Ubers Cinderace [GP: 2/2]

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Maxomega

supra ludio
[Overview]

Libero allows Cinderace to hit harder with every move, letting it function as a niche attacker in the Ubers metagame. Its unique move Court Change also gives it a better shot in the metagame, as there are limited effective tools for entry hazard control. Cinderace has good enough Speed to outrun key Pokemon that have between 90 and 100 base Speed. Unfortunately, due to its Stealth Rock weakness, Cinderace is forced to use Heavy-Duty Boots rather than an offensive item. Its bulk is also poor, meaning most attacks KO it; however, it can alter its typing to potentially survive a fatal blow. Lastly, Cinderace has a fairly lackluster Attack stat that prevents it from firing off truly powerful blows. Still, its good utility and moves to threaten staples like Necrozma-DM mean you shouldn't fire Cinderace from your club right away.

[SET]
name: Physical Attacker
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Gunk Shot / Zen Headbutt / Sucker Punch
item: Heavy-Duty Boots
ability: Libero
nature: Jolly
evs: 80 HP / 164 Atk / 48 SpD / 216 Spe

[SET COMMENTS]

Pyro Ball is typically Cinderace's best attack and hits one of Ubers' best defensive presences well: Necrozma-DM. Court Change gives it an especially excellent matchup against Sticky Web teams, since even re-setting Sticky Web won't restore their Speed advantage. Cinderace can use Gunk Shot to threaten the important Xerneas and possibly poison to two of the metagame's strongest defenders: Ho-Oh and Yveltal. Zen Headbutt lets Cinderace bypass common walls like Eternatus and Toxapex that otherwise resist its moves. Sucker Punch can help Cinderace's matchup against offensive threats such as Calyrex-S. The EVs in HP allow Cinderace to survive one Earthquake from Necrozma-DM, and the EVs in Special Defense allow it to survive one Moonblast from standard Xerneas after a Geomancy. The EVs in Speed with a Jolly nature let it outspeed up to Modest Eternatus.

Cinderace is an offensive pivot that appreciates teammates it can give momentum to and especially those that give it momentum with their own pivot moves. Therefore, Pokemon like Yveltal and Blissey are good teammates. Other offensive threats greatly enjoy Cinderace's U-turn and Court Change. Groudon is one such teammate that also offers sun and paralysis support. Zekrom, Marshadow, and Calyrex-S also greatly appreciate Cinderace's pivot support. Hyper offense and bulky offense team structures also generally appreciate Cinderace's ability to improve the entry hazard matchup and check Sticky Web teams thanks to Court Change.

[STRATEGY COMMENTS]
Other Options
====

High Jump Kick is an option to consider on Cinderace that beats common checks such as Tyranitar, Urshifu-S, and Zekrom. Super Fang allows Cinderace to weaken one of the metagame's strongest walls in Zygarde-C. Cinderace can use Life Orb to boost its power, even 2HKOing defensive Ho-Oh with Gunk Shot. Sticky Web teams may prefer Cinderace to run an Adamant nature to threaten OHKOs on Pokemon such as offensive Eternatus, Kyogre, and Marshadow.

Checks and Counters
====

**Fire-resistant Pokemon**: Pokemon that resist Pyro Ball like Kyogre, Zygarde-C, and Ho-Oh can comfortably take all of Cinderace's attacks. Moreover, despite the fact that Kyogre and Zygarde-C lack a strong recovery move, Rest is often enough to stop Cinderace from getting past them.

**Strong Bulky Attackers**: Common bulky attackers such as Groudon, Zekrom, and Landorus-T are able to take the momentum from Cinderace quite easily thanks to their powerful STAB moves forcing it out.

**Defensive Pokemon**: Pokemon such as Xerneas, Eternatus, and Lunala are seen on most teams and can wall Cinderace depending on its moveset. They're also able to threaten Cinderace with their strong STAB moves, which force Cinderace to switch out.

**Faster Attackers**: Other attackers like Calyrex-S and Marshadow often outmatch Cinderace with their higher power and Speed.

[CREDITS]
- Written by: [[Maxomega, 503280]]
- Quality checked by: [[SiTuM, 274590], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [Astra, 240732]]
 
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SiTuM

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already told you the problem with the football references on the ubers discord, not gonna mention it again here, i'll focus on the content and let the GP team handle it if it is a problem.

  • Cinderace can change the court thanks to its signature trick. This has the effect of reversing the hazard on the field, and then improving the situation for its team.
you should really precise that court change helps a ton vs webs, as it totally destroys the basic principle of webs, giving you an almost free win.

  • Also, Cinderace can use Zen Headbutt to pass strong goalkeeper like Eternatus which would, otherwise, arrests all its shots.
also toxapex

  • High Jump Kick is an option to consider on Cinderace, since it pass easier Pokemon such as Kyogre, Palkia or Zekrom.
also tyranitar and urshifu

  • Cinderace can also use the Life Orb to boost its performances. This option is preferred in Sticky Webs teams.
include examples of why life orb + webs help him? i'll give you ideas:

252+ Atk Life Orb Libero Cinderace Gunk Shot vs. 248 HP / 208+ Def Ho-Oh: 208-246 (50.1 - 59.2%) -- guaranteed 2HKO
252+ Atk Life Orb Libero Cinderace Zen Headbutt vs. 0 HP / 4 Def Eternatus: 359-424 (85.2 - 100.7%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Life Orb Cinderace Pyro Ball vs. 0 HP / 4 Def Marshadow: 309-367 (96.2 - 114.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Libero Cinderace High Jump Kick vs. 0 HP / 4 Def Kyogre: 305-360 (89.4 - 105.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Libero Cinderace High Jump Kick vs. 0 HP / 0 Def Palkia: 281-331 (87.5 - 103.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Libero Cinderace High Jump Kick vs. 0 HP / 4 Def Dracovish: 278-329 (86.6 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
252+ Atk Life Orb Cinderace Pyro Ball vs. 0 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 316-374 (94.3 - 111.6%) -- guaranteed OHKO after Stealth Rock

QC 1/2
 

Minority

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Due to its Fire-typing, Cinderace is forced to wear Heavy-Duty Boots (rather than its Nike cleats). Otherwise, it would take a lot of damages on entry hazard.
Merge these two sentences in the overview as they are the same topic.

Cinderace's bulk isn't that good. Then, it is vulnerable to neutral moves from the majority of the Ubers metagame. However, it can play on its typing to offset this bulk.
Merge these as well, again they are the same topic.

The second paragraph of set details where team options are discussed just doesn't give me a very good idea of the types of teams or even the specific Pokemon which are able to make a niche Pokemon like this work. You should briefly discuss what role Cinderace functions (anti-offense, rk / offensive pivot)? as well as the archetype of team that Cinderace can function on (bulky offense)? and even what team cores / structures can play off its strengths and compensate for its weaknesses (can balance teams really afford a Pokemon with zero staying power)?

Super Fang is also an option to consider, since it allows Cinderace to weaken its check strongly
I know this is OO for a reason, but are there at least one or two notable examples? Include them with this sentence.

C&C needs to be built out better and with more information. A lot of things check this Pokemon, and I'd start with Fire-type resistances, then by anything that can stall or comfortably tank and KO Cinderace, then by anything that can RK it (faster Pokemon). There's probably even more sections you could add to be comprehensive.

Implement these changes and then I'll stamp.
 

Minority

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I agree with Manaphy, and it only takes a change to a couple words in the overview to sell that this mon is pretty bad.

It appears my check was implemented so:


QC: 2/2
 

Ron

You can see me everywhere
Lol is it all a football game
Here for a GP AM Check
Red = Deletions
Blue = Additions
Green = Comments

[Overview]

Libero allows Cinderace to kick harder with every move thanks to the STAB, making it the best striker in the Ubers metagame. It can use its good movepool to trick opposing Pokemon by passing from one type to another, tackling the advantage in the game. Cinderace's unique move: Court Change gives it a better shot in the Ubers metagame, the majority of the latter having no good tools for the hazard control. Cinderace has a great Speed stat, and in a metagame where the majority of the Pokemon has a Speed stat between 90 and 100: Cinderace stands out. Due to its Fire-typing, Cinderace is forced to wear Heavy-Duty Boots (rather than its Nike cleats); otherwise, it would take a lot of damages on entry hazard(s). Cinderace's bulk isn't that good, it is vulnerable to neutral moves from the majority of the Ubers metagame; however, it can play on with its typing to offset this bulk. Finally, Cinderace has an average Attack stat, making it unable to fire powerful balls; but do not fire Cinderace from your club too early, give it a shot.

[SET]
name: Axel Blaze
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Gunk Shot / Zen Headbutt / Sucker Punch
item: Heavy-Duty Boots
ability: Libero
nature: Jolly
evs: 80 HP / 164 Atk / 48 SpD / 216 Spe

[SET COMMENTS]

Pyro Ball has the goal of hitting effectively most of the Ubers Pokemon, while hitting super effectively the best Ubers goalkeeper: Necrozma-DM. Cinderace being a Libero, U-turn fits well on it. Indeed, it is able to pass from the field to the bench if it feels it's necessary (in case of an injury due to a hard tackle). Thanks to U-turn, Cinderace pass the ball to its teammates, then then being not not only being (Wording was wrong) a solo striker but also creating a good team play. Cinderace can change the court thanks to its signature trick. This has the effect of reversing the hazard on the field, and then improving the situation for its team. Moreover, Court Change is an incredible move against Sticky Webs teams, since it can reverse the hazard on the field and then completely counters the principle of the team. Cinderace can also use Gunk Shot, in order to super effectively other players like hit super effectively to opposing player (Wrong wording again here)like Xerneas. It can also apply poison on defenders such as Ho-Oh or Yveltal, weakening them. Also, Cinderace can use Zen Headbutt to pass strong golakeeper goalkeepers like Eternatus and Toxapex which would, otherwise, arrests all its shots. Sucker Punch is also an option Cinderace can use, but not that often. When Cinderace faces strong forwards such as Calyrex-S, it is tempted to give a Sucker Punch in order to eliminate them. The investments in HP allow Cinderace to live one Earthquake from Necrozma-DM, so Cinderace can repeatedly shot Pyro Ball in front of it. The investments in Speed along a Jolly Nature allow it to outspeed Modest Eternatus. The investments in Special Defense along the ones in HP allow Cinderace to live one Moonblast from max Special Attack Xerneas after a Geomancy. Finally, the rest is put into Attack.

Cinderace appreciate appreciates teammates with it that (incomplete sentence)can pass the ball repeatedly thanks to U-turn, Volt Switch or Teleport. Therefore, players like Yveltal and Blissey are good partners for Cinderace. Other strikers can form a great forwards core with Cinderace, because the latter can pass the ball to them with U-turn or use its signature trick: Court Change. Besides, Groudon is a good teammate for Cinderace, because it brings the sun and boostes boosts Cinderace's Pyro Ball. Moreover, thanks to its access to Thunder Wave, Groudon can paralyse the opposing players: allowing Cinderace to better perform better.(word placing was wrong)
Cinderace's main advantage in the team is to create momentum thanks to its U-turn, therefore teams with other strong attackers appreciate Cinderace. Because of this ability, Cinderace fits mostly in offensive and bulky offensive teams, being able to bring on the field players such as Zekrom, Marshadow or Calyrex-S. Therefore, the opponent team will always be forced to react to your tactics, and it they won't be able to play their own tactics. Offensive and Bulky Offensive teams also appreciate the fact that Cinderace can counter hazards stack and Sticky Web teams, thanks to its signature move: Court Change. Then, offensive teams with Cinderace will better perform against other offensive teams, forcing them to not play their tactics by fear of Cinderace's move. For bulky offensive teams with Cinderace facing hazards stack teams, the latters latter won't put their hazards on your field, because Cinderace can then return them to their sender.

[STRATEGY COMMENTS]
Other Options
====

High Jump Kick is an option to consider on Cinderace, since it pass passes easier Pokemon such as Tyranitar, Urshifu or Zekrom. Super Fang is also an option to consider, since it allows Cinderace to weaken its check, such as Xerneas or Zygarde-Complete strongly. Cinderace can also use the Life Orb to boost its performances, this allows it to get better rolls like 2HKOing defensive Ho-Oh with Gunk Shot. This option is preferred in Sticky Webs teams, allowing Cinderace to run an Adamant Nature and threaten by an OHKO threats (assuming you mean multiple threats here)which would be faster otherwise such as offensive Eternatus, Kyogre or Marshadow.

Checks and Counters
====

**Fire-type resistances**: Goalkeepers which who resist Fire-type attacks like Kyogre, Zygarde-Complete and Ho-Oh can comfortably arrest all the shots Cinderace could send to them. Moreover, despite the fact that Kyogre and Zygarde-Complete haven't don't have a strong recovery move, Rest is often enough to stop Cinderace from passing them.

**Strong bulky attackers**: Common bulky players such as Groudon, Zekrom and Landorus-T are able to take the ball from Cinderace quite easily, and send it out of the field, thanks to their powerful STABs.

**Bulky defenders**: Pokemon such as Xerneas, Eternatus and Lunala are defenders seen in most of the teams, and can wall Cinderace depending on its fourth move. Indeed, these three defenders take really well Cinderace's attacks really well, but they're threatened by Cinderace's fourth move, meaning two of them will always wall Cinderace no matter what. Moreover, they're able to threaten Cinderace with their strong STABs, forcing Cinderace to go to the bench.

**Faster attackers**: Other forwards like Calyrex-S and Marshadow are better dribblers than Cinderace, and therefore it will always be threatened by them. Indeed, Calyrex-S and Marshadow have stronger kicks and higher speed speeds than Cinderace.
 

Adeleine

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this analysis is unfortunately not gp ready. i encourage writer and qc to go through the analysis, make some improvements, and make the soccer analogies less intense/forced before it is re-submitted for gp

when that is done, i will do first check
 
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Minority

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this analysis is unfortunately not gp ready. i encourage writer and qc to go through the analysis, make some improvements, and make the soccer analogies less intense/forced before it is re-submitted for gp

when that is done, i will do first check
I'm a bit confused as to how the analysis was not GP ready when it met all analyses standards. English may not be the author's first language, but that is hardly justification. The soccer references were also explicitly approved by several QC members, both on this thread and in live chat discussion. I had also previously read this analysis in its entirety on two occasions (when first making my check, and then before stamping it).

Nevertheless I have gone through the analysis and personally cleaned up the grammar (mostly removing redundant language).
 

Rabia

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GP & NU Leader
I'm a bit confused as to how the analysis was not GP ready when it met all analyses standards. English may not be the author's first language, but that is hardly justification. The soccer references were also explicitly approved by several QC members, both on this thread and in live chat discussion. I had also previously read this analysis in its entirety on two occasions (when first making my check, and then before stamping it).

Nevertheless I have gone through the analysis and personally cleaned up the grammar (mostly removing redundant language).
To give a more specific answer, the analysis was---and still is---filled with various statements whose meaning is quite hard to discern in large part because of the forced metaphors. We'll always work with writers whether they speak English fluently or struggle some; that's never an issue. But if an analysis moves into GP, we do expect it to be readable and easily understood; this wasn't the case here, thus I feel Finland's remarks are more than fair.
 
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Minority

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To give a more specific answer, the analysis was---and still is---filled with various statements whose meaning is quite hard to discern in large part because of the forced metaphors.
Could you specify exactly which ones are unclear so that we can work to resolve any potential issue? As the analysis is now, I can't find any allusions whose meaning is hard to discern.
 
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Astra

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It doesn't even matter if the metaphors make the analysis harder to understand or not, since such form of writing isn't even allowed for analyses at all according to the Spelling and Grammar Standards:
Try to avoid casual writing in your analyses.
Like what Rabia said, English not being a writer's first language is never an issue, but writers are still expected by GP members to have their analyses follow the standards to the best of their ability. The issue at hand is that a good portion of the writing is way too casual for an analysis, which is why we're asking for all of the casual writing, specifically the soccer references, to be removed and altered to fit analysis standards before a GP member checks it.
 
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Plague von Karma

Banned deucer.
Obligatory "not GP but"
Pyro Ball is typically Cinderace's most powerful shot and strikes well against one of Ubers' best goalkeepers: Necrozma-DM. U-Turn is a natural match with Libero and allows Cinderace to pass from the field to the bench.

Sucker Punch can help Cinderace's matchup against strong forwards such as Calyrex-S.

Cinderace can use Gunk Shot to threaten big players like Xerneas and can apply poison to some of the strongest defenders: Ho-Oh and Yveltal.
I wasn't sure whether or not to post this, but as someone who's not really a football "fan", learned English as a second language, and with a passing interest in Ubers, I do want to point out that this kind of confused me when I first read it and it only got worse from there. I get that's a weird set of "requirements" and I look better at English than I let on (willing to elaborate in DMs if need-be), but it also seems a bit weird when it's completely avoidable.

When it comes to this type of writing, it's very difficult to justify to a large, cosmopolitain audience. English is by far the most spoken language in the world, but it's rare for the nuance to be picked up on by people like me. I'm one of the privileged bunch that was brought up in a bilingual society which made learning it bearable, but it's still a hellish language when I'm used to putting the word before the owner and things like that. A few people can probably talk about the time I had to learn American dialect when I started writing Pre-DLC RU analyses: I made a few GPers really frustrated. Because much of the analyses on-site won't be translated into many languages, English-written ones should be straightforward and easy to digest. This isn't to say they should be uncreative - quite the contrary - but it should be with a legitimate purpose, improve the content, and contribute to reader engagement. I feel there is a purpose, but on the other two points, I disagree.

What this writing expects of someone is for them to know the following;
  • Pokemon terminology (check, counter, etc)
    • The bare basics, yes, it is reasonable to expect this on its own, because "check" is also a chess term, a game played by over 800mil people wherein foreign players use it as a loanword. It's also used in many other contexts (eg. game theory/analysis)
  • English Football terminology (goalkeeper, field, bench, a whole other host)
    • This changes in too many contexts for me to elaborate on, eg. blaenwr = "frontman", lit. "leading man" in Welsh which is used for striker / forward or as a Rugby term. When I read "forwards" I first think of the direction basically every time. It's nowhere near as bad for me (again, bilingual society) but if it's like this for me god help other secondary speakers.
  • Enough about the prior two to interchange them and somehow see them as synonyms despite it being objectively wrong
There is a line between colourful vocabulary and completely unnecessary word substitution that only serves to make the analysis not reach its supposed target audience. A difficult word or two is fine a lot of the time as that can make someone go "oh, that's cool, maybe I should start using that", eg. surfeit, impolitic, etc. Something like "Pyro Ball lets Cinderace shoot..." would absolutely work, as it's clever use of a word that can be interpreted correctly and even teach someone an obscure use for it. What doesn't work is substituting "wall" for "goalkeeper" and "defender", as it makes this nightmarishly hard to access. You should deliver information directly, easily, and without having to spend multiple minutes trying to figure out what's being said. Hell, the analysis uses something along the lines of passing the ball for pivoting but "taking" the ball for stomaching a hit, this is frankly obnoxious for me as a second language speaker. If I were reading on-site Ubers analyses I would click off of this without a second thought after the first few lines. That's not learning, but if it's purposefully made inaccessible then why would I feel motivated to? What is the purpose of this analysis?

I know a lot of this may sound ridiculous for someone fluent and/or a football fan but the response to GP's criticism felt very unemphatic and lacked forethought. Over 750mil people know English as a secondary language, with varying efficiency. Please be considerate. I agree that primary speakers are and should be the priority, but making it unnecessarily difficult for secondary speakers (or even primary, I can especially see the wall/goalkeeper/defender point confusing readers) is just wrong.

Perhaps a lot of this is just me, but I hope you can sort of get where I'm coming from.

Diolch am eich amser.
 

Adeleine

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Add/Fix Remove Comment
(AC): Add Comma

i left a few references that didn't seem to be too intrusive re: casual writing or reduce clarity much up to the next checker's judgment. I prob left more than will make it, but i figure its easier to remove than re-add
[Overview]

Libero allows Cinderace to kick hit harder with every move, allowing it to function as a striker (I'm not really sure what this means here. attacker? niche attacker? revenge killer? wallbreaker? use any one of those or something else to replace) in the Ubers metagame. Cinderace's Its unique move Court Change also gives it a better shot in the Ubers metagame, (AC) as there are limited effective tools for entry hazard control. Cinderace has good enough Speed to outrun much of the metagame, including many of the key Ubers Pokemon that have between 90 and 100 base Speed. Unfortunately, (AC) due to its Fire-typing, Stealth Rock weakness, Cinderace is forced to wear Heavy-Duty Boots rather than its Nike cleats to avoid taking major damage from entry hazards. Cinderace's an offensive item. Its bulk is also poor, meaning it is KOed by most attacks in the Ubers metagame; most Ubers attacks KO it; however, it can alter its typing to potentially survive a fatal blow. Lastly, Cinderace has a fairly lackluster Attack stat that prevents it from firing off truly powerful kicks, but don't fire Cinderace from your club too early, give it a shot. blows. Still, its good utility and moves to threaten staples like Necrozma-DM mean you shouldn't fire Cinderace from your club right away. (i imagine the new addition makes sense? if not you can change)

[SET]
name: Axel Blaze Utility Attacker (or something else)
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Gunk Shot / Zen Headbutt / Sucker Punch
item: Heavy-Duty Boots
ability: Libero
nature: Jolly
evs: 80 HP / 164 Atk / 48 SpD / 216 Spe

[SET COMMENTS]

Pyro Ball is typically Cinderace's most powerful shot and strikes well against one of Ubers' best goalkeepers: best attack and hits one of Ubers' best defensive presences well: Necrozma-DM. U-Turn is a natural match with Libero and allows Cinderace to pass from the field to the bench. Cinderace can change the court thanks to its signature trick, which helps support a team's anti-entry hazard defense and has and Court Change gives it an especially excellent matchup against Sticky Webs teams, (AC) since even re-setting Sticky Web won't restore their Speed advantage. Cinderace can use Gunk Shot to threaten big players like the important Xerneas and can apply possibly poison to some two of the tier's strongest defenders: Ho-Oh and Yveltal. Zen Headbutt lets Cinderace bypass common goalkeepers walls (I imagine?) like Eternatus and Toxapex that otherwise arrests block its shots. Sucker Punch can help Cinderace's matchup against strong forwards offensive threats such as Calyrex-S. The EVs in HP allow Cinderace to survive one Earthquake from Necrozma-DM, (AC) and the EVs in Special Defense allow it to survive one Moonblast from standard Xerneas after a Geomancy. The EVs in Speed with a Jolly nature allow it to outspeed up to Modest Eternatus. The EVs in Special Defense allow Cinderace to survive one Moonblast from standard Xerneas after a Geomancy with all remaining EVs in Attack.

Cinderace is an offensive pivot that appreciates teammates it can pass the ball to and especially those that can pass back with give momentum to, and especially those that give it momentum with their own pivot moves. Therefore, players Pokemon like Yveltal and Blissey are good teammates for Cinderace. Other strikers can form a great forward core with Cinderace because of its use of U-turn or offensive threats greatly enjoy Cinderace's U-turn and Court Change. Groudon is one such teammate that also offers sun and paralysis support. Cinderace also helps to field players such as Zekrom, Marshadow or Calyrex-S due to its synergy as an offensive pivot. Zekrom, Marshadow, and Calyrex-S also greatly appreciate pivot support. Hyper offense and bulky offense team structures also generally appreciate Cinderace's ability to improve the entry hazard matchup and check Sticky Web teams thanks to its signature move Court Change.

[STRATEGY COMMENTS]
Other Options
====

High Jump Kick is an option to consider on Cinderace that beats common defenders checks (I imagine?) such as Tyranitar, Urshifu or Urshifu-S, and Zekrom. Super Fang allows Cinderace to weaken one of the tier's (added apostrophe) strongest defenders; Zygarde-Complete. walls: Zygarde-C. Cinderace can use a Life Orb to boost its overall power as a striker, which can even 2HKO power, even 2HKOing defensive Ho-Oh with Gunk Shot. Sticky Webs teams may prefer Cinderace to run an Adamant nature to allow it to threaten an OHKO on a Pokemon such as offensive Eternatus, Kyogre, (AC) or Marshadow. (or should it be "to threaten OHKOs on Pokemon such as offensive Eternatus, Kyogre, and Marshadow."? up to you)

Checks and Counters
====

**Fire-type resistances**: Goalkeepers which resist Fire-type attacks **Fire-resistant Pokemon**: Pokemon that resist Pyro Ball like Kyogre, Zygarde-Complete Zygarde-C, and Ho-Oh can comfortably arrest all the shots Cinderace could send to them. take all of Cinderace's shots. Moreover, despite the fact that Kyogre and Zygarde-Complete haven't Zygarde-C lack a strong recovery move, Rest is often enough to stop Cinderace from dribbling getting past them.

**Strong Bulky Attackers**: Common bulky players attackers such as Groudon, Zekrom, (AC) and Landorus-T are able to take the ball momentum from Cinderace quite easily thanks to their powerful STAB moves forcing it out.

**Bulky defenders**: **Defensive Pokemon**: Pokemon such as Xerneas, Eternatus, (AC) and Lunala are defenders seen in most of the teams that seen on most teams and can wall Cinderace depending on its moveset. They're also able to threaten Cinderace with their strong STAB moves, (AC) which force Cinderace to return to the bench.

**Faster Attackers**: Other forwards like Calyrex-S and Marshadow are often better dribblers than Cinderace that have stronger kicks and higher Speed than Cinderace. attackers like Calyrex-S and Marshadow often outmatch Cinderace with their higher power and Speed.

[CREDITS]
- Written by: [[Maxomega, 503280]]
- Quality checked by: [[SiTuM, 274590], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

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1/2
 

Astra

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add remove (comments)
[Overview]

Libero allows Cinderace to hit harder with every move, allowing it to letting it function as a niche attacker in the Ubers metagame. Its unique move Court Change also gives it a better shot in the metagame, as there are limited effective tools for entry hazard control. Cinderace has good enough Speed to outrun key Ubers Pokemon that have between 90 and 100 base Speed (such as?). Unfortunately, due to its Stealth Rock weakness, Cinderace is forced to use Heavy-Duty Boots rather than an offensive item. Its bulk is also poor, meaning most Ubers attacks KO it; however, it can alter its typing to potentially survive a fatal blow. Lastly, Cinderace has a fairly lackluster Attack stat that prevents it from firing off truly powerful blows. Still, its good utility and moves to threaten staples like Necrozma-DM mean you shouldn't fire Cinderace from your club right away. (for the future i'm okay with small quips like this in analyses as long as they don't detract too much from formality and/or not over used so much)

[SET]
name: Physical Attacker
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Gunk Shot / Zen Headbutt / Sucker Punch
item: Heavy-Duty Boots
ability: Libero
nature: Jolly
evs: 80 HP / 164 Atk / 48 SpD / 216 Spe

[SET COMMENTS]

Pyro Ball is typically Cinderace's best attack and hits one of Ubers' best defensive presences well: Necrozma-DM. Court Change gives it an especially excellent matchup against Sticky Web teams, since even re-setting Sticky Web won't restore their Speed advantage. Cinderace can use Gunk Shot to threaten the important Xerneas and possibly poison to two of the tier's metagame's strongest defenders: Ho-Oh and Yveltal. Zen Headbutt lets Cinderace bypass common walls like Eternatus and Toxapex that otherwise block its shots resist its moves. Sucker Punch can help Cinderace's matchup against offensive threats such as Calyrex-S. The EVs in HP allow Cinderace to survive one Earthquake from Necrozma-DM, and the EVs in Special Defense allow it to survive one Moonblast from standard Xerneas after a Geomancy. The EVs in Speed with a Jolly nature allow it to let it (lessens repetition a bit) outspeed up to Modest Eternatus.

Cinderace is an offensive pivot that appreciates teammates it can give momentum to, (RC) and especially those that give it momentum with their own pivot moves. Therefore, Pokemon like Yveltal and Blissey are good teammates. Other offensive threats greatly enjoy Cinderace's U-turn and Court Change. Groudon is one such teammate that also offers sun and paralysis support. Zekrom, Marshadow, and Calyrex-S also greatly appreciate Cinderace's pivot support. Hyper offense and bulky offense team structures also generally appreciate Cinderace's ability to improve the entry hazard matchup and check Sticky Web teams thanks to Court Change.

[STRATEGY COMMENTS]
Other Options
====

High Jump Kick is an option to consider on Cinderace that beats common checks such as Tyranitar, Urshifu-S, and Zekrom. Super Fang allows Cinderace to weaken one of the tier's metagame's strongest walls: (remove colon) in Zygarde-C. Cinderace can use a Life Orb to boost its power, even 2HKOing defensive Ho-Oh with Gunk Shot. Sticky Web teams may prefer Cinderace to run an Adamant nature to threaten OHKOs on Pokemon such as offensive Eternatus, Kyogre, and Marshadow.

Checks and Counters
====

**Fire-resistant Pokemon**: Pokemon that resist Pyro Ball like Kyogre, Zygarde-C, and Ho-Oh can comfortably take all of Cinderace's shots attacks (i assume this is what it's referring to). Moreover, despite the fact that Kyogre and Zygarde-C lack a strong recovery move, Rest is often enough to stop Cinderace from (spacing) getting past them.

**Strong Bulky Attackers**: Common bulky attackers such as Groudon, Zekrom, and Landorus-T are able to take the momentum from Cinderace quite easily thanks to their powerful STAB moves forcing it out.

**Defensive Pokemon**: Pokemon such as Xerneas, Eternatus, and Lunala are seen on most teams and can wall Cinderace depending on its moveset. They're also able to threaten Cinderace with their strong STAB moves, which force Cinderace to return to the bench switch out.

**Faster Attackers**: Other attackers like Calyrex-S and Marshadow often outmatch Cinderace with their higher power and Speed.

[CREDITS]
- Written by: [[Maxomega, 503280]]
- Quality checked by: [[SiTuM, 274590], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
2/2 :blobthumbsup:
Estronic-GP-small.gif
 
90 and 100 base Speed (such as?)
I put Groudon and Kyogre as examples to this as I think they are pretty reasonable examples to include here, but as out of touch as I am with the game I can see one of the QC's replacing them with better examples if needed

Did 2/2 below because I got bored and this thread seems to have been forgotten for a hot minute

[Overview]

Libero allows Cinderace to hit harder with every move, letting it function as a niche attacker in the Ubers metagame. Its unique move Court Change also gives it a better shot in the metagame, as there are limited effective tools for entry hazard control. Cinderace has good enough Speed to outrun key Pokemon that have between 90 and 100 base Speed Groudon and Kyogre. Unfortunately, due to its Stealth Rock weakness, Cinderace is forced to use Heavy-Duty Boots rather than an offensive item. Its bulk is also poor, meaning most attacks KO it; however, it can alter its typing to potentially survive a fatal blow. Lastly, Cinderace has a fairly lackluster Attack stat that prevents it from firing off truly powerful blows. Still, its good utility and moves to threaten staples like Necrozma-DM mean you shouldn't fire Cinderace from your club right away.

[SET]
name: Physical Attacker
move 1: Pyro Ball
move 2: U-turn
move 3: Court Change
move 4: Gunk Shot / Zen Headbutt / Sucker Punch
item: Heavy-Duty Boots
ability: Libero
nature: Jolly
evs: 80 HP / 164 Atk / 48 SpD / 216 Spe

[SET COMMENTS]

Pyro Ball is typically Cinderace's best attack and hits one of Ubers' best defensive presences well: Necrozma-DM. Court Change gives it an especially excellent matchup against Sticky Web teams, since even re-setting Sticky Web won't restore their Speed advantage. Cinderace can use Gunk Shot to threaten the important Xerneas and possibly poison to two of the metagame's strongest defenders: Ho-Oh and Yveltal. Zen Headbutt lets Cinderace bypass common walls like Eternatus and Toxapex that otherwise resist its moves. Sucker Punch can help Cinderace's matchup against offensive threats such as Calyrex-S. The EVs in HP allow Cinderace to survive one Earthquake from Necrozma-DM, and the EVs in Special Defense allow it to survive one Moonblast from standard Xerneas after a Geomancy. The EVs in Speed with a Jolly nature let it outspeed up to Modest Eternatus.

Cinderace is an offensive pivot that appreciates teammates it can give momentum to and especially those that give it momentum with their own pivot moves. Therefore, Pokemon like Yveltal and Blissey are good teammates. Other offensive threats greatly enjoy Cinderace's U-turn and Court Change. Groudon is one such teammate that also offers sun and paralysis support. Zekrom, Marshadow, and Calyrex-S also greatly appreciate Cinderace's pivot support. Hyper offense and bulky offense team structures also generally appreciate Cinderace's ability to improve the entry hazard matchup and check Sticky Web teams thanks to Court Change.

[STRATEGY COMMENTS]
Other Options
====

High Jump Kick is an option to consider on Cinderace that beats common checks such as Tyranitar, Urshifu-S, and Zekrom. Super Fang allows Cinderace to weaken one of the metagame's strongest walls in Zygarde-C. Cinderace can use Life Orb to boost its power, even 2HKOing defensive Ho-Oh with Gunk Shot. Sticky Web teams may prefer Cinderace to run an Adamant nature to threaten OHKOs on Pokemon such as offensive Eternatus, Kyogre, and Marshadow.

Checks and Counters
====

**Fire-resistant Pokemon**: Pokemon that resist Pyro Ball like Kyogre, Zygarde-C, and Ho-Oh can comfortably take all of Cinderace's attacks. Moreover, despite the fact that Kyogre and Zygarde-C lack a strong recovery move, Rest is often enough to stop Cinderace from getting past them.

**Strong Bulky Attackers**: Common bulky attackers such as Groudon, Zekrom, and Landorus-T are able to take the momentum from Cinderace quite easily thanks to their powerful STAB moves forcing it out.

**Defensive Pokemon**: Pokemon such as Xerneas, Eternatus, and Lunala are seen on most teams and can wall Cinderace depending on its moveset. They're also able to threaten Cinderace with their strong STAB moves, which force Cinderace to switch out.

**Faster Attackers**: Other attackers like Calyrex-S and Marshadow often outmatch Cinderace with their higher power and Speed.

[CREDITS]
- Written by: [[Maxomega, 503280]]
- Quality checked by: [[SiTuM, 274590], [Minority, 222996]]
- Grammar checked by: [[Finland, 517429], [Astra, 240732]]
 
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