Clefable (OU) [Done!]

[OVERVIEW]

Clefable’s powerful ability, Magic Guard, makes it an incredibly attractive option, rendering it immune to entry hazards, any residual damage, and even paralysis. Although Blissey, a similar Pokemon, has greater bulk, Clefable still has very good Special Defense, which is high enough to check almost all special attackers in the tier like Empoleon, Heatran, Choice Scarf Rotom-A, Starmie, Suicune, and Zapdos. In addition, compared to Blissey, Clefable has some additional support moves like Knock Off and Encore.

That said, Clefable still has a few weaknesses that can be exploited; namely, it is a passive Pokemon. Offensive momentum can overwhelm Clefable, and while its physical bulk is not awful by any means, many physical attackers are more than capable of getting rid of Clefable in one to two hits. Clefable is also vulnerable to setup sweepers with Lum Berry as well as Taunt users. Regardless of these flaws, Clefable fits onto a wide variety of teams, boasting a larger versatility than meets the eye.

[SET]
name: Support
move 1: Thunder Wave / Stealth Rock
move 2: Knock Off / Stealth Rock / Protect
move 3: Seismic Toss
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Careful / Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

This support set takes advantage of Clefable's unique traits and is extremely flexible when considering utility move choices in the first two slots. For the first slot, Thunder Wave is highly recommended because it can both support your own Pokemon as well as cripple your opponent's offensive threats.

In the second slot, Knock Off is preferred to pressure the opposing team and make Clefable more difficult to switch into, as no Pokemon appreciates their item being removed. It's worth noting that besides Gliscor, Clefable is the main Knock Off user in the metagame. It can get rid of Choice Band or Life Orb users' items as they switch into Clefable, which will increase its effectiveness in game. Removing items also will assist in team prediction because you can often figure out the roles Pokemon take through their items. Clefable makes for a reliable Stealth Rock user because it can pressure Starmie and does a good job at maintaining Stealth Rock. Protect is a great way to scout out powerful Choice item Pokemon, making it easier to pivot reliably; namely, Clefable can make it extremely difficult for Choice Band Tyranitar — one of its best counters — to reliably trap it, eliminating the mind games between Pursuit and Superpower.

While both Thunder Wave and Stealth Rock are amazing choices for the first moveslot, either can be replaced if you want to run both Knock Off and Protect on Clefable. Another alternative option is Encore, which is an extremely versatile move that will thwart any attempts to set up with Dragon Dance sweepers and Calm Mind users. Encore pairs especially nicely with Thunder Wave, as Clefable is usually slower than the opposing Pokemon, so it can paralyze them and then move first the second turn, which makes Encore more reliable.

Seismic Toss and Soft-Boiled are used to maximize Clefable's consistency. Seismic Toss will effectively damage a myriad of specially attacking threats that Clefable seeks to check, like Empoleon, Heatran, Starmie, Suicune, and Zapdos. Soft-Boiled is a great instant recovery option to ensure that Clefable stays healthy.

Set Details
========

Maximizing HP and Special Defense with a Special Defense-boosting nature is essential for Clefable to make sure it can take special hits as well as possible. However, an alternative spread with a minimum of 32 Defense EVs can be used to ensure that Clefable always survives a neutral-natured Tyranitar's Superpower. Leftovers lets Clefable gain passive recovery even in sand and hail due to its unique ability and notably usually prevents it from being 2HKOed by the more powerful special attackers. If you'd like to crank up Clefable's physical bulk even further, 72 Defense EVs will allow it to never be 2HKOed by Adamant Flygon's Earthquake, making it more effective at dealing with the very common Choice Scarf Flygon. If using Knock Off, consider a Careful nature to have more damage output versus Gengar and Rotom-A, which is useful if either of these Pokemon opts for Substitute.

Usage Tips
========

Early-game, Clefable will often make a nice switch-in to Pokemon like lead Empoleon, Starmie, and Zapdos. If you see a lead Zapdos, be careful when sending in Clefable, however, because Modest Choice Specs Zapdos has a 47.7% chance to 2HKO non-Protect Clefable after Leftovers recovery. Also, it is likely Zapdos pivots out with U-turn early when it can potentially force a switch. If a Starmie comes in to spin Clefable's Stealth Rock away, try to remove its item if you have Knock Off; if not, paralyze it, and pressure it with Seismic Toss. You can introduce variation in your Stealth Rock timing to make it more difficult for your opponent to keep entry hazards off the field if Clefable does not have Thunder Wave to pressure Starmie. On teams without Tyranitar, Clefable will want to use Seismic Toss to burn Starmie's recovery. If you opt for Protect on Clefable, be careful not to use it excessively. Clefable is already quite a passive Pokemon, and your opponent can take advantage of it. If you see a Pokemon that is very likely to have a Choice item, be sure to use Protect to scout it out. If you use Encore, try your best to conserve its limited PP; be especially careful when using Encore on Pokemon with Pressure like Suicune and Zapdos, the former of which is one of the main targets of Encore. Hiding the fact that you have the move will often work effectively to surprise your opponent down the line. Try to observe the opponent's team and notice if they don't have anything that can effectively deal with Clefable. Oftentimes, Clefable can effectively wall out a large portion of teams. If you notice that their team looks a bit susceptible to Clefable, try your best to keep it healthy.

Team Options
========

When you're using Thunder Wave, slower offensive Pokemon like Breloom, Gyarados, Machamp, Metagross, Swampert, and Tyranitar pair very nicely with Clefable. In particular, Tyranitar, especially Choice Scarf or Chople Berry variants, can use Pursuit to trap pesky Ghost-types like Rotom-A and Gengar that could take advantage of Clefable if it opts for Protect or Stealth Rock. Furthermore, Tyranitar's Sand Stream is very useful for Clefable to help whittle the opposing team down. Pokemon that use Substitute can take advantage of paralysis, like Jirachi, Gengar, and Breloom. Magnezone could be a great fit to take advantage of Skarmory, which may try to set up entry hazards on Clefable; Knock Off can even be used to remove a Shed Shell. Be careful, however, because by using Pokemon like Tyranitar and Magnezone, you compound a Fighting-type weakness. Latias is a great offensive teammate because it has amazing type synergy with Clefable, resisting both Breloom and Infernape's STAB attacks. A Choice Scarf or Choice Specs Latias can use Sleep Talk to absorb a Spore. The same is true of Dragonite's Sleep Talk Choice Band set; however, Infernape packs Hidden Power Ice on occasion, which will OHKO Dragonite without Yache Berry.

Defensively, Pokemon like Celebi, Gliscor, Skarmory, and Zapdos all synergize well with Clefable. Celebi is a nice Fighting-type answer and physical wall that can also contribute to spreading paralysis. Gliscor will do well versus many physical attacks aimed at Clefable and provides a key Fighting-type switch-in, while Clefable can pivot into many special attacks aimed at Gliscor. Zapdos can pair with Clefable to also take Fighting-type attacks very well, and Pressure can assist in slowly wearing down the opposing team. The Substitute + Toxic Zapdos set gets a special mention because Toxic helps Clefable wear opposing Pokemon down via Soft-Boiled. Skarmory can set up entry hazards for Clefable and allow Seismic Toss to more effectively pressure the opposing team. If you opt for Encore, Clefable can act as a pseudo-phazer, forcing switches and increasing the effectiveness of Skarmory's Spikes. Nidoqueen gets a special mention, as physically defensive variants can do quite well versus physical Infernape, and specially defensive variants can deal better with the mixed attacking sets. Poison Point makes it harder for Infernape to use Close Combat and U-turn repeatedly. Nidoqueen can also lay Toxic Spikes to support Clefable. Beyond that, Nidoqueen is a great answer to Fighting-type Pokemon in general. The core of Tyranitar, Nidoqueen, and Clefable gets a special mention; Tyranitar sets up sand and can trap threats like Starmie and Ghost-types, Nidoqueen resists Fighting-type attacks and can set up entry hazards, and Clefable is a special tank. You can also pair Rotom-A, which is immune to Fighting, with this core to prevent Rapid Spin. While Latias makes a solid offensive teammate, it also pairs wonderfully with Clefable as a defensive teammate. A bulky variant with Thunder Wave and/or Reflect will make it even better at walling Fighting-types, and paralysis support will help Clefable, as it is slower than most Pokemon. A bulkier Calm Mind + Roar set will provide solid backup against other Calm Mind sweepers like Substitute + Calm Mind Jirachi, Substitute + Calm Mind Suicune, and CroCune, which tend to break through Clefable.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt / Flamethrower
move 3: Ice Beam
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Calm Mind, combined with Clefable's Magic Guard, turns it into a potent stallbreaker. Because Clefable is immune to residual damage from entry hazards and status — notably Toxic — stall-oriented teams usually have very little to combat it. With Soft-Boiled, Clefable can effectively alternate between increasing its Special Attack and Special Defense and instantly recovering its health. On top of that, Clefable has access to a plethora of special attacks that you can choose from based on the rest of the team. However, in particular, Thunderbolt combined with Ice Beam gives Clefable almost perfect coverage and a healthy number of PP to dismantle an entire opposing team.

Beyond BoltBeam coverage being naturally effective in DPP, Ice Beam fits like a glove on Calm Mind Clefable, allowing it to threaten Pokemon like Gliscor, Flygon, and Dragonite. Also, Ice Beam can be used to chip Breloom with super effective damage. Thunderbolt fits amazingly on Calm Mind Clefable as well to threaten most Water-types; with multiple boosts, even the bulkiest of Water-types like non-Haze Milotic can be threatened with an OHKO. With Calm Mind Clefable's defensive investment, it can use Thunderbolt to soft check Gyarados, which cannot OHKO Clefable without a critical hit when unboosted.

Flamethrower can be used over Thunderbolt to more effectively deal with Steel-types, especially Swords Dance Scizor, which can threaten Calm Mind Clefable by taking Thunderbolt well and reaching +2 Attack. However, this will make Clefable weaker to Water-types like Gyarados, Suicune, and Starmie.

Set Details
========

Maximizing HP and Defense works effectively because Clefable already has naturally good Special Defense, which it can boost even further with just one Calm Mind. In addition, this Clefable wants to take physical hits as well as possible. With maximum investment in Defense and its Thunderbolt and Ice Beam, Clefable can even serve as a soft check to Dragon Dance Gyarados and Dragon Dance Dragonite. Similarly, of course, with Flamethrower it would serve as a check to Swords Dance Scizor that lack Superpower. Alternatively, you can opt for an EV spread of 252 HP / 96 Def / 160 SpD with a Calm nature so an unboosted Clefable always takes less than 50% from a maximum Special Attack, neutral-natured Heatran's Fire Blast. This secondary EV spread also stays more true to Clefable's role as a special wall, if you wish to go that route. The set is rounded out with Leftovers to increase Clefable's longevity and help it better serve its purpose.

Usage Tips
========

Calm Mind Clefable is unique in that unlike other Calm Mind sweepers, it isn't usually stashed as a last Pokemon. In fact, it usually enters the game quite early and uses one or two Calm Minds to put early pressure on the opponent. The set's longevity allows it to utilize the pressure-inducing asset of Calm Mind, combined with the fact that the move also has a generous number of PP. Ice Beam can add to the pressure by threatening to freeze certain checks like Haze Milotic and Pokemon with Roar or Whirlwind. Try to initially bait in a Pokemon like Skarmory before revealing Thunderbolt or Ice Beam if you've scouted it out prior, as oftentimes Skarmory will use Clefable to get entry hazards up. Although it's been mentioned that you can use Calm Mind early to put pressure on your opponent, keeping the set unrevealed can also be effective in surprising Gyarados or Dragonite with Thunderbolt or Ice Beam. If Clefable is at full, it can pivot reliably into Gyarados before it uses Dragon Dance. Sometimes, the Gyarados will even attempt to use Taunt to set up more Dragon Dances, and you can shut it down with Thunderbolt. Calm Mind Clefable has enough physical and special bulk to pivot into many different Pokemon; some examples are Celebi, Starmie, Suicune, and weaker physical attackers.

Team Options
========

Calm Mind Clefable dislikes facing most Steel-type Pokemon like Bronzong, Metagross, Jirachi, Scizor, and some variants of Skarmory, so a Fire-type Pokemon like Heatran could be a good pairing. Hippowdon generates sand through its Sand Stream, which Clefable appreciates to help wear opposing Pokemon down, and also matches up well versus Metagross and Jirachi. Tyranitar is another option, but beware of compounding a Fighting-type weakness. Skarmory can be used to handle most Steel-types and gets a special mention because Clefable matches up well versus Heatran, one of the only Steel-type Pokemon Skarmory always detests. Calm Mind Clefable is good at forcing switches, so the Spikes support also will be particularly effective. Similarly, Toxic Spikes also works wonderfully with Calm Mind Clefable, as its instant recovery move in Soft-Boiled and overall bulk will allow Clefable to stall out a large number of poisoned Pokemon. Nidoqueen and Roserade both fit the bill, and both Pokemon resist Fighting, which can be helpful for Clefable; however, Roserade needs significant Defense investment to properly take physical Fighting-type attacks. While Clefable can handle most Heatran effectively, some variants with Magma Storm and Taunt can be troubling, so having backup for Heatran is important. Trappers like Dugtrio and Magnezone often target Calm Mind Clefable checks. Dugtrio can trap Infernape, Tyranitar, and some Steel-types; Magnezone can trap most of the Steel-types that give Clefable trouble. Defensively, Celebi, Gliscor, Latias, and Zapdos will pair well with Calm Mind Clefable. Latias doesn't need to use Roar as much on other Calm Mind sweepers, since Calm Mind Clefable will handle most of them well, but it is still useful for Substitute + Calm Mind Jirachi and will pair well with the entry hazards that Clefable appreciates. A more offensive Choice Scarf or Choice Specs Latias with Sleep Talk is very good at handling Breloom, which Calm Mind Clefable dislikes if it cannot punish its entry with an Ice Beam.

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Encore / Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Magic Guard sets Clefable apart as a Wish user. Clefable can enter into entry hazards without taking damage, and barring direct attacks it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time, which can be especially effective for Wish passing versus stall-oriented builds. The consistent damage from Seismic Toss means that Clefable has more than enough room to run both Wish and Protect as well as a more flexible option for the last slot.

Protect is a mandatory move with Wish Clefable because it cannot sustain itself without an instant recovery move. On top of that, Protect's general utility for stalling out opponents and properly scouting Choice item users is very powerful when using a more passive Pokemon.

Encore can be used to force opposing Pokemon out, create more opportunities to use Wish, and prevent Clefable from being overly passive by stopping setup sweepers in their tracks. Reliably answering Pokemon like CroCune, Calm Mind Jirachi, and opposing Calm Mind Clefable is a really unique trait. That said, Knock Off can be used over Encore to make it more difficult to switch into Clefable, allowing it to more freely use Wish.

Set Details
========

Maximize HP and Special Defense investment lets Clefable function as a sturdy special wall. An alternative would be to use 32 EVs in Defense to always survive Choice Scarf Tyranitar's Superpower. With Protect, is it less important to hit a benchmark like Adamant Flygon's Earthquake, since Clefable can gain more Leftovers recovery and consistently stall out the Earthquakes. Leftovers is used in conjunction with Protect to maximize Clefable's potential as a Wish user.

Usage Tips
========

Assuming that you are using this Clefable on a more defensive build, you have the freedom to play more aggressively with your other Pokemon. As always with Encore, try to save the PP for as long as possible and only use it in case of an emergency unless you are feeling comfortable in your position and want to gain momentum. Since Wish Clefable has maximum HP and Special Defense, it can come into almost all special attackers with ease. Early-game, if Clefable is healthy, try to use Seismic Toss initially and reveal Wish for when you need it. If your opponent catches on to the fact that you're using Wish, they can turn up the aggression and try to take advantage of Clefable likely not carrying Thunder Wave. Revealing Protect is completely fine and does not necessarily indicate that Clefable has Wish.

Team Options
========

Since Wish Clefable usually finds itself on more defensive builds, it is recommended to pair it with defensive Pokemon that appreciate Wish support; Pokemon that are vulnerable to entry hazards such as Nidoqueen, Milotic, Swampert, and Tentacruel will benefit tremendously from the consistent Wishes that Clefable passes. Additionally, these Pokemon all synergize well defensively with Clefable. Milotic, Swampert, and Tentacruel can all deal with Infernape, while the former two can also check Metagross. Nidoqueen and Tentacruel both provide a Fighting resistance, which brings type synergy into play as well. Skarmory and Toxic Spikes users are of course fantastic fits with Wish Clefable, as stalling out the opposing team with Toxic Spikes support is something that Wish Clefable specializes in. Beyond Pokemon that specifically appreciate the Wish support, the usual defensive synergies apply to Wish Clefable as well. Pokemon like Celebi, Gliscor, Latias, and Zapdos pair excellently with Clefable. Celebi and Zapdos will also appreciate the Wish support, since Celebi is considered vulnerable to hazards, and Zapdos is weak to Stealth Rock, increasing the ease of pivoting these Pokemon in. An offensive variant of Latias that can't heal itself will be able to take advantage of Clefable's Wish support as well with its wonderful typing and near-perfect synergy with Clefable. Sleep Talk Latias can help to counter Breloom, which would be painful for Wish Clefable to face unless it is Substitute + Focus Punch and has already put something to sleep.

In general, Pokemon that have good Defense but weaker Special Defense can create opportunities for Clefable to pivot in and provide Wish support. Metagross is a good example that also appreciates Wish support. If you use Iron Ball Metagross, you can bait Rotom-A in and cripple it by grounding it.

Wish Clefable, like all other variants, appreciates Sand Stream support. Tyranitar and Hippowdon provide exactly that for Clefable, but make sure when using Clefable and Tyranitar together to account for the Fighting-type weakness. Wish Clefable is also weak to Pokemon that can exploit its passivity. Ghost-types like Gengar and Rotom-A are not threatened much by the Encore version; Gengar can use Taunt and completely shut this Clefable down. Choice Scarf Tyranitar is a great choice for trapping these pesky Ghost-types with Pursuit. Wish Clefable can in turn provide Tyranitar with healing.

[STRATEGY COMMENTS]
Other Options
=============

Like many other Normal-type Pokemon, Clefable has an astronomical movepool. Because of this versatility, it can perform many different unique roles. A Trick + Flame Orb set can be used to punish a physical attacker that comes in. Sing can be used to put opposing setup sweepers or entry hazard stackers to sleep. Clefable also makes for an effective cleric with Heal Bell. Another solid option on the support set is Reflect, which can combat Choice Band Tyranitar and other physical attackers simultaneously. Finally, Clefable can opt for Mail over Leftovers on certain sets like the Calm Mind set if there is a significant desire to be immune to Trick, but this is not generally recommended over the vast utility that Leftovers provides.

On the more gimmicky side, Cosmic Power can be used on a set with Toxic, Seismic Toss, and Soft-Boiled to whittle down opposing Pokemon while becoming an absolute tank, but this needs the support of a Pursuit user that can reliably trap Gengar. Also, Cosmic Power can be used alongside Charge Beam, Ice Beam, and Soft-Boiled as an alternative to the Calm Mind set. Facade can be used with Toxic Orb, since Magic Guard will nullify the residual damage Toxic Orb usually causes. Clefable also can use Double-Edge with zero recoil, which is a decently powerful STAB move, and its immunity to Life Orb recoil allows it to potentially use a wallbreaking set with Trick Room support from teammates like Bronzong. A Focus Sash set could potentially be used with Endeavor, as Magic Guard will prevent it from taking hazard or residual damage that would otherwise mess with a mid-game Endeavor user. Healing Wish could be a decent option to support a wide variety of Pokemon. Finally, Belly Drum in theory could be used with Double Edge, Soft-Boiled, and Thunder Wave to threaten slower or stall-oriented builds, but this set would be extremely unreliable.

Checks and Counters
===================

**Choice Specs Users**: The strongest of special attackers like Heatran, Kingdra, Vaporeon, and even Swampert can convincingly 2HKO Clefable if they use Choice Specs. While none of these Pokemon are capable of OHKOing the bulkiest of Clefable, Modest Heatran for example does 73.8 - 87% with a Choice Specs-boosted Overheat to fully specially defensive Clefable. Choice Specs Heatran is most typically seen in the lead position, so tread lightly with Clefable when facing a lead Heatran until you have confirmed it is not using Choice Specs.

**Fighting-types**: All Fighting-types like Breloom, Gallade, Heracross, Infernape, Machamp, and Lucario can OHKO Clefable with their powerful Close Combat while finding opportunities to pivot in due to Clefable's passive movesets. While these Pokemon must watch out in particular for Thunder Wave, they often will be paired with Thunder Wave-immune choices like Flygon and other Ground-types.

**Ghost-types**: Ghost-types are immune to Seismic Toss and, if given the initiative, can use Substitute to prevent status. Gengar and Rotom-A are the most capable of these feats. Substitute + Pain Split Gengar can threaten Clefable with a very powerful Focus Blast and put it in a bad position. Rotom-A with Substitute or Rest can effectively stall out Clefable and force it to switch out, but the Substitute version must beware of Encore variants, as they will force Rotom-A out even from behind its Substitute.

**Iron Head Jirachi**: Jirachi can induce two or three Iron Head flinches on Clefable and get it down to very low health. Even the Calm Mind set with heavy defensive investment must be very careful when dealing with Jirachi. While it is tempting to try to get a Thunder Wave off, Clefable is unfavored in this matchup.

**Strong Physical Attackers**: Any strong physical attacker will be a major threat to Clefable. Choice Band users like Dragonite, Gyarados, Flygon, Scizor, Swampert, and Tyranitar can OHKO or come very close to OHKOing all variants of Clefable. Beyond Choice Band users, Life Orb users and naturally strong physical attackers like Metagross, any variant of Tyranitar, Dragon Dance sweepers like Dragonite and Gyarados, and even physical Kingdra can all force Clefable out and do a ton of damage. Choice Band Scizor and Choice Band Tyranitar have the potential to hit Clefable with Pursuit as it switches out, which does a respectable amount of damage. Dugtrio can trap Clefable with its Arena Trap and often packs a punch with Choice Band-boosted Earthquake or, more rarely, a Screech set. It's worth noting that the Wish + Protect set is less susceptible to Dugtrio, especially since it has the potential to use Encore on a Screech, but both these sets are huge threats. Choice Band Earthquake can be stalled out by just Soft-Boiled potentially, but there is a good chance of taking at least one critical hit.

**Substitute Users**: Any Substitute user that is a Ghost-type or can make 101 HP Substitutes or greater can put a hard stop to Clefable and set up on it. Calm Mind users like Jirachi and Suicune can boost up to +6 if they are gaining health from Leftovers. Other variants of Substitute Jirachi like ones with Iron Head will similarly force Clefable out and can take it down through flinches if it decides to stay in. Special attackers, aside from Gengar, will be stopped by Encore, though.

**Taunt and Trick Users**: Aerodactyl, Azelf, Gengar, Gliscor, and Heatran are some of the more prominent Taunt users that can shut down Clefable's support moves, restricting it only to Seismic Toss usually and preventing Calm Mind Clefable from setting up. By using Taunt and preventing Clefable from healing, it can be chipped down and pressured very easily. Additionally, Clefable is quite susceptible to Trick from Choice item users like Jirachi, Latias, and Rotom-A. If you determine in battle that one of these Pokemon is holding a Choice item, be very cautious. Trick users themselves also have to be aware of losing their item to Knock Off, though.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [Seven Thunders, 467063]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
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Emeral

toward new horizons
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Latias should be mentionned as an excellent team member, as Breloom is a nightmare for most slow and defensive skarmclef like teams and she completely walls it. Furtermore, if using a reflect set with Defense investment, Latias is able to eat powerfull fighting type attacks from type the like of Infernape and Machamp, use Reflect then heal up and proceed to paralyse something which supports Clef on the long road. If you are not running Encore, Latias can run a CM ROAR set which gives an emergency exit against threats that usually tends to break through Clefable himself and his team mates namely another CM Clef, Sub CM Jirachi or Crocune.

Otherwise, everyhting seems ok to me, I'll let the other do the job, consider it QC'ed from me once you add this detail
 
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Latias should be mentionned as an excellent team member, as Breloom is a nightmare for most slow and defensive skarmclef like teams and she completely walls it. Furtermore, if using a reflect set with Defense investment, Latias is able to eat powerfull fighting type attacks from type the like of Infernape and Machamp, use Reflect then heal up and proceed to paralyse something which supports Clef on the long road. If you are not running Encore, Latias can run a CM ROAR set which gives an emergency exit against threats that usually tends to break through Clefable himself and his team mates namely another CM Clef, Sub CM Jirachi or Crocune.

Otherwise, everyhting seems ok to me, I'll let the other do the job, consider it QC'ed from me once you add this detail
Thanks for the feedback! Implemented!

QC 1/3

Edit: Just want to note that I can purge mentions of Latias if after the re-vote it gets banned again.
 
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1) For set 1, I'd prefer the nature to be careful because if you're using Knock Off, you might as well get the higher damage output vs something like rest-talk rotom.

2) For usage tips of set 1, what do you mean by this, " You can introduce variation in your Stealth Rock timing to keep your opponent honest if you do not have Thunder Wave to pressure Starmie." Like, what does it mean to keep your opponent honest?

3) For team options, what do you mean by this, "The Substitute + Toxic Zapdos set gets a special mention, as Clefable can use the badly poisoned status to stall by instantly healing with Soft-Boiled. " Do you mean that zapdos' toxic on an opposing pokemon can help Clefable wear it down by just constantly softboiling vs it?

4) For team options, I disagree with this statement, "Nidoqueen gets a special mention, as it is one of the best Infernape answers in the game, and can lay Toxic Spikes to support Clefable." Physically defensive Nidoqueen gets 2hko'd by Special Attacking Ape. I think it could be better phrased as Nidoqueen helps weaken those that threaten Clefable, like Infernape or Tyranitar, through valuable toxic spikes support.

5) For team options, not to be nitpicky but this statement, "Rotom is another Fighting-type resist" should perhaps mention Rotom as being a fighting immunity.

6) Under the Usage Tips for the Calm Mind set, "Against opposing Clefable, you can use Ice Beam to threaten the Freeze," I don't think Clefable needs Ice Beam to threaten opposing Clefable with a freeze, because boosted CMs should alone be enough to take out opposing Clefable. Again, this is just me being nitpicky, but I feel like this is redundant. You could perhaps use that statement to support why using Ice Beam in the CM set in the earlier paragraphs.

7) Under Team Options for Calm Mind, I disagree with this statement, " Nidoqueen and Roserade both fit the bill, the former again receiving a special mention because it does incredibly well versus Infernape; and both these Pokémon resist fighting, which can be helpful for Clefable. " Nidoqueen doesn't really do well vs Infernape, and Roserade's phys def bulk is not good enough to consider it a valuable fighting resist.

252+ Atk Life Orb Lucario Close Combat vs. 252 HP / 0+ Def Roserade: 183-216 (56.4 - 66.6%) -- guaranteed 2HKO

You could perhaps run 252 hp / def bold nature on Roserade, but I don't think that is optimal.

8) Under "Other Options," maybe you can mention a Life Orb set.

Everything else is spot on.
 
1) For set 1, I'd prefer the nature to be careful because if you're using Knock Off, you might as well get the higher damage output vs something like rest-talk rotom.
Implemented, also mentioned the case of breaking substitutes faster with it.

2) For usage tips of set 1, what do you mean by this, " You can introduce variation in your Stealth Rock timing to keep your opponent honest if you do not have Thunder Wave to pressure Starmie." Like, what does it mean to keep your opponent honest?
Nice catch, I cleared that ambiguous wording up with: "You can introduce variation in your Stealth Rock timing to make it more difficult for your opponent to keep the rocks off their playing field if you do not have Thunder Wave to pressure Starmie."

3) For team options, what do you mean by this, "The Substitute + Toxic Zapdos set gets a special mention, as Clefable can use the badly poisoned status to stall by instantly healing with Soft-Boiled. " Do you mean that zapdos' toxic on an opposing pokemon can help Clefable wear it down by just constantly softboiling vs it?
Nice catch again, really convoluted wording by me. I simplified that exactly how you described.

4) For team options, I disagree with this statement, "Nidoqueen gets a special mention, as it is one of the best Infernape answers in the game, and can lay Toxic Spikes to support Clefable." Physically defensive Nidoqueen gets 2hko'd by Special Attacking Ape. I think it could be better phrased as Nidoqueen helps weaken those that threaten Clefable, like Infernape or Tyranitar, through valuable toxic spikes support.
I think comparatively, Nidoqueen is one of the better Infernape answers, but you are right that I overexaggerated it. I elaborated in more detail about how Nidoqueen can answer Infernape (mentioned threatening Poison Point and that Specially Defensive Nidoqueens overall are better at answering Infernape than Physically Defensive ones). Let me know if you disagree with that and I will remove that part, but hopefully that should suffice.

5) For team options, not to be nitpicky but this statement, "Rotom is another Fighting-type resist" should perhaps mention Rotom as being a fighting immunity.
I'm happy you were nitpicky about that one because that's a great catch. Implemented.

6) Under the Usage Tips for the Calm Mind set, "Against opposing Clefable, you can use Ice Beam to threaten the Freeze," I don't think Clefable needs Ice Beam to threaten opposing Clefable with a freeze, because boosted CMs should alone be enough to take out opposing Clefable. Again, this is just me being nitpicky, but I feel like this is redundant. You could perhaps use that statement to support why using Ice Beam in the CM set in the earlier paragraphs.
Good idea, and that's 100% true. Implemented.

7) Under Team Options for Calm Mind, I disagree with this statement, " Nidoqueen and Roserade both fit the bill, the former again receiving a special mention because it does incredibly well versus Infernape; and both these Pokémon resist fighting, which can be helpful for Clefable. " Nidoqueen doesn't really do well vs Infernape, and Roserade's phys def bulk is not good enough to consider it a valuable fighting resist.
Took out this part, especially because it was redundant. Implemented.

8) Under "Other Options," maybe you can mention a Life Orb set.
Implemented.

I was definitely worried about a lot of my wording and I'm really glad you caught some instances of it! Thank you so much for this feedback :)

Moving this up to QC 2/3
 
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1) Nitpicky: Clefable was not "considered" UU, you know that tiering is based on usage percentage, but this may confuse naive readers to think tiering is based on public perception instead of ironclad usage criteria.

2) You don't mention that Magic Guard grants immunity to full paralysis in DPP (lots of confused players on ladder think I'm getting obscene hax).

3)Nitpicky: It's very verbose to mention the special attackers that Clefable checks, since it checks virtually all special attackers without Specs or Life Orb.

4) "Clefable is vulnerable to set up sweepers with Lum Berry". I don't necessarily agree with this point, as Encore can stop setup either way, this is only true for Thunder Wave usage. Nitpicky: Maybe here it is worth explicitly stating that Lum Berry sweepers are mostly limited to a variant of DD Tar or DD Nite, to not overly normalize the concept of running Lum Berry on a sweeper to get free set-ups, when another item may be more optimal. I was guilty of this as a new player.

5) "Clefable fits onto a wide variety of teams". This is somewhat of an opinionated phrase, but does it though? I feel like it has a relatively narrow range of teams it fits well on, mostly defensive in nature.

6) As far as I know, Clefable is the only common user of Knock Off in the tier, so can you elaborate on a couple of its other benefits here to illustrate its usage. Knock Off is useful as a scouting tool by telling you what item opponent previously had. This can assist in team prediction. Knock Off can also support the team by nerfing Choice Band/Life Orb users, making those sets incapable of getting kills they otherwise could. Finally, eliminating Leftovers healing is incredibly useful in situations where the matchup is exhausting the opponents healing moves, which Clef can frequently find itself in.

7) Nitpicky: "Seismic toss will effectively damage a myriad of special attacking sets". Again, I feel its verbose to list them, it will hit all the ones that aren't Ghosts.

8)"If you use Encore, try best to conserve your PP". Excellent point, that could be aided with an extra note warning about Pressure users (Suicune, Zapdos, Raikou).

9) Nitpicky: "Substitute variants of Breloom". Its already explained earlier in that sentence that the sets are Substitute users, verbose.

10) Nitpicky: " Because Clefable is immune to residual damage from hazards and status — notably Toxic". I don't think this restatement of the claim made in the overview is necessary.

11) Nitpicky: "Heatran the only steel Skarmory always detests". Magnezone exists, either way I don't thinkt this phrase is necessary.

12) Nitpicky: "Clefable can enter into entry hazards without taking damage". Stating that it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time (barring direct attacks) more strongly emphasizes what is arguably Clefable's greatest strength.

13) "Pokémon that are vulnerable to hazards will benefit tremendously from the consistent Wishes that Clefable passes". I think a more crucial point would be that Pokemon that can't heal themselves want Wish support.

14) "While none of these Pokémon are capable of killing the bulkiest of Clefables in one shot ". You don't actually finish this sentence, you probably mean to state that they can all 2HKO Clefable.

15) You list Rotom under "Checks and Counters" saying versions with Substitute or Rest can force it out. Clefable with Encore should be forcing those sets out, and only lose to Rest in PP Stalling situations. Clefable should generally be beating Rotom, admittedly very slowly.

16)Listing "Substitute Users" under Checks and Counters. Again, Clefable with Encore should generally not be losing to these sets.

17) Nitpicky: "Pokemon with greater than or equal to 100 Base HP". Technically, they need to be invested to reach 404 HP, just so newer players don't feel robbed when their uninvested Jirachi has its Subs broken by S Toss.

18) Trick Users should be listed under Checks and Counters, but its worth warning that they should be wary of getting their Choice item knocked off, taking away their ability to beat Clef.

19) Opinion: I think Encore should be emphasized as the preferred optional move on Clefable. It offers an incredible amount of security against almost all Last Mon Setup Sweepers, which is huge for defensive teams Clefable is often on. You list many strengths of Encore throughout your analysis, but I don't think its made clear how strong of a move it actually is on Clefable.

20) I think sets that can out PP Stall Clefable deserve their own category under Checks and Counters. Including opposing Clefable using Encore.

21) Under team options, it can be mentioned that Encore can be combined with Taunt and Torment to force Struggles (to be fair, Encored opposition should generally be switching anyway, but this does emphasize the point that even sets that technically beat Clef 1v1 are still threatened by Clef Encoring it, making it easy for a teammate to beat them).

Aside from this, I felt that most important points when using Clefable were addressed, and most improvements that can be made are just trimming down phrasing.
 
1) Nitpicky: Clefable was not "considered" UU, you know that tiering is based on usage percentage, but this may confuse naive readers to think tiering is based on public perception instead of ironclad usage criteria.
Implemented.

2) You don't mention that Magic Guard grants immunity to full paralysis in DPP (lots of confused players on ladder think I'm getting obscene hax).
Implemented.

3)Nitpicky: It's very verbose to mention the special attackers that Clefable checks, since it checks virtually all special attackers without Specs or Life Orb.
This is not necessarily true, and in the overview I think it's a good idea to mention those 5 or 6 special attackers as a highlight, so people know they've come to the potential right place. I'd prefer to leave that as is.

4) "Clefable is vulnerable to set up sweepers with Lum Berry". I don't necessarily agree with this point, as Encore can stop setup either way, this is only true for Thunder Wave usage. Nitpicky: Maybe here it is worth explicitly stating that Lum Berry sweepers are mostly limited to a variant of DD Tar or DD Nite, to not overly normalize the concept of running Lum Berry on a sweeper to get free set-ups, when another item may be more optimal. I was guilty of this as a new player.
Encore is not reliable for setup sweepers with Lum Berry (Dragonite, Tyranitar, Gyarados, etc) because it's always a risk for Clefable to stay in to those Pokémon. Thunder Wave is usually more consistent than Encore at stopping most set-up sweepers, so the Lum Berry variants can still be really threatening, especially when Clefable wants to use Thunder Wave first, and then Encore on their set-up move. I think I'll leave this as is.

5) "Clefable fits onto a wide variety of teams". This is somewhat of an opinionated phrase, but does it though? I feel like it has a relatively narrow range of teams it fits well on, mostly defensive in nature.
It's not just defensive teams imo. It can fit onto some offenses and even paraspam. Basically, it's likely that Clefable is unexplored on a wide variety of teams, but the traits it has allow it to fill many different unique roles, so I want to emphasize that potential.

6) As far as I know, Clefable is the only common user of Knock Off in the tier, so can you elaborate on a couple of its other benefits here to illustrate its usage. Knock Off is useful as a scouting tool by telling you what item opponent previously had. This can assist in team prediction. Knock Off can also support the team by nerfing Choice Band/Life Orb users, making those sets incapable of getting kills they otherwise could. Finally, eliminating Leftovers healing is incredibly useful in situations where the matchup is exhausting the opponents healing moves, which Clef can frequently find itself in.
Good idea, implemented.

7) Nitpicky: "Seismic toss will effectively damage a myriad of special attacking sets". Again, I feel its verbose to list them, it will hit all the ones that aren't Ghosts.
Left as is because it's more effective vs some than others.

8)"If you use Encore, try best to conserve your PP". Excellent point, that could be aided with an extra note warning about Pressure users (Suicune, Zapdos, Raikou).
Implemented.

9) Nitpicky: "Substitute variants of Breloom". Its already explained earlier in that sentence that the sets are Substitute users, verbose.
Good catch, implemented.

10) Nitpicky: " Because Clefable is immune to residual damage from hazards and status — notably Toxic". I don't think this restatement of the claim made in the overview is necessary.
This is just highlighting more so that Clefable is a Calm Mind user that is immune to Toxic, I think it should stay.

11) Nitpicky: "Heatran the only steel Skarmory always detests". Magnezone exists, either way I don't thinkt this phrase is necessary.
Good catch, I fixed it.

12) Nitpicky: "Clefable can enter into entry hazards without taking damage". Stating that it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time (barring direct attacks) more strongly emphasizes what is arguably Clefable's greatest strength.
Implemented.

13) "Pokémon that are vulnerable to hazards will benefit tremendously from the consistent Wishes that Clefable passes". I think a more crucial point would be that Pokemon that can't heal themselves want Wish support.
I made that point in the previous sentence.

14) "While none of these Pokémon are capable of killing the bulkiest of Clefables in one shot ". You don't actually finish this sentence, you probably mean to state that they can all 2HKO Clefable.
I finished this sentence but it looks like I didn't because Heatran is capitalized.

15) You list Rotom under "Checks and Counters" saying versions with Substitute or Rest can force it out. Clefable with Encore should be forcing those sets out, and only lose to Rest in PP Stalling situations. Clefable should generally be beating Rotom, admittedly very slowly.
Implemented a mention of Encore.

16)Listing "Substitute Users" under Checks and Counters. Again, Clefable with Encore should generally not be losing to these sets.
Implemented a mention of Encore.

17) Nitpicky: "Pokemon with greater than or equal to 100 Base HP". Technically, they need to be invested to reach 404 HP, just so newer players don't feel robbed when their uninvested Jirachi has its Subs broken by S Toss.
Good catch, implemented.

18) Trick Users should be listed under Checks and Counters, but its worth warning that they should be wary of getting their Choice item knocked off, taking away their ability to beat Clef.
Implemented.

19) Opinion: I think Encore should be emphasized as the preferred optional move on Clefable. It offers an incredible amount of security against almost all Last Mon Setup Sweepers, which is huge for defensive teams Clefable is often on. You list many strengths of Encore throughout your analysis, but I don't think its made clear how strong of a move it actually is on Clefable.
I disagree with this, I think Knock Off is generally the first option, followed by Stealth Rock, and Protect. Encore is very useful but not as useful as the other three in my and other people's opinion.

20) I think sets that can out PP Stall Clefable deserve their own category under Checks and Counters. Including opposing Clefable using Encore.
I think it's a bit fringe to post Clefable countering itself in this instance, as Encore will only be effective if you invest a bit of speed into Clefable to outspeed other Clefables and it's not really recommended, especially for the players that this analysis targets. I see why you're saying this though.

21) Under team options, it can be mentioned that Encore can be combined with Taunt and Torment to force Struggles (to be fair, Encored opposition should generally be switching anyway, but this does emphasize the point that even sets that technically beat Clef 1v1 are still threatened by Clef Encoring it, making it easy for a teammate to beat them).
A little bit niche, refer to my response in #20.

Thank you for the amazing feedback. I'm moving this up to QC 3/3!
 
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Oglemi

Borf
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You need stamps from the QC members to count as QC checks, it's an actual signing off from a team member, not amount of community input posts. That said, you probably would only need one members' stamp since I would consider deepbluec more than versed enough that his input would count.

Luigi Fear BKC
 
You need stamps from the QC members to count as QC checks, it's an actual signing off from a team member, not amount of community input posts. That said, you probably would only need one members' stamp since I would consider deepbluec more than versed enough that his input would count.

Luigi Fear BKC
The QC team thread has not been updated (which I've requested a few times), but all the people who have QC checked this are part of the new QC team (refer to the RoA C&C Discord).
 
Oglemi

Here is the link to the QC teams page with the updated DPP QC team, so all of the people who have QC'd this are part of the team. Just wanted to let you know we got that updated!

That said, this analysis is GP ready!
 
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Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
During the early stages of the DPP OU metagame, Blissey, a similar Pokemon, was significantly more popular due to its higher bulk. By the time the tiers went into stasis, Clefable was UU. However, people soon discovered that ("time" references don't rly have a place in analyses as a general rule, so everything before this should be removed / truncated; you're writing about clefable in the current OU metagame, so it's entirely irrelevant that it used to fly under the radar, and its UU status would only be potentially relevant in the sense that it's less common than other things) Clefable’s powerful ability, Magic Guard, was made it an incredibly attractive option, being rendering it immune to entry hazards, any residual damage, and even paralysis. Although Blissey has greater bulk, Clefable still has very good Special Defense, which is high enough to check almost all special attackers in the tier like Empoleon, Heatran, Choice Scarf Rotom, Starmie, Suicune, and Zapdos. In addition, compared to Blissey, Clefable has some additional support moves like Knock Off and Encore.

That said, Clefable still has a few weaknesses that can be exploited; namely, it is a passive Pokemon. Offensive momentum can overwhelm Clefable, and while its Defense physical bulk is not awful by any means (95 base HP and 73 base Defense), (listed at the top of the page) many physical attackers are more than capable of getting rid of Clefable in one to two hits. Clefable is also vulnerable to set-up setup sweepers with Lum Berry, as well as Taunt users. Regardless of these flaws, Clefable fits onto a wide variety of teams, boasting a larger versatility than meets the eye.

[SET]
name: Support
move 1: Thunder Wave / Stealth Rock (spacing, throughout)
move 2: Knock Off / Stealth Rock / Protect / Encore (do you really need all 4 listed? it's fine to just limit Encore to set comments)
move 3: Seismic Toss
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Careful / Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
This support set takes advantage of Clefable's unique traits (RC) and offers a not-always-predictable utility. This is because the first and second slots are is extremely flexible when considering utility move choices for Clefable in the first two slots. For the first slot, Thunder Wave is highly recommended because it can both support your own Pokemon as well as cripple your opponent's offensive threats.

In the second slot, (AC) is highly flexible. Knock Off can be used is preferred to pressure the opposing team and make Clefable more difficult to switch in to, as no Pokemon appreciates their item being knocked off. It's worth noting that besides Gliscor, Clefable is the main Knock Off user in the metagame. It can get rid of Choice Band or Life Orb users' items as they switch into Clefable, which will increase Clefable's effectiveness in game. Knocking off Removing items also will assist in team prediction because you can often figure out the roles Pokemon take through their items. Clefable makes for a reliable Stealth Rock user because it can pressure Starmie and do a good job at maintaining the entry hazard. Protect is a great way to scout out powerful Choice item Pokemon, making it easier to pivot reliably; namely, Clefable can make it extremely difficult for Choice Band Tyranitar—one of its best counters—to reliably trap it, eliminating the fifty-fifty scenario of mind games between Pursuit or and Superpower. Encore is an extremely versatile option that will thwart many attempts to set up with Dragon Dance sweepers and Calm Mind users as well. Encore pairs especially nicely with Thunder Wave, as Clefable is usually slower than the opposing Pokemon, so Clefable can paralyze them and then move first the second turn, which makes Encore more reliable.

To round out the third and fourth moves, Seismic Toss and Soft-Boiled are used to maximize Clefable's consistency. Seismic Toss will effectively damage a myriad of Special-Attacking specially attacking threats that Clefable seeks to check, like Empoleon, Heatran, Starmie, Suicune, and Zapdos. Soft-Boiled is a great instant recovery option to ensure that Clefable stays healthy.

Set Details
========
Maximizing HP and Special Defense are with a Special Defense-boosting nature is essential for Clefable to make sure it can take special hits as well as possible. However, an alternative spread with a minimum of 32 Defense EVs can be used to ensure that Clefable always lives survives a neutral-natured Tyranitar's Superpower with 252 Attack EVs; that spread would be 252 HP / 32 Def / 224 SpD, still maintaining a +SpD nature. (repeat) Leftovers are used so that lets Clefable can gain passive recovery every turn, even in sand and hail due to its unique ability. What's great about Leftovers is that it will and notably prevents it very often prevent Clefable from being 2HKO'd 2HKOed by the more powerful special attackers. If you'd like to crank up Clefable's physical Defense bulk even further, 72 Defense EVs will allow Clefable to never be 2HKO'd 2HKOed by a max attack (implied) Adamant Flygon's Earthquake, making it more effective at dealing with the very common Choice Scarf Flygon; that spread would be 252 HP / 72 Def / 184 SpD, while, again, still maintaining a +SpD nature. If using Knock Off, consider a Careful nature to have more damage output versus Gengar and Rotom, which is useful if either of these Pokemon opts for Substitute.

Usage Tips
========
In the Early-game, Clefable will often have some nice switch-ins make a nice switch-in to Pokemon like lead Empoleon, Starmie, and Zapdos. If you see a lead Zapdos, be careful when sending in Clefable, however, because Modest Choice Specs Zapdos has a 47.7% chance to 2HKO non-Protect Clefable after Leftovers recovery (miniscule chance if Clefable has Protect). Also, it is likely Zapdos U-Turns pivots out with U-turn early when it can potentially force a switch. If a Starmie comes in to spin your Clefable's Stealth Rocks Rock away, try to Knock Off remove its item if you have it Knock Off; if not, paralyze it, and pressure it with Seismic Toss. You can introduce variation in your Stealth Rock timing to make it more difficult for your opponent to keep the rocks entry hazards off their playing field if Clefable does not have Thunder Wave to pressure Starmie. On teams without Tyranitar, Clefable will want to use Seismic Toss to burn Starmie's recovery. If you opt for Protect on Clefable, be careful not to use it excessively. Clefable is already quite a passive Pokemon, (AC) and your opponent can take advantage of it. If you see a Pokemon that is very likely to have a Choice item, be sure to use Protect to scout it out. If you use Encore, try your best to conserve your its limited PP, as you can only use it 8 times; be especially careful when using Encore on Pokemon with Pressure like Suicune and Zapdos, the former being of which is one of the main targets of Encore, as 2 Encore PP will be consumed. Hiding the fact that you have the move will often work effectively to surprise your opponent down the line. Try to observe the opponent's team and notice if they don't have anything that can effectively deal with Clefable. Often times, Oftentimes, Clefable can effectively wall out a large portion of teams. If you notice that their team looks a bit susceptible to Clefable, try your best to keep it healthy.

Team Options
========
When you're using Thunder Wave, slower offensive Pokemon like Breloom, Gyarados, Machamp, Metagross, Swampert, and Tyranitar pair very nicely with Clefable. In particular, Tyranitar, especially Choice Scarf or Chople Berry variants, can use Pursuit to trap pesky ghosts Ghost-types like Rotom and Gengar that could take advantage of Clefable if it opts for Protect or Stealth Rock (Note: use Choice Scarf or Chople Berry on Tyranitar to give yourself the best chance to trap Gengar if you want it to do so for Clefable). And the Sand Stream that Furthermore, Tyranitar's Sand Stream activates is very useful for Clefable as it is immune to Sandstorm and can help to help whittle the opponent opposing team down. Pokemon that use Substitute can take advantage of paralysis like Jirachi, Gengar, and Breloom. Magnezone could be a great fit to take advantage of Skarmory, who which may try to set up entry hazards on Clefable; Knock Off can even be used to remove a Shed Shell. Be careful, however, because by using Pokemon like Tyranitar and Magnezone, you compound a Fighting-type weakness. Latias is a great offensive teammate because it has amazing type synergy with Clefable, resisting all of both Breloom and Infernape's attacks (aside from Hidden Power Ice and U-turn from Infernape, but generally functions as a solid switch-in that outspeeds) (and Rock-type coverage from both unless that's no longer a thing + this reads kinda shoehorned and overly specific, does it work if you just make it "both their STAB attacks"?). A Choice Scarf or Choice Specs Latias can use Sleep Talk to absorb a Spore.

Defensively, Pokemon like Celebi, Gliscor, Skarmory, and Zapdos all synergize well with Clefable. Celebi is a nice fighting resist Fighting-type answer and physical wall that can also contribute to spreading paralysis. Gliscor will do well versus many physical attacks aimed at Clefable (RC) and provides a key fighting resist Fighting-type switch-in, while Clefable can pivot into many special attacks aimed at Gliscor. Zapdos can pair with Clefable to also take Fighting-type attacks very well, and using Pressure it can assist in slowly wearing down the opponent opposing team. The Substitute + Toxic Zapdos set gets a special mention because Toxic helps Clefable wear opposing Pokemon down via Soft-Boiled. Skarmory can set up entry hazards for Clefable (RC) and allow Seismic Toss to more effectively pressure the opposing team. If you opt for Encore, Clefable can act as a pseudo-phazer, forcing switches and increasing the effectiveness of Skarmory's Spikes. Nidoqueen gets a special mention, as physically defensive variants can do quite well versus physically based (RH) Infernapes Infernape, and specially defensive variants can deal better with the mixed attacking Infernapes sets. Poison Point makes it harder for Infernape to use Close Combat and U-turn repeatedly. Nidoqueen can also lay Toxic Spikes to support Clefable. Beyond that, Nidoqueen is a great answer to Fighting-type Pokemon as a whole in general. The core of Tyranitar, Nidoqueen, and Clefable gets a special mention; (SC) as very synergistic. Tyranitar sets up sand and can trap threats like Starmie and Ghost-types, Nidoqueen resists Fighting-type attacks and can set up entry hazards, and Clefable is a special tank. You can also pair Rotom with this core to prevent Rapid Spin, and also Rotom which also is immune to Fighting-type attacks. While Latias makes a solid offensive teammate, it also pairs wonderfully with Clefable as a defensive teammate. A bulky variant with Thunder Wave and/or Reflect will make it even better at walling Fighting-types, and para-spreading paralysis support will support help Clefable, (AC) as it is slower than most Pokemon. A bulkier Calm Mind + Roar set will provide solid back-up backup against threats that tend to break through Clefable; namely, other Calm Mind sweepers like Substitute + Calm Mind Jirachi, Substitute + Calm Mind Suicune, and CroCune, which tend to break through Clefable.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt / Flamethrower
move 3: Ice Beam
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========
Calm Mind, combined with Clefable's Magic Guard, turns it into a potent stall-breaker stallbreaker. Because Clefable is immune to residual damage from hazards and status—notably Toxic—stall-oriented teams usually have very little to combat the bulky set-up setup sweeper. With Soft-Boiled, Clefable can effectively alternate increasing its Special Attack and Special Defense (RC) and instantly recovering its health. On top of that, Clefable has access to a plethora of special attacks that you can tailor specifically based on the rest of the team. But However, in particular, Thunderbolt combined with Ice Beam gives Clefable almost perfect coverage and a healthy amount of PP to dismantle an entire opposing team.

Beyond BoltBeam coverage being naturally effective in the DPP metagame, Ice Beam fits like a glove on Calm Mind Clefable, allowing it to threaten Pokemon like Gliscor, Flygon, and Dragonite. Also, Ice Beam can be used to chip Breloom with super effective damage. Thunderbolt fits amazingly on Calm Mind Clefable as well to threaten most Water-types; with multiple boosts, even the bulkiest of Water-types like non-Haze Milotic can be threatened with an OHKO (provided that the Milotic doesn't use Haze). With Calm Mind Clefable's defensive investment, it can use Thunderbolt to soft check Gyarados, who which unboosted cannot OHKO Clefable without a critical hit.

Flamethrower can be used over Thunderbolt to more effectively deal with Steel-types, especially Swords Dance Scizor, which can threaten Calm Mind Clefable by taking Thunderbolt well and reaching +2 Attack. However, this will make Clefable weaker to Water-types (AH) like Gyarados, Suicune, and Starmie.

Set Details
========
Maximizing HP and Physical Defense works effectively because Clefable already has naturally good Special Defense, which it can boost even further with just one Calm Mind. In addition, this Clefable wants to take physical hits as well as possible. With maximum investment in Defense and its Thunderbolt and Ice Beam, Clefable can even serve as a soft check to Dragon Dance Gyarados and Dragon Dance Dragonite with its Thunderbolt and Ice Beam, respectively. And Similarly, of course, with Flamethrower it would serve as a check to Swords Dance Scizor that lack Superpower. Alternatively, you can opt for an EV spread of 252 HP / 96 Def / 160 SpD with a Calm nature so that an unboosted Clefable always takes < less than 50% from a maximum Special Attack neutral-natured Heatran's Fire Blast. This secondary EV spread also stays more true to Clefable's role as a special wall, if you wish to go that route. The set is rounded out with Leftovers to increase Clefable's longevity and help it better serve its purpose.

Usage Tips
========
Calm Mind Clefable is unique in that unlike other Calm Mind sweepers, Clefable isn't usually stashed as a last Pokemon. In fact, Clefable usually enters the game quite early and uses one or two Calm Minds to put early pressure on the opponent. The set's longevity allows it to utilize the pressure-inducing asset of Calm Mind, combined with the fact that the move also has a generous amount of PP. Ice Beam can add to the pressure by threatening to freeze certain checks like Haze Milotic and Pokemon with Roar or Whirlwind. Try to initially bait in a Pokemon like Skarmory before revealing Thunderbolt or Ice Beam if you've scouted it out prior, because often times oftentimes Skarmory will use Clefable to get entry hazards up. Although it's been mentioned that you can use Calm Mind early to put pressure on your opponent, keeping the set unrevealed can also be effective in surprising Gyarados or Dragonite with a Thunderbolt or an Ice Beam respectively. If Clefable is at full, it can pivot reliably into Gyarados before it uses Dragon Dance. Sometimes the Gyarados will even attempt to Taunt to set up more Dragon Dances, and you can shut them it down with Thunderbolt. In order to get the Calm Mind Clefable in, you have has enough physical and special bulk to pivot into many different Pokemon; some examples are Celebi, Starmie, Suicune, and other weaker physical attackers.

Team Options
========
Calm Mind Clefable dislikes facing most Steel-type Pokemon like Bronzong, Metagross, Jirachi, Scizor, and some variants of Skarmory, so a Fire-type Pokemon like Heatran could be a good pairing. Hippowdon generates Sandstorm sand through its Sand Stream, which Clefable appreciates to help wear stuff opposing Pokemon down, and also matches up well versus Metagross and Jirachi. Tyranitar also generates Sandstorm for Clefable is another option, but beware of compounding a Fighting-type weakness once again. Skarmory can be used to handle most Steel-types (RC) and gets a special mention because Clefable matches up well versus Heatran, one of the only Steel-type Pokemon Skarmory always detests. Calm Mind Clefable is good at forcing switches, so the Spikes support also will be particularly effective. Speaking of "Spikes", Similarly, Toxic Spikes also works wonderfully with Calm Mind Clefable, as its instant recovery move in Soft-Boiled and its overall bulk will allow Clefable to stall out a large number of poisoned Pokemon. Nidoqueen and Roserade both fit the bill, and both these Pokemon resist Fighting, which can be helpful for Clefable; however, Roserade needs significant Defensive Defense investment to properly take physical Fighting-type attacks, but the type synergy is there for Special fighting attacks like Gengar's Focus Blast. While Clefable can handle most Heatran effectively, some variants with Magma Storm and Taunt can be troubling, so having back-up backup for Heatran is important. Trappers like Dugtrio and Magnezone often target Calm Mind Clefable checks. Dugtrio can trap Infernape, Tyranitar, and some Steel-types; Magnezone can trap most of the Steel-types that give Clefable trouble. Defensively, Celebi, Gliscor, Latias, (AC) and Zapdos will pair well with Calm Mind Clefable. Latias doesn't need as much to use Roar on other Calm Mind sweepers, because Calm Mind Clefable will handle most of them well, but it is still useful for Substitute + Calm Mind Jirachi and will pair well with the entry hazards that Clefable appreciates. A more offensive Choice Scarf or Choice Specs Latias with Sleep Talk is very good at handling Breloom, which Calm Mind Clefable dislikes if it cannot punish its entry with an Ice Beam.

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Encore / Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
Magic Guard sets Clefable apart as a unique Wish user. Clefable can enter into entry hazards without taking damage, and barring direct attacks it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time, which can be especially effective for Wish passing (RH) versus stall-oriented builds. The consistent damage from Seismic Toss means that Clefable has more than enough room to run both Wish (RC) and Protect, and as well as a more flexible option for the last slot.

Protect is a mandatory move with Wish Clefable because it cannot sustain itself without an instant recovery move unless it can reliably heal itself with Wish. On top of that, Protect's has the same benefits as on the Support set. general utility for stalling out opponents and properly scouting Choice item users is very powerful when using a more passive Pokemon.

Furthermore, Clefable has access to Encore, which can be used to both force opponents opposing Pokemon out, (AC) and create more opportunities to use Wish, (comma) By opting for Encore, Wish and prevent Clefable, which otherwise would be from being overly passive, can stop set-up by stopping setup sweepers in their tracks. Reliably answering Pokemon like CroCune, Calm Mind Jirachi, and opposing Calm Mind Clefable is a really unique trait. In the metagame, very few Pokemon can reliably fit Encore onto a moveslot. (repeated) That said, Knock Off can be used over Encore to make it more difficult to switch into Clefable, allowing it to more freely use Wish.

Set Details
========
The EVs are once again straightforward: Maximize HP and Special Defense so that Clefable can function as a sturdy special wall. An alternative would be to use 32 EVs in Defense to always live survive a Choice Scarf Tyranitar Superpower (252 HP / 32 Def / 224 SpD with a Calm nature). With Protect, is it less important to hit a benchmark like living being able to take Adamant max attack Flygon's Earthquake, (AC) because you Clefable can gain more lefties Leftovers recovery and consistently stall out the Earthquakes, provided that you are not struck with a critical hit. (hax, implied) Leftovers is used in conjunction with Protect and to maximize Clefable's potential as a Wish user.

Usage Tips
========
Assuming that you are using this Clefable on a more defensive build, you have the freedom to play more aggressively with your other Pokemon. As always with Encore, try to save the PP for as long as possible and use it in case of an emergency unless you are feeling comfortable in your position and want to gain momentum. Since Wish Clefable has maximum HP and Special Defense, it can come into almost all special attackers with ease. In the Early-game, (AH) if you are Clefable is healthy, try to use Seismic Toss initially and then reveal Wish for when you need it. If your opponent catches on to the fact that you're using Wish, they can turn up the aggression and try to take advantage of the fact that you likely do not carry Thunder Wave. Revealing Protect is completely fine and does not necessarily indicate that the Clefable has Wish.

Team Options
========
Since Wish Clefable usually finds itself on more defensive builds, it is recommended to pair it with defensive Pokemon that appreciate Wish support; namely, Pokemon that are vulnerable to entry hazards such as Nidoqueen, Milotic, Swampert, and Tentacruel will benefit tremendously from the consistent Wishes that Clefable passes. Nidoqueen, Milotic, Swampert, and Tentacruel are examples of Pokemon that pair very nicely with Wish Clefable. Additionally, these Pokemon all synergize defensively with Clefable. The bulky Water-types can deal with threats like Infernape and Metagross (aside from Tentacruel for the latter). Nidoqueen and Tentacruel both are fighting resists provide a Fighting resistance, which brings type synergy into play as well. Skarmory and Toxic Spikes users are of course fantastic fits with Wish Clefable, as stalling out the opposing team with Toxic Spikes support is something that Wish Clefable specializes in. Beyond Pokemon that specifically appreciate the Wish support, the usual defensive synergies apply to Wish Clefable as well. Pokemon like Celebi, Gliscor, Latias, and Zapdos pair excellently with Clefable. Celebi and Zapdos will also appreciate the Wish support, since Celebi is considered vulnerable to hazards and Zapdos takes 25% from Stealth Rock, increasing the ease of pivoting these Pokemon in. An offensive variant of Latias that can't heal itself will be able to take advantage of Clefable's Wish support as well with its wonderful typing and its near-perfect synergy with Clefable. Sleep Talk Latias can help to counter Breloom, which would be painful for Wish Clefable to face (unless it is Substitute + Focus Punch and it has already put something to sleep).

In general, Pokemon that have good Physical Defense but weaker Special Defense can create opportunities for Clefable to pivot in and provide Wish support. Metagross is a good example that in turn appreciates Wish support. If you use Iron Ball Metagross, you can bait Rotom in and cripple it by grounding it with the Iron Ball.

Wish Clefable, like all other variants, appreciates Sandstorm Sand Stream support. Tyranitar and Hippowdon provide exactly that for Clefable, but as a reminder, make sure when using Clefable and Tyranitar together to account for the Fighting-type weakness. Wish Clefable is also weak to Pokemon that can exploit its passive traits. Ghost-types like Gengar and Rotom are not threatened much by the Encore version; Gengar can use Taunt and completely shut this Clefable down. Choice Scarf Tyranitar is a great choice for trapping these pesky Ghost-types with Pursuit. Wish Clefable can in turn provide Tyranitar with healing.

[STRATEGY COMMENTS]
Other Options
=============
Like many other Normal-type (AH) Pokemon, Clefable has an astronomical movepool. Because of this versatility, Clefable can perform many different unique roles. A Trick + Flame Orb set can be used to bait a physical attacker that comes in. Sing can be used to put opposing set-up setup sweepers or entry hazard stackers to sleep. Clefable also makes for an effective cleric with Heal Bell. Another solid option on the support set is Reflect, which can serve as an alternative to combat Choice Band Tyranitar and other physical attackers simultaneously. And Finally, Clefable can opt for Mail over Leftovers on certain sets like the Calm Mind set if there is a significant desire to be immune to Trick, but this is not generally recommended over the vast utility that Leftovers provides.

On the more gimmicky side of the spectrum, Cosmic Power can be used on a set with Toxic, Seismic Toss, and Softboiled Soft-Boiled to whittle down opposing Pokemon while becoming an absolute tank, but this needs the support of a Pursuit user (RH) that can reliably trap Gengar. Also, Cosmic Power can be used alongside Charge Beam, Ice Beam, and Soft-Boiled as an alternative to the Calm Mind set. Perhaps Facade can be used with Toxic Orb, since Magic Guard will nullify the residual damage Toxic Orb usually causes. Clefable also can use Double-Edge (AH) with zero recoil, which is a decently powerful STAB move, and can utilize its immunity to Life Orb which also does not cause recoil for Clefable allows it to potentially use a wall-breaking wallbreaking set with Trick Room support from teammates like Bronzong. A Focus Sash Clefable set could potentially be used with Endeavor, as Magic Guard will prevent it from taking hazards or residual damage that would otherwise mess with a mid-game Endeavor user. Healing Wish could be a decent option to support a wide variety of Pokemon. And Finally, Belly Drum in theory could be used with Double Edge, Softboiled, Soft-Boiled, and Thunder Wave to threaten slower or stall-oriented builds, but this set would be extremely unreliable.

Checks and Counters
===================
**Choice Specs Users**: The strongest of special attackers like Heatran, Kingdra, Vaporeon, and even Swampert can convincingly 2HKO Clefable if they use Choice Specs. While none of these Pokemon are capable of OHKOing the bulkiest of Clefables Clefable, Modest Heatran for example does 73.8 - 87% with a Modest max Special Attack Choice Specs-boosted Overheat to 252/252+ fully specially defensive Clefable. Choice Specs Heatran is most typically seen in the lead position, so tread lightly with Clefable when facing a lead Heatran until you have confirmed it is not using Choice Specs.

**Dugtrio**: Dugtrio can trap Clefable with its Arena Trap and often packs a punch with Choice Band-boosted Earthquake or, (AC) on the rarer side more rarely, a Screech set. It's worth noting that the Wish + Protect set is less susceptible to Dugtrio, especially since it has the potential to use Encore on a Screech, but both these sets are huge threats. Choice Band Earthquake can be stalled out by just Soft-Boiled potentially, but there is a good chance of dealing a critical hit with at least one of them taking at least one critical hit.

**Fighting-types**: All Fighting-types in OU like Breloom, Gallade, Heracross, Infernape, Machamp, and Lucario can OHKO Clefable with their powerful Close Combat while finding opportunities to pivot in due to Clefable's passive movesets. However, While these Pokémon Pokemon must watch out in particular for Thunder Wave, but often these Pokemon they often will be paired with Thunder Wave-immune (remove first hyphen) choices like Flygon and other Ground-types.

**Ghost-types**: Ghost-types are immune to Seismic Toss and, if given the initiative, can use Substitute to prevent status. Gengar and Rotom are the most capable of these feats. Substitute + Pain Split Gengar can threaten Clefable with a very powerful Focus Blast and put it in a bad position. Rotom with Substitute or Rest can effectively stall out Clefable and force it to switch out, but the Substitute version must beware of Encore variants, as Encore they will force Rotom out (RC) even from behind its sub.

**Iron Head Jirachi**: Jirachi can flinch Clefable induce two or three times with Iron Head flinches on Clefable and get it down to very low health. Even the Calm Mind set with heavy defensive investment must be very careful with dealing with Jirachi. While it is tempting to try to get a Thunder Wave off otherwise, Clefable is unfavored in this matchup.

**Strong Physical Attackers**: Any strong physical attacker will be a major threat to Clefable. Choice Band users like Dragonite, Gyarados, Flygon, Scizor, Swampert, and Tyranitar can either OHKO or come very close to OHKOing all variants of Clefable. Beyond Choice Band users, Life Orb users and naturally strong physical attackers like Metagross, any variant of Tyranitar, Dragon Dance sweepers like Dragonite and Gyarados, and even physically based (RH) Kingdra can all force Clefable out and do a ton of damage. Choice Band Scizor and Choice Band Tyranitar have the potential to hit Clefable with Pursuit as it switches out, which both do a respectable amount of damage.

**Substitute Users**: Any Substitute user that either is either a Ghost-type or can make 101 HP Substitutes or greater (Pokemon with greater than or equal to 100 base HP and 252 EVs in HP) can put a hard stop to Clefable and set up on it. Calm Mind users like Jirachi and Suicune can set upa 101 HP Substitute and boost up to +6 if they are gaining health from Leftovers. Other variants of Substitute Jirachi like ones with Iron Head will similarly force Clefable out and can flinch it down taking it down through flinches if it decides to stay in. The specially attacking (RH) Substitute sets, aside from Gengar, will be stopped by Encore, (AC) though.

**Taunt Users**: Aerodactyl, Azelf, Gengar, Gliscor, and Heatran are some of the more prominent Taunt users that can shut down Clefable's support moves, restricting it only to Seismic Toss usually (Calm Mind Clefable will still have its BoltBeam coverage, but Taunt will prevent this and preventing Calm Mind Clefable from setting up Calm Mind). By using Taunt and notably preventing Clefable from healing, it can be chipped down and pressured very easily.

**Trick Users**: Clefable is quite susceptible to Trick, so from Choice item Trick users like Jirachi, Latias, and Rotom can bait Clefable in and cripple it with Trick. If you determine in battle that either one of these Pokemon are is holding a Choice item, be very cautious about Trick. Trick users themselves also have to be aware of getting their item knocked off, losing their item to Knock Off, though.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [Seven Thunders, 467063]]
- Grammar checked by: [[, ], [, ]]


also i can't tell if by "Rotom" you mean normal Rotom or Rotom-A, if the latter then change every mention accordingly pls
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
During the early stages of the DPP OU metagame, Blissey, a similar Pokemon, was significantly more popular due to its higher bulk. By the time the tiers went into stasis, Clefable was UU. However, people soon discovered that ("time" references don't rly have a place in analyses as a general rule, so everything before this should be removed / truncated; you're writing about clefable in the current OU metagame, so it's entirely irrelevant that it used to fly under the radar, and its UU status would only be potentially relevant in the sense that it's less common than other things) Clefable’s powerful ability, Magic Guard, was made it an incredibly attractive option, being rendering it immune to entry hazards, any residual damage, and even paralysis. Although Blissey has greater bulk, Clefable still has very good Special Defense, which is high enough to check almost all special attackers in the tier like Empoleon, Heatran, Choice Scarf Rotom, Starmie, Suicune, and Zapdos. In addition, compared to Blissey, Clefable has some additional support moves like Knock Off and Encore.

That said, Clefable still has a few weaknesses that can be exploited; namely, it is a passive Pokemon. Offensive momentum can overwhelm Clefable, and while its Defense physical bulk is not awful by any means (95 base HP and 73 base Defense), (listed at the top of the page) many physical attackers are more than capable of getting rid of Clefable in one to two hits. Clefable is also vulnerable to set-up setup sweepers with Lum Berry, as well as Taunt users. Regardless of these flaws, Clefable fits onto a wide variety of teams, boasting a larger versatility than meets the eye.

[SET]
name: Support
move 1: Thunder Wave / Stealth Rock (spacing, throughout)
move 2: Knock Off / Stealth Rock / Protect / Encore (do you really need all 4 listed? it's fine to just limit Encore to set comments)
move 3: Seismic Toss
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Careful / Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
This support set takes advantage of Clefable's unique traits (RC) and offers a not-always-predictable utility. This is because the first and second slots are is extremely flexible when considering utility move choices for Clefable in the first two slots. For the first slot, Thunder Wave is highly recommended because it can both support your own Pokemon as well as cripple your opponent's offensive threats.

In the second slot, (AC) is highly flexible. Knock Off can be used is preferred to pressure the opposing team and make Clefable more difficult to switch in to, as no Pokemon appreciates their item being knocked off. It's worth noting that besides Gliscor, Clefable is the main Knock Off user in the metagame. It can get rid of Choice Band or Life Orb users' items as they switch into Clefable, which will increase Clefable's effectiveness in game. Knocking off Removing items also will assist in team prediction because you can often figure out the roles Pokemon take through their items. Clefable makes for a reliable Stealth Rock user because it can pressure Starmie and do a good job at maintaining the entry hazard. Protect is a great way to scout out powerful Choice item Pokemon, making it easier to pivot reliably; namely, Clefable can make it extremely difficult for Choice Band Tyranitar&mdash;one of its best counters&mdash;to reliably trap it, eliminating the fifty-fifty scenario of mind games between Pursuit or and Superpower. Encore is an extremely versatile option that will thwart many attempts to set up with Dragon Dance sweepers and Calm Mind users as well. Encore pairs especially nicely with Thunder Wave, as Clefable is usually slower than the opposing Pokemon, so Clefable can paralyze them and then move first the second turn, which makes Encore more reliable.

To round out the third and fourth moves, Seismic Toss and Soft-Boiled are used to maximize Clefable's consistency. Seismic Toss will effectively damage a myriad of Special-Attacking specially attacking threats that Clefable seeks to check, like Empoleon, Heatran, Starmie, Suicune, and Zapdos. Soft-Boiled is a great instant recovery option to ensure that Clefable stays healthy.

Set Details
========
Maximizing HP and Special Defense are with a Special Defense-boosting nature is essential for Clefable to make sure it can take special hits as well as possible. However, an alternative spread with a minimum of 32 Defense EVs can be used to ensure that Clefable always lives survives a neutral-natured Tyranitar's Superpower with 252 Attack EVs; that spread would be 252 HP / 32 Def / 224 SpD, still maintaining a +SpD nature. (repeat) Leftovers are used so that lets Clefable can gain passive recovery every turn, even in sand and hail due to its unique ability. What's great about Leftovers is that it will and notably prevents it very often prevent Clefable from being 2HKO'd 2HKOed by the more powerful special attackers. If you'd like to crank up Clefable's physical Defense bulk even further, 72 Defense EVs will allow Clefable to never be 2HKO'd 2HKOed by a max attack (implied) Adamant Flygon's Earthquake, making it more effective at dealing with the very common Choice Scarf Flygon; that spread would be 252 HP / 72 Def / 184 SpD, while, again, still maintaining a +SpD nature. If using Knock Off, consider a Careful nature to have more damage output versus Gengar and Rotom, which is useful if either of these Pokemon opts for Substitute.

Usage Tips
========
In the Early-game, Clefable will often have some nice switch-ins make a nice switch-in to Pokemon like lead Empoleon, Starmie, and Zapdos. If you see a lead Zapdos, be careful when sending in Clefable, however, because Modest Choice Specs Zapdos has a 47.7% chance to 2HKO non-Protect Clefable after Leftovers recovery (miniscule chance if Clefable has Protect). Also, it is likely Zapdos U-Turns pivots out with U-turn early when it can potentially force a switch. If a Starmie comes in to spin your Clefable's Stealth Rocks Rock away, try to Knock Off remove its item if you have it Knock Off; if not, paralyze it, and pressure it with Seismic Toss. You can introduce variation in your Stealth Rock timing to make it more difficult for your opponent to keep the rocks entry hazards off their playing field if Clefable does not have Thunder Wave to pressure Starmie. On teams without Tyranitar, Clefable will want to use Seismic Toss to burn Starmie's recovery. If you opt for Protect on Clefable, be careful not to use it excessively. Clefable is already quite a passive Pokemon, (AC) and your opponent can take advantage of it. If you see a Pokemon that is very likely to have a Choice item, be sure to use Protect to scout it out. If you use Encore, try your best to conserve your its limited PP, as you can only use it 8 times; be especially careful when using Encore on Pokemon with Pressure like Suicune and Zapdos, the former being of which is one of the main targets of Encore, as 2 Encore PP will be consumed. Hiding the fact that you have the move will often work effectively to surprise your opponent down the line. Try to observe the opponent's team and notice if they don't have anything that can effectively deal with Clefable. Often times, Oftentimes, Clefable can effectively wall out a large portion of teams. If you notice that their team looks a bit susceptible to Clefable, try your best to keep it healthy.

Team Options
========
When you're using Thunder Wave, slower offensive Pokemon like Breloom, Gyarados, Machamp, Metagross, Swampert, and Tyranitar pair very nicely with Clefable. In particular, Tyranitar, especially Choice Scarf or Chople Berry variants, can use Pursuit to trap pesky ghosts Ghost-types like Rotom and Gengar that could take advantage of Clefable if it opts for Protect or Stealth Rock (Note: use Choice Scarf or Chople Berry on Tyranitar to give yourself the best chance to trap Gengar if you want it to do so for Clefable). And the Sand Stream that Furthermore, Tyranitar's Sand Stream activates is very useful for Clefable as it is immune to Sandstorm and can help to help whittle the opponent opposing team down. Pokemon that use Substitute can take advantage of paralysis like Jirachi, Gengar, and Breloom. Magnezone could be a great fit to take advantage of Skarmory, who which may try to set up entry hazards on Clefable; Knock Off can even be used to remove a Shed Shell. Be careful, however, because by using Pokemon like Tyranitar and Magnezone, you compound a Fighting-type weakness. Latias is a great offensive teammate because it has amazing type synergy with Clefable, resisting all of both Breloom and Infernape's attacks (aside from Hidden Power Ice and U-turn from Infernape, but generally functions as a solid switch-in that outspeeds) (and Rock-type coverage from both unless that's no longer a thing + this reads kinda shoehorned and overly specific, does it work if you just make it "both their STAB attacks"?). A Choice Scarf or Choice Specs Latias can use Sleep Talk to absorb a Spore.

Defensively, Pokemon like Celebi, Gliscor, Skarmory, and Zapdos all synergize well with Clefable. Celebi is a nice fighting resist Fighting-type answer and physical wall that can also contribute to spreading paralysis. Gliscor will do well versus many physical attacks aimed at Clefable (RC) and provides a key fighting resist Fighting-type switch-in, while Clefable can pivot into many special attacks aimed at Gliscor. Zapdos can pair with Clefable to also take Fighting-type attacks very well, and using Pressure it can assist in slowly wearing down the opponent opposing team. The Substitute + Toxic Zapdos set gets a special mention because Toxic helps Clefable wear opposing Pokemon down via Soft-Boiled. Skarmory can set up entry hazards for Clefable (RC) and allow Seismic Toss to more effectively pressure the opposing team. If you opt for Encore, Clefable can act as a pseudo-phazer, forcing switches and increasing the effectiveness of Skarmory's Spikes. Nidoqueen gets a special mention, as physically defensive variants can do quite well versus physically based (RH) Infernapes Infernape, and specially defensive variants can deal better with the mixed attacking Infernapes sets. Poison Point makes it harder for Infernape to use Close Combat and U-turn repeatedly. Nidoqueen can also lay Toxic Spikes to support Clefable. Beyond that, Nidoqueen is a great answer to Fighting-type Pokemon as a whole in general. The core of Tyranitar, Nidoqueen, and Clefable gets a special mention; (SC) as very synergistic. Tyranitar sets up sand and can trap threats like Starmie and Ghost-types, Nidoqueen resists Fighting-type attacks and can set up entry hazards, and Clefable is a special tank. You can also pair Rotom with this core to prevent Rapid Spin, and also Rotom which also is immune to Fighting-type attacks. While Latias makes a solid offensive teammate, it also pairs wonderfully with Clefable as a defensive teammate. A bulky variant with Thunder Wave and/or Reflect will make it even better at walling Fighting-types, and para-spreading paralysis support will support help Clefable, (AC) as it is slower than most Pokemon. A bulkier Calm Mind + Roar set will provide solid back-up backup against threats that tend to break through Clefable; namely, other Calm Mind sweepers like Substitute + Calm Mind Jirachi, Substitute + Calm Mind Suicune, and CroCune, which tend to break through Clefable.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt / Flamethrower
move 3: Ice Beam
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========
Calm Mind, combined with Clefable's Magic Guard, turns it into a potent stall-breaker stallbreaker. Because Clefable is immune to residual damage from hazards and status&mdash;notably Toxic&mdash;stall-oriented teams usually have very little to combat the bulky set-up setup sweeper. With Soft-Boiled, Clefable can effectively alternate increasing its Special Attack and Special Defense (RC) and instantly recovering its health. On top of that, Clefable has access to a plethora of special attacks that you can tailor specifically based on the rest of the team. But However, in particular, Thunderbolt combined with Ice Beam gives Clefable almost perfect coverage and a healthy amount of PP to dismantle an entire opposing team.

Beyond BoltBeam coverage being naturally effective in the DPP metagame, Ice Beam fits like a glove on Calm Mind Clefable, allowing it to threaten Pokemon like Gliscor, Flygon, and Dragonite. Also, Ice Beam can be used to chip Breloom with super effective damage. Thunderbolt fits amazingly on Calm Mind Clefable as well to threaten most Water-types; with multiple boosts, even the bulkiest of Water-types like non-Haze Milotic can be threatened with an OHKO (provided that the Milotic doesn't use Haze). With Calm Mind Clefable's defensive investment, it can use Thunderbolt to soft check Gyarados, who which unboosted cannot OHKO Clefable without a critical hit.

Flamethrower can be used over Thunderbolt to more effectively deal with Steel-types, especially Swords Dance Scizor, which can threaten Calm Mind Clefable by taking Thunderbolt well and reaching +2 Attack. However, this will make Clefable weaker to Water-types (AH) like Gyarados, Suicune, and Starmie.

Set Details
========
Maximizing HP and Physical Defense works effectively because Clefable already has naturally good Special Defense, which it can boost even further with just one Calm Mind. In addition, this Clefable wants to take physical hits as well as possible. With maximum investment in Defense and its Thunderbolt and Ice Beam, Clefable can even serve as a soft check to Dragon Dance Gyarados and Dragon Dance Dragonite with its Thunderbolt and Ice Beam, respectively. And Similarly, of course, with Flamethrower it would serve as a check to Swords Dance Scizor that lack Superpower. Alternatively, you can opt for an EV spread of 252 HP / 96 Def / 160 SpD with a Calm nature so that an unboosted Clefable always takes < less than 50% from a maximum Special Attack neutral-natured Heatran's Fire Blast. This secondary EV spread also stays more true to Clefable's role as a special wall, if you wish to go that route. The set is rounded out with Leftovers to increase Clefable's longevity and help it better serve its purpose.

Usage Tips
========
Calm Mind Clefable is unique in that unlike other Calm Mind sweepers, Clefable isn't usually stashed as a last Pokemon. In fact, Clefable usually enters the game quite early and uses one or two Calm Minds to put early pressure on the opponent. The set's longevity allows it to utilize the pressure-inducing asset of Calm Mind, combined with the fact that the move also has a generous amount of PP. Ice Beam can add to the pressure by threatening to freeze certain checks like Haze Milotic and Pokemon with Roar or Whirlwind. Try to initially bait in a Pokemon like Skarmory before revealing Thunderbolt or Ice Beam if you've scouted it out prior, because often times oftentimes Skarmory will use Clefable to get entry hazards up. Although it's been mentioned that you can use Calm Mind early to put pressure on your opponent, keeping the set unrevealed can also be effective in surprising Gyarados or Dragonite with a Thunderbolt or an Ice Beam respectively. If Clefable is at full, it can pivot reliably into Gyarados before it uses Dragon Dance. Sometimes the Gyarados will even attempt to Taunt to set up more Dragon Dances, and you can shut them it down with Thunderbolt. In order to get the Calm Mind Clefable in, you have has enough physical and special bulk to pivot into many different Pokemon; some examples are Celebi, Starmie, Suicune, and other weaker physical attackers.

Team Options
========
Calm Mind Clefable dislikes facing most Steel-type Pokemon like Bronzong, Metagross, Jirachi, Scizor, and some variants of Skarmory, so a Fire-type Pokemon like Heatran could be a good pairing. Hippowdon generates Sandstorm sand through its Sand Stream, which Clefable appreciates to help wear stuff opposing Pokemon down, and also matches up well versus Metagross and Jirachi. Tyranitar also generates Sandstorm for Clefable is another option, but beware of compounding a Fighting-type weakness once again. Skarmory can be used to handle most Steel-types (RC) and gets a special mention because Clefable matches up well versus Heatran, one of the only Steel-type Pokemon Skarmory always detests. Calm Mind Clefable is good at forcing switches, so the Spikes support also will be particularly effective. Speaking of "Spikes", Similarly, Toxic Spikes also works wonderfully with Calm Mind Clefable, as its instant recovery move in Soft-Boiled and its overall bulk will allow Clefable to stall out a large number of poisoned Pokemon. Nidoqueen and Roserade both fit the bill, and both these Pokemon resist Fighting, which can be helpful for Clefable; however, Roserade needs significant Defensive Defense investment to properly take physical Fighting-type attacks, but the type synergy is there for Special fighting attacks like Gengar's Focus Blast. While Clefable can handle most Heatran effectively, some variants with Magma Storm and Taunt can be troubling, so having back-up backup for Heatran is important. Trappers like Dugtrio and Magnezone often target Calm Mind Clefable checks. Dugtrio can trap Infernape, Tyranitar, and some Steel-types; Magnezone can trap most of the Steel-types that give Clefable trouble. Defensively, Celebi, Gliscor, Latias, (AC) and Zapdos will pair well with Calm Mind Clefable. Latias doesn't need as much to use Roar on other Calm Mind sweepers, because Calm Mind Clefable will handle most of them well, but it is still useful for Substitute + Calm Mind Jirachi and will pair well with the entry hazards that Clefable appreciates. A more offensive Choice Scarf or Choice Specs Latias with Sleep Talk is very good at handling Breloom, which Calm Mind Clefable dislikes if it cannot punish its entry with an Ice Beam.

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Encore / Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========
Magic Guard sets Clefable apart as a unique Wish user. Clefable can enter into entry hazards without taking damage, and barring direct attacks it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time, which can be especially effective for Wish passing (RH) versus stall-oriented builds. The consistent damage from Seismic Toss means that Clefable has more than enough room to run both Wish (RC) and Protect, and as well as a more flexible option for the last slot.

Protect is a mandatory move with Wish Clefable because it cannot sustain itself without an instant recovery move unless it can reliably heal itself with Wish. On top of that, Protect's has the same benefits as on the Support set. general utility for stalling out opponents and properly scouting Choice item users is very powerful when using a more passive Pokemon.

Furthermore, Clefable has access to Encore, which can be used to both force opponents opposing Pokemon out, (AC) and create more opportunities to use Wish, (comma) By opting for Encore, Wish and prevent Clefable, which otherwise would be from being overly passive, can stop set-up by stopping setup sweepers in their tracks. Reliably answering Pokemon like CroCune, Calm Mind Jirachi, and opposing Calm Mind Clefable is a really unique trait. In the metagame, very few Pokemon can reliably fit Encore onto a moveslot. (repeated) That said, Knock Off can be used over Encore to make it more difficult to switch into Clefable, allowing it to more freely use Wish.

Set Details
========
The EVs are once again straightforward: Maximize HP and Special Defense so that Clefable can function as a sturdy special wall. An alternative would be to use 32 EVs in Defense to always live survive a Choice Scarf Tyranitar Superpower (252 HP / 32 Def / 224 SpD with a Calm nature). With Protect, is it less important to hit a benchmark like living being able to take Adamant max attack Flygon's Earthquake, (AC) because you Clefable can gain more lefties Leftovers recovery and consistently stall out the Earthquakes, provided that you are not struck with a critical hit. (hax, implied) Leftovers is used in conjunction with Protect and to maximize Clefable's potential as a Wish user.

Usage Tips
========
Assuming that you are using this Clefable on a more defensive build, you have the freedom to play more aggressively with your other Pokemon. As always with Encore, try to save the PP for as long as possible and use it in case of an emergency unless you are feeling comfortable in your position and want to gain momentum. Since Wish Clefable has maximum HP and Special Defense, it can come into almost all special attackers with ease. In the Early-game, (AH) if you are Clefable is healthy, try to use Seismic Toss initially and then reveal Wish for when you need it. If your opponent catches on to the fact that you're using Wish, they can turn up the aggression and try to take advantage of the fact that you likely do not carry Thunder Wave. Revealing Protect is completely fine and does not necessarily indicate that the Clefable has Wish.

Team Options
========
Since Wish Clefable usually finds itself on more defensive builds, it is recommended to pair it with defensive Pokemon that appreciate Wish support; namely, Pokemon that are vulnerable to entry hazards such as Nidoqueen, Milotic, Swampert, and Tentacruel will benefit tremendously from the consistent Wishes that Clefable passes. Nidoqueen, Milotic, Swampert, and Tentacruel are examples of Pokemon that pair very nicely with Wish Clefable. Additionally, these Pokemon all synergize defensively with Clefable. The bulky Water-types can deal with threats like Infernape and Metagross (aside from Tentacruel for the latter). Nidoqueen and Tentacruel both are fighting resists provide a Fighting resistance, which brings type synergy into play as well. Skarmory and Toxic Spikes users are of course fantastic fits with Wish Clefable, as stalling out the opposing team with Toxic Spikes support is something that Wish Clefable specializes in. Beyond Pokemon that specifically appreciate the Wish support, the usual defensive synergies apply to Wish Clefable as well. Pokemon like Celebi, Gliscor, Latias, and Zapdos pair excellently with Clefable. Celebi and Zapdos will also appreciate the Wish support, since Celebi is considered vulnerable to hazards and Zapdos takes 25% from Stealth Rock, increasing the ease of pivoting these Pokemon in. An offensive variant of Latias that can't heal itself will be able to take advantage of Clefable's Wish support as well with its wonderful typing and its near-perfect synergy with Clefable. Sleep Talk Latias can help to counter Breloom, which would be painful for Wish Clefable to face (unless it is Substitute + Focus Punch and it has already put something to sleep).

In general, Pokemon that have good Physical Defense but weaker Special Defense can create opportunities for Clefable to pivot in and provide Wish support. Metagross is a good example that in turn appreciates Wish support. If you use Iron Ball Metagross, you can bait Rotom in and cripple it by grounding it with the Iron Ball.

Wish Clefable, like all other variants, appreciates Sandstorm Sand Stream support. Tyranitar and Hippowdon provide exactly that for Clefable, but as a reminder, make sure when using Clefable and Tyranitar together to account for the Fighting-type weakness. Wish Clefable is also weak to Pokemon that can exploit its passive traits. Ghost-types like Gengar and Rotom are not threatened much by the Encore version; Gengar can use Taunt and completely shut this Clefable down. Choice Scarf Tyranitar is a great choice for trapping these pesky Ghost-types with Pursuit. Wish Clefable can in turn provide Tyranitar with healing.

[STRATEGY COMMENTS]
Other Options
=============
Like many other Normal-type (AH) Pokemon, Clefable has an astronomical movepool. Because of this versatility, Clefable can perform many different unique roles. A Trick + Flame Orb set can be used to bait a physical attacker that comes in. Sing can be used to put opposing set-up setup sweepers or entry hazard stackers to sleep. Clefable also makes for an effective cleric with Heal Bell. Another solid option on the support set is Reflect, which can serve as an alternative to combat Choice Band Tyranitar and other physical attackers simultaneously. And Finally, Clefable can opt for Mail over Leftovers on certain sets like the Calm Mind set if there is a significant desire to be immune to Trick, but this is not generally recommended over the vast utility that Leftovers provides.

On the more gimmicky side of the spectrum, Cosmic Power can be used on a set with Toxic, Seismic Toss, and Softboiled Soft-Boiled to whittle down opposing Pokemon while becoming an absolute tank, but this needs the support of a Pursuit user (RH) that can reliably trap Gengar. Also, Cosmic Power can be used alongside Charge Beam, Ice Beam, and Soft-Boiled as an alternative to the Calm Mind set. Perhaps Facade can be used with Toxic Orb, since Magic Guard will nullify the residual damage Toxic Orb usually causes. Clefable also can use Double-Edge (AH) with zero recoil, which is a decently powerful STAB move, and can utilize its immunity to Life Orb which also does not cause recoil for Clefable allows it to potentially use a wall-breaking wallbreaking set with Trick Room support from teammates like Bronzong. A Focus Sash Clefable set could potentially be used with Endeavor, as Magic Guard will prevent it from taking hazards or residual damage that would otherwise mess with a mid-game Endeavor user. Healing Wish could be a decent option to support a wide variety of Pokemon. And Finally, Belly Drum in theory could be used with Double Edge, Softboiled, Soft-Boiled, and Thunder Wave to threaten slower or stall-oriented builds, but this set would be extremely unreliable.

Checks and Counters
===================
**Choice Specs Users**: The strongest of special attackers like Heatran, Kingdra, Vaporeon, and even Swampert can convincingly 2HKO Clefable if they use Choice Specs. While none of these Pokemon are capable of OHKOing the bulkiest of Clefables Clefable, Modest Heatran for example does 73.8 - 87% with a Modest max Special Attack Choice Specs-boosted Overheat to 252/252+ fully specially defensive Clefable. Choice Specs Heatran is most typically seen in the lead position, so tread lightly with Clefable when facing a lead Heatran until you have confirmed it is not using Choice Specs.

**Dugtrio**: Dugtrio can trap Clefable with its Arena Trap and often packs a punch with Choice Band-boosted Earthquake or, (AC) on the rarer side more rarely, a Screech set. It's worth noting that the Wish + Protect set is less susceptible to Dugtrio, especially since it has the potential to use Encore on a Screech, but both these sets are huge threats. Choice Band Earthquake can be stalled out by just Soft-Boiled potentially, but there is a good chance of dealing a critical hit with at least one of them taking at least one critical hit.

**Fighting-types**: All Fighting-types in OU like Breloom, Gallade, Heracross, Infernape, Machamp, and Lucario can OHKO Clefable with their powerful Close Combat while finding opportunities to pivot in due to Clefable's passive movesets. However, While these Pokémon Pokemon must watch out in particular for Thunder Wave, but often these Pokemon they often will be paired with Thunder Wave-immune (remove first hyphen) choices like Flygon and other Ground-types.

**Ghost-types**: Ghost-types are immune to Seismic Toss and, if given the initiative, can use Substitute to prevent status. Gengar and Rotom are the most capable of these feats. Substitute + Pain Split Gengar can threaten Clefable with a very powerful Focus Blast and put it in a bad position. Rotom with Substitute or Rest can effectively stall out Clefable and force it to switch out, but the Substitute version must beware of Encore variants, as Encore they will force Rotom out (RC) even from behind its sub.

**Iron Head Jirachi**: Jirachi can flinch Clefable induce two or three times with Iron Head flinches on Clefable and get it down to very low health. Even the Calm Mind set with heavy defensive investment must be very careful with dealing with Jirachi. While it is tempting to try to get a Thunder Wave off otherwise, Clefable is unfavored in this matchup.

**Strong Physical Attackers**: Any strong physical attacker will be a major threat to Clefable. Choice Band users like Dragonite, Gyarados, Flygon, Scizor, Swampert, and Tyranitar can either OHKO or come very close to OHKOing all variants of Clefable. Beyond Choice Band users, Life Orb users and naturally strong physical attackers like Metagross, any variant of Tyranitar, Dragon Dance sweepers like Dragonite and Gyarados, and even physically based (RH) Kingdra can all force Clefable out and do a ton of damage. Choice Band Scizor and Choice Band Tyranitar have the potential to hit Clefable with Pursuit as it switches out, which both do a respectable amount of damage.

**Substitute Users**: Any Substitute user that either is either a Ghost-type or can make 101 HP Substitutes or greater (Pokemon with greater than or equal to 100 base HP and 252 EVs in HP) can put a hard stop to Clefable and set up on it. Calm Mind users like Jirachi and Suicune can set upa 101 HP Substitute and boost up to +6 if they are gaining health from Leftovers. Other variants of Substitute Jirachi like ones with Iron Head will similarly force Clefable out and can flinch it down taking it down through flinches if it decides to stay in. The specially attacking (RH) Substitute sets, aside from Gengar, will be stopped by Encore, (AC) though.

**Taunt Users**: Aerodactyl, Azelf, Gengar, Gliscor, and Heatran are some of the more prominent Taunt users that can shut down Clefable's support moves, restricting it only to Seismic Toss usually (Calm Mind Clefable will still have its BoltBeam coverage, but Taunt will prevent this and preventing Calm Mind Clefable from setting up Calm Mind). By using Taunt and notably preventing Clefable from healing, it can be chipped down and pressured very easily.

**Trick Users**: Clefable is quite susceptible to Trick, so from Choice item Trick users like Jirachi, Latias, and Rotom can bait Clefable in and cripple it with Trick. If you determine in battle that either one of these Pokemon are is holding a Choice item, be very cautious about Trick. Trick users themselves also have to be aware of getting their item knocked off, losing their item to Knock Off, though.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [Seven Thunders, 467063]]
- Grammar checked by: [[, ], [, ]]


also i can't tell if by "Rotom" you mean normal Rotom or Rotom-A, if the latter then change every mention accordingly pls
I implemented everything, thanks so much!

Moving this up to GP 1/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]

Clefable’s powerful ability, Magic Guard, makes it an incredibly attractive option, rendering it immune to entry hazards, any residual damage, and even paralysis. Although Blissey, a similar Pokemon,(replaced em dashes with commas) has greater bulk, Clefable still has very good Special Defense, which is high enough to check almost all special attackers in the tier like Empoleon, Heatran, Choice Scarf Rotom-A, Starmie, Suicune, and Zapdos. In addition, compared to Blissey, Clefable has some additional support moves like Knock Off and Encore.

That said, Clefable still has a few weaknesses that can be exploited; namely, it is a passive Pokemon. Offensive momentum can overwhelm Clefable, and while its physical bulk is not awful by any means, many physical attackers are more than capable of getting rid of Clefable in one to two hits. Clefable is also vulnerable to setup sweepers with Lum Berry,(RC) as well as Taunt users. Regardless of these flaws, Clefable fits onto a wide variety of teams, boasting a larger versatility than meets the eye.

[SET]
name: Support
move 1: Thunder Wave / Stealth Rock
move 2: Knock Off / Stealth Rock / Protect
move 3: Seismic Toss
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Careful / Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

This support set takes advantage of Clefable's unique traits and is extremely flexible when considering utility move choices in the first two slots. For the first slot, Thunder Wave is highly recommended because it can both support your own Pokemon as well as cripple your opponent's offensive threats.

In the second slot, Knock Off is preferred to pressure the opposing team and make Clefable more difficult to switch into, as no Pokemon appreciates their item being knocked off removed. It's worth noting that besides Gliscor, Clefable is the main Knock Off user in the metagame. It can get rid of Choice Band or Life Orb users' items as they switch into Clefable, which will increase Clefable's its effectiveness in game. Removing items also will assist in team prediction because you can often figure out the roles Pokemon take through their items. Clefable makes for a reliable Stealth Rock user because it can pressure Starmie and do does a good job at maintaining the entry hazard Stealth Rock. Protect is a great way to scout out powerful Choice item Pokemon, making it easier to pivot reliably; namely, Clefable can make it extremely difficult for Choice Band Tyranitar—one of its best counters—to reliably trap it, eliminating the mind games between Pursuit and Superpower.

While both Thunder Wave and Stealth Rock are amazing choices for the first moveslot, either can be replaced if you want to run both Knock Off and Protect on Clefable. Another alternative option is Encore, which is an extremely versatile move that will thwart many any attempts to set up with Dragon Dance sweepers and Calm Mind users as well. Encore pairs especially nicely with Thunder Wave, as Clefable is usually slower than the opposing Pokemon, so Clefable can paralyze them and then move first the second turn, which makes Encore more reliable.

Seismic Toss and Soft-Boiled are used to maximize Clefable's consistency. Seismic Toss will effectively damage a myriad of specially attacking threats that Clefable seeks to check, like Empoleon, Heatran, Starmie, Suicune, and Zapdos. Soft-Boiled is a great instant recovery option to ensure that Clefable stays healthy.

Set Details
========

Maximizing HP and Special Defense with a Special Defense-boosting nature is essential for Clefable to make sure it can take special hits as well as possible. However, an alternative spread with a minimum of 32 Defense EVs can be used to ensure that Clefable always survives a neutral-natured Tyranitar's Superpower. Leftovers lets Clefable gain passive recovery even in sand and hail due to its unique ability and notably usually prevents it very often from being 2HKOed by the more powerful special attackers. If you'd like to crank up Clefable's physical bulk even further, 72 Defense EVs will allow Clefable it to never be 2HKOed by Adamant Flygon's Earthquake, making it more effective at dealing with the very common Choice Scarf Flygon. If using Knock Off, consider a Careful nature to have more damage output versus Gengar and Rotom-A, which is useful if either of these Pokemon opts for Substitute.

Usage Tips
========

Early-game, Clefable will often make a nice switch-in to Pokemon like lead Empoleon, Starmie, and Zapdos. If you see a lead Zapdos, be careful when sending in Clefable, however, because Modest Choice Specs Zapdos has a 47.7% chance to 2HKO non-Protect Clefable after Leftovers recovery. Also, it is likely Zapdos pivots out with U-turn early when it can potentially force a switch. If a Starmie comes in to spin Clefable's Stealth Rock away, try to remove its item if you have Knock Off; if not, paralyze it, and pressure it with Seismic Toss. You can introduce variation in your Stealth Rock timing to make it more difficult for your opponent to keep entry hazards off their playing the field if Clefable does not have Thunder Wave to pressure Starmie. On teams without Tyranitar, Clefable will want to use Seismic Toss to burn Starmie's recovery. If you opt for Protect on Clefable, be careful not to use it excessively. Clefable is already quite a passive Pokemon, and your opponent can take advantage of it. If you see a Pokemon that is very likely to have a Choice item, be sure to use Protect to scout it out. If you use Encore, try your best to conserve its limited PP; be especially careful when using Encore on Pokemon with Pressure like Suicune and Zapdos, the former of which is one of the main targets of Encore. Hiding the fact that you have the move will often work effectively to surprise your opponent down the line. Try to observe the opponent's team and notice if they don't have anything that can effectively deal with Clefable. Oftentimes, Clefable can effectively wall out a large portion of teams. If you notice that their team looks a bit susceptible to Clefable, try your best to keep it healthy.

Team Options
========

When you're using Thunder Wave, slower offensive Pokemon like Breloom, Gyarados, Machamp, Metagross, Swampert, and Tyranitar pair very nicely with Clefable. In particular, Tyranitar, especially Choice Scarf or Chople Berry variants, can use Pursuit to trap pesky Ghost-types like Rotom-A and Gengar that could take advantage of Clefable if it opts for Protect or Stealth Rock. Furthermore, Tyranitar's Sand Stream is very useful for Clefable to help whittle the opposing team down. Pokemon that use Substitute can take advantage of paralysis,(AC) like Jirachi, Gengar, and Breloom. Magnezone could be a great fit to take advantage of Skarmory, which may try to set up entry hazards on Clefable; Knock Off can even be used to remove a Shed Shell. Be careful, however, because by using Pokemon like Tyranitar and Magnezone, you compound a Fighting-type weakness. Latias is a great offensive teammate because it has amazing type synergy with Clefable, resisting all of both Breloom and Infernape's STAB attacks. A Choice Scarf or Choice Specs Latias can use Sleep Talk to absorb a Spore. The same is true with Dragonite, who resists both of Breloom and Infernape's STAB attacks and can use a Sleep Talk Choice Band set to absorb a Spore of Dragonite's Sleep Talk Choice Band set; however, Infernape packs Hidden Power Ice on occasion, which will OHKO Dragonite without Yache Berry.

Defensively, Pokemon like Celebi, Gliscor, Skarmory, and Zapdos all synergize well with Clefable. Celebi is a nice Fighting-type answer and physical wall that can also contribute to spreading paralysis. Gliscor will do well versus many physical attacks aimed at Clefable and provides a key Fighting-type switch-in, while Clefable can pivot into many special attacks aimed at Gliscor. Zapdos can pair with Clefable to also take Fighting-type attacks very well, and Pressure can assist in slowly wearing down the opposing team. The Substitute + Toxic Zapdos set gets a special mention because Toxic helps Clefable wear opposing Pokemon down via Soft-Boiled. Skarmory can set up entry hazards for Clefable and allow Seismic Toss to more effectively pressure the opposing team. If you opt for Encore, Clefable can act as a pseudo-phazer, forcing switches and increasing the effectiveness of Skarmory's Spikes. Nidoqueen gets a special mention, as physically defensive variants can do quite well versus physically based physical Infernape, and specially defensive variants can deal better with the mixed attacking sets. Poison Point makes it harder for Infernape to use Close Combat and U-turn repeatedly. Nidoqueen can also lay Toxic Spikes to support Clefable. Beyond that, Nidoqueen is a great answer to Fighting-type Pokemon in general. The core of Tyranitar, Nidoqueen, and Clefable gets a special mention; Tyranitar sets up sand and can trap threats like Starmie and Ghost-types, Nidoqueen resists Fighting-type attacks and can set up entry hazards, and Clefable is a special tank. You can also pair Rotom-A,(AC) which is immune to Fighting,(AC) with this core to prevent Rapid Spin,(RC) which also is immune to Fighting-type attacks. While Latias makes a solid offensive teammate, it also pairs wonderfully with Clefable as a defensive teammate. A bulky variant with Thunder Wave and/or Reflect will make it even better at walling Fighting-types, and paralysis support will help Clefable, as it is slower than most Pokemon. A bulkier Calm Mind + Roar set will provide solid backup against other Calm Mind sweepers like Substitute + Calm Mind Jirachi, Substitute + Calm Mind Suicune, and CroCune, which tend to break through Clefable.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt / Flamethrower
move 3: Ice Beam
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Calm Mind, combined with Clefable's Magic Guard, turns it into a potent stallbreaker. Because Clefable is immune to residual damage from entry hazards and status—notably Toxic—stall-oriented teams usually have very little to combat the bulky setup sweeper it. With Soft-Boiled, Clefable can effectively alternate between increasing its Special Attack and Special Defense and instantly recovering its health. On top of that, Clefable has access to a plethora of special attacks that you can tailor specifically choose from based on the rest of the team. However, in particular, Thunderbolt combined with Ice Beam gives Clefable almost perfect coverage and a healthy number of PP to dismantle an entire opposing team.

Beyond BoltBeam coverage being naturally effective in the DPP metagame, Ice Beam fits like a glove on Calm Mind Clefable, allowing it to threaten Pokemon like Gliscor, Flygon, and Dragonite. Also, Ice Beam can be used to chip Breloom with super effective damage. Thunderbolt fits amazingly on Calm Mind Clefable as well to threaten most Water-types; with multiple boosts, even the bulkiest of Water-types like non-Haze Milotic can be threatened with an OHKO. With Calm Mind Clefable's defensive investment, it can use Thunderbolt to soft check Gyarados, which unboosted cannot OHKO Clefable without a critical hit when unboosted.

Flamethrower can be used over Thunderbolt to more effectively deal with Steel-types, especially Swords Dance Scizor, which can threaten Calm Mind Clefable by taking Thunderbolt well and reaching +2 Attack. However, this will make Clefable weaker to Water-types like Gyarados, Suicune, and Starmie.

Set Details
========

Maximizing HP and Defense works effectively because Clefable already has naturally good Special Defense, which it can boost even further with just one Calm Mind. In addition, this Clefable wants to take physical hits as well as possible. With maximum investment in Defense and its Thunderbolt and Ice Beam, Clefable can even serve as a soft check to Dragon Dance Gyarados and Dragon Dance Dragonite. Similarly, of course, with Flamethrower it would serve as a check to Swords Dance Scizor that lack Superpower. Alternatively, you can opt for an EV spread of 252 HP / 96 Def / 160 SpD with a Calm nature so that an unboosted Clefable always takes less than 50% from a maximum Special Attack,(AC) neutral-natured Heatran's Fire Blast. This secondary EV spread also stays more true to Clefable's role as a special wall, if you wish to go that route. The set is rounded out with Leftovers to increase Clefable's longevity and help it better serve its purpose.

Usage Tips
========

Calm Mind Clefable is unique in that unlike other Calm Mind sweepers, Clefable it isn't usually stashed as a last Pokemon. In fact, Clefable it usually enters the game quite early and uses one or two Calm Minds to put early pressure on the opponent. The set's longevity allows it to utilize the pressure-inducing asset of Calm Mind, combined with the fact that the move also has a generous number of PP. Ice Beam can add to the pressure by threatening to freeze certain checks like Haze Milotic and Pokemon with Roar or Whirlwind. Try to initially bait in a Pokemon like Skarmory before revealing Thunderbolt or Ice Beam if you've scouted it out prior, because as oftentimes Skarmory will use Clefable to get entry hazards up. Although it's been mentioned that you can use Calm Mind early to put pressure on your opponent, keeping the set unrevealed can also be effective in surprising Gyarados or Dragonite with a Thunderbolt or an Ice Beam. If Clefable is at full, it can pivot reliably into Gyarados before it uses Dragon Dance. Sometimes,(AC) the Gyarados will even attempt to use Taunt to set up more Dragon Dances, and you can shut it down with Thunderbolt. Calm Mind Clefable has enough physical and special bulk to pivot into many different Pokemon; some examples are Celebi, Starmie, Suicune, and weaker physical attackers.

Team Options
========

Calm Mind Clefable dislikes facing most Steel-type Pokemon like Bronzong, Metagross, Jirachi, Scizor, and some variants of Skarmory, so a Fire-type Pokemon like Heatran could be a good pairing. Hippowdon generates sand through its Sand Stream, which Clefable appreciates to help wear opposing Pokemon down, and also matches up well versus Metagross and Jirachi. Tyranitar is another option, but beware of compounding a Fighting-type weakness. Skarmory can be used to handle most Steel-types and gets a special mention because Clefable matches up well versus Heatran, one of the only Steel-type Pokemon Skarmory always detests. Calm Mind Clefable is good at forcing switches, so the Spikes support also will be particularly effective. Similarly, Toxic Spikes also works wonderfully with Calm Mind Clefable, as its instant recovery move in Soft-Boiled and its overall bulk will allow Clefable to stall out a large number of poisoned Pokemon. Nidoqueen and Roserade both fit the bill, and both these Pokemon resist Fighting, which can be helpful for Clefable; however, Roserade needs significant Defense investment to properly take physical Fighting-type attacks. While Clefable can handle most Heatran effectively, some variants with Magma Storm and Taunt can be troubling, so having backup for Heatran is important. Trappers like Dugtrio and Magnezone often target Calm Mind Clefable checks. Dugtrio can trap Infernape, Tyranitar, and some Steel-types; Magnezone can trap most of the Steel-types that give Clefable trouble. Defensively, Celebi, Gliscor, Latias, and Zapdos will pair well with Calm Mind Clefable. Latias doesn't need as much to use Roar as much on other Calm Mind sweepers, because since Calm Mind Clefable will handle most of them well, but it is still useful for Substitute + Calm Mind Jirachi and will pair well with the entry hazards that Clefable appreciates. A more offensive Choice Scarf or Choice Specs Latias with Sleep Talk is very good at handling Breloom, which Calm Mind Clefable dislikes if it cannot punish its entry with an Ice Beam.

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Encore / Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Magic Guard sets Clefable apart as a Wish user. Clefable can enter into entry hazards without taking damage, and barring direct attacks it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time, which can be especially effective for Wish passing versus stall-oriented builds. The consistent damage from Seismic Toss means that Clefable has more than enough room to run both Wish and Protect as well as a more flexible option for the last slot.

Protect is a mandatory move with Wish Clefable because it cannot sustain itself without an instant recovery move. On top of that, Protect's general utility for stalling out opponents and properly scouting Choice item users is very powerful when using a more passive Pokemon.

Furthermore,(RC) Encore can be used to force opposing Pokemon out, create more opportunities to use Wish, and prevent Clefable from being overly passive by stopping setup sweepers in their tracks. Reliably answering Pokemon like CroCune, Calm Mind Jirachi, and opposing Calm Mind Clefable is a really unique trait. That said, Knock Off can be used over Encore to make it more difficult to switch into Clefable, allowing it to more freely use Wish.

Set Details
========

Maximize HP and Special Defense so that investment lets Clefable can function as a sturdy special wall. An alternative would be to use 32 EVs in Defense to always survive a Choice Scarf Tyranitar Tyranitar's Superpower. With Protect, is it less important to hit a benchmark like being able to take Adamant Flygon's Earthquake, because since Clefable can gain more Leftovers recovery and consistently stall out the Earthquakes. Leftovers is used in conjunction with Protect and to maximize Clefable's potential as a Wish user.

Usage Tips
========

Assuming that you are using this Clefable on a more defensive build, you have the freedom to play more aggressively with your other Pokemon. As always with Encore, try to save the PP for as long as possible and only use it in case of an emergency unless you are feeling comfortable in your position and want to gain momentum. Since Wish Clefable has maximum HP and Special Defense, it can come into almost all special attackers with ease. Early-game, if Clefable is healthy, try to use Seismic Toss initially and then reveal Wish for when you need it. If your opponent catches on to the fact that you're using Wish, they can turn up the aggression and try to take advantage of the fact that you Clefable likely do not carry carrying (repetition of "due to the fact that") Thunder Wave. Revealing Protect is completely fine and does not necessarily indicate that the Clefable has Wish.

Team Options
========

Since Wish Clefable usually finds itself on more defensive builds, it is recommended to pair it with defensive Pokemon that appreciate Wish support; namely,(RC) Pokemon that are vulnerable to entry hazards such as Nidoqueen, Milotic, Swampert, and Tentacruel will benefit tremendously from the consistent Wishes that Clefable passes. Additionally, these Pokemon all synergize well defensively with Clefable. The bulky Water-types can deal with threats like Infernape and Metagross aside from Tentacruel for the latter Milotic, Swampert, and Tentacruel can all deal with Infernape, while the former two can also check Metagross. Nidoqueen and Tentacruel both provide a Fighting resistance, which brings type synergy into play as well. Skarmory and Toxic Spikes users are of course fantastic fits with Wish Clefable, as stalling out the opposing team with Toxic Spikes support is something that Wish Clefable specializes in. Beyond Pokemon that specifically appreciate the Wish support, the usual defensive synergies apply to Wish Clefable as well. Pokemon like Celebi, Gliscor, Latias, and Zapdos pair excellently with Clefable. Celebi and Zapdos will also appreciate the Wish support, since Celebi is considered vulnerable to hazards,(AC) and Zapdos takes 25% from is weak to Stealth Rock, increasing the ease of pivoting these Pokemon in. An offensive variant of Latias that can't heal itself will be able to take advantage of Clefable's Wish support as well with its wonderful typing and its near-perfect synergy with Clefable. Sleep Talk Latias can help to counter Breloom, which would be painful for Wish Clefable to face unless it is Substitute + Focus Punch and it has already put something to sleep.

In general, Pokemon that have good Defense but weaker Special Defense can create opportunities for Clefable to pivot in and provide Wish support. Metagross is a good example that in turn also appreciates Wish support. If you use Iron Ball Metagross, you can bait Rotom-A in and cripple it by grounding it.

Wish Clefable, like all other variants, appreciates Sand Stream support. Tyranitar and Hippowdon provide exactly that for Clefable, but make sure when using Clefable and Tyranitar together to account for the Fighting-type weakness. Wish Clefable is also weak to Pokemon that can exploit its passive traits passivity. Ghost-types like Gengar and Rotom-A are not threatened much by the Encore version; Gengar can use Taunt and completely shut this Clefable down. Choice Scarf Tyranitar is a great choice for trapping these pesky Ghost-types with Pursuit. Wish Clefable can in turn provide Tyranitar with healing.

[STRATEGY COMMENTS]
Other Options
=============

Like many other Normal-type Pokemon, Clefable has an astronomical movepool. Because of this versatility, Clefable it can perform many different unique roles. A Trick + Flame Orb set can be used to bait punish a physical attacker that comes in. Sing can be used to put opposing setup sweepers or entry hazard stackers to sleep. Clefable also makes for an effective cleric with Heal Bell. Another solid option on the support set is Reflect, which can serve as an alternative to combat Choice Band Tyranitar and other physical attackers simultaneously. Finally, Clefable can opt for Mail over Leftovers on certain sets like the Calm Mind set if there is a significant desire to be immune to Trick, but this is not generally recommended over the vast utility that Leftovers provides.

On the more gimmicky side of the spectrum, Cosmic Power can be used on a set with Toxic, Seismic Toss, and Soft-Boiled to whittle down opposing Pokemon while becoming an absolute tank, but this needs the support of a Pursuit user that can reliably trap Gengar. Also, Cosmic Power can be used alongside Charge Beam, Ice Beam, and Soft-Boiled as an alternative to the Calm Mind set. Facade can be used with Toxic Orb, since Magic Guard will nullify the residual damage Toxic Orb usually causes. Clefable also can use Double-Edge with zero recoil, which is a decently powerful STAB move, and its immunity to Life Orb recoil allows it to potentially use a wallbreaking set with Trick Room support from teammates like Bronzong. A Focus Sash set could potentially be used with Endeavor, as Magic Guard will prevent it from taking hazard or residual damage that would otherwise mess with a mid-game Endeavor user. Healing Wish could be a decent option to support a wide variety of Pokemon. Finally, Belly Drum in theory could be used with Double Edge, Soft-Boiled, and Thunder Wave to threaten slower or stall-oriented builds, but this set would be extremely unreliable.

Checks and Counters
===================

**Choice Specs Users**: The strongest of special attackers like Heatran, Kingdra, Vaporeon, and even Swampert can convincingly 2HKO Clefable if they use Choice Specs. While none of these Pokemon are capable of OHKOing the bulkiest of Clefable, Modest Heatran for example does 73.8 - 87% with a Choice Specs-boosted Overheat to fully specially defensive Clefable. Choice Specs Heatran is most typically seen in the lead position, so tread lightly with Clefable when facing a lead Heatran until you have confirmed it is not using Choice Specs.

**Fighting-types**: All Fighting-types like Breloom, Gallade, Heracross, Infernape, Machamp, and Lucario can OHKO Clefable with their powerful Close Combat while finding opportunities to pivot in due to Clefable's passive movesets. While these Pokemon must watch out in particular for Thunder Wave, they often will be paired with Thunder Wave-immune choices like Flygon and other Ground-types.

**Ghost-types**: Ghost-types are immune to Seismic Toss and, if given the initiative, can use Substitute to prevent status. Gengar and Rotom-A are the most capable of these feats. Substitute + Pain Split Gengar can threaten Clefable with a very powerful Focus Blast and put it in a bad position. Rotom-A with Substitute or Rest can effectively stall out Clefable and force it to switch out, but the Substitute version must beware of Encore variants, as they will force Rotom-A out even from behind its sub Substitute.

**Iron Head Jirachi**: Jirachi can induce two or three Iron Head flinches on Clefable and get it down to very low health. Even the Calm Mind set with heavy defensive investment must be very careful with when dealing with Jirachi. While it is tempting to try to get a Thunder Wave off otherwise, Clefable is unfavored in this matchup.

**Strong Physical Attackers**: Any strong physical attacker will be a major threat to Clefable. Choice Band users like Dragonite, Gyarados, Flygon, Scizor, Swampert, and Tyranitar can either OHKO or come very close to OHKOing all variants of Clefable. Beyond Choice Band users, Life Orb users and naturally strong physical attackers like Metagross, any variant of Tyranitar, Dragon Dance sweepers like Dragonite and Gyarados, and even physically based physical Kingdra can all force Clefable out and do a ton of damage. Choice Band Scizor and Choice Band Tyranitar have the potential to hit Clefable with Pursuit as it switches out, which both do does a respectable amount of damage. Dugtrio can trap Clefable with its Arena Trap and often packs a punch with Choice Band-boosted Earthquake or, more rarely, a Screech set. It's worth noting that the Wish + Protect set is less susceptible to Dugtrio, especially since it has the potential to use Encore on a Screech, but both these sets are huge threats. Choice Band Earthquake can be stalled out by just Soft-Boiled potentially, but there is a good chance of taking at least one critical hit.

**Substitute Users**: Any Substitute user that either is a Ghost-type or can make 101 HP Substitutes or greater can put a hard stop to Clefable and set up on it. Calm Mind users like Jirachi and Suicune can boost up to +6 if they are gaining health from Leftovers. Other variants of Substitute Jirachi like ones with Iron Head will similarly force Clefable out and can taking take it down through flinches if it decides to stay in. The specially attacking Substitute sets Special attackers, aside from Gengar, will be stopped by Encore, though.

**Taunt and Trick Users**: Aerodactyl, Azelf, Gengar, Gliscor, and Heatran are some of the more prominent Taunt users that can shut down Clefable's support moves, restricting it only to Seismic Toss usually and preventing Calm Mind Clefable from setting up. By using Taunt and notably preventing Clefable from healing, it can be chipped down and pressured very easily. Additionally,(AC) Clefable is quite susceptible to Trick from Choice item users like Jirachi, Latias, and Rotom-A. If you determine in battle that either one of these Pokemon is holding a Choice item, be very cautious about Trick. Trick users themselves also have to be aware of losing their item to Knock Off, though.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [Seven Thunders, 467063]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]

talked over ps! and determined that taunt + trick and strong physical attackers + dugtrio could be condensed together, hence those changes. gp 2/2 once done
 
[OVERVIEW]

Clefable’s powerful ability, Magic Guard, makes it an incredibly attractive option, rendering it immune to entry hazards, any residual damage, and even paralysis. Although Blissey, a similar Pokemon,(replaced em dashes with commas) has greater bulk, Clefable still has very good Special Defense, which is high enough to check almost all special attackers in the tier like Empoleon, Heatran, Choice Scarf Rotom-A, Starmie, Suicune, and Zapdos. In addition, compared to Blissey, Clefable has some additional support moves like Knock Off and Encore.

That said, Clefable still has a few weaknesses that can be exploited; namely, it is a passive Pokemon. Offensive momentum can overwhelm Clefable, and while its physical bulk is not awful by any means, many physical attackers are more than capable of getting rid of Clefable in one to two hits. Clefable is also vulnerable to setup sweepers with Lum Berry,(RC) as well as Taunt users. Regardless of these flaws, Clefable fits onto a wide variety of teams, boasting a larger versatility than meets the eye.

[SET]
name: Support
move 1: Thunder Wave / Stealth Rock
move 2: Knock Off / Stealth Rock / Protect
move 3: Seismic Toss
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Careful / Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

This support set takes advantage of Clefable's unique traits and is extremely flexible when considering utility move choices in the first two slots. For the first slot, Thunder Wave is highly recommended because it can both support your own Pokemon as well as cripple your opponent's offensive threats.

In the second slot, Knock Off is preferred to pressure the opposing team and make Clefable more difficult to switch into, as no Pokemon appreciates their item being knocked off removed. It's worth noting that besides Gliscor, Clefable is the main Knock Off user in the metagame. It can get rid of Choice Band or Life Orb users' items as they switch into Clefable, which will increase Clefable's its effectiveness in game. Removing items also will assist in team prediction because you can often figure out the roles Pokemon take through their items. Clefable makes for a reliable Stealth Rock user because it can pressure Starmie and do does a good job at maintaining the entry hazard Stealth Rock. Protect is a great way to scout out powerful Choice item Pokemon, making it easier to pivot reliably; namely, Clefable can make it extremely difficult for Choice Band Tyranitar—one of its best counters—to reliably trap it, eliminating the mind games between Pursuit and Superpower.

While both Thunder Wave and Stealth Rock are amazing choices for the first moveslot, either can be replaced if you want to run both Knock Off and Protect on Clefable. Another alternative option is Encore, which is an extremely versatile move that will thwart many any attempts to set up with Dragon Dance sweepers and Calm Mind users as well. Encore pairs especially nicely with Thunder Wave, as Clefable is usually slower than the opposing Pokemon, so Clefable can paralyze them and then move first the second turn, which makes Encore more reliable.

Seismic Toss and Soft-Boiled are used to maximize Clefable's consistency. Seismic Toss will effectively damage a myriad of specially attacking threats that Clefable seeks to check, like Empoleon, Heatran, Starmie, Suicune, and Zapdos. Soft-Boiled is a great instant recovery option to ensure that Clefable stays healthy.

Set Details
========

Maximizing HP and Special Defense with a Special Defense-boosting nature is essential for Clefable to make sure it can take special hits as well as possible. However, an alternative spread with a minimum of 32 Defense EVs can be used to ensure that Clefable always survives a neutral-natured Tyranitar's Superpower. Leftovers lets Clefable gain passive recovery even in sand and hail due to its unique ability and notably usually prevents it very often from being 2HKOed by the more powerful special attackers. If you'd like to crank up Clefable's physical bulk even further, 72 Defense EVs will allow Clefable it to never be 2HKOed by Adamant Flygon's Earthquake, making it more effective at dealing with the very common Choice Scarf Flygon. If using Knock Off, consider a Careful nature to have more damage output versus Gengar and Rotom-A, which is useful if either of these Pokemon opts for Substitute.

Usage Tips
========

Early-game, Clefable will often make a nice switch-in to Pokemon like lead Empoleon, Starmie, and Zapdos. If you see a lead Zapdos, be careful when sending in Clefable, however, because Modest Choice Specs Zapdos has a 47.7% chance to 2HKO non-Protect Clefable after Leftovers recovery. Also, it is likely Zapdos pivots out with U-turn early when it can potentially force a switch. If a Starmie comes in to spin Clefable's Stealth Rock away, try to remove its item if you have Knock Off; if not, paralyze it, and pressure it with Seismic Toss. You can introduce variation in your Stealth Rock timing to make it more difficult for your opponent to keep entry hazards off their playing the field if Clefable does not have Thunder Wave to pressure Starmie. On teams without Tyranitar, Clefable will want to use Seismic Toss to burn Starmie's recovery. If you opt for Protect on Clefable, be careful not to use it excessively. Clefable is already quite a passive Pokemon, and your opponent can take advantage of it. If you see a Pokemon that is very likely to have a Choice item, be sure to use Protect to scout it out. If you use Encore, try your best to conserve its limited PP; be especially careful when using Encore on Pokemon with Pressure like Suicune and Zapdos, the former of which is one of the main targets of Encore. Hiding the fact that you have the move will often work effectively to surprise your opponent down the line. Try to observe the opponent's team and notice if they don't have anything that can effectively deal with Clefable. Oftentimes, Clefable can effectively wall out a large portion of teams. If you notice that their team looks a bit susceptible to Clefable, try your best to keep it healthy.

Team Options
========

When you're using Thunder Wave, slower offensive Pokemon like Breloom, Gyarados, Machamp, Metagross, Swampert, and Tyranitar pair very nicely with Clefable. In particular, Tyranitar, especially Choice Scarf or Chople Berry variants, can use Pursuit to trap pesky Ghost-types like Rotom-A and Gengar that could take advantage of Clefable if it opts for Protect or Stealth Rock. Furthermore, Tyranitar's Sand Stream is very useful for Clefable to help whittle the opposing team down. Pokemon that use Substitute can take advantage of paralysis,(AC) like Jirachi, Gengar, and Breloom. Magnezone could be a great fit to take advantage of Skarmory, which may try to set up entry hazards on Clefable; Knock Off can even be used to remove a Shed Shell. Be careful, however, because by using Pokemon like Tyranitar and Magnezone, you compound a Fighting-type weakness. Latias is a great offensive teammate because it has amazing type synergy with Clefable, resisting all of both Breloom and Infernape's STAB attacks. A Choice Scarf or Choice Specs Latias can use Sleep Talk to absorb a Spore. The same is true with Dragonite, who resists both of Breloom and Infernape's STAB attacks and can use a Sleep Talk Choice Band set to absorb a Spore of Dragonite's Sleep Talk Choice Band set; however, Infernape packs Hidden Power Ice on occasion, which will OHKO Dragonite without Yache Berry.

Defensively, Pokemon like Celebi, Gliscor, Skarmory, and Zapdos all synergize well with Clefable. Celebi is a nice Fighting-type answer and physical wall that can also contribute to spreading paralysis. Gliscor will do well versus many physical attacks aimed at Clefable and provides a key Fighting-type switch-in, while Clefable can pivot into many special attacks aimed at Gliscor. Zapdos can pair with Clefable to also take Fighting-type attacks very well, and Pressure can assist in slowly wearing down the opposing team. The Substitute + Toxic Zapdos set gets a special mention because Toxic helps Clefable wear opposing Pokemon down via Soft-Boiled. Skarmory can set up entry hazards for Clefable and allow Seismic Toss to more effectively pressure the opposing team. If you opt for Encore, Clefable can act as a pseudo-phazer, forcing switches and increasing the effectiveness of Skarmory's Spikes. Nidoqueen gets a special mention, as physically defensive variants can do quite well versus physically based physical Infernape, and specially defensive variants can deal better with the mixed attacking sets. Poison Point makes it harder for Infernape to use Close Combat and U-turn repeatedly. Nidoqueen can also lay Toxic Spikes to support Clefable. Beyond that, Nidoqueen is a great answer to Fighting-type Pokemon in general. The core of Tyranitar, Nidoqueen, and Clefable gets a special mention; Tyranitar sets up sand and can trap threats like Starmie and Ghost-types, Nidoqueen resists Fighting-type attacks and can set up entry hazards, and Clefable is a special tank. You can also pair Rotom-A,(AC) which is immune to Fighting,(AC) with this core to prevent Rapid Spin,(RC) which also is immune to Fighting-type attacks. While Latias makes a solid offensive teammate, it also pairs wonderfully with Clefable as a defensive teammate. A bulky variant with Thunder Wave and/or Reflect will make it even better at walling Fighting-types, and paralysis support will help Clefable, as it is slower than most Pokemon. A bulkier Calm Mind + Roar set will provide solid backup against other Calm Mind sweepers like Substitute + Calm Mind Jirachi, Substitute + Calm Mind Suicune, and CroCune, which tend to break through Clefable.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Thunderbolt / Flamethrower
move 3: Ice Beam
move 4: Soft-Boiled
item: Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Calm Mind, combined with Clefable's Magic Guard, turns it into a potent stallbreaker. Because Clefable is immune to residual damage from entry hazards and status—notably Toxic—stall-oriented teams usually have very little to combat the bulky setup sweeper it. With Soft-Boiled, Clefable can effectively alternate between increasing its Special Attack and Special Defense and instantly recovering its health. On top of that, Clefable has access to a plethora of special attacks that you can tailor specifically choose from based on the rest of the team. However, in particular, Thunderbolt combined with Ice Beam gives Clefable almost perfect coverage and a healthy number of PP to dismantle an entire opposing team.

Beyond BoltBeam coverage being naturally effective in the DPP metagame, Ice Beam fits like a glove on Calm Mind Clefable, allowing it to threaten Pokemon like Gliscor, Flygon, and Dragonite. Also, Ice Beam can be used to chip Breloom with super effective damage. Thunderbolt fits amazingly on Calm Mind Clefable as well to threaten most Water-types; with multiple boosts, even the bulkiest of Water-types like non-Haze Milotic can be threatened with an OHKO. With Calm Mind Clefable's defensive investment, it can use Thunderbolt to soft check Gyarados, which unboosted cannot OHKO Clefable without a critical hit when unboosted.

Flamethrower can be used over Thunderbolt to more effectively deal with Steel-types, especially Swords Dance Scizor, which can threaten Calm Mind Clefable by taking Thunderbolt well and reaching +2 Attack. However, this will make Clefable weaker to Water-types like Gyarados, Suicune, and Starmie.

Set Details
========

Maximizing HP and Defense works effectively because Clefable already has naturally good Special Defense, which it can boost even further with just one Calm Mind. In addition, this Clefable wants to take physical hits as well as possible. With maximum investment in Defense and its Thunderbolt and Ice Beam, Clefable can even serve as a soft check to Dragon Dance Gyarados and Dragon Dance Dragonite. Similarly, of course, with Flamethrower it would serve as a check to Swords Dance Scizor that lack Superpower. Alternatively, you can opt for an EV spread of 252 HP / 96 Def / 160 SpD with a Calm nature so that an unboosted Clefable always takes less than 50% from a maximum Special Attack,(AC) neutral-natured Heatran's Fire Blast. This secondary EV spread also stays more true to Clefable's role as a special wall, if you wish to go that route. The set is rounded out with Leftovers to increase Clefable's longevity and help it better serve its purpose.

Usage Tips
========

Calm Mind Clefable is unique in that unlike other Calm Mind sweepers, Clefable it isn't usually stashed as a last Pokemon. In fact, Clefable it usually enters the game quite early and uses one or two Calm Minds to put early pressure on the opponent. The set's longevity allows it to utilize the pressure-inducing asset of Calm Mind, combined with the fact that the move also has a generous number of PP. Ice Beam can add to the pressure by threatening to freeze certain checks like Haze Milotic and Pokemon with Roar or Whirlwind. Try to initially bait in a Pokemon like Skarmory before revealing Thunderbolt or Ice Beam if you've scouted it out prior, because as oftentimes Skarmory will use Clefable to get entry hazards up. Although it's been mentioned that you can use Calm Mind early to put pressure on your opponent, keeping the set unrevealed can also be effective in surprising Gyarados or Dragonite with a Thunderbolt or an Ice Beam. If Clefable is at full, it can pivot reliably into Gyarados before it uses Dragon Dance. Sometimes,(AC) the Gyarados will even attempt to use Taunt to set up more Dragon Dances, and you can shut it down with Thunderbolt. Calm Mind Clefable has enough physical and special bulk to pivot into many different Pokemon; some examples are Celebi, Starmie, Suicune, and weaker physical attackers.

Team Options
========

Calm Mind Clefable dislikes facing most Steel-type Pokemon like Bronzong, Metagross, Jirachi, Scizor, and some variants of Skarmory, so a Fire-type Pokemon like Heatran could be a good pairing. Hippowdon generates sand through its Sand Stream, which Clefable appreciates to help wear opposing Pokemon down, and also matches up well versus Metagross and Jirachi. Tyranitar is another option, but beware of compounding a Fighting-type weakness. Skarmory can be used to handle most Steel-types and gets a special mention because Clefable matches up well versus Heatran, one of the only Steel-type Pokemon Skarmory always detests. Calm Mind Clefable is good at forcing switches, so the Spikes support also will be particularly effective. Similarly, Toxic Spikes also works wonderfully with Calm Mind Clefable, as its instant recovery move in Soft-Boiled and its overall bulk will allow Clefable to stall out a large number of poisoned Pokemon. Nidoqueen and Roserade both fit the bill, and both these Pokemon resist Fighting, which can be helpful for Clefable; however, Roserade needs significant Defense investment to properly take physical Fighting-type attacks. While Clefable can handle most Heatran effectively, some variants with Magma Storm and Taunt can be troubling, so having backup for Heatran is important. Trappers like Dugtrio and Magnezone often target Calm Mind Clefable checks. Dugtrio can trap Infernape, Tyranitar, and some Steel-types; Magnezone can trap most of the Steel-types that give Clefable trouble. Defensively, Celebi, Gliscor, Latias, and Zapdos will pair well with Calm Mind Clefable. Latias doesn't need as much to use Roar as much on other Calm Mind sweepers, because since Calm Mind Clefable will handle most of them well, but it is still useful for Substitute + Calm Mind Jirachi and will pair well with the entry hazards that Clefable appreciates. A more offensive Choice Scarf or Choice Specs Latias with Sleep Talk is very good at handling Breloom, which Calm Mind Clefable dislikes if it cannot punish its entry with an Ice Beam.

[SET]
name: Wish
move 1: Wish
move 2: Protect
move 3: Seismic Toss
move 4: Encore / Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Magic Guard sets Clefable apart as a Wish user. Clefable can enter into entry hazards without taking damage, and barring direct attacks it can switch in an indefinite number of times while getting a turn of Leftovers recovery each time, which can be especially effective for Wish passing versus stall-oriented builds. The consistent damage from Seismic Toss means that Clefable has more than enough room to run both Wish and Protect as well as a more flexible option for the last slot.

Protect is a mandatory move with Wish Clefable because it cannot sustain itself without an instant recovery move. On top of that, Protect's general utility for stalling out opponents and properly scouting Choice item users is very powerful when using a more passive Pokemon.

Furthermore,(RC) Encore can be used to force opposing Pokemon out, create more opportunities to use Wish, and prevent Clefable from being overly passive by stopping setup sweepers in their tracks. Reliably answering Pokemon like CroCune, Calm Mind Jirachi, and opposing Calm Mind Clefable is a really unique trait. That said, Knock Off can be used over Encore to make it more difficult to switch into Clefable, allowing it to more freely use Wish.

Set Details
========

Maximize HP and Special Defense so that investment lets Clefable can function as a sturdy special wall. An alternative would be to use 32 EVs in Defense to always survive a Choice Scarf Tyranitar Tyranitar's Superpower. With Protect, is it less important to hit a benchmark like being able to take Adamant Flygon's Earthquake, because since Clefable can gain more Leftovers recovery and consistently stall out the Earthquakes. Leftovers is used in conjunction with Protect and to maximize Clefable's potential as a Wish user.

Usage Tips
========

Assuming that you are using this Clefable on a more defensive build, you have the freedom to play more aggressively with your other Pokemon. As always with Encore, try to save the PP for as long as possible and only use it in case of an emergency unless you are feeling comfortable in your position and want to gain momentum. Since Wish Clefable has maximum HP and Special Defense, it can come into almost all special attackers with ease. Early-game, if Clefable is healthy, try to use Seismic Toss initially and then reveal Wish for when you need it. If your opponent catches on to the fact that you're using Wish, they can turn up the aggression and try to take advantage of the fact that you Clefable likely do not carry carrying (repetition of "due to the fact that") Thunder Wave. Revealing Protect is completely fine and does not necessarily indicate that the Clefable has Wish.

Team Options
========

Since Wish Clefable usually finds itself on more defensive builds, it is recommended to pair it with defensive Pokemon that appreciate Wish support; namely,(RC) Pokemon that are vulnerable to entry hazards such as Nidoqueen, Milotic, Swampert, and Tentacruel will benefit tremendously from the consistent Wishes that Clefable passes. Additionally, these Pokemon all synergize well defensively with Clefable. The bulky Water-types can deal with threats like Infernape and Metagross aside from Tentacruel for the latter Milotic, Swampert, and Tentacruel can all deal with Infernape, while the former two can also check Metagross. Nidoqueen and Tentacruel both provide a Fighting resistance, which brings type synergy into play as well. Skarmory and Toxic Spikes users are of course fantastic fits with Wish Clefable, as stalling out the opposing team with Toxic Spikes support is something that Wish Clefable specializes in. Beyond Pokemon that specifically appreciate the Wish support, the usual defensive synergies apply to Wish Clefable as well. Pokemon like Celebi, Gliscor, Latias, and Zapdos pair excellently with Clefable. Celebi and Zapdos will also appreciate the Wish support, since Celebi is considered vulnerable to hazards,(AC) and Zapdos takes 25% from is weak to Stealth Rock, increasing the ease of pivoting these Pokemon in. An offensive variant of Latias that can't heal itself will be able to take advantage of Clefable's Wish support as well with its wonderful typing and its near-perfect synergy with Clefable. Sleep Talk Latias can help to counter Breloom, which would be painful for Wish Clefable to face unless it is Substitute + Focus Punch and it has already put something to sleep.

In general, Pokemon that have good Defense but weaker Special Defense can create opportunities for Clefable to pivot in and provide Wish support. Metagross is a good example that in turn also appreciates Wish support. If you use Iron Ball Metagross, you can bait Rotom-A in and cripple it by grounding it.

Wish Clefable, like all other variants, appreciates Sand Stream support. Tyranitar and Hippowdon provide exactly that for Clefable, but make sure when using Clefable and Tyranitar together to account for the Fighting-type weakness. Wish Clefable is also weak to Pokemon that can exploit its passive traits passivity. Ghost-types like Gengar and Rotom-A are not threatened much by the Encore version; Gengar can use Taunt and completely shut this Clefable down. Choice Scarf Tyranitar is a great choice for trapping these pesky Ghost-types with Pursuit. Wish Clefable can in turn provide Tyranitar with healing.

[STRATEGY COMMENTS]
Other Options
=============

Like many other Normal-type Pokemon, Clefable has an astronomical movepool. Because of this versatility, Clefable it can perform many different unique roles. A Trick + Flame Orb set can be used to bait punish a physical attacker that comes in. Sing can be used to put opposing setup sweepers or entry hazard stackers to sleep. Clefable also makes for an effective cleric with Heal Bell. Another solid option on the support set is Reflect, which can serve as an alternative to combat Choice Band Tyranitar and other physical attackers simultaneously. Finally, Clefable can opt for Mail over Leftovers on certain sets like the Calm Mind set if there is a significant desire to be immune to Trick, but this is not generally recommended over the vast utility that Leftovers provides.

On the more gimmicky side of the spectrum, Cosmic Power can be used on a set with Toxic, Seismic Toss, and Soft-Boiled to whittle down opposing Pokemon while becoming an absolute tank, but this needs the support of a Pursuit user that can reliably trap Gengar. Also, Cosmic Power can be used alongside Charge Beam, Ice Beam, and Soft-Boiled as an alternative to the Calm Mind set. Facade can be used with Toxic Orb, since Magic Guard will nullify the residual damage Toxic Orb usually causes. Clefable also can use Double-Edge with zero recoil, which is a decently powerful STAB move, and its immunity to Life Orb recoil allows it to potentially use a wallbreaking set with Trick Room support from teammates like Bronzong. A Focus Sash set could potentially be used with Endeavor, as Magic Guard will prevent it from taking hazard or residual damage that would otherwise mess with a mid-game Endeavor user. Healing Wish could be a decent option to support a wide variety of Pokemon. Finally, Belly Drum in theory could be used with Double Edge, Soft-Boiled, and Thunder Wave to threaten slower or stall-oriented builds, but this set would be extremely unreliable.

Checks and Counters
===================

**Choice Specs Users**: The strongest of special attackers like Heatran, Kingdra, Vaporeon, and even Swampert can convincingly 2HKO Clefable if they use Choice Specs. While none of these Pokemon are capable of OHKOing the bulkiest of Clefable, Modest Heatran for example does 73.8 - 87% with a Choice Specs-boosted Overheat to fully specially defensive Clefable. Choice Specs Heatran is most typically seen in the lead position, so tread lightly with Clefable when facing a lead Heatran until you have confirmed it is not using Choice Specs.

**Fighting-types**: All Fighting-types like Breloom, Gallade, Heracross, Infernape, Machamp, and Lucario can OHKO Clefable with their powerful Close Combat while finding opportunities to pivot in due to Clefable's passive movesets. While these Pokemon must watch out in particular for Thunder Wave, they often will be paired with Thunder Wave-immune choices like Flygon and other Ground-types.

**Ghost-types**: Ghost-types are immune to Seismic Toss and, if given the initiative, can use Substitute to prevent status. Gengar and Rotom-A are the most capable of these feats. Substitute + Pain Split Gengar can threaten Clefable with a very powerful Focus Blast and put it in a bad position. Rotom-A with Substitute or Rest can effectively stall out Clefable and force it to switch out, but the Substitute version must beware of Encore variants, as they will force Rotom-A out even from behind its sub Substitute.

**Iron Head Jirachi**: Jirachi can induce two or three Iron Head flinches on Clefable and get it down to very low health. Even the Calm Mind set with heavy defensive investment must be very careful with when dealing with Jirachi. While it is tempting to try to get a Thunder Wave off otherwise, Clefable is unfavored in this matchup.

**Strong Physical Attackers**: Any strong physical attacker will be a major threat to Clefable. Choice Band users like Dragonite, Gyarados, Flygon, Scizor, Swampert, and Tyranitar can either OHKO or come very close to OHKOing all variants of Clefable. Beyond Choice Band users, Life Orb users and naturally strong physical attackers like Metagross, any variant of Tyranitar, Dragon Dance sweepers like Dragonite and Gyarados, and even physically based physical Kingdra can all force Clefable out and do a ton of damage. Choice Band Scizor and Choice Band Tyranitar have the potential to hit Clefable with Pursuit as it switches out, which both do does a respectable amount of damage. Dugtrio can trap Clefable with its Arena Trap and often packs a punch with Choice Band-boosted Earthquake or, more rarely, a Screech set. It's worth noting that the Wish + Protect set is less susceptible to Dugtrio, especially since it has the potential to use Encore on a Screech, but both these sets are huge threats. Choice Band Earthquake can be stalled out by just Soft-Boiled potentially, but there is a good chance of taking at least one critical hit.

**Substitute Users**: Any Substitute user that either is a Ghost-type or can make 101 HP Substitutes or greater can put a hard stop to Clefable and set up on it. Calm Mind users like Jirachi and Suicune can boost up to +6 if they are gaining health from Leftovers. Other variants of Substitute Jirachi like ones with Iron Head will similarly force Clefable out and can taking take it down through flinches if it decides to stay in. The specially attacking Substitute sets Special attackers, aside from Gengar, will be stopped by Encore, though.

**Taunt and Trick Users**: Aerodactyl, Azelf, Gengar, Gliscor, and Heatran are some of the more prominent Taunt users that can shut down Clefable's support moves, restricting it only to Seismic Toss usually and preventing Calm Mind Clefable from setting up. By using Taunt and notably preventing Clefable from healing, it can be chipped down and pressured very easily. Additionally,(AC) Clefable is quite susceptible to Trick from Choice item users like Jirachi, Latias, and Rotom-A. If you determine in battle that either one of these Pokemon is holding a Choice item, be very cautious about Trick. Trick users themselves also have to be aware of losing their item to Knock Off, though.

[CREDITS]
- Written by: [[Excal, 456373]]
- Quality checked by: [[Emeral, 72767], [DeepBlueC, 307789], [Seven Thunders, 467063]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]

talked over ps! and determined that taunt + trick and strong physical attackers + dugtrio could be condensed together, hence those changes. gp 2/2 once done
Thank you so much again! This is now done and I'm uploading it!
 

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