OU Choice Scarf Jirachi (Revamp) [QC 3/3] [GP 2/2]

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========


U-turn allows Jirachi to keep up momentum and safely pivot out of unfavorable matchups against the likes of Heatran, Landorus-T, and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi's offensive teammates, giving them a second chance to set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela, which improves its matchup against balance teams; however, Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp that give Jirachi trouble.

Set Details
========

Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja, and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.

Usage Tips
========

Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam's Shadow Ball, Choice Specs Tapu Lele's Hidden Power Fire, and Mega Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum; however, there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi's boosted Speed is no longer needed and a weakened teammate can attempt to set up and sweep once fully healed. It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary, as this move is otherwise weak and can lose momentum by letting in threatening foes such as Ash-Greninja, Heatran, and Zygarde. For these reasons, it's often preferred to pivot with U-turn into a wallbreaker that fares better against Steel-types. Trick should be used to cripple defensive switch-ins by hindering their ability to check other offensive threats, but it should only be used once Jirachi's increased Speed is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring a teammate in safely.

Team Options
========

Thanks to its natural bulk and good defensive typing, as well as its ability to gain momentum, Jirachi is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde, and Mega Mawile make good teammates. The former two can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also use U-turn or Volt Switch such as Tornadus-T, Tapu Koko, and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi's Healing Wish support. The latter two can also take advantage of bulky Steel-types that switch into Jirachi. Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it, while Jirachi is able to take on strong special attackers such as Tapu Lele and Magearna as well as mixed attackers such as Kyurem-B that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu, and Kyurem-B also make good teammates.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]
 
Last edited:

Lyd

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check is inside the quote tag

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • U-turn allows Jirachi to keep momentum and safely pivot out of unfavourable matchups against the likes of Heatran, Landorus-T and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch.
  • Healing Wish is a useful support move that completely heals one of Jirachi’s offensive teammates, giving them a second chance to setup and sweep.
  • Fire Punch let’s Jirachi deal heavy—wouldn’t call it heavy to be honest—damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor.
  • Make a bullet point for Trick too, but emphasize Fire Punch is usually better.
Set Details
========

  • Maximum speed with a Choice Scarf and a Jolly nature lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Magnezone.
  • Serene Grace in tandem with Iron Head gives Jirachi a higher chance of flinching down foes such as Magearna and Tyranitar if needed.
Usage Tips
========

  • Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele, or Moonblast from Mega Diancie. Afterwards Jirachi can use U-turn as it forces these Pokemon out to gain momentum.
  • However, be wary of coverage such as Mega Alakazam’s Shadow Ball or Mega Diancie’s Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. You could probably mention Hidden Power Fire from Choice Specs Tapu Lele, doesn’t do as much as the ones you listed but Jirachi can’t tank more than one.
  • Healing Wish should be used when Jirachi’s speed control is no longer needed, and when a teammate that is weakened can attempt to setup and sweep once fully healed.
  • Fire Punch should only be used against Steel-types if necessary as this move is otherwise weak and loses momentum. Be wary of locking into Fire Punch as it can let in threatening foes such as Ash-Greninja, Heatran and Zygarde.
  • Make a short bullet point for when and how to use Trick here too.
Team Options
========

  • I’d like to see a short bullet point about this Jirachi set being usable mostly on BO and Offense unlike the other Jirachi sets, I know this is already implied by the teammates suggested, but I still think it’s nice to talk about.
  • Pokemon that appreciate the momentum from U-turn such as Ash-Greninja, Choice Band Zygarde and Mega Mawile make good teammates. The former can also deal with Heatran, the most common Jirachi counter.
  • Likewise, Pokemon that can also generate momentum such as Tornadus-T, Tapu Koko and Rotom-W complete a VoltTurn core with Jirachi.
  • Pokemon that can punch holes early game and then proceed to sweep late-game such as Mega Charizard X, Volcarona and Mega Heracross all appreciate Jirachi’s Healing Wish support. They also take advantage of bulky Steel-types that switch into Jirachi.
  • I feel like you should add a separate point for Tangrowth, they make a really solid core for BO as they have plenty of synergy. Jirachi takes on Tapu Lele, Kyurem-B, and Magearna rather well; whereas Tangrowth covers Zygarde and Ash-Greninja (alongside a Dark resist that is); and together they cover Mega Alakazam and Tapu Bulu.
  • Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu and Kyurem-B also make good teammates.
[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
My changes were pretty nitpicky for the most part, good work!

QC 1/3
 
[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

  • U-turn allows Jirachi to keep momentum and safely pivot out of unfavourable matchups against the likes of Heatran, Landorus-T and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch.
  • Healing Wish is a useful support move that completely heals one of Jirachi’s offensive teammates, giving them a second chance to setup and sweep. Talk about how u can heal teammates that u need to check a big threat like hwing into mhera for zyg
  • Fire Punch let’s Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor.
  • Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela which improves its matchup against balance teams, however Fire Punch is usually preferred.
  • Add Ice Punch here since it can be used for nailing zyg and lando for teammates
Set Details
========

  • Maximum speed with a Choice Scarf and a Jolly nature lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Magnezone.
  • Serene Grace in tandem with Iron Head gives Jirachi a higher chance of flinching down foes such as Magearna and Tyranitar if needed.
  • Removed fluff
Usage Tips
========

  • Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele, or Moonblast from Mega Diancie. Add the point about being wary of coverage as a second point here
  • Afterwards Jirachi can use U-turn as it forces these Pokemon out to gain momentum. Make this its own point and talk about how theres some situations where u wanna just spam iron head or predict the incoming switch rather than just get momentum
  • However, be wary of coverage such as Mega Alakazam’s Shadow Ball, Choice Specs Tapu Lele's Hidden Power Fire or Mega Diancie’s Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards.
  • Healing Wish should be used when Jirachi’s speed control is no longer needed, and when a teammate that is weakened can attempt to setup and sweep once fully healed. Mention the thing about defensive mons again
  • Fire Punch should only be used against Steel-types if necessary as this move is otherwise weak and loses momentum. Be wary of locking into Fire Punch as it can let in threatening foes such as Ash-Greninja, Heatran and Zygarde. make a side point about how its usually better to pivot with uturn into a breaker when u predict a steel coming in
  • Trick should be used to cripple defensive switch-ins and hinder their ability to check other offensive threats, it should only be used once Jirachi's speed control is no longer needed.
As a general point, avoid using buzzwords like "should only" or "always" because risk vs reward is important for playing and sometimes u still want speed control but crippling something with trick is more improtant for example
Team Options
========

  • Thanks to its natural bulk, unique defensive typing, as well as its ability to gain momentum, this Jirachi set is very useful to offensively oriented teams.
  • Pokemon that appreciate the momentum from U-turn such as Ash-Greninja, Choice Band Zygarde and Mega Mawile make good teammates. The former can also deal with Heatran, the most common Jirachi counter. I'd make this one so that it refers to wallbreakers in general rather than just "mons that appreciate uturn" bc literally everything appreciates momentum lol
  • Likewise, Pokemon that can also generate momentum such as Tornadus-T, Tapu Koko and Rotom-W complete a VoltTurn core with Jirachi.
  • Pokemon that can punch holes early game and then proceed to sweep late-game such as Mega Charizard X, Volcarona and Mega Heracross all appreciate Jirachi’s Healing Wish support. They also take advantage of bulky Steel-types that switch into Jirachi.
  • Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it. While Jirachi is able to take on strong special attackers such as Tapu Lele, Kyurem-B and Magearna that give Tangrowth trouble.
  • Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu and Kyurem-B also make good teammates.
[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Check in quotes, QC 2/3
QC-LL-Small.gif
 

Talah

3 in the mornin yawnin, dancin under street lights
is a Community Contributoris a Battle Simulator Driver
Set Details
========
as well as opposing Choice Scarf users such as Landorus-T and Magnezone.
Zone isn't a "real" scarf user, mention Lele instead since it's a much more relevant benchmark


Usage Tips
========
Jirachi can use U-turn as it forces these Pokemon out to gain momentum, although there are some situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move.
this will really only happen in the late game, make sure to include that
Trick should be used to cripple defensive switch-ins and hinder their ability to check other offensive threats, it should only be used once Jirachi's speed control is no longer needed.
also add how trick into healing wish can be a greedy but very good way to get something back in

Team Options
========
Pokemon that can punch holes early game and then proceed to sweep late-game such as Mega Charizard X, Volcarona and Mega Heracross all appreciate Jirachi’s Healing Wish support.
Volc sounds good in theory but it generally doesn't fit in the same teams Jirachi does - replace it with Mega Mawile instead and order them like so:

Mawile -> Heracross -> Zard

since those are most commonly found with it

that should be all, good work

QC 3/3
 
Set Details
========


Zone isn't a "real" scarf user, mention Lele instead since it's a much more relevant benchmark


Usage Tips
========


this will really only happen in the late game, make sure to include that


also add how trick into healing wish can be a greedy but very good way to get something back in

Team Options
========


Volc sounds good in theory but it generally doesn't fit in the same teams Jirachi does - replace it with Mega Mawile instead and order them like so:

Mawile -> Heracross -> Zard

since those are most commonly found with it

that should be all, good work

QC 3/3
Done, Thanks. Sending to gp
:blobthumbsup:
 

Rabia

IM ME, I DO ME, AND I CHILL
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Moderator
me give amgp check
add
remove
comments

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn allows Jirachi to keep momentum and safely pivot out of unfavourable unfavorable matchups against the likes of Heatran, Landorus-T,(AC) and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi’s Jirachi's offensive teammates, giving them a second chance to setup set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch let’s lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela,(AC) which improves its matchup against balance teams,;(RC, ASC) however,(AC) Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp (this flows better imo, though isn't needed) that give Jirachi trouble such as Landorus-T, Zygarde and Garchomp.

Set Details
========

Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja,(AC) and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.

Usage Tips
========

Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele,(RC) or and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam’s Alakazam's Shadow Ball, Choice Specs Tapu Lele's Lele's Hidden Power Fire or ,(AC) and Mega Diancie’s Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum, although there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi’s speed control Jirachi's boosted Speed (Choice Scarf users aren't Speed control. QC can fix this however they want to (or you can), but ye) is no longer needed,(RC) and when (reads like two different cases in its current form, and I don't see why you would sacrifice Jirachi just because the Speed is no longer needed lol. This may be a content change though, so make sure this is fine with QC if you wanna implement.) a weakened teammate that is weakened can attempt to setup set up and sweep once fully healed,(RC) it .(AP) It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary,(AC) as this move is otherwise weak and can let in threatening foes such as Ash-Greninja, Heatran, and Zygarde, which loses momentum. Be wary of locking into Fire Punch as it can let in threatening foes such as Ash-Greninja, Heatran and Zygarde, for this reason For these reasons,(AC) it's often preferred to pivot with U-turn into a breaker wallbreaker against Steel-types. Trick should be used to cripple defensive switch-ins and hinder by hindering their ability to check other offensive threats, but it should only be used once Jirachi's speed control increased Speed (same reason as before) is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring in a teammate in safely.

Team Options
========

Thanks to its natural bulk,(RC) and unique (change this to any other adjective that reflects Jirachi's defensive typing well. It isn't unique (see: Metagross, Bronzong, etc.) defensive typing, as well as its ability to gain momentum, this Jirachi set is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde,(AC) and Mega Mawile make good teammates. The former can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also generate momentum use U-turn or Volt Switch (you can generate momentum in other ways tbf, and the way the rest of the sentence is structured, it appears this is more accurately reflecting of what you meant to say) such as Tornadus-T, Tapu Koko,(AC) and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early game early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi’s Jirachi's Healing Wish support,(RC) the .(AP) The latter can also take advantage of bulky Steel-types that switch in (into Jirachi? or in general? specify if the former imo just because this is Team Options). Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it.(RC) While ,(AP) while Jirachi is able to take on strong special attackers such as Tapu Lele, Kyurem-B,(AC, also Kyu-B is a mixed attacker, Jordy approved) and Magearna that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu,(AC) and Kyurem-B also make good teammates.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[, ], [, ]]
 

martha

LOCK ON + ZAP CANNON
is a member of the Site Staffis a Smogon Social Media Contributoris a Community Leaderis a Top Contributoris a Battle Simulator Driveris a Smogon Media Contributor
GP Co-Leader
stamping the above add remove comments
GP 1/2

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn allows Jirachi to keep up momentum and safely pivot out of unfavourable unfavorable matchups against the likes of Heatran, Landorus-T,(AC) and Zygarde, (RC only use commas before while if it means whereas) while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi’s Jirachi's offensive teammates, giving them a second chance to setup set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch let’s lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela,(AC) which improves its matchup against balance teams,;(RC, ASC) however,(AC) Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp (this flows better imo, though isn't needed) that give Jirachi trouble such as Landorus-T, Zygarde and Garchomp.

Set Details
========

Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja,(AC) and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.

Usage Tips
========

Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele,(RC) or and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam’s Alakazam's Shadow Ball, Choice Specs Tapu Lele's Lele's Hidden Power Fire or ,(AC) and Mega Diancie’s Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum, although there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi’s speed control Jirachi's boosted Speed (Choice Scarf users aren't Speed control. QC can fix this however they want to (or you can), but ye) is no longer needed,(RC) and when (reads like two different cases in its current form, and I don't see why you would sacrifice Jirachi just because the Speed is no longer needed lol. This may be a content change though, so make sure this is fine with QC if you wanna implement.) a weakened teammate that is weakened can attempt to setup set up and sweep once fully healed,(RC) it .(AP) It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary,(AC) as this move is otherwise weak and can let in threatening foes such as Ash-Greninja, Heatran, and Zygarde, which loses momentum. Be wary of locking into Fire Punch as it can let in threatening foes such as Ash-Greninja, Heatran and Zygarde, for this reason For these reasons,(AC) it's often preferred to pivot with U-turn into a breaker wallbreaker against Steel-types. Trick should be used to cripple defensive switch-ins and hinder by hindering their ability to check other offensive threats, but it should only be used once Jirachi's speed control increased Speed (same reason as before) is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring in a teammate in safely.

Team Options
========

Thanks to its natural bulk,(RC) and unique (change this to any other adjective that reflects Jirachi's defensive typing well. It isn't unique (see: Metagross, Bronzong, etc.) defensive typing, as well as its ability to gain momentum, this Jirachi set (don't cross-reference sets) is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde,(AC) and Mega Mawile make good teammates. The former (if you mean zygarde as well, say former two because currently you're only saying ash gren can) can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also generate momentum use U-turn or Volt Switch (you can generate momentum in other ways tbf, and the way the rest of the sentence is structured, it appears this is more accurately reflecting of what you meant to say) such as Tornadus-T, Tapu Koko,(AC) and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early game early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi’s Jirachi's Healing Wish support,(RC) the .(AP) The latter can also take advantage of bulky Steel-types that switch in (into Jirachi? or in general? specify if the former imo just because this is Team Options). Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it.(RP) While ,(AC) (notation was written the wrong way so fixed it) while Jirachi is able to take on strong special attackers such as Tapu Lele, Kyurem-B,(AC, also Kyu-B is a mixed attacker, Jordy approved) and Magearna that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu,(AC) and Kyurem-B also make good teammates.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[, ], [, ]]
 
stamping the above add remove comments
GP 1/2

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

U-turn allows Jirachi to keep up momentum and safely pivot out of unfavourable unfavorable matchups against the likes of Heatran, Landorus-T,(AC) and Zygarde, (RC only use commas before while if it means whereas) while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi’s Jirachi's offensive teammates, giving them a second chance to setup set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch let’s lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela,(AC) which improves its matchup against balance teams,;(RC, ASC) however,(AC) Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp (this flows better imo, though isn't needed) that give Jirachi trouble such as Landorus-T, Zygarde and Garchomp.

Set Details
========

Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja,(AC) and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.

Usage Tips
========

Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele,(RC) or and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam’s Alakazam's Shadow Ball, Choice Specs Tapu Lele's Lele's Hidden Power Fire or ,(AC) and Mega Diancie’s Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum, although there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi’s speed control Jirachi's boosted Speed (Choice Scarf users aren't Speed control. QC can fix this however they want to (or you can), but ye) is no longer needed,(RC) and when (reads like two different cases in its current form, and I don't see why you would sacrifice Jirachi just because the Speed is no longer needed lol. This may be a content change though, so make sure this is fine with QC if you wanna implement.) a weakened teammate that is weakened can attempt to setup set up and sweep once fully healed,(RC) it .(AP) It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary,(AC) as this move is otherwise weak and can let in threatening foes such as Ash-Greninja, Heatran, and Zygarde, which loses momentum. Be wary of locking into Fire Punch as it can let in threatening foes such as Ash-Greninja, Heatran and Zygarde, for this reason For these reasons,(AC) it's often preferred to pivot with U-turn into a breaker wallbreaker against Steel-types. Trick should be used to cripple defensive switch-ins and hinder by hindering their ability to check other offensive threats, but it should only be used once Jirachi's speed control increased Speed (same reason as before) is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring in a teammate in safely.

Team Options
========

Thanks to its natural bulk,(RC) and unique (change this to any other adjective that reflects Jirachi's defensive typing well. It isn't unique (see: Metagross, Bronzong, etc.) defensive typing, as well as its ability to gain momentum, this Jirachi set (don't cross-reference sets) is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde,(AC) and Mega Mawile make good teammates. The former (if you mean zygarde as well, say former two because currently you're only saying ash gren can) can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also generate momentum use U-turn or Volt Switch (you can generate momentum in other ways tbf, and the way the rest of the sentence is structured, it appears this is more accurately reflecting of what you meant to say) such as Tornadus-T, Tapu Koko,(AC) and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early game early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi’s Jirachi's Healing Wish support,(RC) the .(AP) The latter can also take advantage of bulky Steel-types that switch in (into Jirachi? or in general? specify if the former imo just because this is Team Options). Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it.(RP) While ,(AC) (notation was written the wrong way so fixed it) while Jirachi is able to take on strong special attackers such as Tapu Lele, Kyurem-B,(AC, also Kyu-B is a mixed attacker, Jordy approved) and Magearna that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu,(AC) and Kyurem-B also make good teammates.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[, ], [, ]]
Implemented. Ready for final check
 

talkingtree

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GP 2/2
add remove comments

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========


U-turn allows Jirachi to keep up momentum and safely pivot out of unfavorable matchups against the likes of Heatran, Landorus-T, and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi's offensive teammates, giving them a second chance to set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela, which improves its matchup against balance teams; however, Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp that give Jirachi trouble.

Set Details
========


Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja, and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.

Usage Tips
========


Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam's Shadow Ball, Choice Specs Tapu Lele's Hidden Power Fire, and Mega Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum; (comma -> semicolon) however, although there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi's boosted Speed is no longer needed and a weakened teammate can attempt to set up and sweep once fully healed. It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary, as this move is otherwise weak and can lose momentum by letting let in threatening foes such as Ash-Greninja, Heatran, and Zygarde, which loses momentum. For these reasons, it's often preferred to pivot with U-turn into a wallbreaker that fares better against Steel-types. Trick should be used to cripple defensive switch-ins by hindering their ability to check other offensive threats, but it should only be used once Jirachi's increased Speed is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring a teammate in safely.

Team Options
========


Thanks to its natural bulk and good defensive typing, as well as its ability to gain momentum, Jirachi is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde, and Mega Mawile make good teammates. The former two can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also use U-turn or Volt Switch such as Tornadus-T, Tapu Koko, and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi's Healing Wish support. The latter (two? not sure whether this is also referring to Mega Heracross) can also take advantage of bulky Steel-types that switch into Jirachi. Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it, while Jirachi is able to take on strong special attackers such as Tapu Lele and Magearna as well as mixed attackers such as Kyurem-B that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu, and Kyurem-B also make good teammates.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]
 
GP 2/2
add remove comments

[SET]
name: Choice Scarf
move 1: Iron Head
move 2: U-turn
move 3: Healing Wish
move 4: Fire Punch
item: Choice Scarf
ability: Serene Grace
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========


U-turn allows Jirachi to keep up momentum and safely pivot out of unfavorable matchups against the likes of Heatran, Landorus-T, and Zygarde, while also being the best option against foes that are weak to it such as Mega Alakazam and Ash-Greninja. It also lets teammates safely come onto the field when Jirachi forces a switch. Healing Wish is a useful support move that completely heals one of Jirachi's offensive teammates, giving them a second chance to set up and sweep. It can also be used to heal a teammate that’s needed to check an offensive threat. Fire Punch lets Jirachi deal super effective damage to Steel-types that would otherwise completely wall it such as Ferrothorn and Mega Scizor. Trick is an option that allows Jirachi to cripple common defensive switch-ins such as Toxapex and Celesteela, which improves its matchup against balance teams; however, Fire Punch is usually preferred. Ice Punch can be used to hit Ground-types such as Landorus-T, Zygarde, and Garchomp that give Jirachi trouble.

Set Details
========


Choice Scarf lets Jirachi outspeed a number of naturally fast Pokemon such as Mega Alakazam, Greninja, and Tapu Koko, as well as opposing Choice Scarf users such as Landorus-T and Tapu Lele.

Usage Tips
========


Jirachi should be switched into predicted resisted attacks such as Psychic from Mega Alakazam and Tapu Lele and Moonblast from Mega Diancie. However, be wary of coverage moves such as Mega Alakazam's Shadow Ball, Choice Specs Tapu Lele's Hidden Power Fire, and Mega Diancie's Earth Power, as they leave Jirachi severely weakened and unable to switch in afterwards. Jirachi can use U-turn as it forces these Pokemon out to gain momentum; (comma -> semicolon) however, although there are some late-game situations where it's better to spam Iron Head or weaken a predicted switch-in with a coverage move. Healing Wish should be used when Jirachi's boosted Speed is no longer needed and a weakened teammate can attempt to set up and sweep once fully healed. It should also be used to heal a teammate that's necessary in checking an offensive threat. Fire Punch should only be used against Steel-types if necessary, as this move is otherwise weak and can lose momentum by letting let in threatening foes such as Ash-Greninja, Heatran, and Zygarde, which loses momentum. For these reasons, it's often preferred to pivot with U-turn into a wallbreaker that fares better against Steel-types. Trick should be used to cripple defensive switch-ins by hindering their ability to check other offensive threats, but it should only be used once Jirachi's increased Speed is no longer needed. Using Healing Wish immediately after Trick can be a smart way to bring a teammate in safely.

Team Options
========


Thanks to its natural bulk and good defensive typing, as well as its ability to gain momentum, Jirachi is very useful to offensively oriented teams. Wallbreakers that can be brought in through U-turn such as Ash-Greninja, Choice Band Zygarde, and Mega Mawile make good teammates. The former two can also deal with Heatran, the most common Jirachi counter. Likewise, Pokemon that can also use U-turn or Volt Switch such as Tornadus-T, Tapu Koko, and Rotom-W complete a VoltTurn core with Jirachi. Pokemon that can punch holes early-game and then proceed to sweep late-game such as Mega Mawile, Mega Heracross, and Mega Charizard X all appreciate Jirachi's Healing Wish support. The latter (two? not sure whether this is also referring to Mega Heracross) can also take advantage of bulky Steel-types that switch into Jirachi. Tangrowth forms a solid core with Jirachi, switching into Zygarde and Ash-Greninja for it, while Jirachi is able to take on strong special attackers such as Tapu Lele and Magearna as well as mixed attackers such as Kyurem-B that give Tangrowth trouble. Jirachi is walled by bulky Water- and Ground-types, so Pokemon that can take advantage of them such as Serperior, Tapu Bulu, and Kyurem-B also make good teammates.

[CREDITS]
- Written by: [[DKM, 402001]]
- Quality checked by: [[Lyd, 303291], [LL, 144451], [Talah, 248449]]
- Grammar checked by: [[martha, 384270], [talkingtree, 232101]]
Implemented. This is done, thanks :blobthumbsup:
 

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