Clefable [QC 2/2] [GP 1/1]

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dex

Hard as Vince Carter’s knee cartilage is
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[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]
Set Details
===================
Clefable excels at providing a myriad of utility options to teams while acting as a solid defensive Pokemon due to its typing and bulk. Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus passive Pokemon like Blissey, Toxapex, and Tomohawk. If Stealth Rock is covered somewhere else on Clefable's team, Wish can be run to support teammates that are vulnerable to getting chipped by hazards such as Heatran and Melmetal, while Thunder Wave can spread paralysis and cripple offensive switch-ins like Melmetal, Rillaboom, and Heatran. Knock Off is the best option for the final slot, as it can cripple common Moonblast switch-ins such as Equilibra and Heatran. The given EV spread allows Clefable to survive two uses of Freeze-Dry from Choice Specs Kyurem with Leftovers recovery and two uses of Hex from Heavy-Duty Boots Dragapult without its Leftovers, with the rest invested in Defense to better answer threats like Dragonite and Landorus-T. Alternatively, if Dragapult is already checked on a team, Clefable can run maximum investment in HP and Defense in order to check Weavile and Swords Dance Garchomp.

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on the physical wallbreakers that Clefable cannot handle such as Rillaboom, Melmetal, and Urshifu-R. Along those lines, Astrolotl, Slowking, and Earthquake Galarian Slowking make great teammates, as they can consistently switch in on Heatran and force it out, though Astrolotl and Slowking must be wary of Toxic. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passivity, so teammates like Arghonaut and Zapdos are appreciated for being able to counter these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for weakening Heatran and opposing Equilibra and for pressuring Poison-types such as Toxapex, Galarian Slowking, and Nidoking. Finally, if Clefable is running Thunder Wave, Hex Dragapult is an excellent teammate, capable of punishing the special walls that otherwise answer Clefable such as Toxapex and Heatran.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Flamethrower / Thunder
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe

[SET COMMENTS]
Set Details
===================
Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. The final moveslot depends on the team. Flamethrower is used for hitting Equilibra, Corviknight, and Ferrothorn super effectively, while Thunder is mainly for Toxapex, which can otherwise use Haze, and Heatran. Knock Off can be run over a coverage move to cripple Pokemon like Heatran, Equilibra, and Galarian Slowking for itself and its teammates, though this decreases Clefable's sweeping potential. Similarly, Trick in conjunction with Sticky Barb can be used to further maim one of Clefable's checks, though this lacks the consistency of Knock Off. Life Orb is the preferred item, as it enables Clefable to be a strong late-game sweeper, but Leftovers is an option that allows Clefable to be a more effective wall before it sets up. 60 Speed EVs let Clefable outspeed uninvested Corviknight and slower Pokemon like Equilibra, however, one can put those EVs into Defense instead to be a sturdier defensive pivot.

Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls sets running Flamethrower. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Zeraora. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze stall Clefable if it lacks Thunder. Furthermore, Heatran pairs well with Knock Off Clefable, as it will be able to remove Toxapex's Shed Shell. Pokemon such as Rillaboom and Tornadus-T help Clefable sweep by weakening Galarian Slowking and Heatran with Knock Off. Finally, Clefable should be paired with a special wall like Galarian Slowking or Colossoil to take on special attackers such as Tapu Lele and Nidoking that threaten it before it sets up.

[STRATEGY COMMENTS]
Other Options
===================
Clefable can run Unaware over Magic Guard to counter a variety of setup sweepers such as Necturna, Garchomp, Weavile, and Cawmodore. However, it is usually outclassed by Arghonaut, which has phazing and better physical bulk, in this regard. Additionally, the Toxic and entry hazards immunity that Magic Guard provides is usually worth more than running Unaware. On its utility set, Clefable can run Sticky Barb along with Trick to cripple Heatran, Toxapex, Equilibra, and Corviknight. However, Trick lacks the consistency of Knock Off and can sometimes neuter Clefable if it receives an unwanted item, such as an Assault Vest from Galarian Slowking. Encore can be run on the utility set to reduce Clefable's tendency of being setup fodder while allowing it to essentially win against any opposing Calm Mind Clefable.

Checks and Counters
===================

**Steel-types**: Steel-types such as Kartana, Scizor, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable, as they take little to no damage from Moonblast and force Clefable out with strong Steel-type STAB moves. None of these Pokemon enjoy switching into Flamethrower, however.

**Fire-types**: Fire-types such as Heatran, Astrolotl, and Volcarona all can come in on Clefable's Moonblast and force it out. Heatran can trap, taunt, and KO Clefable before it gets the chance to setup; Astrolotl can spam Fire Lash until Clefable is forced to switch and is very difficult to wear down; and Volcarona can setup alongside Clefable and beat it one-on-one. However, all of these Pokemon must beware Knock Off.

**Strong Wallbreakers**: Urshifu-R, Swords Dance Garchomp, Tapu Lele, and Rillaboom can overwhelm Clefable and not allow it to switch in due to their immense offensive strength. Rillaboom in particular is a threat, forcing Clefable out with a roll to OHKO with Wood Hammer.

**Poison-types**: Poison-types such as Toxapex, Chromera, and Galarian Slowking take little from any of Clefable's options and can force it out. It should be noted that Galarian Slowking must be wary of Knock Off, and cannot beat Calm Mind Clefable in a one-on-one. Furthermore, Toxapex must be careful of getting hit by Thunder from Calm Mind sets.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[spoo, 251944], [quziel, 297859]]
- Grammar checked by: [[Rabia, 336073]
 
Last edited:

Lasen

smiling through it all
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Top Contributor
AM check from yours truly, implement or don't! also fix your title you... player!

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Knock Off / Flamethrower / Trick / Stealth Rock

item: Leftovers / Sticky Barb Life Orb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD


(I'd rather see TrickyBarb as an OO since we're allowed to add these apparently, Life Orb is both more effective and I feel like it's more common)


[SET COMMENTS]
Set Details
===================
Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. It additionally has the added benefit of providing utility while also being a sweeper, which is some of the best role compression in the tier. Knock Off is generally the preferred option for permanently crippling some of the main Clefable switch-ins, such as Equilibra and Melmetal. Flamethrower can be run to further pressure Specially Defensive Steel Types such as Corviknight, Ferrothorn, and Scizor. Trick can be run to permanently cripple Blissey or Slowking that often switch in on Moonblast. (See above) Finally, Stealth Rock can be run if a team has no other setter, as Clefable is able to setup rocks on more passive Pokemon like Toxapex and Blissey. It should be noted that Clefable does not force out the most common hazard-remover in the tier: Equilibra. (it does and it doesn't; if Libra isn't running Flash Cannon Clef actually beats it 1v1 even without Flamethrower)

Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls it. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Astrolotl. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze stall Clefable. Pokémon such as Rillaboom and Landorus-T that appreciate Tornadus-T and Zapdos losing their items make for good teammates. Finally, Clefable should be paired with a special wall like Tyranitar or Colossoil to take on special attackers that threaten it before it sets up.

[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off / Trick
item: Leftovers / Sticky Barb
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Details
===================
Clefable excels at providing a myriad of utility options to teams. Its sheer variability often gives Clefable the advantage over the opponent. Clefable is further benefited by a very solid defensive typing and good bulk, letting it get value from its utility moves throughout a match. Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus Pokemon like Blissey and Tyranitar. Wish can be run to support teammates that are vulnerable to getting chipped by hazards such as Heatran and Melmetal. Thunder Wave is another support option that can be run to cripple the strong breakers that like to come in on Clefable such as Melmetal, Rillaboom, and Heatran. Knock Off is the preferred option for the final slot, as it can cripple common Clefable switch-ins such as Equilibra and Heatran. Trick can also be run to further cripple one of Clefable's checks, though it does not have the same long-term, consistent utility as Knock Off. A set consisting of 252 HP / 192 Def / 64 SpD with a Calm Nature allows Clefable to counter non-Hex Modest Dragapult.

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on Rillaboom and Melmetal. Along those lines, Jumbao, Slowking, and Galarian Slowking make for great teammates as they can consistently switch in on Heatran and force it out. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passive nature, so teammates like Ferrothorn and Zapdos are appreciated for being able to counter check these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for pressuring the aforementioned Steel-types and for countering Poison-types such as Toxapex, Galarian Slowking, and Nidoking. Finally, if Clefable is running Thunder Wave, Hex Dragapult makes for an excellent teammate, capable of punishing the special walls that otherwise check or counter Clefable such as Slowking and Heatran.

[SET COMMENTS]
Set Details
===================

[STRATEGY COMMENTS]

Other Options
===================


Unaware Clefable has a place in the meta, especially with all the set-up sweepers we're seeing. TrickBarb also goes here.



Checks and Counters
===================

**Steel-types**: Steel-types such as Heatran, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable. Heatran can trap, taunt, and KO Clefable before it gets the chance to setup, while Equilibra, Melmetal, and Ferrothorn are bulky enough to take little damage from Moonblast and force Clefable out with strong Steel-type attacks. Slow Melmetal and Ferrothorn do need to be wary of Flamethrower, while Equilibra and Heatran both loathe losing their items.

**Strong Wallbreakers**: Swords Dance Garchomp, Tapu Lele, and Rillaboom can force Clefable out with potent STAB attacks, not allowing it to setup or recover.

**Poison-Types**: Poison-types such as Toxapex, Galarian Slowking, and Nidoking take little from any of Clefable's options and can force it out. The latter two need to be wary of Knock Off, however.


[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[SET]
(moved utility set to be the first)
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off
item: Leftovers
ability: Magic Guard
nature: Bold
nature: Calm
evs: 252 HP / 252 Def / 4 SpD
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]
Set Details
===================
Clefable excels at providing a myriad of utility options to teams. Its sheer variability often gives Clefable the advantage over the opponent. Clefable is further benefited by a very solid defensive typing and good bulk, letting it get value from its utility moves throughout a match. you can probably combine these first three introductory sentences into a single one to cut down on fluff Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus passive Pokemon like Blissey, Toxapex, and Tyranitar Tomohawk super minor but I feel like these are more relevant examples. If Stealth Rock is covered somewhere else on Clefable's team, Wish can be run to support teammates that are vulnerable to getting chipped by hazards such as Heatran and Melmetal, while Thunder Wave can spread paralysis and cripple offensive switch-ins like Melmetal, Rillaboom, and Heatran. Thunder Wave is another support option that can be run to cripple the strong breakers that like to come in on Clefable such as Melmetal, Rillaboom, and Heatran. combined sentences + saved a bit on length Knock Off is the best option for the final slot, as it can cripple common Moonblast switch-ins such as Equilibra and Heatran. The given EV spread allows Clefable to survive two uses of Freeze Dry from Choice Specs Kyurem with Leftovers recovery, two uses of Hex from Heavy-Duty Boots Dragapult without its Leftovers, and invests the rest in Defense to better answer threats like Dragonite and Landorus-T.

An alternative EV spread of 252 HP / 192 Def / 64 SpD with a Calm nature allows Clefable to counter non-Hex Modest Dragapult. However, this noticeably worsens Clefable's matchups into Garchomp and Weavile.

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on Rillaboom and Melmetal respectively. Along those lines, Jumbao, Slowking, and Earthquake Galarian Slowking make for great teammates as they can consistently switch in on Heatran and force it out, though Jumbao and Slowking must fear Toxic. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passive nature, so teammates like Ferrothorn Arghonaut and Zapdos are appreciated for being able to counter check these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for pressuring weakening the aforementioned Steel-types and for countering pressuring Poison-types such as Toxapex, Galarian Slowking, and Nidoking this seems nitpicky but the sentence was weird to me because it implied that like equilibra is good for pressuring scizor, lando can pressure libra (tbf it can still knock), and landorus/libra are counters to toxapex, none of which i feel are super true - I think a small change in vocabulary helps fix this issue but ig its still something to be mindful of. Finally, if Clefable is running Thunder Wave, Hex Dragapult makes for an excellent teammate, capable of punishing the special walls that otherwise check or counter answer Clefable such as Slowking Toxapex and Heatran. idt slowking is a check/counter + pult beats it regardless of whether its hex or not

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Knock Off / Flamethrower / Stealth Rock
move 4: Flamethrower / Thunder
item: Leftovers / Life Orb
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Set Details
===================
Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. It additionally has the added benefit of providing utility while also being a sweeper, which is some of the best role compression in the tier. Knock Off is generally the preferred option for permanently crippling some of the main Clefable switch-ins, such as Equilibra, Galarian Slowking, and Melmetal. Flamethrower can be run to further pressure Specially Defensive Steel Types such as Ferrothorn and Scizor. Finally, Stealth Rock can be run if a team has no other setter, as Clefable is able to setup rocks on more passive Pokemon like Toxapex and Blissey.

Clefable's choice of items largely comes down to how much the team needs it to act in a utility function. If Stealth Rock or Knock Off is being used, then Leftovers is generally the better option. However, Life Orb can be run in conjunction with Flamethrower to secure a favorable roll to OHKO Ferrothorn and, with some prior chip damage, 2HKO Equilibra. An alternative EV spread of 252 HP / 240 Def / 16 Spe allows Clefable to outspeed 12 speed Equilibra, allowing Clefable to get up a Calm Mind before getting hit by Flash Cannon. However, this hurts Clefable's ability to check Swords Dance Garchomp.

I think these two paragraphs can ultimately be trimmed and combined, but the information should also be restructured now the the main set is changed - it could look roughly look like this
1 intro sentence -> flamethrower is the preferred move because it beats x mons -> thunder still good for pex/tran -> knock can be run instead to cripple x mons but missing out on coverage isnt worth it (same deal w stealth rock, good for compression but usually not worth) -> life orb makes clef a better wincon but lefties is good if your team really needs a defensive wall against x mons


Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls it. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Astrolotl. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze stall Clefable. Pokémon such as Rillaboom and Landorus-T that appreciate Tornadus-T and Zapdos losing their items make for good teammates. Finally, Clefable should be paired with a special wall like Tyranitar or Colossoil to take on special attackers that threaten it before it sets up.

[STRATEGY COMMENTS]
Other Options
===================
Clefable has the capability to run Unaware over Magic Guard in order to counter a variety of setup sweepers such as Necturna and Cawmodore. However, it is usually outclassed by Arghonaut in this regard. On both Calm Mind and Utility sets, Clefable can run Sticky Barb along with Trick in order to further cripple Heatran and Corviknight. However, Trick lacks the consistency of Knock Off, and can sometimes neuter Clefable if it gets tricked an unwanted item.

Checks and Counters
===================

**Steel-types**: Steel-types such as Heatran, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable. Heatran can trap, taunt, and KO Clefable before it gets the chance to setup, while Equilibra, Melmetal, and Ferrothorn are bulky enough to take little damage from Moonblast and force Clefable out with strong Steel-type attacks. Slow Melmetal and Ferrothorn do need to be wary of Flamethrower, while Equilibra and Heatran both loathe losing their items.

**Strong Wallbreakers**: Swords Dance Garchomp, Tapu Lele, and Rillaboom can force Clefable out with potent STAB attacks, not allowing it to setup or recover.

**Poison-Types**: Poison-types such as Toxapex, Galarian Slowking, and Nidoking take little from any of Clefable's options and can force it out. The latter two need to be wary of Knock Off, however.

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
I shall have another looksie after implementing
 

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]
Set Details
===================
Clefable excels at providing a myriad of utility options to teams while acting as a solid defensive Pokemon due to its typing and bulk. Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus passive Pokemon like Blissey, Toxapex, and Tomohawk. If Stealth Rock is covered somewhere else on Clefable's team, Wish can be run to support teammates that are vulnerable to getting chipped by hazards such as Heatran and Melmetal, while Thunder Wave can spread paralysis and cripple offensive switch-ins like Melmetal, Rillaboom, and Heatran. Knock Off is the best option for the final slot, as it can cripple common Moonblast switch-ins such as Equilibra and Heatran. The given EV spread allows Clefable to survive two uses of Freeze Dry from Choice Specs Kyurem with Leftovers recovery, two uses of Hex from Heavy-Duty Boots Dragapult without its Leftovers, and invests the rest in Defense to better answer threats like Dragonite and Landorus-T.

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on Rillaboom and Melmetal, respectively. Along those lines, Jumbao, Slowking, and Earthquake Galarian Slowking make for great teammates as they can consistently switch in on Heatran and force it out, though Jumbao and Slowking must beware of Toxic. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passive nature, so teammates like Arghonaut and Zapdos are appreciated for being able to counter these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for weakening Heatran and opposing Equilibra and for pressuring Poison-types such as Toxapex, Galarian Slowking, and Nidoking. Finally, if Clefable is running Thunder Wave, Hex Dragapult makes for an excellent teammate, capable of punishing the special walls that otherwise answer Clefable such as Toxapex and Heatran.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Flamethrower / Thunder / Knock Off brought this up with other qc peeps and i think it's still best left off of the main set - if the goal is to cripple specific pokemon then tricky barb is generally better, while extra coverage is the best option for sweeping - knock still has a ton of merit but i wouldnt say it's enough to be listed alongside flame/thunder
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
evs: 252 HP / 196 Def / 60 Spe

[SET COMMENTS]
Set Details
===================
Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. The final moveslot depends on the team. Flamethrower is used for hitting Equilibra, Corviknight, and Ferrothorn super effectively, while Thunder is mainly for Toxapex, which can otherwise use Haze, and Heatran. Knock Off can be run over an attacking move to improve Clefable's matchup into Nidoking and give its team some utility cripple Pokemon like Heatran, Equilibra, and Galarian Slowking for its teammates, though this decreases Clefable's sweeping potential. Life Orb is the preferred item, as it enables Clefable to be a strong win condition, but Leftovers is an option that allows Clefable to act as a defensive wall before it sets up. 60 Speed EVs let Clefable outspeed univested Corviknight and slower Pokemon like Equilibra, however, one can put those EVs into Defense instead to be a sturdier defensive pivot.

An alternative EV spread of 252 HP / 240 Def / 16 Spe allows Clefable to outspeed 12 speed Equilibra, allowing Clefable to get up a Calm Mind before getting hit by Flash Cannon. However, this hurts Clefable's ability to check Swords Dance Garchomp and Weavile.


Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls it sets running Flamethrower. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Astrolotl Zeraora if anything i feel like astro is a good cm clef answer because it just lashes for forever and has twave/taunt/encore to mess with it as well. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze stall Clefable sets without Thunder. Pokémon such as Rillaboom and offensive Landorus-T help Clefable sweep by weakening the opposing team. Finally, Clefable should be paired with a special wall like Tyranitar or Colossoil to take on special attackers that threaten it before it sets up. these last two sentences are really vague, especially the first one - list some specific pokemon that rilla/ttar weaken so that cm clef can sweep easier, and some special attackers which threaten cm clef that ttar and colo can take on

[STRATEGY COMMENTS]
Other Options
===================
Clefable has the capability to run Unaware over Magic Guard in order to counter a variety of setup sweepers such as Necturna, Garchomp, Weavile, and Cawmodore. However, it is usually outclassed by Arghonaut in this regard. On its utility set, Clefable can run Sticky Barb along with Trick in order to further cripple Heatran, Toxapex, Equilibra, and Corviknight. However, Trick lacks the consistency of Knock Off, and can sometimes neuter Clefable if it gets tricked an unwanted item, such as an Assault Vest from Galarian Slowking.

Checks and Counters
===================

**Steel-types**: Steel-types such as Heatran, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable. Heatran can trap, taunt, and KO Clefable before it gets the chance to setup, while Equilibra, Melmetal, and Ferrothorn are bulky enough to take little damage from Moonblast and force Clefable out with strong Steel-type attacks. Slow Melmetal and Ferrothorn do need to be wary of Flamethrower, while Equilibra and Heatran both loathe losing their items. move heatran to fire types, add kart+scizor, and then instead of specifying melm and ferro in your last sentence just say that none of the steels can safely switch into flamethrower sets

**Fire-types**: heatran goes here, astro lashes/taunts/encores or cripples with twave, victini is an okay switchin and can usually force it out, volc can come in and set up, but they all rly hate being knocked

**Strong Wallbreakers**: Swords Dance Garchomp, Tapu Lele, and Rillaboom can force Clefable out with potent STAB attacks, not allowing it to setup or recover. i think slightly different wording would be good here - sd chomp+specs lele can't always "force out" clefable especially if it's cm, but all 3 wallbreakers can overwhelm/suffocate it or stop it from coming in with offensive pressure. urshifu is good to mention too

**Poison-Types**: Poison-types such as Toxapex, Galarian Slowking, and Nidoking take little from any of Clefable's options and can force it out. The latter two need to be wary of Knock Off, however. i think you can mention chromera+crucibelle here, also mention that glowking can't beat cm clef and pex loses to cm depending on coverage

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
le 1/2
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]
Set Details
===================
Clefable excels at providing a myriad of utility options to teams while acting as a solid defensive Pokemon due to its typing and bulk. Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus passive Pokemon like Blissey, Toxapex, and Tomohawk. If Stealth Rock is covered somewhere else on Clefable's team, Wish can be run to support teammates that are vulnerable to getting chipped by hazards such as Heatran and Melmetal, while Thunder Wave can spread paralysis and cripple offensive switch-ins like Melmetal, Rillaboom, and Heatran. Knock Off is the best option for the final slot, as it can cripple common Moonblast switch-ins such as Equilibra and Heatran. The given EV spread allows Clefable to survive two uses of Freeze Dry from Choice Specs Kyurem with Leftovers recovery, two uses of Hex from Heavy-Duty Boots Dragapult without its Leftovers, and invests the rest in Defense to better answer threats like Dragonite and Landorus-T.

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on Rillaboom and Melmetal, respectively. Is Pex really a melm switch in? Its good as a partner, just not the example I'd give. Along those lines, Jumbao, Slowking, and Earthquake Galarian Slowking make for great teammates as they can consistently switch in on Heatran and force it out, though Jumbao and Slowking must beware of Toxic. I don't really like Jumb with Clef, imo replace with like Astrolotl. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passive nature, so teammates like Arghonaut and Zapdos are appreciated for being able to counter these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for weakening Heatran and opposing Equilibra and for pressuring Poison-types such as Toxapex, Galarian Slowking, and Nidoking. Finally, if Clefable is running Thunder Wave, Hex Dragapult makes for an excellent teammate, capable of punishing the special walls that otherwise answer Clefable such as Toxapex and Heatran.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Flamethrower / Thunder
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe

[SET COMMENTS]
Set Details
===================
Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. The final moveslot depends on the team. Flamethrower is used for hitting Equilibra, Corviknight, and Ferrothorn super effectively, while Thunder is mainly for Toxapex, which can otherwise use Haze, and Heatran. Knock Off can be run over a coverage move to cripple Pokemon like Heatran, Equilibra, and Galarian Slowking for its teammates, though this decreases Clefable's sweeping potential. Similarly Tricky Barb is OP this has a fair bit of usage and imo needs a mention on this set. Life Orb is the preferred item, as it enables Clefable to be a strong win condition, but Leftovers is an option that allows Clefable to act as a defensive wall before it sets up. 60 Speed EVs let Clefable outspeed univested Corviknight and slower Pokemon like Equilibra, however, one can put those EVs into Defense instead to be a sturdier defensive pivot.

Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls sets running Flamethrower. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Zeraora. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze-stall Clefable if it lacks Thunder. Mention that Knock Off CM is especially synergetic as it can remove Shed Shell. Pokémon such as Rillaboom and offensive Landorus-T help Clefable sweep by weakening the opposing team. Finally, Clefable should be paired with a special wall like Galarian Slowking or Colossoil to take on special attackers such as Tapu Lele and Nidoking that threaten it before it sets up.

[STRATEGY COMMENTS]
Other Options
===================
Clefable has the capability to run Unaware over Magic Guard in order to counter a variety of setup sweepers such as Necturna, Garchomp, Weavile, and Cawmodore. However, it is usually outclassed by Arghonaut, which has phazing and better physical bulk, in this regard. I don't think its this simple, its main competition is really MGuard Clef, more focus on how it gives up well, how amazing mguard is for a sorta niche benefit as most teams don't need unaware as much as much as they miss the insane longevity of MG clef. On its utility set, Clefable can run Sticky Barb along with Trick in order to further cripple Heatran, Toxapex, Equilibra, and Corviknight. However, Trick lacks the consistency of Knock Off, and can sometimes neuter Clefable if it gets tricked an unwanted item, such as an Assault Vest from Galarian Slowking. Encore can be used on the Utility set to reduce its setup foddery-ness as well as basically instawin the matchup vs CM clef with enough speed.

Checks and Counters
===================

**Steel-types**: Steel-types such as Kartana, Scizor, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable, as they take little to no damage from Moonblast and force Clefable out with strong Steel-type STAB. None of these Pokemon enjoy switching into Flamethrower, however.

**Fire-types**: Fire-types such as Heatran, Astrolotl, and Volcarona all can come in on Clefable's Moonblast and force it out. Heatran can trap, taunt, and KO Clefable before it gets the chance to setup, Astrolotl can spam Fire Lash until Clefable is forced to switch and is very difficult to wear down, and Volcarona can setup alongside Clefable and beat it 1v1. However, all of these Pokemon must beware a Knock Off from Clefable.

**Strong Wallbreakers**: Urshifu-R, Swords Dance Garchomp, Tapu Lele, and Rillaboom can overwhelm Clefable and not allow it to switch in due to their immense offensive strength. Rillaboom in particular is a threat, forcing Clefable out with a roll to OHKO with Wood Hammer.

**Poison-types**: Poison-types such as Toxapex, Crucibelle, Chromera, Galarian Slowking, and Nidoking take little from any of Clefable's options and can force it out. Too many examples here, focus on just the important ones The latter two need to be wary of Knock Off, however. It should be noted that Galarian Slowking cannot beat Clefable if it is Calm Mind in a 1v1, and Toxapex must be careful of a Thunder from Calm Mind sets.

[CREDITS]
- Written by: [[dex18, 277988]]
- Quality checked by: [spoo, 251944], [username2, userid2]]
- Grammar checked by: [[username1, userid1]
gj, implement and 2/2
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
gj, implement and 2/2
done, I chose Toxapex, Chromera, and gking as the three poison types to list, as those three are probably the most relevant of the five I had before.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]
Set Details
===================

Clefable excels at providing a myriad of utility options to teams while acting as a solid defensive Pokemon due to its typing and bulk. Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus passive Pokemon like Blissey, Toxapex, and Tomohawk. If Stealth Rock is covered somewhere else on Clefable's team, Wish can be run to support teammates that are vulnerable to getting chipped by entry hazards such as Heatran and Melmetal, while Thunder Wave can spread paralysis and cripple offensive switch-ins like Melmetal, Rillaboom, and Heatran. Knock Off is the best option for the final slot, as it can cripple common Moonblast switch-ins such as Equilibra and Heatran. The given EV spread allows Clefable to survive two uses of Freeze-Dry(AH) from Choice Specs Kyurem with Leftovers recovery (RC) and two uses of Hex from Heavy-Duty Boots Dragapult without its Leftovers, and invests with the rest invested in Defense to better answer threats like Dragonite and Landorus-T. (there should definitely be a mention of full physical bulk EV spreads down here)

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on the physical wallbreakers that Clefable cannot handle such as Rillaboom, Melmetal, and Urshifu-R. Along those lines, Astrolotl, Slowking, and Earthquake Galarian Slowking make for great teammates,(AC) as they can consistently switch in on Heatran and force it out, though Astrolotl and Slowking must beware be wary of Toxic. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passive nature passivity, so teammates like Arghonaut and Zapdos are appreciated for being able to counter these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for weakening Heatran and opposing Equilibra and for pressuring Poison-types such as Toxapex, Galarian Slowking, and Nidoking. Finally, if Clefable is running Thunder Wave, Hex Dragapult makes for is an excellent teammate, capable of punishing the special walls that otherwise answer Clefable such as Toxapex and Heatran.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Flamethrower / Thunder
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe

[SET COMMENTS]
Set Details
===================

Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. The final moveslot depends on the team. Flamethrower is used for hitting Equilibra, Corviknight, and Ferrothorn super effectively, while Thunder is mainly for Toxapex, which can otherwise use Haze, and Heatran. Knock Off can be run over a coverage move to cripple Pokemon like Heatran, Equilibra, and Galarian Slowking for itself and (because getting items off these Pokemon definitely makes cleaning later on easier) its teammates, though this decreases Clefable's sweeping potential. Similarly, Trick in conjunction with Sticky Barb can be used to further maim one of Clefable's checks, though this lacks the consistency of Knock Off. Life Orb is the preferred item, as it enables Clefable to be a strong win condition late-game sweeper, but Leftovers is an option that allows Clefable to act as a defensive be a more effective wall before it sets up. 60 Speed EVs let Clefable outspeed univested uninvested Corviknight and slower Pokemon like Equilibra, however, but one can put those EVs into Defense instead to be a sturdier defensive pivot.

Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls sets running Flamethrower. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Zeraora. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze stall(RH) Clefable if it lacks Thunder. Furthermore, Heatran pairs well with Knock Off Clefable, as Clefable it will be able to remove Toxapex's Shed Shell. Pokémon Pokemon such as Rillaboom and offensive Landorus-T help Clefable sweep by weakening the opposing team.(please tell me the helpful part of this sentence because I could list another 50 Pokemon that also weaken the opposing team) Finally, Clefable should be paired with a special wall like Galarian Slowking or Colossoil to take on special attackers such as Tapu Lele and Nidoking that threaten it before it sets up.

[STRATEGY COMMENTS]
Other Options
===================

Clefable has the capability to can run Unaware over Magic Guard in order to counter a variety of setup sweepers such as Necturna, Garchomp, Weavile, and Cawmodore. However, it is usually outclassed by Arghonaut, which has phazing and better physical bulk, in this regard. Additionally, the Toxic and entry hazards immunity that Magic Guard provides is usually worth more than running Unaware. On its utility set, Clefable can run Sticky Barb along with Trick in order to further cripple Heatran, Toxapex, Equilibra, and Corviknight. However, Trick lacks the consistency of Knock Off (RC) and can sometimes neuter Clefable if it gets tricked receives an unwanted item, such as an Assault Vest from Galarian Slowking. Encore can be run on the utility set to reduce Clefable's tendency of being setup fodder while allowing Clefable it to essentially win against any opposing Calm Mind Clefable.

Checks and Counters
===================

**Steel-types**: Steel-types such as Kartana, Scizor, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable, as they take little to no damage from Moonblast and force Clefable out with strong Steel-type STAB moves. None of these Pokemon enjoy switching into Flamethrower, however.

**Fire-types**: Fire-types such as Heatran, Astrolotl, and Volcarona all can come in on Clefable's Moonblast and force it out. Heatran can trap, Taunt, and KO Clefable before it gets the chance to set up;(comma -> semicolon) Astrolotl can spam Fire Lash until Clefable is forced to switch and is very difficult to wear down;(comma -> semicolon) and Volcarona can set up alongside Clefable and beat it 1v1 one-on-one. However, all of these Pokemon must beware Knock Off.

**Strong Wallbreakers**: Urshifu-R, Swords Dance Garchomp, Tapu Lele, and Rillaboom can overwhelm Clefable and not allow it to switch in due to their immense offensive strength. Rillaboom in particular is a threat, forcing Clefable out with a roll to OHKO with Wood Hammer.

**Poison-types**: Poison-types such as Toxapex, Chromera, and Galarian Slowking take little from any of Clefable's options and can force it out. It should be noted that Galarian Slowking must be wary of Knock Off, and it cannot beat Calm Mind Clefable in a 1v1 one-on-one. Furthermore, Toxapex must be careful of getting hit by Thunder from Calm Mind sets.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[spoo, 251944], [quziel, 297859]]
- Grammar checked by: [[username1, userid1]

gp 1/1 when done
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
add remove comments
[SET]
name: Utility
move 1: Moonblast
move 2: Soft-Boiled
move 3: Stealth Rock / Wish / Thunder Wave
move 4: Knock Off
item: Leftovers
ability: Magic Guard
nature: Calm
evs: 252 HP / 200 Def / 56 SpD

[SET COMMENTS]
Set Details
===================

Clefable excels at providing a myriad of utility options to teams while acting as a solid defensive Pokemon due to its typing and bulk. Clefable is a great user of Stealth Rock, as it can take advantage of free turns versus passive Pokemon like Blissey, Toxapex, and Tomohawk. If Stealth Rock is covered somewhere else on Clefable's team, Wish can be run to support teammates that are vulnerable to getting chipped by entry hazards such as Heatran and Melmetal, while Thunder Wave can spread paralysis and cripple offensive switch-ins like Melmetal, Rillaboom, and Heatran. Knock Off is the best option for the final slot, as it can cripple common Moonblast switch-ins such as Equilibra and Heatran. The given EV spread allows Clefable to survive two uses of Freeze-Dry(AH) from Choice Specs Kyurem with Leftovers recovery (RC) and two uses of Hex from Heavy-Duty Boots Dragapult without its Leftovers, and invests with the rest invested in Defense to better answer threats like Dragonite and Landorus-T. (there should definitely be a mention of full physical bulk EV spreads down here)

Corviknight and Toxapex are excellent teammates for Clefable, as they can switch in on the physical wallbreakers that Clefable cannot handle such as Rillaboom, Melmetal, and Urshifu-R. Along those lines, Astrolotl, Slowking, and Earthquake Galarian Slowking make for great teammates,(AC) as they can consistently switch in on Heatran and force it out, though Astrolotl and Slowking must beware be wary of Toxic. Steel-types such as Equilibra and Scizor can take advantage of Clefable's passive nature passivity, so teammates like Arghonaut and Zapdos are appreciated for being able to counter these Pokemon. Ground-types such as Garchomp, Landorus-T, and Equilibra are helpful for weakening Heatran and opposing Equilibra and for pressuring Poison-types such as Toxapex, Galarian Slowking, and Nidoking. Finally, if Clefable is running Thunder Wave, Hex Dragapult makes for is an excellent teammate, capable of punishing the special walls that otherwise answer Clefable such as Toxapex and Heatran.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Flamethrower / Thunder
item: Life Orb / Leftovers
ability: Magic Guard
nature: Bold
evs: 252 HP / 196 Def / 60 Spe

[SET COMMENTS]
Set Details
===================

Due to Clefable's excellent defensive typing and good natural bulk, Clefable's Calm Mind set can quickly turn into an issue for the enemy team, with very little being able to meaningfully pressure it once it starts setting up. The final moveslot depends on the team. Flamethrower is used for hitting Equilibra, Corviknight, and Ferrothorn super effectively, while Thunder is mainly for Toxapex, which can otherwise use Haze, and Heatran. Knock Off can be run over a coverage move to cripple Pokemon like Heatran, Equilibra, and Galarian Slowking for itself and (because getting items off these Pokemon definitely makes cleaning later on easier) its teammates, though this decreases Clefable's sweeping potential. Similarly, Trick in conjunction with Sticky Barb can be used to further maim one of Clefable's checks, though this lacks the consistency of Knock Off. Life Orb is the preferred item, as it enables Clefable to be a strong win condition late-game sweeper, but Leftovers is an option that allows Clefable to act as a defensive be a more effective wall before it sets up. 60 Speed EVs let Clefable outspeed univested uninvested Corviknight and slower Pokemon like Equilibra, however, but one can put those EVs into Defense instead to be a sturdier defensive pivot.

Clefable appreciates teammates such as Slowking and Garchomp that can take care of Heatran, which otherwise hard walls sets running Flamethrower. It additionally needs teammates that can switch in on Rillaboom's Wood Hammer and Melmetal's Double Iron Bash, which Skarmory, Zapdos, and Tomohawk all do well. Clefable pairs well with Heatran, Scizor, and Corviknight, which can come in on Equilibra's Doom Desire. In return, Clefable is a solid answer to Landorus-T and Zeraora. Heatran deserves special mention for being able to trap and KO Toxapex, which otherwise can Haze stall(RH) Clefable if it lacks Thunder. Furthermore, Heatran pairs well with Knock Off Clefable, as Clefable it will be able to remove Toxapex's Shed Shell. Pokémon Pokemon such as Rillaboom and offensive Landorus-T help Clefable sweep by weakening the opposing team.(please tell me the helpful part of this sentence because I could list another 50 Pokemon that also weaken the opposing team) Finally, Clefable should be paired with a special wall like Galarian Slowking or Colossoil to take on special attackers such as Tapu Lele and Nidoking that threaten it before it sets up.

[STRATEGY COMMENTS]
Other Options
===================

Clefable has the capability to can run Unaware over Magic Guard in order to counter a variety of setup sweepers such as Necturna, Garchomp, Weavile, and Cawmodore. However, it is usually outclassed by Arghonaut, which has phazing and better physical bulk, in this regard. Additionally, the Toxic and entry hazards immunity that Magic Guard provides is usually worth more than running Unaware. On its utility set, Clefable can run Sticky Barb along with Trick in order to further cripple Heatran, Toxapex, Equilibra, and Corviknight. However, Trick lacks the consistency of Knock Off (RC) and can sometimes neuter Clefable if it gets tricked receives an unwanted item, such as an Assault Vest from Galarian Slowking. Encore can be run on the utility set to reduce Clefable's tendency of being setup fodder while allowing Clefable it to essentially win against any opposing Calm Mind Clefable.

Checks and Counters
===================

**Steel-types**: Steel-types such as Kartana, Scizor, Melmetal, Equilibra, and Ferrothorn are all good answers to Clefable, as they take little to no damage from Moonblast and force Clefable out with strong Steel-type STAB moves. None of these Pokemon enjoy switching into Flamethrower, however.

**Fire-types**: Fire-types such as Heatran, Astrolotl, and Volcarona all can come in on Clefable's Moonblast and force it out. Heatran can trap, Taunt, and KO Clefable before it gets the chance to set up;(comma -> semicolon) Astrolotl can spam Fire Lash until Clefable is forced to switch and is very difficult to wear down;(comma -> semicolon) and Volcarona can set up alongside Clefable and beat it 1v1 one-on-one. However, all of these Pokemon must beware Knock Off.

**Strong Wallbreakers**: Urshifu-R, Swords Dance Garchomp, Tapu Lele, and Rillaboom can overwhelm Clefable and not allow it to switch in due to their immense offensive strength. Rillaboom in particular is a threat, forcing Clefable out with a roll to OHKO with Wood Hammer.

**Poison-types**: Poison-types such as Toxapex, Chromera, and Galarian Slowking take little from any of Clefable's options and can force it out. It should be noted that Galarian Slowking must be wary of Knock Off, and it cannot beat Calm Mind Clefable in a 1v1 one-on-one. Furthermore, Toxapex must be careful of getting hit by Thunder from Calm Mind sets.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[spoo, 251944], [quziel, 297859]]
- Grammar checked by: [[username1, userid1]

gp 1/1 when done
done, made the ambiguous sentence less ambiguous
 
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