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Metagame ChatBats [Pet Mods Leader's Choice]

:sv/swanna:

Swanna @ Heavy-Duty Boots
Ability: Serene Grace
Tera Type: Ground
EVs: 117 Atk / 93 Def / 117 SpA / 93 SpD / 128 Spe
- Steam Eruption
- Bleakwind Storm
- Roost
- Defog
- Fly-By (70 BP / Flying / Special / Pivot / 50% Attack Drop)

Thanks for joining everyone! It was a great active session again. Happy to see so many new faces recently, especially since you all have been giving great suggestions :)
 
We also redid Araquanid!

Water / Bug (Araquanid) @ Heavy-Duty Boots
Ability: Water Bubble
Tera Type: Water
- Silk Trap but Webs
- Flip Turn
- First Impression
- Surging Strikes
 
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We also did some further changes!

:sv/dodrio:
Flying / Fighting (Dodrio) @ Life Orb / Heavy-Duty Boots
Ability: Speed Boost
Tera Type: Fighting
- Triple Arrows
- Knock Off
- Drill Peck / Brave Bird
- Obstruct

(replaced hyper drill / triple dive)

:sv/veluza:
Water / Ghost (Veluza) @ Sitrus Berry
Ability: Mold Breaker
Tera Type: Water / Ghost / Psychic / Dark
- Fillet Away
- Rage Fist
- Waterfall
- Stored Power

(removed stat boosts and some moves)

:sv/altaria:
Removed, but available pre-Mega. Mega will be split into DDance / Defensive.
 
MEGA TYPHLOSION TODAY!!! Art pending from mintlyFresh and Affles

Mega Typhlosion (Fire / Water)
Ability: Neutralizing Gas (base form has Magic Guard)
Item: Typhlosionite (0/19/20/31/30/0)
- Eruption / Heat Sink (80 BP Fire type Special move (50% drain, 75% if target is burned))
- Steam Eruption
- Matcha Gotcha / Calm Mind
- Morning Sun
 
:sv/terapagos:

Terapagos-Terastal @ Leftovers
Ability: Tera Wheel (Randomly changes into some type at the end of each turn. If it ever turns into Stellar-type, it turns into Terapagos-Stellar.)
Tera Type: Stellar
- Rest
- Sleep Talk
- Calm Mind
- Tera Starstorm (now 10 PP - changes type with the users primary type)

Terapagos-Terastal @ Leftovers
Ability: Tera Shell
Tera Type: Stellar
- Rapid Spin
- Earth Power / Dark Pulse
- Calm Mind
- Tera Starstorm

Terapagos-Stellar is now a pure Stellar-type.
 
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We had an impromptu session following Terapagos where we changed Illumise and Volbeat to hopefully make them stronger and more fun to use

:illumise: Illumise
Ability: Call Volbeat / Tinted Lens (when called by Call Illumise)
Item: Focus Sash
Tera Type: Electric
- Quiver Dance
- Thunderbolt
- Ice Beam
- Bug Buzz

:volbeat: Volbeat
Ability: Call Illumise / Dancer (when called by Call Volbeat)
Item: Focus Sash
Tera Type: Rock
- Victory Dance
- Lunge
- Earthquake
- Mighty Cleave

Also Terapagos item is Leftovers.
 
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We had an impromptu session following Terapagos where we changed Illumise and Volbeat to hopefully make them stronger and more fun to use

:illumise: Illumise
Ability: Call Volbeat / Tinted Lens (when called by Call Illumise)
Item: Focus Sash
Tera Type: Electric
- Quiver Dance
- Thunderbolt
- Ice Beam
- Bug Buzz

:volbeat: Volbeat
Ability: Call Illumise / Dancer (when called by Call Volbeat)
Item: Focus Sash
Tera Type: Rock
- Victory Dance
- Lunge
- Earthquake
- Mighty Cleave

Also Terapagos item is Leftovers and Calm Mind is instead Nasty Plot
I added Leftovers since we did forget to give it an item. I did not implement Nasty Plot as Calm Mind was what we decided during the session.
 
Extremely long session (sorry Snaq) but we ended up making silly Apple mon

Flapple (Grass / Ground)
Ability: Ripen
Item: Tart Apple (Soul Dew for Grass/Ground + Sitrus Berry)
Tera Type: Fire
- Dragon Dance
- Earthquake
- Grab Apple (Scavenge but Grass type (gets most recently used item))
- Flare Blitz
 
On Saturday the 30th (UCT the entire day), we are hosting a ChatBats mini-ladder tour! At midnight, Emika will reveal a laddering prefix. The person who reaches the highest position on the ladder using this prefix by the end of the day will be the first person who can choose the next Pokemon to be added to ChatBats (instead of using !randpoke).

Make sure to be there!
 
We reworked Tatsugiri today, and edited some other mons too! We also learned a valuable lesson on the costs of democracy:
[17:15:33] Affles: emi whyyyy
[17:15:44] Affles: its not sashimiii
[17:15:45] Emi'$ Katana♡: Affles the tier is made by the people ;;
[17:15:55] Affles: sometimes they're wrong :sob:

:terapagos: Terapagos now has Protect instead of Earth Power/Dark Pulse on its offensive set. This allows it to stall a turn if it gets a non-favorable type and can also be helpful for scouting moves or healing with Leftovers.
Terapagos will also no longer be able to Terastallize. Being able to transform into Stellar form at will was incredibly strong, while also removing the whole identity of the mon.

:pelipper: Pelipper will have U-turn added to its Choice Specs set. This should allow it to be more flexible and less reliant on predictions to have value.

:milotic: Milotic will now only generate Haze, along with dual Stabs and Recover. We removed some generally useless moves such as Ice Beam and Substitute, as well as Dragon Tail and Toxic, which both had the same role as Haze in preventing setup mons from abusing Milotic.

:delibird: Delibird will no longer generate Life Orb instead of Heavy-Duty Boots. The combination of a 4x Rocks weakness, Brave Bird recoil, and Life Orb damage caused Life Orb Delibird sets to be difficult, and in some matchups impossible, to use effectively.

:tatsugiri: Tatsugiri was fully reworked, building on a new identity as a supportive wallbreaker, using Scarf to boost its Speed and Sashimi Shuffle to pivot around and heal allies. Regenerator allows it to shrug off chip damage, but it must be careful of hazards if it wants to use Water Spout with maximum power. Switcheroo allows it to remove the Choice Scarf to cripple foes and unlock its moves, but at the cost of being vulnerable to faster foes.

Tatsugiri (Water/Dragon) @ Choice Scarf
Ability: Regenerator
Tera Type: Water
Stat Changes: +10 HP, +10 Def
- Switcheroo
- Sashimi Shuffle (non-damaging pivot move that heals 1/3rd HP for the switch in)
- Twister
- Water Spout
 
pecha nerd won the event and chose Genesect!

Genesect-Burn @ Burn Drive
Ability: Download -> Sunny Day
Tera Type: Fire - Techno Blast
- Earthquake
- Sunsteel Strike
- U-turn

Genesect-Chill @ Chill Drive
Ability: Download -> Snow Warning
Tera Type: Ice
- Techno Blast (+30% power during Snow)
- Earthquake
- Behemoth Blade
- U-turn

Genesect-Douse @ Douse Drive
Ability: Download -> Drizzle
Tera Type: Water
- Techno Blast
- Thunder
- Make It Rain
- U-turn

Genesect-Shock @ Shock Drive
Ability: Download -> Electric Surge
Tera Type: Electric
- Techno Blast
- Ice Beam
- Tachyon Cutter
- U-turn

Sorry pecha, the super-weathers didn't win :(. -> abilities are post-tera
 
:honchkrow: Honchkrow (Dark/Flying) @ Heavy-Duty Boots
Ability: Supreme Overlord
Tera Type: Fighting / Dark
+20 base SpA
- Crowverload (Dark type, Physical, 12 BP x 10 hits, -4 Prio, sets Substitute on hit)
- Sucker Punch
- Oblivion Wing
- U-turn / Close Combat (if Fighting Tera)

Fun session, took us a while to decide on what we wanted to do but it worked out in the end I think
 
MONKEY

:primeape: Primeape (Fighting) @ Eviolite
Ability: Battle Rage (+1 Attack when hit by a foe)
Tera Type: Steel
- Drain Punch
- Taunt
- Knock Off
- Iron Head
- Earthquake
 
Very silly and extremely custom set but I think it works well and has interesting gameplay interactions.

:rillaboom: Rillaboom (Grass) @ Heavy-Duty Boots
Ability: Terrain Shift: Sets Terrain on switch in, changes type to the type of terrain (Electric Terrain at 100% HP, Misty Terrain above 66% HP, Grassy Terrain above 33% HP, and Psychic Terrain below 33% HP)
Tera Type: Stellar
- Nature's Fury (Calls different move based on terrain: Grassy Glide in Grassy Terrain, Misty March in Misty Terrain (same as Glide), Wacky Whack ( 80 BP Psychic, +1 speed boost move in Psychic Terrain, Lightning Leap in Electric Terrain (same as Glide), defaults to ESpeed if no terrain)
- U-turn
- Wood Hammer
- Land's Wrath

Terrains have been changed: Electric Terrain blocks all Recovery moves from being used, Misty terrain boosts Fairy moves by 1.3x
 
Very fun and quick session, tons of people were there and we (somehow) managed to agree on a fun set

:mandibuzz: Mandibuzz (Dark/Ground) @ Thick Club (modified to Fling 130 BP)
Ability: Weak Armor
Tera Type: Poison
- Fling
- Scavenge
- Bonemerang (modified to restore Thick Club if user does not have it)
- Roost
 
Today we updated some older sets that were causing problems in the format!

:stonjourner: Stonjourner has been terrorizing the tier with Victory Dance boosted Rock Wreckers, and we've reigned it in a bit by removing Victory Dance and giving it a Choice Scarf instead of Life Orb.

:Vaporeon: Vaporeon has been having trouble in the tier, being very weak and generally only using the Jolteon form. We've given it a Flame Orb instead of Toxic Orb, as well as some much needed moveset changes and stat buffs for Flareon.

Vaporeon/Flareon/Jolteon
Ability: Marvel Scale (Vaporeon), Quick Feet (Jolteon), Guts (Flareon)
Item: Flame Orb
Tera Type: Stellar
- Volt Switch
- Flip Turn
- Burn Out (Fire type U-Turn)
(Does not get STAB Pivot)

Jolteon: Zippy Zap (no Evasion boost, Special), Freezy Frost
Vaporeon: Recover, Scald
Flareon (65 Def, 60 SpA, 95 Speed): Sizzly Slide (is 80 BP), Facade

When it uses a pivot move, it transforms into the corresponding type

:dachsbun: Dachsbun's ability to summon Koraidon on the enemy team, while a very cool and unique interaction, is also very problematic for balance and enjoyment. We have thus removed this interaction from Dachsbun.

:moltres: Moltres will now have Grass as its Tera Type, instead of Ground.

The next update (including these changes) will be live on main in the next few days.
 
Changelog for latest update
Volcarona: 82 --> 84
Carbink: 90 --> 84
Tyranitar (base form): 84 --> 86
Empoleon: 84 --> 82
Lycanroc-Midnight: 90 --> 88
Lycanroc-Dusk: 84 --> 86
Hippowdon: 84 --> 86
Gogoat: 88 --> 90
Chien-Pao: 80 --> 82
Kleavor: 82 --> 80
Araquanid: 84 --> 88
Golurk: 86 --> 88
Added Flapple, Genesect, Honchkrow, Rillaboom, Primeape, and Mandibuzz.
Dachsbun: No longer generates a Koraidon on the opposing team.
Delibird: Can no longer generate with a Life Orb.
Milotic: Removed Dragon Tail, Substitute, Ice Beam, and Toxic from moveset.
Moltres: Tera Ground --> Tera Grass
Pelipper: Can generate U-turn.
Regieleki: Removed Blazing Torque from moveset.
Stonjourner: Removed Victory Dance from moveset, replaced Life Orb with Choice Scarf.
Tatsugiri: Reworked set.
Terapagos: Cannot Terastallize, now has Protect instead of Dark Pulse and Earth Power.
Vaporeon: Replaced Poison Heal with Marvel Scale, now has Recover and Scald instead of Wish and Bouncy Bubble. Flareon now has Facade instead of BBQ Beatdown.
Fixed Short Fuse not working properly when killed by residual damage effects.
Fixed Biogenesis not changing Mew's type before hazard damage.
Burn Out is now Special instead of Physical.
Purify now has 16 max PP instead of 32.

I also updated most of the move descriptions to be more concise.
 
Surprise session today, we got Feraligatr and just like Typhlosion we made a Mega form for it!

:feraligatr: Mega Feraligatr (Dragon) @ Feraligatrite (+40 Atk, +20 Def, +20 SpA, +20 SpD)
Ability: Sheer Force (base), Dragon's Jaw (mega): Adds Dragon to the typing of all Bite moves, which have double secondary effects.

- Dragon Dance
- Thunder Fang / Poison Fang
- Crunch
- Fire Fang

A non-mega set will generate if the Mega cannot be generated on the team.

Feraligatr (Water) @ Life Orb
Ability: Sheer Force
Tera Type: Dark
- Dragon Dance
- Thunder Fang
- Crunch
- Liquidation
 
Rolled Salazzle today, took a while to figure out what we wanted to do but I think we made a cool set.

:salazzle: Salazzle (Poison/Fire) @ Heavy-Duty Boots
Ability: Corrosive Soul (Sets Corrosive Terrain: 30 BP Special Poison damage w/ Salazzle's SpA + 40% chance to Poison at the end of each turn.)
Tera Type: Flying
- Magma Storm
- Malignant Chain / Venoshock
- Psychic Noise
- Baneful Bunker
 
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Kyogre @ Waterium Z
Ability: Oceanic Blessing (Flower Gift for Rain. Changes Kyogre into Primal form)
Tera Type: Water
- Origin Pulse
- Thunder
- Ice Beam
- Hurricane
- Tidal Surge (now gets Z +Speed if emikatana is okay with that)
 
We rolled Azelf today and because Azelf is the mascot of the Survivor room, we made it into a gambling mon!

Azelf (Psychic/Normal)
Ability: Auto Spin (Use Metronome at end of turn. Below 50% HP, use Metronome twice. At <10% HP, use Metronome 3 times)
Item: Focus Band (modified so the chance to survive is equal to the current HP percentage. Still 10% below 10% HP)
Tera Type: Stellar
- Rapid Spin
- Metronome
- Loot Box (Normal type, Random effect: 60 BP, 120 BP, 150 BP with recoil, Self heal for 25%)
- Acupressure
 
Today we did Decidueye!

:sv/decidueye:

Decidueye @ Life Orb / Heavy-Duty Boots / Leftovers
Ability: Overgrow / Sniper
Tera Type: Steel / Dark / Ghost
- Sinister Arrows
- Leaf Blade
- Spirit Shackle
- U-turn
- Roost
- Defog

Sinister Arrows: Future Sight clone / Ghost / Physical / 50BP / Hits in 2 turns, in 3 turns AND in 4 turns.
 
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Another Ogerpon rolled, most people weren't all that excited but we got something together. RIP Diamond Storm

Ogerpon-Cornerstone @ Cornerstone Mask
Ability: Solid Rock
Tera Type: Rock
- Sappy Seed
- Ivy Cudgel
- Synthesis
- Spiky Shield / Thousand Waves
 
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