Classical vs Wobbanaut

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Challenging classical
2 v 2 LC training doubles
1 Day DQ
All Abilities
B3P2
accept
3 Chills/ 3 Recovers.
Switch = Justin Bidoof
Arena: Unown Soup.
1 sub per mon

Classical:

Chimchar (*) Dejonel (M)

Nature: Hasty (+17% Accuracy)

Type: Fire

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 70 (61*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:3/9
DC: 3/5
MC: 1

Abilities

Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

[DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Moves:
Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)
Slack off
Acrobatics
Fire spin


Dig (*)
Fire Blast (*)
Grass Knot (*)
Substitute
Brick Break
Protect
will-O-Wisp

Fake Out (*)
Encore (*)
Counter (*)



Lotad "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
DC: 1/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance

Ice beam
Protect
Toxic
Scald
Giga drain

Leech Seed
Synthesis
Teeter Dance


Cleffa "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 3/9
DC: 0/5
MC: 0

HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf

(Egg)
Metronome
Substitute
Aromatherapy

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team


Wobbanaut:
[pimg]56[/pimg]
Mankey[Pwneape](M)
Nature: Jolly(+Spe,-SpD,+15%Acc)
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.Superior reaction time in close quarters.

Abilities

Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 81(+)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
DC: 2/5


Attacks
Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop
TM/HM - Rock Slide, Dig, Acrobatics, Rest
Egg Moves - Endure, Reversal, Counter, Sleep Talk
4th Gen Tutor - Thunderpunch
1st Gen TM - Pay Day
[pimg]328[/pimg]
Trapinch [Myopic] (Male)
Nature: Hasty (+Spe, -Def, +5%Acc)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
Trapinch
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 12 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Level Up - Bite, Sand Attack, Faint Attack, Sand Tomb
TM/HM - Protect, Bulldoze, Rock Slide
Egg Moves - Earth Power, Endure, Quick Attack
[pimg]607[/pimg]
Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
Solosis
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/9
MC 0
DC 0/5


Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
TM/HM - Safeguard, Trick Room, Explosion
Egg Moves - Imprison, Confuse Ray, Acid Armour
 
Twinkletoes & Matt (matt gets Xp Share)

Twinkletoes: Rain Dance ~ Scald [trap] ~ Hydro Cannon [trap] (unown H)
If If trapinch orders Mirror Coat then change target to Solosis

Matt: Metronome* [Trap] ~ Magical Leaf ~ Metronome* [Trap]
If trapinch Orders bide, then change all targets to Solosis.


Metronome*
Metal Sound, Surf, Blizzard, Frenzy Plant, Hyper Beam, Tail Glow, Shadow Force, Nasty Plot, Calm Mind, Roar of time.
 
Okay we suck at Unown Soup AND in general but still we can try

Solosis - Trick Room - Confuse Ray Cleffa - Psyshock Lotad
Trapinch - Rock Slide - Protect - Unown H Hurricane Lotad
 
Lotad starts by setting up some ominous ambience with Rain Dance. Cleffa does... soemthing... to raise its Special Attack while Trapinch hits them both with a Rock Slide. Solosis twists the dimensions and everything starts to feel backwards...
Trapinch clearly doesnt mind, Protecting himself in anticipation of attacks. And boy do they come! Meanwhile Solosis launches a Confuse Ray at Cleffa.
It quickly pays off, tripping the fairy up a bit as Trapinch grabs Unown H for a Hurricane at Lotad. Solosis also hits Lotad with a Psyshock attack. Lotad attempts to fight ack but his unown of choice has already been spent! Oh no!
Action 1

Lotad Rain Dance, 9 EN
Rain was summoned!

Cleffa Metronome, 6 EN
Move 8/10 Nasty Plot
Cleffa Nasty Plot, 7 EN
+2 SpA

Trapinch Rock Slide, 6 EN
Vs Lotad: To hit 7/10 Yes, to crit 16/16 No, 9 Damage
Vs Cleffa: To crit 12/16 No, 9 Damage

Solosis Trick Room, 9 EN
Dimensions twisted!

Lotad Rain Dish, +2 HP

Action 2

Trapinch Protect, 7 EN
Protected!

Cleffa Magical Leaf, 4 EN
Vs Trapinch: To crit 16/16 No, 14.75 Damage -5.9 EN

Solosis Confuse Ray, 7 EN
Vs Cleffa: Confusion Stage 1/3 2 Actions

Lotad Scald, 5 EN
Vs Trapinch: To crit 2/16 No, 21 Damage -8.4 EN

Lotad Rain Dish, +2 HP

Action 3

Trapinch Unown H
Trapinch Hurricane, 8 EN
Vs Lotad: To crit 8/16 No, to Confuse 5/10 No, 20.25 Damage

Cleffa is Confused... 1/2 Self Harm
Cleffa Self Harm, 3 EN
Vs Cleffa: 2.5 Damage

Solosis Psyshock, 5 EN
Vs CLotad: To crit 3/16 No, 12.5 Damage

Lotad Unown H
Failed!

Lotad Rain Dish, +2 HP

Team Wobbanaut:

Fission the Solosis
90 HP/79 EN

Myopic the Trapinch
90 HP/65 EN

Team Classical:

Matt the Cleffa
81 HP/80 EN
+1 SpA

Twinkletoes the Lotad
54 HP/86 EN

Field:
Rain (3 Rounds)
Trick Room (3 Rounds)
Unowns Used: H
 
Trapinch - Unown S Spore Lotad - Rock Slide - Protect
If Target is using Protect use Close Combat Cleffa that action
Solosis - Psyshock L - Rollout Lotad - Rollout Lotad
If your Target is using protect re direct to the other target
 
Dammit you guys hit each other more please
Action 1

Lotad Unown M
Lotad Magic Coat, 10 EN
Magic Coat!

Trapinch Spore, 8 EN
Vs Lotad: Magic Coat!
Vs Trapinch: Sleep Level 1/3 1 Action

Cleffa Copycat, 1 EN
Cleffa Spore, 8 EN
Vs Solosis: Sleep Level 1/3 1 Action

Solosis is asleep!

Lotad Rain Dish, +2 HP

Action 2

Trapinch is asleep!

Cleffa Copycat, 5 EN
Cleffa Spore, 12 EN
Vs Trapinch: Trapinch is already asleep!

Solosis Woke Up!
Solosis Rollout, 5 EN
Vs Lotad: To crit 3/16 No, 5.5 Damage

Lotad Scald, 5 EN
Vs Trapinch: To crit 6/16 No, To burn 7/10 No, 21 Damage
Trapinch Woke Up!

Lotad Rain Dish, +2 HP

Action 3

Trapinch Protect, 7 EN
Protected

Cleffa Magical Leaf, 4 EN
Vs Trapinch: To crit 16/16 No, 13 Damage -5.2 EN

Solosis Rollout, 6 EN
Vs Lotad: To crit 2/16 No, 8.5 Damage

Lotad Giga Drain, 11 EN
Vs Trapinch: To crit 16/16 No, 18.75 Damage -7.5 EN

Lotad Rain Dish, +2 HP

Team Wobbanaut:

Fission the Solosis
90 HP/68 EN
Rollout (3)

Myopic the Trapinch
69 HP/37 EN

Team Classical:

Matt the Cleffa
81 HP/50 EN

Twinkletoes the Lotad
46 HP/60 EN

Field:
Rain (2 Rounds)
Trick Room (2 Rounds)
Unowns Used: HM
 
Twinkletoes
Teeter Dance ~ Scald (T) ~ Giga Drain (T)
If a protective action is ordered A2/3 then change the target to S

Matt
Shadow Force (Unown S) T ~ Magical Leaf (T) ~ Metronome* (If single target hit Trapinch)


*Dark Void, Frenzy Plant, Will o' Wisp, Surf, Hyper Beam, Blizzard, Tail Glow, Roost, Recover, Trick Room
 
Placeholder
Trapinch D Dark Void - Rock Slide - Earth Power Lotad
Solosis Rollout Lotad - Rollout Lotad - Rollout Lotad
If Lotad Faints redirect to Cleffa
 
Action 1

Trapinch Dark Void, 10 EN
Vs Cleffa: To hit 7/10 Yes, Sleep Level 3/3 2 Actions
Vs Lotad: To hit 7/10 Yes, Sleep Level 2/3 1 Action

Cleffa is asleep!

Solosis Rollout, 7 EN
Vs Lotad: To crit 5/16 No, 11.5 Damage

Lotad is asleep!

Lotad Rain Dish, +2 HP

Action 2

Trapinch Rock Slide, 6 EN
Vs Lotad: To hit 7/10 Yes, to crit 5/16 No, 9 Damage
Vs Cleffa: To hit 6/10 Yes, To crit 9/16 No, 9 Damage

Cleffa is asleep!

Solosis Rollout, 8 EN
Vs Lotad: To crit 9/16 No, 14.5 Damage

Lotad is asleep!

Lotad Rain Dish, +2 HP
Trapinch Burn 2 Damage

Action 3

Trapinch Earth Power, 6 EN
Vs Lotad: To crit 1/16 Yes, 11.06 Damage

Cleffa Woke Up!
Cleffa Metronome, 6 EN
Move 8/10 Roost
Cleffa Roost, 11 EN
+18 HP

Solosis Rollout, 9 EN
Vs Lotad: To crit 2/16 No, 17.5 Damage
LOTAD FAINTED
Trapinch Burn, 2 Damage

Team Wobbanaut:

Fission the Solosis
90 HP/44 EN
1 KO

Myopic the Trapinch
69 HP/15 EN


Team Classical:

Matt the Cleffa
90 HP/33 EN

Twinkletoes the Lotad
KOd

Field:
Rain (1 Rounds)
Trick Room (1 Rounds)
Unowns Used: HMSD
 
Okay let's finish this

Solosis - Rollout * 3
Trapinch - Earth Piwer - Chill - Earth Power
If he uses protective or Evaisive action useUnown F feint
 
its obvious what happens here. Trap and cleffa sucicide lol


Rewards! 2 CC for players
Trapinch and Cleffa get 1 EC, 1 DC, 3 MC, 1 KOC
Solosis gets 1 EC, 2 MC, 1 DC, 1 KOC
Lotad gets 1 EC, 2 MC, 1 DC

Me 5 UC
 
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