DKM
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[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
U-turn allows Jirachi to keep up momentum and safely pivot out of unfavorable matchups against the likes of Heatran, Landorus-T, and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi's offensive teammates, giving them a second chance to set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela, which improves its matchup against balance teams; however, Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp that give Jirachi trouble.
Set Details
========
Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja, and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.
Usage Tips
========
Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam's Shadow Ball, Choice Specs Tapu Lele's Hidden Power Fire, and Mega Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum; however, there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi's boosted Speed is no longer needed and a weakened teammate can attempt to set up and sweep once fully healed. It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary, as this move is otherwise weak and can lose momentum by letting in threatening foes such as Ash-Greninja, Heatran, and Zygarde. For these reasons, it's often preferred to pivot with U-turn into a wallbreaker that fares better against Steel-types. Trick should be used to cripple defensive switch-ins by hindering their ability to check other offensive threats, but it should only be used once Jirachi's increased Speed is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring a teammate in safely.
Team Options
========
Thanks to its natural bulk and good defensive typing, as well as its ability to gain momentum, Jirachi is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde, and Mega Mawile make good teammates. The former two can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also use U-turn or Volt Switch such as Tornadus-T, Tapu Koko, and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi's Healing Wish support. The latter two can also take advantage of bulky Steel-types that switch into Jirachi. Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it, while Jirachi is able to take on strong special attackers such as Tapu Lele and Magearna as well as mixed attackers such as Kyurem-B that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu, and Kyurem-B also make good teammates.
[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
U-turn allows Jirachi to keep up momentum and safely pivot out of unfavorable matchups against the likes of Heatran, Landorus-T, and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi's offensive teammates, giving them a second chance to set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela, which improves its matchup against balance teams; however, Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp that give Jirachi trouble.
Set Details
========
Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja, and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.
Usage Tips
========
Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam's Shadow Ball, Choice Specs Tapu Lele's Hidden Power Fire, and Mega Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum; however, there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi's boosted Speed is no longer needed and a weakened teammate can attempt to set up and sweep once fully healed. It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary, as this move is otherwise weak and can lose momentum by letting in threatening foes such as Ash-Greninja, Heatran, and Zygarde. For these reasons, it's often preferred to pivot with U-turn into a wallbreaker that fares better against Steel-types. Trick should be used to cripple defensive switch-ins by hindering their ability to check other offensive threats, but it should only be used once Jirachi's increased Speed is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring a teammate in safely.
Team Options
========
Thanks to its natural bulk and good defensive typing, as well as its ability to gain momentum, Jirachi is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde, and Mega Mawile make good teammates. The former two can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also use U-turn or Volt Switch such as Tornadus-T, Tapu Koko, and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi's Healing Wish support. The latter two can also take advantage of bulky Steel-types that switch into Jirachi. Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it, while Jirachi is able to take on strong special attackers such as Tapu Lele and Magearna as well as mixed attackers such as Kyurem-B that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu, and Kyurem-B also make good teammates.
[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]
Last edited: