mimikyu ban and QC 1/3
 
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TDA

corrupt auth xd
is a Pre-Contributor
This qc post
Thank you for the qc, some comments about your analysis that I would like to bring up before implementing some changes:
-Golem and Donphan are not winning/consistent matchups for defensive mega char x, assuming the don/golem plays correctly, even if you burn. From Donphan, you need to mega evolve and will o wisp against it to live a Head Smash into Ice Shard consistently, leaving you wide open to Groundium Z after the mega. Donphan users have no reason to ever groundium z before you mega evolve, and even with recoil you won't do enough w/ outrage after a head smash to KO consistently. For Golem, Rockium will do 73 min, and will definitely KO turn 2 even after a burn with eq, or just OHKO if you don't use WoW.
-Mega Diancie vs eq wins literally 50% of the time bc Diamond Storm. I don't think we should mention such an inconsistent matchup as a reason why u should run EQ on Char X, tho I will add Rock Tomb, as it gives something to hit heatran with.

I'll also ask the other qc peeps as to whether or not 208 HP / 48 Atk / 100 Def / 152 Spe should be used or 64 HP / 76 Atk / 116 Def / 252 Spe EV, i made the former the main set because the main reasons to run the alternate sets, being speedy kommo, jolly/timid dnite, and scarf hax, are usually extremely rare/low ladder sets and not representative of the actual/optimal 1v1 meta.

Everything else I will implement forsure.
 
252+ Atk burned Donphan Tectonic Rage (180 BP) vs. 192 HP / 252 Def Charizard-Mega-X: 225-265 (65.2 - 76.8%) -- guaranteed 2HKO
252+ Atk burned Donphan Rock Tomb vs. 192 HP / 252 Def Charizard-Mega-X: 51-60 (14.7 - 17.3%) -- possible 6HKO
252+ Atk burned Donphan Ice Shard vs. 192 HP / 252 Def Charizard-Mega-X: 17-20 (4.9 - 5.7%) -- possibly the worst move ever


Seeing that you can actually tank Donphans and Golems with WilloRoost, why not include it as an example? Also, 252+ Atk burned Donphan Earthquake vs. 192 HP / 252 Def Charizard-Mega-X: 126-148 (36.5 - 42.8%) -- guaranteed 3HKO , so Donphan ain't gonna do enuf damage to u, so it has no chance of beating if bulky MCharX unless WillOMiss
 
I see that you're repeating sentences to describe the same idea for different sets. You should try to vary them.
[OVERVIEW]
Mega Charizard X has an excellent offensive presence in 1v1, possessing a great Attack stat combined with its Tough Claws ability and amazing STAB moves in Flare Blitz and Outrage. Charizard also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which gives give it the tools needed to beat several threats it couldn't otherwise, such as Mega Lopunny and Dragonite. Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, giving which give (misplaced modifier) it the potential to tank some of the most powerful attacks in the metagame, such as Mega Lopunny’s Fake Out + Giga Impact Mega Lopunny and Greninja’s Hydro Cannon Greninja. It can also not immediately Mega Evolve to avoid super effective damage from Dragon- and Ground-type attacks, such as against Dragon-type attacks from Dragonite and the first hit of Thousand Arrows from Zygarde. As it appears as a regular Charizard in Team Preview, an opponent won't know if you are running Mega Charizard X or Mega Charizard Y, which can give you so you can have (no antecedent) a free turn of setup on Turn One if they predict he predicts the wrong Charizard Mega Evolution. It (AC) unfortunately (AC) has a weakness to Rock-type moves in both its regular non-Mega and Mega forms, and, as such, powerful Rock-type moves will be are (uniform tense) able to quickly knock out (OHKO?) even the bulkiest Mega Charizard X, from Pokemon such as Continental Crush Golem, Crustle, and Donphan, (RC) and Diamond Storm Mega Diancie. Mega Charizard X can also be walled by Pokemon that can tank both Outrage and Flare Blitz, such as defensive Charm Mega Venusaur, Primarina, and Tapu Fini.

[SET]
Name: Physically Defensive
Move 1: Outrage
Move 2: Flame Charge / Flare Blitz
Move 3: Swords Dance / Dragon Dance
Move 4: Will-O-Wisp / Substitute / Flare Blitz
Item: Charizardite X
Ability: Blaze
Nature: Adamant
EVs: 216 HP / 48 Atk / 92 Def / 152 Spe

[SET COMMENTS]

Moves
========

Outrage is Mega Charizard X's main offensive STAB move, hitting Pokemon such as Dragonite, Kommo-o (AC) and Mega Charizard Y. Flame Charge serves the purpose of not only boosting Mega Charizard X's Speed, but also breaking Substitute from Flail / and Reversal Pokemon like Mega Lopunny and Mega Pinsir, (RC) and from stall Pokemon like Jumpluff. Note that Flame Charge has low base power, (RC) and will fail fails to beat some bulky Pokemon even if it hits them super effectively, like Magearna, Mega Metagross (AC) and Whimsicott. Flare Blitz can be used if you need access to a more powerful Fire-type STAB move than Flame Charge, which can be useful against the aforementioned Magearna, Mega Metagross, and Whimsicott Pokemon. However, Flare Blitz will give gives (Gives is awkward; I suggest an alternative like deals.) Mega Charizard X recoil damage equal to 1/3 of the damage dealt (You don’t really need to tell the reader the exact amount of recoil damage.), which can be problematic against heavy hitting hard-hitting (Heavy-hitting is awkward.) Pokemon such as a burnt Mega Aggron and Substitute Swarm Volcarona. Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can set up in its face, such as bulky Zygarde and Mega Sableye. Dragon Dance boosts Mega Charizard X's Attack and Speed at the same time. This can be used either as an alternative to or in tandem with Swords Dance and Flame Charge, (RC) and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and overpower you Mega Charizard X (I didn’t join 1v1 to be beaten up by opposing Pokemon.) with Dragon Dances of their own. Will-O-Wisp allows Mega Charizard X to halve its opponent's Attack, letting it tank some of the strongest physical attacks in the game, such as Dragonite’s Z-Outrage Dragonite and Zygarde’s boosted Thousand Arrows Zygarde, (RC) while it has not Mega Evolved. It also serves the purpose of breaking abilities like Sturdy or Multiscale without actually dealing damage, which so it can be useful against Pokemon such as Magnezone and aforementioned (Aforementioned does not contribute any real meaning to the sentence.) Dragonite. Substitute allows Mega Charizard X to escape powerful Z moves Z-Moves and a possible out on loss against (awkward) Toxic Stall stall, Leech Seed stall, and Charm Pokemon like Chansey, Mega Venusaur, and Blissey.

Set Details
========

The 216 HP / 92 Def EV spread guarantees that Mega Charizard X will be able to tank a Fake Out into a Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats, (RC) such as bulky Mega Gyarados, Mega Pinsir, and bulky Zygarde, (RC) while Mega Charizard X is in base form Charizard has not Mega Evolved. It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and naturally outspeed Smeargle without a Speed boost. The rest of the EVs should go into Attack, as Mega Charizard X doesn’t need huge investments in attack Attack to secure kills (This sentence is contradictory. Mega Charizard X doesn’t need huge investments in Attack, yet you’re saying that the rest of the EVs go into Attack.).

Usage Tips
========

Mega Charizard X is designed to tank physical hits from physical moves and KO back the opposing Pokemon by boosting when necessary and hitting hard. Mega Charizard X has an amazing Attack stat, so against Pokemon such as Magearna, Mega Metagross, Magnezone, Genesect, Ferrothorn, Kommo-O, Heracross-Mega, Celesteela, Hoopa-Unbound, and non-Occa Berry Whimsicott, you it can just attack immediately without boosting. For physical physically defensive Pokemon that Mega Charizard X cannot immediately knock out, you it should be negating either their ability to hit Mega Charizard X or their ability to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z move Z-Move into Extreme Speed, Mega Charizard X must should (Not a requirement; no purpose) use Will-O-Wisp without Mega Evolving, (RC or remove and) and then Mega Evolve and attack with Outrage once Burn burn damage has negated Dragonite's Multiscale. However, against a defensive Pokemon like Zygarde, which runs max maximum or near max maximum bulk (pluralizing these two clauses follows this optional style used throughout the article), Mega Charizard X should use Swords Dance until the KO is guaranteed, again, (unneeded) without Mega Evolving, (RC) so that you it can avoid super effective damage from attacks like Thousand Arrows or Tectonic Rage. Substitute should be used to either avoid powerful, (RC) one time one-time attacks, (RC) like a Z Move Z-Moves, (RC) or to avoid any annoying status condition status conditions. Avoid sending Mega Charizard X against strong Rock-Type Pokemon like Terrakion and Nihilego, as they will knock it out immediately, or against Pokemon that can stall out Mega Charizard X, such as Chansey, Blissey, and Pyukumuku.

Team Options
========
Pokemon that can tank Special Moves from threats such as Breakneck Blitz Porygon and Choice Specs Hydro Cannon Greninja will pair well with Mega Charizard X, as this they will patch up its unreliability in the said matchups. Pokemon such as Magearna, Mega Gyarados, Specially Defensive specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully with Mega Charizard X, performing this role. As Mega Charizard X is a Fire-type Pokemon, it can work with in a standard Fire / Grass / Water (Usually the order is Fire-Water-Grass, not Fire-Grass-Water.) team core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X (AC) and Heatran, and Pokemon like Mega Venusaur / and Kartana cover up weaknesses in Mega Charizard X’s vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X, as it is Dragon-type as well. Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[SET]
Name: Specially Defensive
Ability: Tough Claws
Move 1: Dragon Dance
Move 2: Outrage
Move 3: Flare Blitz
Move 4: Will-O-Wisp
Item: Charizardite X
Ability: Blaze
Nature: Careful
EVs: 248 HP / 52 Atk / 144 SpD / 64 Spe

[SET COMMENTS]

Moves
========

Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, being Naganadel and Greninja. Outrage let's lets Mega Charizard X hit Pokemon that would otherwise resist Fire-type attacks, such as bulky Dragonite, Mega Charizard Y, and Kommo-O. Flare Blitz works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn. However, Flare Blitz will give Mega Charizard X recoil damage equal to 1/3 of the damage dealt, which can be particularly damaging against heavy hitting Pokemon such as a burnt Mega Aggron and Substitute Volcarona (See a similar sentence above to know what to edit.). Will-O-Wisp makes up for Mega Charizard X's relative lack of defensive bulk and offensive presence by not only halving the opponent's attack, but also chipping away at the opponent's health at the same time, such as helping (You never said “Pokemon.”) against bulky Multiscale Dragonite and boosted Zygarde, (period) while Mega Charizard X is not Mega Evolved, which will allow you get it within range of an Outrage while you match it's Coil boosts with Dragon Dance Against Zygarde Mega Charizard X can get within range of an Outrage (What range relating to Outrage?) with Will-O-Wisp while it matches Zygarde’s Coil boosts with its own Dragon Dance boosts. (The sentence was too long, and this explanation should have its own sentence.)

Set Details
========

The 248 HP / 144 SpD EVs will let Mega Charizard X tank hits from Modest Choice Specs Greninja, and the 64 Speed EVs lets let it outspeed Timid Greninja at +1. These EVs will also naturally let Mega Charizard X lure and beat other Special Attacking Pokemon special attackers such as Choiced Choice Specs and Choice Scarf Hyper Beam Genesect/ and Magnezone, Special special Dragonite, Choice Specs Naganadel, Choice Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Mega Blastoise. The HP EVs also gives give Mega Charizard X sufficient physical bulk to beat bulky physical Dragonite, Mega Pinsir (AC) and Mega Lucario. The rest of the EVs should go into Attack, as Mega Charizard X doesn’t need huge investments in attack to secure kills (similar sentence above).

Usage Tips
========

This set is viable in beating beats (awkward) special offense attackers such as Greninja, Meloetta, Kommo-O, and Mega Blastoise. For Against faster Special Attackers special attackers like Greninja and Naganadel, always use Dragon Dance on Turn One, then attack on Turn Two. This is the safest way to go about this matchup, as it accounts for Protean type changes or and the occasional Choice Scarf Naganadel, which will outspeed outspeeds Mega Charizard X at +1 but will be is OHKOed by a +1 regular Charizard’s Outrage. Make sure to not Mega Evolve against Naganadel, (RC) in order to avoid super effective damage. For slower bulky special attackers, (RC) such as bulky Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is going to be faster anyway and can tank any hit they throw out. Against a Pokemon like bulky Dragonite, Mega Charizard X must should use Will-O-Wisp without Mega Evolving, and then Mega Evolve and attack with Outrage once Burn burn damage has negated Dragonite's Multiscale.


Team Options
========

Powerful (AC) bulky Psychic-type Pokemon such as Z-Reflect Tapu Lele, Mew, and Will-O-Wisp Mega Gardevoir all have tools at their disposal that allows allow them to tank and overpower Hyper Offense hyper offense and Stall stall Pokemon such as Normalium Breakneck Blitz Porygon Z Porygon-Z, Mega Venusaur, Tapu Fini, Golem, Donphan, and Mega Altaria, who all can give be a problem for Mega Charizard X problems. (begin section) As Mega Charizard X is a Fire-type Pokemon, it can work with a standard Fire / Grass / Water team core. Pokemon such as with Primarina and Greninja provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, while Pokemon like Mega Venusaur and Kartana cover up weaknesses in Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X, as it is a Dragon-type as well. Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, while Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss. (end section) (See comments above for editing this section.)

[STRATEGY COMMENTS]
Other Options
=============

Mega Charizard X can run a defensive 64 HP / 76 Atk / 116 Def / 252 Spe EV spread with a Jolly Nature nature, (period) causing This spread causes (misplaced modifier) Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but (AC) in exchange (AC) lets Mega Charizard X beat certain niche threats, such as Choice Scarf Haxorus, Fast fast Kommo-o, and Fast fast Physical physical Dragonite. You can also use a specially defensive 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with a Jolly Nature nature, sacrificing which sacrifices reliability against Modest Greninja and Modest Naganadel in order to beat but beats Jolly Mega Lopunny. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option. Belly Drum can give Mega Charizard X an answer to many of the Stall Pokemon that normally threaten it, such as Mega Slowbro, defensive Charm Venusaur, and Chansey. Be wary of the 50% health drop, however, as this will get you puts Mega Charizard X in range of certain attacks that would otherwise not threaten you it. Earthquake, often paired with Rock Tomb, has a niche role of beating Heatran, which is normally one of the safest Mega Charizard X counters in the metagame. However, besides Heatran, the coverage and power offered by Rock Tomb and Earthquake is completely overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. Counter with 252 HP / 252 Def (Where do the remaining 4 EVs go?) and an Impish nature can be a decent option against some Choice users that normally give it trouble, such as Choice Scarf Landorus-Therian, Choice Scarf Garchomp, Choice Scarf Haxorus (AC) and Choiced Choice Band and Choice Scarf Durant.


Checks and Counters
===================

**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with the advent of Z Moves Z-Moves. These include Donphan’s and Crustle’s Continental Crush Donphan and Crustle, Aggron’s Head Smash Aggron, and Mega Diancie’s Diamond Storm Mega Diancie.

**Water-type Pokemon**: Water-types naturally have an edge when fighting against Mega Charizard X (AC) as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and kill it KO them. Even with a Specially Defensive specially defensive Mega Charizard X, some water types Water-types will still be are still too bulky to break through or hyper offensive (AC) able to KO it to break through. Pokemon such as Primarina, Tapu Fini, Manaphy, and Mega Swampert all excel against Mega Charizard X.

**Physically Bulky Pokemon**: Pokemon that avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence will do very well in defeating it, especially if the Mega Charizard X cannot hit the Pokemon super effectively. These include Pokemon such as Landorus-Therian, Z-Reflect Tapu Lele, Mega Altaria, and Heatran.

**Stall**: Mega Charizard X can naturally be handled effectively by Stall Pokemon such as Mega Slowbro, defensive Charm Mega Venusaur, Chansey, Blissey, Stall Necrozma, and PP Stall Deoxys Speed Deoxys-Speed. These Pokemon effectively neutralize Mega Charizard X's Attack with moves like Iron Defense and Charm. They do need to worry about the rare Belly Drum Mega Charizard X, which can simply overpower their defenses if it sets up, and Substitute Mega Charizard X, which can hinder Pokemon that rely on Charm or Toxic.

- Written by: [[TDA, 276708]]

- Quality checked by: [[charizard8888, 333554], [Freddy Kyogre, 321529], [yogi, 252106]]

- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

TDA

corrupt auth xd
is a Pre-Contributor
Cantius implemented most but a few things

powerful Rock-type moves are able to quickly knock out (OHKO?)
No, they will not ohko since Char will use Will O to try and cheese a win against mons like GolPhan

Dragonite’s Z-Outrage Dragonite

dragonite runs 4 unique sets of near equal viability in 1v1, and Z-Outrage is just one of them. Saying “Dragonite’s” implies that Z-Outrage is a universal quality in all 1v1 Dragonites, which isn’t true. Like saying “Mega Charizard X’s Belly Drum”.

(This sentence is contradictory. Mega Charizard X doesn’t need huge investments in Attack, yet you’re saying that the rest of the EVs go into Attack.).

48 EVs isn’t comparatively huge. Char X doesn’t need large investments in attack, but small amounts are fine/doesn’t hurt
 
Last edited:

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Mega Charizard X has an excellent offensive presence in 1v1, possessing a great Attack stat combined with its Tough Claws ability and amazing STAB moves in Flare Blitz and Outrage. Charizard also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which give it the tools needed to beat several threats it couldn't otherwise, such as Mega Lopunny and Dragonite. Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, which give gives it the potential to tank some of the most powerful attacks in the metagame, such as Mega Lopunny’s Fake Out + Giga Impact and Greninja’s Hydro Cannon. It can also not immediately Mega Evolve wait on Mega Evolving to avoid super effective damage from Dragon-type attacks from the likes of Dragonite and Ground-type attacks (RC) such as Dragon-type attacks from Dragonite and the first hit of Thousand Arrows from Zygarde. Furthermore, as it appears as a regular Charizard in Team Preview, an opponent won't know if you are running Mega Charizard X or Mega Charizard Y, so you can have a free turn of setup on turn one if he predicts the they predict wrong Charizard Mega Evolution. It, Unfortunately, Charizard has a weakness to Rock-type moves in both its non-Mega and Mega formes, and, as such, so powerful Rock-type moves are able to quickly knock out even the bulkiest Mega Charizard X, from Pokemon such as Continental Crush from Golem, Crustle, and Donphan, as well as Diamond Storm from Mega Diancie. Mega Charizard X can also be walled by Pokemon that can tank both Outrage and Flare Blitz, such as defensive Charm Mega Venusaur, Primarina, and Tapu Fini.


[SET]
name: (lowercase all tags) Physically Defensive
move 1: Outrage
move 2: Flame Charge / Flare Blitz
move 3: Swords Dance / Dragon Dance
move 4: Will-O-Wisp / Substitute / Flare Blitz
item: Charizardite X
ability: Blaze
nature: Adamant
evs: 216 HP / 48 Atk / 92 Def / 152 Spe


[SET COMMENTS]

Moves
========


Outrage is Mega Charizard X's main offensive STAB move, hitting Pokemon such as Dragonite, Kommo-o, and Mega Charizard Y. Flame Charge serves the dual purpose of not only boosting Mega Charizard X's Speed (RC) but also breaking Substitute from Flail and Reversal Pokemon like Mega Lopunny and Mega Pinsir and from stall Pokemon like Jumpluff. Note that Flame Charge has low Base Power and fails to beat some bulky Pokemon even if it hits them super effectively, like Magearna, Mega Metagross, and Whimsicott. Flare Blitz can be used if you need access to a more powerful Fire-type STAB move than Flame Charge, which can be useful against the aforementioned Pokemon. However, Flare Blitz deals Mega Charizard X the recoil damage, which can be problematic against hard-hitting Pokemon such as a burnt burned Mega Aggron and Substitute + Swarm Volcarona. Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can set up in its face, such as bulky Zygarde and Mega Sableye. Dragon Dance boosts Mega Charizard X's Attack and Speed at the same time. This can be used either as an alternative to or in tandem with Swords Dance and Flame Charge and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and overpower Mega Charizard X with Dragon Dances of their own. Will-O-Wisp allows Mega Charizard X to halve its opponent's target's Attack, letting it tank some of the strongest physical attacks in the game, such as Z-Outrage Dragonite's Dragonium Z-boosted Outrage and Zygarde’s Thousand Arrows after Dragon Dances, while when it has not Mega Evolved. It also serves the purpose of breaking abilities like Sturdy or and Multiscale without actually dealing damage, so it can be useful against Pokemon such as Magnezone and Dragonite. Substitute allows Mega Charizard X to escape powerful Z-Moves and a possible loss against Toxic stall, Leech Seed stall, and Charm Pokemon like Chansey (RC) and Mega Venusaur, and Blissey. (illegal moveset assuming you're talking about Charm + SToss, was fixed a couple days ago)

Set Details
========


The 216 HP / 92 Def EV spread guarantees given HP and Defense EVs guarantee that Mega Charizard X will be able to tank a Fake Out into followed by a Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats such as bulky Mega Gyarados, Mega Pinsir, and bulky Zygarde while Charizard it has not Mega Evolved. It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and outspeed Smeargle without a Speed boost. The rest of the EVs go into Attack, as Mega Charizard X doesn’t doesn't (slanted apostrophe) need huge investments in Attack to secure kills KOs.

Usage Tips
========


Mega Charizard X is designed to tank physical hits and KO the opposing Pokemon by boosting when necessary and hitting hard. Mega Charizard X has an amazing Attack stat, so against Pokemon such as Magearna, Mega Metagross, Magnezone, Genesect, Ferrothorn, Kommo-o, Mega Heracross-Mega, Celesteela, Hoopa-Unbound, and non-Occa Berry Whimsicott, it can just attack immediately without boosting. For physically defensive Pokemon that Mega Charizard X cannot immediately knock out, it should be negating either their ability to hit Mega Charizard X or their ability to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z-Move into followed by Extreme Speed, Mega Charizard X should use Will-O-Wisp without Mega Evolving (RC) and then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. However, against a defensive Pokemon like Zygarde, which runs maximum or near-maximum (AH) bulk, Mega Charizard X should use Swords Dance until the KO is guaranteed (RC) without Mega Evolving so that it can avoid super effective damage from attacks like Thousand Arrows or Tectonic Rage. Substitute should be used to either avoid powerful one-time attacks like Z-Moves or to avoid status conditions. Avoid sending Mega Charizard X against strong Rock-type Pokemon like Terrakion and Nihilego, as they will knock it out immediately, or against Pokemon that can stall it out Mega Charizard X, such as Chansey, Blissey, and Pyukumuku.

Team Options
========
Pokemon that can tank special moves from threats such as Breakneck Blitz Porygon and Choice Specs Hydro Cannon Greninja pair well with Mega Charizard X, as they patch up its unreliability in the said matchups. Pokemon such as Magearna, Mega Gyarados, specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully with Mega Charizard X, performing in this role. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X’s X's (slanted apostrophe) vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; (SC) as it is Dragon-type as well. Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.


[SET]
name: (same) Specially Defensive

Ability: Tough Claws
move 1: Dragon Dance
move 2: Outrage
move 3: Flare Blitz
move 4: Will-O-Wisp
item: Charizardite X
ability: Blaze
nature: Careful
evs: 248 HP / 52 Atk / 144 SpD / 64 Spe


[SET COMMENTS]

Moves
========


Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, namely / such as / specifically / whatever works Naganadel and Greninja. Outrage lets Mega Charizard X hit Pokemon that resist Fire-type attacks, such as bulky Dragonite, Mega Charizard Y, and Kommo-o. Flare Blitz works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn. However, Flare Blitz's will give Mega Charizard X recoil damage, which can be particularly damaging against heavy-hitting (AH) Pokemon such as a burnt burned Mega Aggron and Substitute Volcarona. Will-O-Wisp makes up for Mega Charizard X's relative lack of defensive bulk and offensive presence by not only halving the opponent's opposing Pokemon's Attack (RC) but also chipping away at the opponent's its health at the same time, helping against bulky Multiscale Dragonite and boosted Zygarde.

Set Details
========


The 248 HP / 144 SpD EVs given HP and Special Defense EVs let Mega Charizard X tank hits from Modest Choice Specs Greninja, and the 64 Speed EVs let it outspeed Timid Greninja at +1. These EVs also let Mega Charizard X lure and beat special attackers such as Choice Specs and Choice Scarf Hyper Beam Genesect and Magnezone, special Dragonite, Choice Specs Naganadel, Choice Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Mega Blastoise. The HP EVs also give Mega Charizard X sufficient physical bulk to beat bulky physical Dragonite, Mega Pinsir, and Mega Lucario. The rest of the EVs should go into Attack, as Mega Charizard X doesn’t doesn't need huge investments in attack to secure kills KOs.

Usage Tips
========


This set beats special attackers such as Greninja, Meloetta, Kommo-o, and Mega Blastoise. Against faster special attackers like Greninja and Naganadel, always use Dragon Dance on turn one, then and attack on turn two. This is the safest way to go about this matchup, as it accounts for Protean type changes and the occasional Choice Scarf Naganadel, which outspeeds Mega Charizard X at +1 but is OHKOed by a +1 Charizard’s Outrage. Make sure to not Mega Evolve against Naganadel in order to avoid super effective damage. For slower bulky special attackers such as bulky Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is faster anyway and tanks any hit they throw out. Against a Pokemon like bulky Dragonite, Mega Charizard X should use Will-O-Wisp without Mega Evolving, then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. Against bulky Zygarde, use Will-O-Wisp immediately without Mega Evolving, which will force Zygarde to use Thousand Arrows at some point if they want it wants to damage Charizard with Tectonic Rage (RP) However, their halved Attack stat forces Zygarde as well as force it to start boosting with Coil, allowing Charizard to do the same on turn two until Zygarde finally chooses to use Thousand Arrows. On the turn after Zygarde uses Thousand Arrows, Mega Evolve Charizard, (AC) and either attack if Zygarde is has low enough HP, or Dragon Dance boost again if they do it does not, waiting for burn damage to get Zygarde in Outrage's KO range. Thankfully, if the burn damage has not gotten Zygarde in range yet, this also means Zygarde has not gotten enough Attack boosts from Coil, ensuring it cannot KO Mega Charizard X in time.


Team Options
========


Powerful, bulky Psychic-type Pokemon such as Z-Reflect Tapu Lele, Mew, and Will-O-Wisp Mega Gardevoir all have tools at their disposal that allow them to tank attacks from and overpower hyper offense and stall Pokemon such as Breakneck Blitz Porygon-Z, Mega Venusaur, Tapu Fini, Golem, Donphan, and Mega Altaria, who which all can be a problem for Mega Charizard X. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X’s X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; (SC) as it is Dragon-type as well. Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[STRATEGY COMMENTS]
Other Options
=============


Mega Charizard X can run a defensive 64 HP / 76 Atk / 116 Def / 252 Spe EV spread with a Jolly nature. This spread causes Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but (RC) in exchange (RC) it lets Mega Charizard X beat certain niche threats, such as Haxorus, fast Kommo-o, and fast physical Dragonite. You can also use a specially defensive 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with a Jolly nature, which sacrifices reliability against Modest Greninja and Modest Naganadel but beats lets Mega Charizard X beat Jolly Mega Lopunny. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option. Belly Drum can give Mega Charizard X an answer to many of the stall Pokemon that normally threaten it, such as Mega Slowbro, defensive Charm Venusaur, and Chansey. Be wary of the 50% health drop, however, as this puts Mega Charizard X in range of attacks that would otherwise not threaten it. Earthquake, often paired with Rock Tomb, has a niche role of beating Heatran, which is normally one of the safest Mega Charizard X counters in the metagame. However, besides Heatran, the coverage and power offered by Rock Tomb and Earthquake is completely overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. Counter with 252 HP / 4 Atk / 252 Def and an Impish nature can be a decent option against some Choice item users that normally give it Mega Charizard X trouble, such as Choice Scarf Landorus-Therian, Choice Scarf and Choice Band Garchomp, Choice Band and Choice Scarf Haxorus, and Choice Band and Choice Scarf Durant.


Checks and Counters
===================


**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with Z-Moves. These include Donphan’s Donphan's and Crustle’s Crustle's Continental Crush, Aggron’s Aggron's Head Smash, and Mega Diancie’s Diancie's Diamond Storm.

**Water-type Pokemon**: Water-types naturally have an edge when fighting Mega Charizard X, as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and KO them. Even with specially defensive Mega Charizard X, some Water-types are still too bulky to break through or hyper offensive enough to KO it. Pokemon such as Primarina, Tapu Fini, Manaphy, and Mega Swampert all excel against Mega Charizard X.

**Physically Bulky Pokemon**: Pokemon that avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence do very well in defeating it, especially if Mega Charizard X cannot hit the Pokemon super effectively. These include Pokemon such as Landorus-Therian, Z-Reflect Tapu Lele, Mega Altaria, and Heatran.

**Stall**: Mega Charizard X can naturally be handled effectively by stall Pokemon such as Mega Slowbro, defensive Charm Mega Venusaur, Chansey, Blissey, stall Necrozma, and PP stall Deoxys-S. These Pokemon effectively neutralize Mega Charizard X's Attack with moves like Iron Defense and Charm. They need to worry about the rare Belly Drum Mega Charizard X, which can simply overpower their defenses if it sets up, and Substitute Mega Charizard X, which can hinder Pokemon that rely on Charm or Toxic.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[charizard8888, 333554], [Freddy Kyogre, 321529], [yogi, 252106]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 
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TDA

corrupt auth xd
is a Pre-Contributor
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Mega Charizard X has an excellent offensive presence in 1v1, possessing a great Attack stat combined with its Tough Claws ability and amazing STAB moves in Flare Blitz and Outrage. Charizard also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which give it the tools needed to beat several threats it couldn't otherwise, such as Mega Lopunny and Dragonite. Thanks to its natural offensive power, it can afford to invest EVs into its above-average bulk, which give gives it the potential to tank some of the most powerful attacks in the metagame, such as Mega Lopunny’s Fake Out + Giga Impact and Greninja’s Hydro Cannon. It can also not immediately Mega Evolve wait on Mega Evolving to avoid super effective damage from Dragon-type attacks from the likes of Dragonite and Ground-type attacks (RC) such as Dragon-type attacks from Dragonite and the first hit of Thousand Arrows from Zygarde. Furthermore, as it appears as a regular Charizard in Team Preview, an opponent won't know if you are running Mega Charizard X or Mega Charizard Y, so you can have a free turn of setup on turn one if he predicts the they predict wrong Charizard Mega Evolution. It, Unfortunately, Charizard has a weakness to Rock-type moves in both its non-Mega and Mega formes, and, as such, so powerful Rock-type moves are able to quickly knock out even the bulkiest Mega Charizard X, from Pokemon such as Continental Crush from Golem, Crustle, and Donphan, as well as Diamond Storm from Mega Diancie. Mega Charizard X can also be walled by Pokemon that can tank both Outrage and Flare Blitz, such as defensive Charm Mega Venusaur, Primarina, and Tapu Fini.


[SET]
name: (lowercase all tags) Physically Defensive

move 1: Outrage
move 2: Flame Charge / Flare Blitz
move 3: Swords Dance / Dragon Dance
move 4: Will-O-Wisp / Substitute / Flare Blitz
item: Charizardite X
ability: Blaze
nature: Adamant
evs: 216 HP / 48 Atk / 92 Def / 152 Spe


[SET COMMENTS]

Moves
========


Outrage is Mega Charizard X's main offensive STAB move, hitting Pokemon such as Dragonite, Kommo-o, and Mega Charizard Y. Flame Charge serves the dual purpose of not only boosting Mega Charizard X's Speed (RC) but also breaking Substitute from Flail and Reversal Pokemon like Mega Lopunny and Mega Pinsir and from stall Pokemon like Jumpluff. Note that Flame Charge has low Base Power and fails to beat some bulky Pokemon even if it hits them super effectively, like Magearna, Mega Metagross, and Whimsicott. Flare Blitz can be used if you need access to a more powerful Fire-type STAB move than Flame Charge, which can be useful against the aforementioned Pokemon. However, Flare Blitz deals Mega Charizard X the recoil damage, which can be problematic against hard-hitting Pokemon such as a burnt burned Mega Aggron and Substitute + Swarm Volcarona. Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can set up in its face, such as bulky Zygarde and Mega Sableye. Dragon Dance boosts Mega Charizard X's Attack and Speed at the same time. This can be used either as an alternative to or in tandem with Swords Dance and Flame Charge and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and overpower Mega Charizard X with Dragon Dances of their own. Will-O-Wisp allows Mega Charizard X to halve its opponent's target's Attack, letting it tank some of the strongest physical attacks in the game, such as Z-Outrage Dragonite's Dragonium Z-boosted Outrage and Zygarde’s Thousand Arrows after Dragon Dances, while when it has not Mega Evolved. It also serves the purpose of breaking abilities like Sturdy or and Multiscale without actually dealing damage, so it can be useful against Pokemon such as Magnezone and Dragonite. Substitute allows Mega Charizard X to escape powerful Z-Moves and a possible loss against Toxic stall, Leech Seed stall, and Charm Pokemon like Chansey (RC) and Mega Venusaur, and Blissey. (illegal moveset assuming you're talking about Charm + SToss, was fixed a couple days ago)

Set Details
========


The 216 HP / 92 Def EV spread guarantees given HP and Defense EVs guarantee that Mega Charizard X will be able to tank a Fake Out into followed by a Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats such as bulky Mega Gyarados, Mega Pinsir, and bulky Zygarde while Charizard it has not Mega Evolved. It also runs 152 Speed EVs in order to outspeed Lopunny after a Flame Charge and outspeed Smeargle without a Speed boost. The rest of the EVs go into Attack, as Mega Charizard X doesn’t doesn't (slanted apostrophe) need huge investments in Attack to secure kills KOs.

Usage Tips
========


Mega Charizard X is designed to tank physical hits and KO the opposing Pokemon by boosting when necessary and hitting hard. Mega Charizard X has an amazing Attack stat, so against Pokemon such as Magearna, Mega Metagross, Magnezone, Genesect, Ferrothorn, Kommo-o, Mega Heracross-Mega, Celesteela, Hoopa-Unbound, and non-Occa Berry Whimsicott, it can just attack immediately without boosting. For physically defensive Pokemon that Mega Charizard X cannot immediately knock out, it should be negating either their ability to hit Mega Charizard X or their ability to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z-Move into followed by Extreme Speed, Mega Charizard X should use Will-O-Wisp without Mega Evolving (RC) and then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. However, against a defensive Pokemon like Zygarde, which runs maximum or near-maximum (AH) bulk, Mega Charizard X should use Swords Dance until the KO is guaranteed (RC) without Mega Evolving so that it can avoid super effective damage from attacks like Thousand Arrows or Tectonic Rage. Substitute should be used to either avoid powerful one-time attacks like Z-Moves or to avoid status conditions. Avoid sending Mega Charizard X against strong Rock-type Pokemon like Terrakion and Nihilego, as they will knock it out immediately, or against Pokemon that can stall it out Mega Charizard X, such as Chansey, Blissey, and Pyukumuku.

Team Options
========
Pokemon that can tank special moves from threats such as Breakneck Blitz Porygon and Choice Specs Hydro Cannon Greninja pair well with Mega Charizard X, as they patch up its unreliability in the said matchups. Pokemon such as Magearna, Mega Gyarados, specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully with Mega Charizard X, performing in this role. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X’s X's (slanted apostrophe) vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; (SC) as it is Dragon-type as well. Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.


[SET]
name: (same) Specially Defensive

Ability: Tough Claws
move 1: Dragon Dance
move 2: Outrage
move 3: Flare Blitz
move 4: Will-O-Wisp
item: Charizardite X
ability: Blaze
nature: Careful
evs: 248 HP / 52 Atk / 144 SpD / 64 Spe


[SET COMMENTS]

Moves
========


Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, namely / such as / specifically / whatever works Naganadel and Greninja. Outrage lets Mega Charizard X hit Pokemon that resist Fire-type attacks, such as bulky Dragonite, Mega Charizard Y, and Kommo-o. Flare Blitz works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn. However, Flare Blitz's will give Mega Charizard X recoil damage, which can be particularly damaging against heavy-hitting (AH) Pokemon such as a burnt burned Mega Aggron and Substitute Volcarona. Will-O-Wisp makes up for Mega Charizard X's relative lack of defensive bulk and offensive presence by not only halving the opponent's opposing Pokemon's Attack (RC) but also chipping away at the opponent's its health at the same time, helping against bulky Multiscale Dragonite and boosted Zygarde.

Set Details
========


The 248 HP / 144 SpD EVs given HP and Special Defense EVs let Mega Charizard X tank hits from Modest Choice Specs Greninja, and the 64 Speed EVs let it outspeed Timid Greninja at +1. These EVs also let Mega Charizard X lure and beat special attackers such as Choice Specs and Choice Scarf Hyper Beam Genesect and Magnezone, special Dragonite, Choice Specs Naganadel, Choice Specs Deoxys-Speed, bulky Meloetta, Volcanion, and Mega Blastoise. The HP EVs also give Mega Charizard X sufficient physical bulk to beat bulky physical Dragonite, Mega Pinsir, and Mega Lucario. The rest of the EVs should go into Attack, as Mega Charizard X doesn’t doesn't need huge investments in attack to secure kills KOs.

Usage Tips
========


This set beats special attackers such as Greninja, Meloetta, Kommo-o, and Mega Blastoise. Against faster special attackers like Greninja and Naganadel, always use Dragon Dance on turn one, then and attack on turn two. This is the safest way to go about this matchup, as it accounts for Protean type changes and the occasional Choice Scarf Naganadel, which outspeeds Mega Charizard X at +1 but is OHKOed by a +1 Charizard’s Outrage. Make sure to not Mega Evolve against Naganadel in order to avoid super effective damage. For slower bulky special attackers such as bulky Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is faster anyway and tanks any hit they throw out. Against a Pokemon like bulky Dragonite, Mega Charizard X should use Will-O-Wisp without Mega Evolving, then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. Against bulky Zygarde, use Will-O-Wisp immediately without Mega Evolving, which will force Zygarde to use Thousand Arrows at some point if they want it wants to damage Charizard with Tectonic Rage (RP) However, their halved Attack stat forces Zygarde as well as force it to start boosting with Coil, allowing Charizard to do the same on turn two until Zygarde finally chooses to use Thousand Arrows. On the turn after Zygarde uses Thousand Arrows, Mega Evolve Charizard, (AC) and either attack if Zygarde is has low enough HP, or Dragon Dance boost again if they do it does not, waiting for burn damage to get Zygarde in Outrage's KO range. Thankfully, if the burn damage has not gotten Zygarde in range yet, this also means Zygarde has not gotten enough Attack boosts from Coil, ensuring it cannot KO Mega Charizard X in time.


Team Options
========


Powerful, bulky Psychic-type Pokemon such as Z-Reflect Tapu Lele, Mew, and Will-O-Wisp Mega Gardevoir all have tools at their disposal that allow them to tank attacks from and overpower hyper offense and stall Pokemon such as Breakneck Blitz Porygon-Z, Mega Venusaur, Tapu Fini, Golem, Donphan, and Mega Altaria, who which all can be a problem for Mega Charizard X. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X’s X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; (SC) as it is Dragon-type as well. Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[STRATEGY COMMENTS]
Other Options
=============


Mega Charizard X can run a defensive 64 HP / 76 Atk / 116 Def / 252 Spe EV spread with a Jolly nature. This spread causes Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but (RC) in exchange (RC) it lets Mega Charizard X beat certain niche threats, such as Haxorus, fast Kommo-o, and fast physical Dragonite. You can also use a specially defensive 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with a Jolly nature, which sacrifices reliability against Modest Greninja and Modest Naganadel but beats lets Mega Charizard X beat Jolly Mega Lopunny. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option. Belly Drum can give Mega Charizard X an answer to many of the stall Pokemon that normally threaten it, such as Mega Slowbro, defensive Charm Venusaur, and Chansey. Be wary of the 50% health drop, however, as this puts Mega Charizard X in range of attacks that would otherwise not threaten it. Earthquake, often paired with Rock Tomb, has a niche role of beating Heatran, which is normally one of the safest Mega Charizard X counters in the metagame. However, besides Heatran, the coverage and power offered by Rock Tomb and Earthquake is completely overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. Counter with 252 HP / 4 Atk / 252 Def and an Impish nature can be a decent option against some Choice item users that normally give it Mega Charizard X trouble, such as Choice Scarf Landorus-Therian, Choice Scarf and Choice Band Garchomp, Choice Band and Choice Scarf Haxorus, and Choice Band and Choice Scarf Durant.


Checks and Counters
===================


**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with Z-Moves. These include Donphan’s Donphan's and Crustle’s Crustle's Continental Crush, Aggron’s Aggron's Head Smash, and Mega Diancie’s Diancie's Diamond Storm.

**Water-type Pokemon**: Water-types naturally have an edge when fighting Mega Charizard X, as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and KO them. Even with specially defensive Mega Charizard X, some Water-types are still too bulky to break through or hyper offensive enough to KO it. Pokemon such as Primarina, Tapu Fini, Manaphy, and Mega Swampert all excel against Mega Charizard X.

**Physically Bulky Pokemon**: Pokemon that avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence do very well in defeating it, especially if Mega Charizard X cannot hit the Pokemon super effectively. These include Pokemon such as Landorus-Therian, Z-Reflect Tapu Lele, Mega Altaria, and Heatran.

**Stall**: Mega Charizard X can naturally be handled effectively by stall Pokemon such as Mega Slowbro, defensive Charm Mega Venusaur, Chansey, Blissey, stall Necrozma, and PP stall Deoxys-S. These Pokemon effectively neutralize Mega Charizard X's Attack with moves like Iron Defense and Charm. They need to worry about the rare Belly Drum Mega Charizard X, which can simply overpower their defenses if it sets up, and Substitute Mega Charizard X, which can hinder Pokemon that rely on Charm or Toxic.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[charizard8888, 333554], [Freddy Kyogre, 321529], [yogi, 252106]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
thank you for the GP check! Sorry it took a little while to implement, when I requested a check I honestly didn't expect an especially fast response, and I didn't have a computer with me, so I had to wait till I got home to comfortably implement.

The incorrect apostrophe's were due to implementing the AMGP on my phone previously. Also, thank you for pointing out the eraser function, I never even tried it before.

Blissey in 1v1 runs Z-Charm in combination with Toxic or some other offensive move besides seismic toss. Although that isn't properly represented in the presently unfinished Blissey 1v1 analysis, but this will be remedied soon. Nevertheless, it just means Char still has issues beating Chansey or Blissey without Substitute.

Besides that small detail, everything is implemented. Ready for second GP!
 
add remove comments
[OVERVIEW]
Mega Charizard X has an excellent offensive presence in 1v1, possessing a great Attack stat combined with Tough Claws and amazing STAB moves in Flare Blitz and Outrage. Charizard It also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which give it the tools needed to beat several threats it couldn't otherwise, such as Mega Lopunny and Dragonite. Thanks to its natural power, it can afford to invest EVs into its above-average bulk, which gives it the potential to tank some of the most powerful attacks in the metagame, such as Mega Lopunny’s Lopunny's Fake Out + Giga Impact and Greninja’s Greninja's Hydro Cannon. It can also wait on Mega Evolving to avoid super effective damage from Dragon-type attacks from the likes of Dragonite and Ground-type attacks such as he the first hit of Thousand Arrows. Furthermore, as it appears as a regular Charizard in Team Preview, an opponent won't know if you are running Mega Charizard X or Mega Charizard Y, so you can have a free turn of setup on turn one if they predict wrong. Unfortunately, Charizard has a weakness to Rock-type moves in both its non-Mega and Mega formes both before and after Mega Evolving, so powerful Rock-type moves are able to quickly knock out even the bulkiest Mega Charizard X, such as Continental Crush from Golem, Crustle, and Donphan, as well as Diamond Storm from Mega Diancie. Mega Charizard X can also be walled by Pokemon that can tank both Outrage and Flare Blitz, such as defensive Charm Mega Venusaur, Primarina, Charm Mega Venusaur, and Tapu Fini.

[SET]
name: Physically Defensive
move 1: Outrage
move 2: Flame Charge / Flare Blitz
move 3: Swords Dance / Dragon Dance (moves mentions exist and are a thing and y'all should use them please)
move 4: Will-O-Wisp / Substitute / Flare Blitz
item: Charizardite X
ability: Blaze
nature: Adamant
evs: 216 HP / 48 Atk / 92 Def / 152 Spe

[SET COMMENTS]
Moves
========

Outrage is Mega Charizard X's main STAB move, hitting Pokemon such as Dragonite, Kommo-o, and Mega Charizard Y. Flame Charge serves the dual purpose of not only boosting Mega Charizard X's Speed but also breaking Substitute from Flail and Reversal Pokemon like Mega Lopunny and Mega Pinsir and from stall Pokemon like Jumpluff. Note that Flame Charge has low Base Power and fails to beat some bulky Pokemon even if it hits them super effectively, like Magearna, Mega Metagross, and Whimsicott. Flare Blitz can be used if you need access to a more powerful Fire-type STAB move than Flame Charge, which can be useful against the (remove doublespace)aforementioned Pokemon. However, the recoil damage can be problematic against hard-hitting Pokemon such as a burned Mega Aggron and Substitute + Swarm Volcarona. Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can set up in its face, such as bulky Zygarde and Mega Sableye. Dragon Dance boosts Mega Charizard X's Attack and Speed at the same time. This (dex info) can be used either as an alternative to or in tandem with Swords Dance and Flame Charge and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and overpower Mega Charizard X with Dragon Dances of their own their own Dragon Dance. Will-O-Wisp allows Mega Charizard X to halve its target's Attack, letting it tank some of the strongest physical attacks in the game, such as physical Dragonite's Dragonium Z-boosted Outrage Devastating Drake and Zygarde’s boosted Zygarde's Thousand Arrows after Dragon Dances, when it has not Mega Evolved. It also serves the purpose of breaking abilities like Sturdy and Multiscale without actually dealing damage, so it can be useful against Pokemon such as Magnezone and Dragonite. Substitute allows Mega Charizard X to escape powerful Z-Moves and a possible loss against Toxic stall, Leech Seed stall, and Charm Pokemon like Chansey, Mega Venusaur, and Blissey. Flare Blitz can be used if you need a more powerful Fire-type STAB move than Flame Charge, which can be useful against Magearna and Mega Metagross. It can also be used over Flame Charge if running Dragon Dance. However, the recoil damage can be problematic against hard-hitting Pokemon such as a burned Mega Aggron and Substitute + Swarm Volcarona.

Set Details
========

The given HP and Defense EVs guarantee that Mega Charizard X will be able to tank a Fake Out followed by a Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats such as bulky Mega Gyarados, Mega Pinsir, and bulky Zygarde while when it has not Mega Evolved. It also runs 152 Speed EVs in order to outspeed Mega Lopunny after a Flame Charge and outspeed Smeargle without a Speed boost. The rest of the EVs go into Attack, as Mega Charizard X doesn't need huge investments investment in Attack to secure KOs.

Usage Tips
========

Mega Charizard X is designed to tank physical hits and KO the opposing Pokemon by boosting when necessary and hitting hard. Mega Charizard X has an amazing Attack stat, so against Pokemon such as Magearna, Mega Metagross, Magnezone, Genesect, Ferrothorn, Kommo-o, Mega Heracross, Celesteela, and Hoopa-U, and non-Occa Berry Whimsicott, (too many examples) it can just attack immediately without boosting. For physically defensive Pokemon that Mega Charizard X cannot immediately knock out, it should be negating either their ability to hit Mega Charizard X or their ability to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z-Move followed by Extreme Speed, Mega Charizard X should use Will-O-Wisp without Mega Evolving and then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. However, against a defensive Pokemon like Zygarde, which runs maximum or near-maximum bulk, Mega Charizard X should use Swords Dance until the KO is guaranteed without Mega Evolving so that it can avoid super effective damage from attacks like Thousand Arrows or Tectonic Rage. Substitute should be used to avoid powerful one-time attacks like Z-Moves or to avoid status conditions. Avoid sending Mega Charizard X in against strong Rock-type Pokemon like Terrakion and Nihilego, as they will knock it out immediately, or against Pokemon that can stall it out, such as Chansey, Blissey, and Pyukumuku.

Team Options
========

Pokemon that can tank special moves from threats such as Breakneck Blitz Porygon Porygon-Z and Choice Specs Hydro Cannon Greninja pair well with Mega Charizard X, as they patch up its unreliability in the said these matchups. Pokemon such as Magearna, Mega Gyarados, specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully in this role. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[SET]
name: Specially Defensive
move 1: Dragon Dance
move 2: Outrage
move 3: Flare Blitz
move 4: Will-O-Wisp
item: Charizardite X
ability: Blaze
nature: Careful
evs: 248 HP / 52 Atk / 144 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, namely / such as / specifically / whatever works (please actually pay attention and don't blindly implement text in gp checks) Naganadel and Greninja. Outrage lets Mega Charizard X hit Pokemon that resist Fire-type attacks, such as bulky Dragonite, Mega Charizard Y, and Kommo-o. Flare Blitz works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn. However, Flare Blitz's recoil damage can be particularly damaging against heavy-hitting Pokemon such as a burned Mega Aggron and Substitute Volcarona. Will-O-Wisp makes up for Mega Charizard X's relative lack of bulk and offensive presence by not only halving the opposing Pokemon's Attack but also chipping away at its health at the same time, helping against bulky Multiscale Dragonite and boosted Zygarde.

Set Details
========

The given HP and Special Defense EVs let Mega Charizard X tank hits from Modest Choice Specs Greninja, and the 64 Speed EVs let it outspeed Timid Greninja at +1. These EVs also let Mega Charizard X lure in and beat special attackers such as Choice Specs and Choice Scarf Hyper Beam Genesect and Magnezone, special Dragonite, Choice Specs Naganadel, Choice Specs Deoxys-S, and bulky Meloetta, Volcanion, and Mega Blastoise. (too many examples, the remaining ones were chosen by macemaster) The HP EVs also give Mega Charizard X sufficient physical bulk to beat bulky physical Dragonite, Mega Pinsir, and Mega Lucario. The rest of the EVs should go into Attack, as Mega Charizard X doesn't need huge investments in attack much Attack investment to secure KOs.

Usage Tips
========

This set beats special attackers such as Greninja, Meloetta, Kommo-o, and Mega Blastoise. Against faster special attackers like Greninja and Naganadel, always use Dragon Dance on turn one, and attack on turn two. This is the safest way to go about this matchup, as it accounts for Protean type changes and the occasional Choice Scarf Naganadel, which outspeeds Mega Charizard X Charizard (we're talking not yet mega'd here) at +1 but is OHKOed by a +1 Charizard’s Charizard's Outrage. Make sure to not Mega Evolve against Naganadel in order to avoid super effective damage. For slower bulky special attackers such as bulky Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is faster anyway and tanks any hit they throw out. Against a Pokemon like bulky Dragonite, Mega Charizard X should use Will-O-Wisp without Mega Evolving, then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. Against bulky Zygarde, use Will-O-Wisp immediately without Mega Evolving, which will force Zygarde to use Thousand Arrows at some point if it wants to damage Charizard with Tectonic Rage as well as force it to start boosting with Coil, allowing Charizard to do the same on turn two set up with Dragon Dance until Zygarde finally chooses to use Thousand Arrows. On the turn after Zygarde uses Thousand Arrows, Mega Evolve Charizard, and either attack if Zygarde is has low enough HP, or boost again if it does not, waiting for burn damage to get Zygarde in Outrage's KO range. Thankfully, if the burn damage has not gotten Zygarde in range yet, this also means Zygarde has not gotten enough Attack boosts from Coil, ensuring it cannot KO Mega Charizard X in time.


Team Options
========

Powerful, bulky Psychic-type Pokemon such as Z-Reflect Tapu Lele, Mew, and Will-O-Wisp Mega Gardevoir all have tools at their disposal that allow them to tank attacks from and overpower hyper offense and stall Pokemon such as Breakneck Blitz Porygon-Z, Mega Venusaur, Tapu Fini, Golem, Donphan, and Mega Altaria, which all can (remove doublespace)be a problem for Mega Charizard X. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[STRATEGY COMMENTS]
Other Options
=============

Mega Charizard X can run a defensive 64 HP / 76 Atk / 116 Def / 252 Spe EV spread with a Jolly nature. This spread causes Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange it lets Mega Charizard X beat certain niche threats, such as Haxorus, fast Kommo-o, and fast physical Dragonite. You can also use a specially defensive 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with a Jolly nature, which sacrifices reliability against Modest Greninja and Modest Naganadel but lets Mega Charizard X beat Jolly Mega Lopunny. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option. Belly Drum can give Mega Charizard X an answer to many of the stall Pokemon that normally threaten it, such as Mega Slowbro, defensive Charm Venusaur, and Chansey. Be wary of the 50% health drop, however, as this puts Mega Charizard X in range of attacks that would otherwise not threaten it. Earthquake, often paired with Rock Tomb, has a niche role of beating Heatran, which is normally one of the safest Mega Charizard X counters in the metagame. However, besides Heatran, the coverage and power offered by Rock Tomb and Earthquake is completely overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. Counter with 252 HP / 4 Atk / 252 Def and an Impish nature can be a decent option against some Choice item users that normally give Mega Charizard X trouble, such as Choice Scarf Landorus-T, Choice Scarf and Choice Band Garchomp, Choice Band and Choice Scarf Haxorus, and Choice Band and Choice Scarf Durant.


Checks and Counters
===================

**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with Z-Moves. These include Donphan's and Crustle's Continental Crush, Aggron's Head Smash, and Mega Diancie's Diamond Storm.

**Water-type Pokemon**: Water-types naturally have an edge when fighting Mega Charizard X, as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and KO them. Even with specially defensive Mega Charizard X, some Water-types are still too bulky to break through or offensive enough to KO it. Pokemon such as Primarina, Tapu Fini, Manaphy, and Mega Swampert all excel against Mega Charizard X.

**Physically Bulky Pokemon**: Pokemon that avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence do very well in defeating it, especially if Mega Charizard X cannot hit the Pokemon super effectively. These include Pokemon such as Landorus-T, Z-Reflect Tapu Lele, Mega Altaria, and Heatran.

**Stall**: Mega Charizard X can naturally be handled effectively by stall Pokemon such as Mega Slowbro, defensive Charm Mega Venusaur, Chansey, Blissey, stall Necrozma, and PP stall Deoxys-S. These Pokemon effectively neutralize Mega Charizard X's Attack with moves like Iron Defense and Charm. They need to worry about the rare Belly Drum Mega Charizard X, which can simply overpower their defenses if it sets up, and Substitute Mega Charizard X, which can hinder Pokemon that rely on Charm or Toxic.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[charizard8888, 333554], [Freddy Kyogre, 321529], [yogi, 252106]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]

gp 2/2
 

TDA

corrupt auth xd
is a Pre-Contributor
add remove comments
[OVERVIEW]
Mega Charizard X has an excellent offensive presence in 1v1, possessing a great Attack stat combined with Tough Claws and amazing STAB moves in Flare Blitz and Outrage. Charizard It also has various utility options at its disposal, such as Dragon Dance, Will-O-Wisp, Substitute, and Flame Charge, which give it the tools needed to beat several threats it couldn't otherwise, such as Mega Lopunny and Dragonite. Thanks to its natural power, it can afford to invest EVs into its above-average bulk, which gives it the potential to tank some of the most powerful attacks in the metagame, such as Mega Lopunny’s Lopunny's Fake Out + Giga Impact and Greninja’s Greninja's Hydro Cannon. It can also wait on Mega Evolving to avoid super effective damage from Dragon-type attacks from the likes of Dragonite and Ground-type attacks such as he the first hit of Thousand Arrows. Furthermore, as it appears as a regular Charizard in Team Preview, an opponent won't know if you are running Mega Charizard X or Mega Charizard Y, so you can have a free turn of setup on turn one if they predict wrong. Unfortunately, Charizard has a weakness to Rock-type moves in both its non-Mega and Mega formes both before and after Mega Evolving, so powerful Rock-type moves are able to quickly knock out even the bulkiest Mega Charizard X, such as Continental Crush from Golem, Crustle, and Donphan, as well as Diamond Storm from Mega Diancie. Mega Charizard X can also be walled by Pokemon that can tank both Outrage and Flare Blitz, such as defensive Charm Mega Venusaur, Primarina, Charm Mega Venusaur, and Tapu Fini.

[SET]
name: Physically Defensive
move 1: Outrage
move 2: Flame Charge / Flare Blitz
move 3: Swords Dance / Dragon Dance (moves mentions exist and are a thing and y'all should use them please)
move 4: Will-O-Wisp / Substitute / Flare Blitz
item: Charizardite X
ability: Blaze
nature: Adamant
evs: 216 HP / 48 Atk / 92 Def / 152 Spe

[SET COMMENTS]
Moves
========

Outrage is Mega Charizard X's main STAB move, hitting Pokemon such as Dragonite, Kommo-o, and Mega Charizard Y. Flame Charge serves the dual purpose of not only boosting Mega Charizard X's Speed but also breaking Substitute from Flail and Reversal Pokemon like Mega Lopunny and Mega Pinsir and from stall Pokemon like Jumpluff. Note that Flame Charge has low Base Power and fails to beat some bulky Pokemon even if it hits them super effectively, like Magearna, Mega Metagross, and Whimsicott. Flare Blitz can be used if you need access to a more powerful Fire-type STAB move than Flame Charge, which can be useful against the (remove doublespace)aforementioned Pokemon. However, the recoil damage can be problematic against hard-hitting Pokemon such as a burned Mega Aggron and Substitute + Swarm Volcarona. Swords Dance gives Mega Charizard X the power to beat bulkier Pokemon that can set up in its face, such as bulky Zygarde and Mega Sableye. Dragon Dance boosts Mega Charizard X's Attack and Speed at the same time. This (dex info) can be used either as an alternative to or in tandem with Swords Dance and Flame Charge and doesn't allow Pokemon such as Dragonite and bulky Mega Gyarados to potentially outspeed and overpower Mega Charizard X with Dragon Dances of their own their own Dragon Dance. Will-O-Wisp allows Mega Charizard X to halve its target's Attack, letting it tank some of the strongest physical attacks in the game, such as physical Dragonite's Dragonium Z-boosted Outrage Devastating Drake and Zygarde’s boosted Zygarde's Thousand Arrows after Dragon Dances, when it has not Mega Evolved. It also serves the purpose of breaking abilities like Sturdy and Multiscale without actually dealing damage, so it can be useful against Pokemon such as Magnezone and Dragonite. Substitute allows Mega Charizard X to escape powerful Z-Moves and a possible loss against Toxic stall, Leech Seed stall, and Charm Pokemon like Chansey, Mega Venusaur, and Blissey. Flare Blitz can be used if you need a more powerful Fire-type STAB move than Flame Charge, which can be useful against Magearna and Mega Metagross. It can also be used over Flame Charge if running Dragon Dance. However, the recoil damage can be problematic against hard-hitting Pokemon such as a burned Mega Aggron and Substitute + Swarm Volcarona.

Set Details
========

The given HP and Defense EVs guarantee that Mega Charizard X will be able to tank a Fake Out followed by a Giga Impact from an Adamant Mega Lopunny, as well as tank attacks from many other threats such as bulky Mega Gyarados, Mega Pinsir, and bulky Zygarde while when it has not Mega Evolved. It also runs 152 Speed EVs in order to outspeed Mega Lopunny after a Flame Charge and outspeed Smeargle without a Speed boost. The rest of the EVs go into Attack, as Mega Charizard X doesn't need huge investments investment in Attack to secure KOs.

Usage Tips
========

Mega Charizard X is designed to tank physical hits and KO the opposing Pokemon by boosting when necessary and hitting hard. Mega Charizard X has an amazing Attack stat, so against Pokemon such as Magearna, Mega Metagross, Magnezone, Genesect, Ferrothorn, Kommo-o, Mega Heracross, Celesteela, and Hoopa-U, and non-Occa Berry Whimsicott, (too many examples) it can just attack immediately without boosting. For physically defensive Pokemon that Mega Charizard X cannot immediately knock out, it should be negating either their ability to hit Mega Charizard X or their ability to tank its hits. For example, against a Pokemon like physical Dragonite, which can easily beat Charizard with a Z-Move followed by Extreme Speed, Mega Charizard X should use Will-O-Wisp without Mega Evolving and then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. However, against a defensive Pokemon like Zygarde, which runs maximum or near-maximum bulk, Mega Charizard X should use Swords Dance until the KO is guaranteed without Mega Evolving so that it can avoid super effective damage from attacks like Thousand Arrows or Tectonic Rage. Substitute should be used to avoid powerful one-time attacks like Z-Moves or to avoid status conditions. Avoid sending Mega Charizard X in against strong Rock-type Pokemon like Terrakion and Nihilego, as they will knock it out immediately, or against Pokemon that can stall it out, such as Chansey, Blissey, and Pyukumuku.

Team Options
========

Pokemon that can tank special moves from threats such as Breakneck Blitz Porygon Porygon-Z and Choice Specs Hydro Cannon Greninja pair well with Mega Charizard X, as they patch up its unreliability in the said these matchups. Pokemon such as Magearna, Mega Gyarados, specially defensive Mega Metagross, and Metal Sound Magnezone can all work wonderfully in this role. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[SET]
name: Specially Defensive
move 1: Dragon Dance
move 2: Outrage
move 3: Flare Blitz
move 4: Will-O-Wisp
item: Charizardite X
ability: Blaze
nature: Careful
evs: 248 HP / 52 Atk / 144 SpD / 64 Spe

[SET COMMENTS]
Moves
========

Dragon Dance is absolutely essential in giving Mega Charizard X the Attack and Speed necessary to defeat the Pokemon it is designed to beat, namely / such as / specifically / whatever works (please actually pay attention and don't blindly implement text in gp checks) Naganadel and Greninja. Outrage lets Mega Charizard X hit Pokemon that resist Fire-type attacks, such as bulky Dragonite, Mega Charizard Y, and Kommo-o. Flare Blitz works well with Outrage in providing excellent coverage against the metagame, hitting Pokemon such as Magearna, Mega Metagross, and Ferrothorn. However, Flare Blitz's recoil damage can be particularly damaging against heavy-hitting Pokemon such as a burned Mega Aggron and Substitute Volcarona. Will-O-Wisp makes up for Mega Charizard X's relative lack of bulk and offensive presence by not only halving the opposing Pokemon's Attack but also chipping away at its health at the same time, helping against bulky Multiscale Dragonite and boosted Zygarde.

Set Details
========

The given HP and Special Defense EVs let Mega Charizard X tank hits from Modest Choice Specs Greninja, and the 64 Speed EVs let it outspeed Timid Greninja at +1. These EVs also let Mega Charizard X lure in and beat special attackers such as Choice Specs and Choice Scarf Hyper Beam Genesect and Magnezone, special Dragonite, Choice Specs Naganadel, Choice Specs Deoxys-S, and bulky Meloetta, Volcanion, and Mega Blastoise. (too many examples, the remaining ones were chosen by macemaster) The HP EVs also give Mega Charizard X sufficient physical bulk to beat bulky physical Dragonite, Mega Pinsir, and Mega Lucario. The rest of the EVs should go into Attack, as Mega Charizard X doesn't need huge investments in attack much Attack investment to secure KOs.

Usage Tips
========

This set beats special attackers such as Greninja, Meloetta, Kommo-o, and Mega Blastoise. Against faster special attackers like Greninja and Naganadel, always use Dragon Dance on turn one, and attack on turn two. This is the safest way to go about this matchup, as it accounts for Protean type changes and the occasional Choice Scarf Naganadel, which outspeeds Mega Charizard X Charizard (we're talking not yet mega'd here) at +1 but is OHKOed by a +1 Charizard’s Charizard's Outrage. Make sure to not Mega Evolve against Naganadel in order to avoid super effective damage. For slower bulky special attackers such as bulky Meloetta, Mega Blastoise, and Volcanion, attack immediately, as Mega Charizard X is faster anyway and tanks any hit they throw out. Against a Pokemon like bulky Dragonite, Mega Charizard X should use Will-O-Wisp without Mega Evolving, then Mega Evolve and attack with Outrage once burn damage has negated Dragonite's Multiscale. Against bulky Zygarde, use Will-O-Wisp immediately without Mega Evolving, which will force Zygarde to use Thousand Arrows at some point if it wants to damage Charizard with Tectonic Rage as well as force it to start boosting with Coil, allowing Charizard to do the same on turn two set up with Dragon Dance until Zygarde finally chooses to use Thousand Arrows. On the turn after Zygarde uses Thousand Arrows, Mega Evolve Charizard, and either attack if Zygarde is has low enough HP, or boost again if it does not, waiting for burn damage to get Zygarde in Outrage's KO range. Thankfully, if the burn damage has not gotten Zygarde in range yet, this also means Zygarde has not gotten enough Attack boosts from Coil, ensuring it cannot KO Mega Charizard X in time.


Team Options
========

Powerful, bulky Psychic-type Pokemon such as Z-Reflect Tapu Lele, Mew, and Will-O-Wisp Mega Gardevoir all have tools at their disposal that allow them to tank attacks from and overpower hyper offense and stall Pokemon such as Breakneck Blitz Porygon-Z, Mega Venusaur, Tapu Fini, Golem, Donphan, and Mega Altaria, which all can (remove doublespace)be a problem for Mega Charizard X. As Mega Charizard X is a Fire-type Pokemon, it can work in a standard Fire / Water / Grass core. Pokemon such as Primarina and Greninja can provide answers to Pokemon such as Donphan, Golem, Landorus-T, opposing Mega Charizard X, and Heatran, and Pokemon like Mega Venusaur and Kartana cover up Mega Charizard X's vulnerability to Tapu Fini and Primarina. A Dragon / Steel / Fairy team core can also work with Mega Charizard X; Pokemon such as Tapu Lele and Tapu Fini beat threats like Donphan, Golem, and opposing Mega Charizard X, and Pokemon like Magearna and Aegislash can take on Tapu Lele, Tapu Fini, Primarina, Mega Altaria, and Togekiss.

[STRATEGY COMMENTS]
Other Options
=============

Mega Charizard X can run a defensive 64 HP / 76 Atk / 116 Def / 252 Spe EV spread with a Jolly nature. This spread causes Mega Charizard X to be unreliable against Pokemon like Adamant Mega Lopunny, but in exchange it lets Mega Charizard X beat certain niche threats, such as Haxorus, fast Kommo-o, and fast physical Dragonite. You can also use a specially defensive 248 HP / 72 Atk / 144 SpD / 44 Spe EV spread with a Jolly nature, which sacrifices reliability against Modest Greninja and Modest Naganadel but lets Mega Charizard X beat Jolly Mega Lopunny. As Mega Lopunny and Greninja are often paired together, you may want to consider this as a catch-all option. Belly Drum can give Mega Charizard X an answer to many of the stall Pokemon that normally threaten it, such as Mega Slowbro, defensive Charm Venusaur, and Chansey. Be wary of the 50% health drop, however, as this puts Mega Charizard X in range of attacks that would otherwise not threaten it. Earthquake, often paired with Rock Tomb, has a niche role of beating Heatran, which is normally one of the safest Mega Charizard X counters in the metagame. However, besides Heatran, the coverage and power offered by Rock Tomb and Earthquake is completely overshadowed by the combination of Flare Blitz and Outrage, so only use Earthquake if you need to patch up a specific hole in your team. Counter with 252 HP / 4 Atk / 252 Def and an Impish nature can be a decent option against some Choice item users that normally give Mega Charizard X trouble, such as Choice Scarf Landorus-T, Choice Scarf and Choice Band Garchomp, Choice Band and Choice Scarf Haxorus, and Choice Band and Choice Scarf Durant.


Checks and Counters
===================

**Rock-type Moves**: The most foolproof way to beat a Mega Charizard X is with powerful Rock-type moves, made all the better with Z-Moves. These include Donphan's and Crustle's Continental Crush, Aggron's Head Smash, and Mega Diancie's Diamond Storm.

**Water-type Pokemon**: Water-types naturally have an edge when fighting Mega Charizard X, as they usually resist Flare Blitz and beat Mega Charizard X before it can set up and KO them. Even with specially defensive Mega Charizard X, some Water-types are still too bulky to break through or offensive enough to KO it. Pokemon such as Primarina, Tapu Fini, Manaphy, and Mega Swampert all excel against Mega Charizard X.

**Physically Bulky Pokemon**: Pokemon that avoid being 2HKOed by Mega Charizard X and either incapacitate it or neutralize its offensive presence do very well in defeating it, especially if Mega Charizard X cannot hit the Pokemon super effectively. These include Pokemon such as Landorus-T, Z-Reflect Tapu Lele, Mega Altaria, and Heatran.

**Stall**: Mega Charizard X can naturally be handled effectively by stall Pokemon such as Mega Slowbro, defensive Charm Mega Venusaur, Chansey, Blissey, stall Necrozma, and PP stall Deoxys-S. These Pokemon effectively neutralize Mega Charizard X's Attack with moves like Iron Defense and Charm. They need to worry about the rare Belly Drum Mega Charizard X, which can simply overpower their defenses if it sets up, and Substitute Mega Charizard X, which can hinder Pokemon that rely on Charm or Toxic.

[CREDITS]
- Written by: [[TDA, 276708]]
- Quality checked by: [[charizard8888, 333554], [Freddy Kyogre, 321529], [yogi, 252106]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]

gp 2/2
Thank you! Sorry if it was a bit rough around the edges. hopefully it wasn't as bad it it used to be
 
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