[SET]
name: Choice Band
move 1: Poltergeist / Spectral Thief
move 2: Spectral Thief / Rock Tomb / Ice Punch
move 3: Low Kick
move 4: Shadow Sneak
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ghost
[SET COMMENTS]
* Choice Band Marshadow is one of the best wallbreakers and revenge killers in the tier; thanks to its virtually unresisted STAB combination and sufficient Speed to outspeed crucial targets like Arceus and Palkia-O, it is able to 2HKO a good portion of the metagame with minimal support.
* Poltergeist easily wears down the opposing team with minimal prior momentum, notably 2HKOing defensive Eternatus, defensive Ho-Oh, and defensive Primal Kyogre. Spectral Thief is a slightly weaker yet more accurate alternative that instead discourages slower setup sweepers such as utility Swords Dance Primal Groudon and Coil Zygarde from staying on the field and is more difficult to PP stall. With the main checks to Ghost-type STAB moves from Marshadow being Arceus, Yveltal, Zygarde, and Arceus-Dark, it's viable to run both moves at once.
* Rock Tomb OHKOes Ho-Oh and provides utility to cripple foes on a predicted switch, but Ice Punch is an alternative to 2HKO Zygarde and OHKO Mega Salamence and Rayquaza.
* As most of the tier is rather heavy, Low Kick is functionally a 120-BP attack with minimal downsides.
* Tera Ghost lets Marshadow OHKO defensive Necrozma-DM with Poltergeist and 2HKO most utility Arceus formes as well as defensive Primal Groudon. Tera Ghost Spectral Thief, after Stealth Rock, can also OHKO wallbreaker Primal Kyogre and 2HKO defensive Arceus-Fairy. Terastallizing also ensures that Shadow Sneak OHKOes Mewtwo and Ultra Necrozma.
* Marshadow is best used in the mid-game once the opposing checks to either its Ghost- or Fighting-type STAB moves have been taken care of or put into OHKO range for Marshadow. In such a scenario, or if the opposing team lacks such checks, Marshadow can use the same move multiple times without being punished as a result of becoming Choice-locked, capitalizing on breaking defensive cores to eventually pave the way for a sweep.
* Against hyper offense, Marshadow is a potent revenge killer thanks to its immunity to Extreme Speed and its priority in Shadow Sneak, which threatens faster foes such as Ultra Necrozma, Mega Mewtwo Y, and Deoxys-A; therefore, it's desirable to keep Marshadow for long-term use when facing such teams.
* Because Marshadow can't consistently handle foes such as Ultra Necrozma, Zacian-C, and Yveltal, checks such as Arceus-Fairy, Primal Groudon, and Ditto make for good allies. In return, Marshadow offensively pressures foes such as Primal Kyogre and Eternatus for them.
* As Marshadow is rather frail for the tier, it appreciates pivots such as Yveltal and Alomomola to let it safely enter the field. More offensive teams may instead want a suicide lead such as Glimmora or Shuckle, as they provide a safe switch upon being KOed and let Marshadow KO more foes with the extra damage from entry hazards or the support from Sticky Web.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bananatimez.538620/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/zrp200.327515/
name: Choice Band
move 1: Poltergeist / Spectral Thief
move 2: Spectral Thief / Rock Tomb / Ice Punch
move 3: Low Kick
move 4: Shadow Sneak
item: Choice Band
ability: Technician
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
tera type: Ghost
[SET COMMENTS]
* Choice Band Marshadow is one of the best wallbreakers and revenge killers in the tier; thanks to its virtually unresisted STAB combination and sufficient Speed to outspeed crucial targets like Arceus and Palkia-O, it is able to 2HKO a good portion of the metagame with minimal support.
* Poltergeist easily wears down the opposing team with minimal prior momentum, notably 2HKOing defensive Eternatus, defensive Ho-Oh, and defensive Primal Kyogre. Spectral Thief is a slightly weaker yet more accurate alternative that instead discourages slower setup sweepers such as utility Swords Dance Primal Groudon and Coil Zygarde from staying on the field and is more difficult to PP stall. With the main checks to Ghost-type STAB moves from Marshadow being Arceus, Yveltal, Zygarde, and Arceus-Dark, it's viable to run both moves at once.
* Rock Tomb OHKOes Ho-Oh and provides utility to cripple foes on a predicted switch, but Ice Punch is an alternative to 2HKO Zygarde and OHKO Mega Salamence and Rayquaza.
* As most of the tier is rather heavy, Low Kick is functionally a 120-BP attack with minimal downsides.
* Tera Ghost lets Marshadow OHKO defensive Necrozma-DM with Poltergeist and 2HKO most utility Arceus formes as well as defensive Primal Groudon. Tera Ghost Spectral Thief, after Stealth Rock, can also OHKO wallbreaker Primal Kyogre and 2HKO defensive Arceus-Fairy. Terastallizing also ensures that Shadow Sneak OHKOes Mewtwo and Ultra Necrozma.
* Marshadow is best used in the mid-game once the opposing checks to either its Ghost- or Fighting-type STAB moves have been taken care of or put into OHKO range for Marshadow. In such a scenario, or if the opposing team lacks such checks, Marshadow can use the same move multiple times without being punished as a result of becoming Choice-locked, capitalizing on breaking defensive cores to eventually pave the way for a sweep.
* Against hyper offense, Marshadow is a potent revenge killer thanks to its immunity to Extreme Speed and its priority in Shadow Sneak, which threatens faster foes such as Ultra Necrozma, Mega Mewtwo Y, and Deoxys-A; therefore, it's desirable to keep Marshadow for long-term use when facing such teams.
* Because Marshadow can't consistently handle foes such as Ultra Necrozma, Zacian-C, and Yveltal, checks such as Arceus-Fairy, Primal Groudon, and Ditto make for good allies. In return, Marshadow offensively pressures foes such as Primal Kyogre and Eternatus for them.
* As Marshadow is rather frail for the tier, it appreciates pivots such as Yveltal and Alomomola to let it safely enter the field. More offensive teams may instead want a suicide lead such as Glimmora or Shuckle, as they provide a safe switch upon being KOed and let Marshadow KO more foes with the extra damage from entry hazards or the support from Sticky Web.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bananatimez.538620/
Grammar checked by:
https://www.smogon.com/forums/members/clouds.356215/
https://www.smogon.com/forums/members/zrp200.327515/
Last edited: