
Lobster here with my first gen 8 RMT. I built this team mainly around DD rest gyara, which is a fantastic wincon with some great setup opportunities, that I've enjoyed a lot using this team. I can't think of anything else to say
I would go for top 10 but


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Steel Beam
- Rapid Spin
- Stealth Rock
I needed a lead and they all suck, so I picked the one that sucks the least. Steel Beam is a cool move that not only allows Exca to keep rocks up by suiciding on all the foggers it doesn't beat, but also allows it to do 75 to the influx of Cloysters about atm, putting them in sucker range for cinder/croak (which is why I'm Naive). The other moves are massively self explanatory, nothing cool to see here.

Gyarados @ Chesto Berry
Ability: Moxie
EVs: 8 HP / 200 Atk / 48 SpD / 252 Spe
Jolly Nature
- Waterfall
- Power Whip
- Dragon Dance
- Rest
Now here's the star of the show. I rarely find EQ to be a useful move for Gyara, so I decided to test out chesto rest on another team, and was so impressed with it I built this. The key move in this set is rest, so it can take toxics from things such as Seis, risk scald burns from fat waters like Vaporeon, and take chip from pretty much anything that isn't instantly threatening it and rest it off, leaving you a healthy +2 or more Gyara ready to sweep. It's also great for priority (especially sucker punches), which is often what would prevent this sweeping if it were 3 attacks gyara. The EV spread allows it to tank 2 brave birds from uninvested Corvik, as well as dracos from LO modest Hydra and specs Pult. A bulkier spread of 8 HP / 140 Atk / 152 SpD / 208 Spe Jolly can be used to dodge the 2hko from specs pult shadow ball, while still outspeeding scarfed Dracovish.
Edit: Another even bulkier spread of 200 HP / 88 Atk / 12 SpD / 208 Spe dodges the 2hko from band vish fishious rend after a DD as well, which is probably superior if you want the bulkier spread.

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- Sucker Punch
- Court Change
- U-turn
Gyara loses to Ferro and Rotom-Mow, so I needed a fire type, meaning this was the only real option on HO. Providing a fast pivot, some hazard control, priority and decent breaking ability all in one, cinderace is a vital member of the team. I opted for sucker > HJK because Pult and Cloyster are annoying and HJK doesn't really hit anything. I also want to point out how underrated blaze is, that boost has allowed me to turn a tight situation around on several occasions by making cinder a powerful breaker. Adamant is preferred as only Gengar is between 370 and 337, which dies to sucker.

Mew @ Mind Plate
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Flare Blitz
- Close Combat
- Dragon Dance
I've enjoyed DD Mew back in the dynamax era, where I used a weakness policy set, and decided to bring it back here. Mind plate helps it nab KOs, meaning at +1 it gets Sylv after rocks and a roll in your favour to KO pult after rocks (shoutout Thunder Pwoell for the item suggestion). Blitz is needed for Corviknight and Aegi, while CC hits Hydreigon, Obstagoon and Tyranitar. Other options for the coverage include Gunk Shot for Hat and Play Rough for Grimmsnarl, but both are relatively rare so are unnecessary imo.

Toxicroak @ Air Balloon
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Earthquake
- Sucker Punch
- Swords Dance
I wanted something that could come into Fishious Rend because Vish is terrifying, and Toxicroak not only does that, but offered insurance against Toxapex, which is a pain between haze and scald burns. Air balloon allows it to counter Seis, Gastro etc (shoutout Real PHeal Spheal for this one), giving me another mon to set up on these if there's something I need to remove for Gyara to sweep. EQ is necessary so you actually beat pex, rather than lose a PP war to it, as well as hitting Aegi and any Cinderace that try to switch in, while gunk hits fairies, rotom-mow, and is generally a good stab. Sucker allows you to hit Pult as well as being priority, which is literally always helpful. I decided against drain punch as it doesn't hit much and you still lose to corvik.

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Trick
- Healing Wish
Finally, I wanted a scarf for Pult and I was aware I struggled to break darks like Grimm and Mandibuzz, so I opted for Gardevoir. Trick is vital as it allows me to screw over irritating mons like bulk up corvik (if I let it get a free BU it just wins), and also can lead V cloy and trick it as it smashes, which has been useful before. Moonblast is it's best stab and required for Pult, while psychic helps V pex but could be dropped for focus blast to revenge sand rush Exca. The main draw of Gardevoir, however, is healing wish. This allows me to save an almost dead/statused sweeper if I'm in a tough situation, and in general allows for more reckless play. Trace is a brilliant ability too, being able to steal swift swim/sand rush/chlorophyll to reverse sweep weather squads, regen some health back from pex, or kill pults through sub by stealing infiltrator.
I don't like this gen so I'm not particularly interested in trying out the ideas I've had to alter this team, so if anyone tries these let me know:
Replace Excadrill, SR leads suck so something like Cloyster ora less skillless mon BU grimm to help the corvik matchup might be cool.
Hydra > Croak seems interesting, even if it is a lot weaker V Vish.
Replace Excadrill, SR leads suck so something like Cloyster or
Hydra > Croak seems interesting, even if it is a lot weaker V Vish.





Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Steel Beam
- Rapid Spin
- Stealth Rock
Gyarados @ Chesto Berry
Ability: Moxie
EVs: 8 HP / 200 Atk / 48 SpD / 252 Spe
Jolly Nature
- Waterfall
- Power Whip
- Dragon Dance
- Rest
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- Sucker Punch
- Court Change
- U-turn
Mew @ Mind Plate
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Flare Blitz
- Close Combat
- Dragon Dance
Toxicroak @ Air Balloon
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Earthquake
- Sucker Punch
- Swords Dance
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Trick
- Healing Wish
Ability: Mold Breaker
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Steel Beam
- Rapid Spin
- Stealth Rock
Gyarados @ Chesto Berry
Ability: Moxie
EVs: 8 HP / 200 Atk / 48 SpD / 252 Spe
Jolly Nature
- Waterfall
- Power Whip
- Dragon Dance
- Rest
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Pyro Ball
- Sucker Punch
- Court Change
- U-turn
Mew @ Mind Plate
Ability: Synchronize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psychic Fangs
- Flare Blitz
- Close Combat
- Dragon Dance
Toxicroak @ Air Balloon
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Earthquake
- Sucker Punch
- Swords Dance
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Trick
- Healing Wish
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Thanks for reading, hope you enjoyed my
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