First of all, this team peaked #7 and unless afd has a stroke while deciding to ladder or something, I don't expect to peak higher. Also tagging scpinion to put this in the showcase if he thinks it's good enough.
This team was an unintentional creation, I did not want to pick up Fire after beating DISTROBRO about 50 times with Ground. I decided to make a Belch Magmortar set on Fire just to see if it could Belch something and to test it out, I made a new team. This team got to 1500 Elo with the Magmortar set still in it and I decided that this team could actually work if I replaced the Magmortar. I asked bluntly "whats a good fire mon" and Twix bluntly replied "rotom-heat is okay" so I replaced it and made a great team.
CIA INVENTED CRACK (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
This is a volt-turn machine. It helps in the Bug matchup by barely outspeeding Heracross and helps in the Flying and the Dragon matchup with being able to HP Ice what Victini can't Bolt Strike. It also solos Water if Zard Y beats their Electric immunity, and can take out Tentacruel if need be for Zard. It also puts people in for a surprise when I have two scarves, and now means nothing because I revealed the team.
FUCK BILL CLINTON (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
This is the star of the show, the S rank, the sun-provider. This is the special wallbreaker, bad Water solo-er, and the Tyranitar and Heatran check. It has Roost over Defog mostly because I want it to survive because the team kind of hinges on it, but I have a suicide lead so defogging its own hazards that I usually get down is often a Bad Thing, so I settle with keeping it alive by Roosting on spare turns.
HEATRAN THE BBW (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Earth Power
- Stealth Rock
- Lava Plume
- Flash Cannon
It's a tradition of my teams to carry double rocks since suicide leads are rarely as good as I'd like them to be. The Speed is for speed creeping because I don't like putting the last 4/8 into a defensive stat, HP EV's to survive a +6 Azumarill Aqua jet in sun after stealth rock (+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 0 Def Heatran in Sun: 302-356 (78.4 - 92.4%) -- guaranteed 2HKO), Special Attack EV's and modest t Stealth Rock because it's the best move in the game, Earth Power because Fire's anti-Heatran options are otherwise Infernape which I don't like saving and Entei's Bulldoze which is semi-unreliable, and Plume and Flash Cannon for solid STABs.
WHO UP CLIK LIKE (Infernape) @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Stealth Rock
- Flare Blitz
- Close Combat
Leads all the time, can anti-lead anti-leads barring other Infernapes running the exact same set. Fake Out turn 1 for free damage unless they have an obvious rough skin mon, lay rocks whenever you think they won't be bounced, close combat against cc weaknesses and to maintain sash, Flare Blitz in Blaze and when they're weak to Flare Blitz.
BUSH DID KUSH (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
The second part of the volt-turn core, this is basically the revenger for things that Rotom-H can't revenge. V-Create for damage, Bolt Strike for coverage, U-turn for momentum, and Zen for hax, STAB, and hitting Terrakion. There's not much to it, generic set.
supa hot fire (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Iron Head
Underused amazing revenge killer/physical wallbreaker, it can get 50% burns and can 2HKO any physical wall that doesn't resist it in sun with Sacred Fire, and can revenge kill threats with even infinite speed with its own Extreme Speed. Bulldoze is for Heatran and Chandelure (it 2hkos scarf chandy while only getting hit once because of the neat speed drop) and Iron Head is for rock types, not fairies, as Sacred Fire does roughly the same damage as Iron Head with a burn chance.
Here's a replay of the team in action beating Soma's Dragon. Even with perfect plays, I needed and got sufficient hax to win. Also, I didn't bother to save any more replays because none of them would be able to match up to this one.
Threats:
Terrakion fucks this team up. You must literally get a Stone Edge miss to win.
Tyranitar takes away sun, and Focus Blast is notorious for missing. You can spam U-turn and follow up with an Iron Head from Entei, but its often against Dark and Entei hates taking an attack from Tyranitar on a U-turn switch.
This, as well as its little brother Mega Gyarados, can solo this team. At least you can kill Mega Gyarados with proper plays as it tries to set up and even revenge it with Entei at a proper time if you let it set up, all of which you can't do with Mega Sharpedo.
CM Mega Latias sweeps. There is nothing Fire can do about it. I have looked into this. I AM NOT ADDING RANDOM TOXIC TO DEAL WITH MEGA LATIAS
Anything that Fire STAB doesn't cover well along with this team's limted coverage is a headache, Chandelure and Flash Fire-Tracing Porygon2 are all examples of headaches that Fire can't cover.
TESTIMONIALS
This team was an unintentional creation, I did not want to pick up Fire after beating DISTROBRO about 50 times with Ground. I decided to make a Belch Magmortar set on Fire just to see if it could Belch something and to test it out, I made a new team. This team got to 1500 Elo with the Magmortar set still in it and I decided that this team could actually work if I replaced the Magmortar. I asked bluntly "whats a good fire mon" and Twix bluntly replied "rotom-heat is okay" so I replaced it and made a great team.
CIA INVENTED CRACK (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
This is a volt-turn machine. It helps in the Bug matchup by barely outspeeding Heracross and helps in the Flying and the Dragon matchup with being able to HP Ice what Victini can't Bolt Strike. It also solos Water if Zard Y beats their Electric immunity, and can take out Tentacruel if need be for Zard. It also puts people in for a surprise when I have two scarves, and now means nothing because I revealed the team.
FUCK BILL CLINTON (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
This is the star of the show, the S rank, the sun-provider. This is the special wallbreaker, bad Water solo-er, and the Tyranitar and Heatran check. It has Roost over Defog mostly because I want it to survive because the team kind of hinges on it, but I have a suicide lead so defogging its own hazards that I usually get down is often a Bad Thing, so I settle with keeping it alive by Roosting on spare turns.
HEATRAN THE BBW (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Earth Power
- Stealth Rock
- Lava Plume
- Flash Cannon
It's a tradition of my teams to carry double rocks since suicide leads are rarely as good as I'd like them to be. The Speed is for speed creeping because I don't like putting the last 4/8 into a defensive stat, HP EV's to survive a +6 Azumarill Aqua jet in sun after stealth rock (+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 248 HP / 0 Def Heatran in Sun: 302-356 (78.4 - 92.4%) -- guaranteed 2HKO), Special Attack EV's and modest t Stealth Rock because it's the best move in the game, Earth Power because Fire's anti-Heatran options are otherwise Infernape which I don't like saving and Entei's Bulldoze which is semi-unreliable, and Plume and Flash Cannon for solid STABs.
WHO UP CLIK LIKE (Infernape) @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Stealth Rock
- Flare Blitz
- Close Combat
Leads all the time, can anti-lead anti-leads barring other Infernapes running the exact same set. Fake Out turn 1 for free damage unless they have an obvious rough skin mon, lay rocks whenever you think they won't be bounced, close combat against cc weaknesses and to maintain sash, Flare Blitz in Blaze and when they're weak to Flare Blitz.
BUSH DID KUSH (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
The second part of the volt-turn core, this is basically the revenger for things that Rotom-H can't revenge. V-Create for damage, Bolt Strike for coverage, U-turn for momentum, and Zen for hax, STAB, and hitting Terrakion. There's not much to it, generic set.
supa hot fire (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Iron Head
Underused amazing revenge killer/physical wallbreaker, it can get 50% burns and can 2HKO any physical wall that doesn't resist it in sun with Sacred Fire, and can revenge kill threats with even infinite speed with its own Extreme Speed. Bulldoze is for Heatran and Chandelure (it 2hkos scarf chandy while only getting hit once because of the neat speed drop) and Iron Head is for rock types, not fairies, as Sacred Fire does roughly the same damage as Iron Head with a burn chance.
Here's a replay of the team in action beating Soma's Dragon. Even with perfect plays, I needed and got sufficient hax to win. Also, I didn't bother to save any more replays because none of them would be able to match up to this one.
Threats:
Terrakion fucks this team up. You must literally get a Stone Edge miss to win.
Tyranitar takes away sun, and Focus Blast is notorious for missing. You can spam U-turn and follow up with an Iron Head from Entei, but its often against Dark and Entei hates taking an attack from Tyranitar on a U-turn switch.
This, as well as its little brother Mega Gyarados, can solo this team. At least you can kill Mega Gyarados with proper plays as it tries to set up and even revenge it with Entei at a proper time if you let it set up, all of which you can't do with Mega Sharpedo.
Anything that Fire STAB doesn't cover well along with this team's limted coverage is a headache, Chandelure and Flash Fire-Tracing Porygon2 are all examples of headaches that Fire can't cover.
TESTIMONIALS
★Snowyyy: THIS TEAM
★Snowyyy: HAS
★Snowyyy: NO
★Snowyyy: HAZARD REMOVAL
★Snowyyy: WHAT
★Snowyyy: HAS
★Snowyyy: NO
★Snowyyy: HAZARD REMOVAL
★Snowyyy: WHAT
★Laxuy:I DONT EVEN HAVE DEFOG
★Laxuy: HE HAS DOUBLE ROCKS
★Laxuy: NOOOOOOOOOOO
★Laxuy: HE HAS DOUBLE ROCKS
★Laxuy: NOOOOOOOOOOO
CIA INVENTED CRACK (Rotom-Heat) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
FUCK BILL CLINTON (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
HEATRAN THE BBW (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Earth Power
- Stealth Rock
- Lava Plume
- Flash Cannon
WHO UP CLIK LIKE (Infernape) @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Stealth Rock
- Flare Blitz
- Close Combat
BUSH DID KUSH (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
supa hot fire (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Iron Head
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
FUCK BILL CLINTON (Charizard-Mega-Y) @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
HEATRAN THE BBW (Heatran) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Earth Power
- Stealth Rock
- Lava Plume
- Flash Cannon
WHO UP CLIK LIKE (Infernape) @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Stealth Rock
- Flare Blitz
- Close Combat
BUSH DID KUSH (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Zen Headbutt
supa hot fire (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Iron Head
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