Choice Scarf Sandslash-Alola QC (0/3)

[SET]
name: Choice Scarf
move 1: Icicle Crash
move 2: Iron Head
move 3: Earthquake
move 4: Rapid Spin
item: Choice Scarf
ability: Slush Rush
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Icicle Crash is Alolan Sandslash's strongest and most reliable Ice-type STAB move, threatening to hit foes such as Oricorio-G and Scyther
  • Iron Head is Alolan Sandslash's second STAB move and allows it to hit the likes of Froslass, Aurorus and Lycanroc
  • Earthquake allows Alolan Sandslash to hit Qwilfish and opposing Alolan Sandslash hard
  • Rapid Spin keeps Alolan Sandslash's side of the field clear of entry hazards while retaining its own hazards on the opponent's side.
Set Details
========

  • Choice Scarf with Jolly and max Speed maximises Alolan Sandslash's ability to revenge kill Pokemon, out speeding as much as it possibly can.
  • Max Attack is to enhance its wall breaking capabilities.
Usage Tips
========

  • Use Alolan Sandslash as an offensive check to Pokemon like Oricorio-E and Oricorio-G as Alolan Sandslash can capitalize of their moves and effectively revenge kill
  • Rapid Spin should be used as a last resort if its needed to remove hazards for the endgame so its teammates can come in safely, Rapid Spin should also be used on a prediction, never use it when you know the opponent us staying.
  • Alolan Sandslash can also be used as a late game cleaner without the reliance of hail. However its not reliable due to priority Mach Punch which is common and the prominent Fighting types.
Team Options
========

  • Due to the great synergy between hazard setters and removers, Alolan Sandslash pairs great with hazard setters like Qwilfish and Mudsdale as the speed lets Alolan Sandslash outpace the removers and threatens them
  • Slow pivots like Eelektross lets Alolan Sandslash come in safely allowing Alolan Sandslash to revenge kill effectively
 
Last edited:

MZ

And now for something completely different
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Yeah this is just absolutely too bare bones to check at the moment. Moves and set details are fine but there is absolutely no justification for usage tips and team options this barren. I don't really believe this is all you could write given how many analyses you've completed, and if it is then we're going to have to reassign. If you want to continue working on this, it needs to go back into WIP until those sections are beefed up.
e: I didn't talk with tondas, apparently there was already a huge extension and this has been around way too long. I'm just going to reassign then, this is just well below any reasonable standard
 
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