Hello, and welcome to whichever-number-RMT this is! Again, hope you enjoy the show!
(Note - This is a second version of an already posted RMT!)
~ ~ ~ Team at a glance ~ ~ ~
~ In depth ~
@ Leftovers
Modest Nature (+ Sp. Atk, - Atk)
Natural Cure
Ev's: 220 HP | 252 SpA | 36 Spe
Nasty Plot | Giga Drain | Hidden Power Fire | Recover
Now, I would be lying if I said that Celebi was one of the fastest sweepers, but man, can she dish out damage! Celebi has the right balance between bulk and power to get off a Nasty Plot and start sweeping between Giga Drain and Hidden Power (Fire). Recover is just so that it can sweep a wee bit longer. The only problem I'm seeing with this is that it's walled by Heatran and Dragons, but most of them can be taken out with other members.
@ Choice Specs
Modest Nature (+ Sp. Atk, - Atk)
Levitate
Ev's: 252 Sp. Atk | 4 Sp. Def | 252 Spe
Hydro Pump | Volt Switch | Hidden Power Fire | Trick
No one expects the Specs. I don't know why, they just don't XD
Rotom - W starts out the "annoyance core" between Scizor with an amazing move in STAB Spec'd Volt Switch. It allows me to endlessly switch with Scizor and his Band'd STAB U-Turn for huge amounts of damage. Hydro Pump is for that awesome dual STAB, Hidden Power (Fire) is for you-know-durian fruit, while Trick allows me to cripple incoming Chansey / Blissey / Physical attackers, you name it.
@ Leftovers
Impish Nature (+ Def, - Sp. Atk)
Sturdy
Ev's: 252 HP | 232 Def | 24 Spe
Brave Bird | Roost | Spikes | Whirlwind
Welp, nothing to see here. Skarmory is one of the best physical walls in the game, and helps me check almost every strong attacker in the game like Conkeldurr, Excadrill, and Landorus. Roost allows for recovery (but sometimes a double - edged sword; sometimes it allows you to dodge move such as Thunderbolt, but if your opponent makes a good prediction with a Ground move, it might be counter-productive). Spikes allows me to rack up more damage with the annoyance core, while Whirlwind makes phazing so much more easy.
@ Choice Band
Adamant Nature (+ Atk, - Sp. Atk)
Technician
Ev's: 248 HP | 252 Atk | 8 Spe
Bullet Punch | U-Turn | Superpower | Pursuit
Scizor has been MVP from the start. He makes part two of the "annoyance core", allows me free switches, and takes down pretty much anything weak to Bug that doesn't take it out first. It also give me a much needed priority in Bullet Punch, and along with CB, STAB, and Technician, it turns out to be one of the most used moves in this team. I see that Pursuit is the move that I use the least, so I might take it out for something else. Thoughts?
@ Leftovers
Calm Nature (+ Sp. Def, - Atk)
Flash Fire
Ev's: 252 HP | 4 Def | 252 Sp. Def
Flamethrower | Toxic | Stealth Rock | Roar
Heatran is the polar opposite of Skarmory - As to say it sets up hazards, phazes, and has decent power - except that it walls specially. Just to give you an example, it survives a SE Specs Surf from Latios. Yer. Also, it's my generic Draco-Spam check.
@ Choice Scarf
Jolly Nature
Sand Stream
Ev's: 252 Spd | 252 Atk | 4 HP
Stone Edge | Crunch | Pursuit | Superpower
This is the same case as Rotom W - No one expects the Scarf >FT<
Anyways, Scarf'd T-Tar comes as a total surprise for most people, and gets at least 2 KO's for game usually, because of the abundance of things weak to Pursuit. Latios, Gengar, things like that are KO'd at a little bit of lower health, and if not, Crunch is sure to take them out. Stone Edge loves Thundurus, but 80% accuracy does not, and a Crunch DOES NOT KO Thundurus at full health, although it'll be only a smidgen, so Sandstorm will take it out (or if not that, Scizor's Bullet Punch), so you might end up getting T-Tar out in the process. Superpower is just for general coverage.
Thanks guys, hope you enjoyed reading, and good luck / have fun! :D
(Note - This is a second version of an already posted RMT!)
~ ~ ~ Team at a glance ~ ~ ~






~ In depth ~

Modest Nature (+ Sp. Atk, - Atk)
Natural Cure
Ev's: 220 HP | 252 SpA | 36 Spe
Nasty Plot | Giga Drain | Hidden Power Fire | Recover
Now, I would be lying if I said that Celebi was one of the fastest sweepers, but man, can she dish out damage! Celebi has the right balance between bulk and power to get off a Nasty Plot and start sweeping between Giga Drain and Hidden Power (Fire). Recover is just so that it can sweep a wee bit longer. The only problem I'm seeing with this is that it's walled by Heatran and Dragons, but most of them can be taken out with other members.

Modest Nature (+ Sp. Atk, - Atk)
Levitate
Ev's: 252 Sp. Atk | 4 Sp. Def | 252 Spe
Hydro Pump | Volt Switch | Hidden Power Fire | Trick
No one expects the Specs. I don't know why, they just don't XD
Rotom - W starts out the "annoyance core" between Scizor with an amazing move in STAB Spec'd Volt Switch. It allows me to endlessly switch with Scizor and his Band'd STAB U-Turn for huge amounts of damage. Hydro Pump is for that awesome dual STAB, Hidden Power (Fire) is for you-know-durian fruit, while Trick allows me to cripple incoming Chansey / Blissey / Physical attackers, you name it.

Impish Nature (+ Def, - Sp. Atk)
Sturdy
Ev's: 252 HP | 232 Def | 24 Spe
Brave Bird | Roost | Spikes | Whirlwind
Welp, nothing to see here. Skarmory is one of the best physical walls in the game, and helps me check almost every strong attacker in the game like Conkeldurr, Excadrill, and Landorus. Roost allows for recovery (but sometimes a double - edged sword; sometimes it allows you to dodge move such as Thunderbolt, but if your opponent makes a good prediction with a Ground move, it might be counter-productive). Spikes allows me to rack up more damage with the annoyance core, while Whirlwind makes phazing so much more easy.

Adamant Nature (+ Atk, - Sp. Atk)
Technician
Ev's: 248 HP | 252 Atk | 8 Spe
Bullet Punch | U-Turn | Superpower | Pursuit
Scizor has been MVP from the start. He makes part two of the "annoyance core", allows me free switches, and takes down pretty much anything weak to Bug that doesn't take it out first. It also give me a much needed priority in Bullet Punch, and along with CB, STAB, and Technician, it turns out to be one of the most used moves in this team. I see that Pursuit is the move that I use the least, so I might take it out for something else. Thoughts?

Calm Nature (+ Sp. Def, - Atk)
Flash Fire
Ev's: 252 HP | 4 Def | 252 Sp. Def
Flamethrower | Toxic | Stealth Rock | Roar
Heatran is the polar opposite of Skarmory - As to say it sets up hazards, phazes, and has decent power - except that it walls specially. Just to give you an example, it survives a SE Specs Surf from Latios. Yer. Also, it's my generic Draco-Spam check.

Jolly Nature
Sand Stream
Ev's: 252 Spd | 252 Atk | 4 HP
Stone Edge | Crunch | Pursuit | Superpower
This is the same case as Rotom W - No one expects the Scarf >FT<
Anyways, Scarf'd T-Tar comes as a total surprise for most people, and gets at least 2 KO's for game usually, because of the abundance of things weak to Pursuit. Latios, Gengar, things like that are KO'd at a little bit of lower health, and if not, Crunch is sure to take them out. Stone Edge loves Thundurus, but 80% accuracy does not, and a Crunch DOES NOT KO Thundurus at full health, although it'll be only a smidgen, so Sandstorm will take it out (or if not that, Scizor's Bullet Punch), so you might end up getting T-Tar out in the process. Superpower is just for general coverage.
Thanks guys, hope you enjoyed reading, and good luck / have fun! :D