AAA Choice Scarf Jirachi [Done]

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beauts

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[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish / Stealth Rock
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 252 HP / 144 Atk / 112 Spe

[SET COMMENTS]
Jirachi is an effective Regenerator Choice Scarf user due to its good defensive typing, stat spread, and support movepool. It effectively switches into many prominent attackers such as Tapu Lele, Zapdos, Latios, and Pixilate Tapu Koko. Regenerator, along with U-turn, allows Jirachi to stay healthy over the course of a game and function as an effective offensive pivot that can even threaten out Zarude, which normally forces it off the field. Iron Head threatens and forces out Pokemon such as Tapu Lele and Terrakion while having good neutral coverage against key threats like Zygarde-10%, Galarian Zapdos, and Tapu Fini. Trick punishes defensive switch-ins such as Corviknight, Heatran, and Blissey, and allows Jirachi the option to switch moves against bulkier teams. Healing Wish can heal a partner like Galarian Zapdos once at the cost of sacrificing Jirachi, while Stealth Rock can maintain entry hazard pressure due to the amount of switches Jirachi forces. The given EV spread and nature lets Jirachi outspeed maximum Speed Modest Tapu Lele after Trick and OHKO Terrakion after a Close Combat.

Choice Scarf Jirachi fits best on balance and bulky offense teams that appreciate its defensive qualities and fast pivoting. Due to its lack of wallbreaking power, it pairs well with strong physical attackers such as Zygarde-10%, Garchomp, Terrakion, and Galarian Zapdos that in turn like Jirachi's ability to check Azelf and Tapu Lele. Jirachi can also help them by crippling common physical walls such as Ferrothorn and Skarmory that try and check it with Trick. Special attackers such as Primordial Sea Zapdos and Inteleon can check Desolate Land Fire-types such as Heatran and Cinderace that force Jirachi out. Jirachi, while bulky, appreciates a solid defensive core surrounding it. Swampert, both physically and specially defensive, pairs well with it and can also offer entry hazard support to wear down opposing teams. RegenVest Swampert checks primal weather wallbreakers such as Inteleon and Heatran while Rocky Helmet checks Tapu Koko and Garchomp. Blissey and Skarmory are also good partners due to them each blanketing most of the tier's special and physical wallbreakers, respectively. Entry hazard removal is key to keeping Jirachi healthy, so removal options such as Mandibuzz pair well, as Mandibuzz can check physical attackers such as Garchomp and Cinderace while Jirachi in turn checks Tapu Koko and Tapu Lele.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run Energy Ball on its Assault Vest sets to threaten Swampert by 2HKOing physically defensive sets. Thunder is also an option to threaten Corviknight while paralyzing foes. However, Jirachi typically prefers its listed coverage options. Coverage options such as Ice Punch can be used on the Choice Scarf set to hit Landorus-T or Garchomp, however, their utility is more limited and situational than Healing Wish or Trick. A more offensive set with Magic Guard and Steel Beam can also be run, but it struggles to make progress against many special walls such as Blissey.

Checks and Counters
===================

**Knock Off**: Losing its Assault Vest or Choice Scarf heavily lowers Jirachi's utility, so Jirachi should avoid Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic as it invalidates Regenerator. Common Wandering Spirit users such as Landorus-T and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator.

**Primal Weather**: Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon, due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wallbreakers including Barraskewda, Cinderace, Zygarde-10%, and Talonflame threaten OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

**Opposing Regenerator Pivots**: Opposing Choice Scarf Regenerator pivots such as Mew and Landorus-T can prevent Jirachi from reliably using Trick and can easily heal off any damage from U-turn. Assault Vest Regenerator Pokemon such as opposing Jirachi and Swampert can prevent Jirachi from using Trick, Healing Wish, and Stealth Rock once its item is traded away.

[CREDITS]
- Written by: [[beauts, 484270]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]
 
Last edited by a moderator:

Isaiah

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A R C
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-Turn
move 3: Trick
move 4: Healing Wish / Stealth Rock
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 252 HP / 104 Atk / 152 150 Spe (Should be 150 if it's for +1 base 100s)

[SET COMMENTS]
Jirachi functions as an effective Regenerator Choice Scarf user in Almost Any Ability due to its good defensive typing, stat spread, and support movepool. These qualities allow it to effectively switch into many prominent attackers such as Tapu Lele, Zapdos, Latios, Zapdos, and Pixilate Koko. Regenerator, along with U-Turn, allow allows Jirachi to stay healthy over the course of a game and function as an effective offensive pivot that can even threaten out Zarude, which normally forces it off the field. (or something like this, not being slower than zarude is very sick) Iron Head threatens and forces out Pokemon such as Tapu Lele and Terrakion, while having good neutral coverage against Zygarde-10%, Galarian Zapdos, and Tapu Fini. Trick punishes defensive switch-ins such as Corviknight, Heatran, and Blissey, and allows Jirachi the option to switch moves against bulkier teams. Healing Wish can heal a partner like Galarian Zapdos once at the cost of sacking Jirachi, while Stealth Rock is able to maintain hazard pressure due to the amount of switches Jirachi forces. The given EV spread and nature lets Jirachi outspeed Adamant Galarian Zapdos and Mew and Modest Volcarona with the rest in HP for bulk. (I'm honestly kind of perplexed by the speed stat. If a volcarona is already +1, wouldn't Jirachi ideally not be trying to get in vs it? Ada scarf gzap isn't really a set, and neither is scarf Mew with 252evs in speed)

Choice Scarf Jirachi is best fit on balance or bulky offense teams that appreciate its defensive qualities and speed control. Due to its lack of breaking power, it is paired well with strong physical attackers such as Zygarde-10% and Garchomp (Jirachi baits in steel types (tran, opposing rachi, ferro, corv) so fighting types (gzap, terrak) are a good shout too) that in turn like Jirachi's ability to check Azelf and Tapu Lele. (For special attackers, maybe mention primsea Zap since it helps vs fire types + voltturn core) Jirachi, while bulky, appreciates a solid defensive core surrounding it. Swampert, both physically- and specially-defensive, pair well with it and can also offer hazard support to wear down opposing teams. RegenVest Swampert checks primal weather breakers such as Inteleon and Heatran while Rocky Helmet checks Tapu Koko and Garchomp. Blissey and Skarmory are also good partners due to them each blanketing most of the tier's special and physical breakers respectively. Entry Hazard removal is key to keeping Jirachi healthy, so removal options such as Mandibuzz pair well, as Mandibuzz can check physical attackers such as Garchomp and Cinderace while Jirachi in turn checks Tapu Koko and Tapu Lele.
[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run Energy Ball on its Assault Vest sets to threaten Swampert by 2HKOing physically defensive sets. Thunder is also an option to threaten Corviknight while paralyzing foes. However, Jirachi typically prefers its listed coverage options. Coverage options such as Ice Punch can be used on the Choice Scarf set to hit Landorus-T or Garchomp, however, their utility is more limited and situational than Healing Wish or Trick. A more offensive set with Magic Guard and Steel Beam can also be run, but it struggles to make progress against many special walls such as Blissey.

Checks and Counters
===================

**Knock Off**: Losing its Assault Vest or Choice Scarf heavily lowers Jirachi's special utility, so Jirachi should avoid Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic as it invalidates Regenerator. Common Wandering Spirit users such as Landorus-T and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator.

**Primal Weather**: Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon, due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wallbreakers including Barraskewda, Cinderace, Zygarde-10%, and Talonflame threaten OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

Other scarf regen mons (opposing rachi, mew) are worth noting since you can't really trick them // Regenvest mons are also annoying bc they deny you rocks, hwish, and trick if you trick them, plus in some cases (like regen lando) they actually benefit from you having av and them having scarf

[CREDITS]
- Written by: [[beauts, 484270]
- Quality checked by: [[Isaiah, 375662], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Nice, 1/2
 

UT

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OM Leader
add remove conjecture
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish / Stealth Rock
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 252 HP / 144 Atk / 112 Spe

[SET COMMENTS]
Jirachi functions as is an effective Regenerator Choice Scarf user due to its good defensive typing, stat spread, and support movepool. These qualities allow it to effectively switch It effectively swtiches into many prominent attackers such as Tapu Lele, Zapdos, Latios, and Pixilate Tapu Koko. Regenerator, along with U-turn, allows Jirachi to stay healthy over the course of a game and function as an effective offensive pivot that can even threaten out Zarude, which normally forces it off the field.. extra period here Iron Head threatens and forces out Pokemon such as Tapu Lele and Terrakion, (comma) while having good neutral coverage against Zygarde-10%, Galarian Zapdos, and Tapu Fini. Trick punishes defensive switch-ins such as Corviknight, Heatran, and Blissey, and allows Jirachi the option to switch moves against bulkier teams. Healing Wish can heal a partner like Galarian Zapdos once at the cost of sacking Jirachi, while Stealth Rock is able to maintain entry hazard pressure due to the amount of switches Jirachi forces. The given EV spread and nature lets Jirachi outspeed maximum speed Modest Tapu Lele after a Trick. is there a reason for Atk EVs over SpD?

Choice Scarf Jirachi is best fit on balance or and bulky offense teams that appreciate its defensive qualities and speed control fast pivoting. Due to its lack of wallbreaking power, it is paired well with strong physical attackers such as Zygarde-10%, (comma) Garchomp, Terrakion, and Galarian Zapdos that in turn like Jirachi's ability to check Azelf and Tapu Lele. Jirachi can also help them by crippling common physical walls such as Ferrothorn and Skarmory that try and check it with Trick. Special attackers such as Primordial Sea Zapdos and Inteleon can check Desolate Land Fire-types such as Heatran and Cinderace that would otherwise force Jirachi out. Jirachi, while bulky, appreciates a solid defensive core surrounding it. Swampert, both physically- and specially-defensive hyphens, pair well with it and can also offer entry hazard support to wear down opposing teams. RegenVest Swampert checks primal weather wallbreakers such as Inteleon and Heatran while Rocky Helmet checks Tapu Koko and Garchomp. Blissey and Skarmory are also good partners due to them each blanketing most of the tier's special and physical breakers respectively. Entry hazard removal is key to keeping Jirachi healthy, so removal options such as Mandibuzz pair well, as Mandibuzz can check physical attackers such as Garchomp and Cinderace while Jirachi in turn checks Tapu Koko and Tapu Lele.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run Energy Ball on its Assault Vest sets to threaten Swampert by 2HKOing physically defensive sets. Thunder is also an option to threaten Corviknight while paralyzing foes. However, Jirachi typically prefers its listed coverage options. Coverage options such as Ice Punch can be used on the Choice Scarf set to hit Landorus-T or Garchomp, however, their utility is more limited and situational than Healing Wish or Trick. A more offensive set with Magic Guard and Steel Beam can also be run, but it struggles to make progress against many special walls such as Blissey.

Checks and Counters
===================

**Knock Off**: Losing its Assault Vest or Choice Scarf heavily lowers Jirachi's special utility, so Jirachi should avoid Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic as it invalidates Regenerator. Common Wandering Spirit users such as Landorus-T and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator.

**Primal Weather**: Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon, due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wallbreakers including Barraskewda, Cinderace, Zygarde-10%, and Talonflame threaten OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

**Opposing Regenerator Pivots**: Opposing Choice Scarf Regenerator pivots such as Mew and Landorus-T can prevent Jirachi from Tricking its Choice Scarf reliably using Trick and can easily heal off any damage from U-turn. Assault Vest Regenerator Pokemon such as opposing Jirachi and Swampert can prevent Jirachi from using Trick, Healing Wish, and Stealth Rock once its item is traded away.

[CREDITS]
- Written by: [[beauts, 484270]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]

QC 2/2! You're so good. Other than saying "U-Turn" instead of "U-turn."

 

UT

Uncharted Territory
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Live Chat Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
OM Leader
add remove conjecture
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Trick
move 4: Healing Wish / Stealth Rock
item: Choice Scarf
ability: Regenerator
nature: Jolly
evs: 252 HP / 144 Atk / 112 Spe

[SET COMMENTS]
Jirachi is an effective Regenerator Choice Scarf user due to its good defensive typing, stat spread, and support movepool. It effectively swtiches switches into many prominent attackers such as Tapu Lele, Zapdos, Latios, and Pixilate Tapu Koko. Regenerator, along with U-turn, allows Jirachi to stay healthy over the course of a game and function as an effective offensive pivot that can even threaten out Zarude, which normally forces it off the field. Iron Head threatens and forces out Pokemon such as Tapu Lele and Terrakion while having good neutral coverage against key threats like Zygarde-10%, Galarian Zapdos, and Tapu Fini. Trick punishes defensive switch-ins such as Corviknight, Heatran, and Blissey, and allows Jirachi the option to switch moves against bulkier teams. Healing Wish can heal a partner like Galarian Zapdos once at the cost of sacking sacrificing Jirachi, while Stealth Rock is able to can maintain entry hazard pressure due to the amount of switches Jirachi forces. The given EV spread and nature lets Jirachi outspeed maximum Speed Modest Tapu Lele after Trick and OHKO Terrakion after a Close Combat.

Choice Scarf Jirachi is best fit fits best on balance and bulky offense teams that appreciate its defensive qualities and fast pivoting. Due to its lack of wallbreaking power, it is paired well pairs well with strong physical attackers such as Zygarde-10%, Garchomp, Terrakion, and Galarian Zapdos that in turn like Jirachi's ability to check Azelf and Tapu Lele. Jirachi can also help them by crippling common physical walls such as Ferrothorn and Skarmory that try and check it with Trick. Special attackers such as Primordial Sea Zapdos and Inteleon can check Desolate Land Fire-types such as Heatran and Cinderace that would otherwise force Jirachi out. Jirachi, while bulky, appreciates a solid defensive core surrounding it. Swampert, both physically and specially defensive, pairs well with it and can also offer entry hazard support to wear down opposing teams. RegenVest Swampert checks primal weather wallbreakers such as Inteleon and Heatran while Rocky Helmet checks Tapu Koko and Garchomp. Blissey and Skarmory are also good partners due to them each blanketing most of the tier's special and physical wallbreakers, (comma) respectively. Entry hazard removal is key to keeping Jirachi healthy, so removal options such as Mandibuzz pair well, as Mandibuzz can check physical attackers such as Garchomp and Cinderace while Jirachi in turn checks Tapu Koko and Tapu Lele.

[STRATEGY COMMENTS]
Other Options
=============

Jirachi can run Energy Ball on its Assault Vest sets to threaten Swampert by 2HKOing physically defensive sets. Thunder is also an option to threaten Corviknight while paralyzing foes. However, Jirachi typically prefers its listed coverage options. Coverage options such as Ice Punch can be used on the Choice Scarf set to hit Landorus-T or Garchomp, however, their utility is more limited and situational than Healing Wish or Trick. A more offensive set with Magic Guard and Steel Beam can also be run, but it struggles to make progress against many special walls such as Blissey.

Checks and Counters
===================

**Knock Off**: Losing its Assault Vest or Choice Scarf heavily lowers Jirachi's utility, so Jirachi should avoid Knock Off from Pokemon like Ferrothorn, Azelf, and Toxapex.

**Wandering Spirit**: Like many Regenerator users, Jirachi’s only form of recovery is its ability. This, coupled with the fact that Jirachi’s most used move is U-turn, makes Wandering Spirit very problematic as it invalidates Regenerator. Common Wandering Spirit users such as Landorus-T and Corviknight can switch in on a Jirachi U-turn and steal its Regenerator.

**Primal Weather**: Jirachi is unable to check common Desolate Land and Primordial Sea users, such as Heatran and Inteleon, due to its inability to switch into Fire- and Water-type attacks.

**Strong Physical Wallbreakers**: Many fast physical wallbreakers including Barraskewda, Cinderace, Zygarde-10%, and Talonflame threaten OHKOs or major damage on Jirachi, and many can pivot on a predicted switch. These Pokemon can be brought in against Jirachi with pivoting from common special attackers such as Tapu Koko, who Jirachi can switch in on.

**Opposing Regenerator Pivots**: Opposing Choice Scarf Regenerator pivots such as Mew and Landorus-T can prevent Jirachi from reliably using Trick and can easily heal off any damage from U-turn. Assault Vest Regenerator Pokemon such as opposing Jirachi and Swampert can prevent Jirachi from using Trick, Healing Wish, and Stealth Rock once its item is traded away.

[CREDITS]
- Written by: [[beauts, 484270]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!



GP Team done
 
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